diff --git a/AtlasLoot.toc b/AtlasLoot.toc
index 27dc0cf..20917c1 100644
--- a/AtlasLoot.toc
+++ b/AtlasLoot.toc
@@ -3,7 +3,7 @@
## Notes: Shows possible loot from dungeon bosses and other sources.
## Author: Otari (overhaul/revamp, menu changes, bugfixes/updates), Lexie (Turtle WoW fixes/updates), Pepopo, MarcelineVQ (Kara40 loot), Shagu
## LegacyAuthor: Daviesh, Pompa (Turtle WoW World Bosses), Xerron (Turtle WoW World Bosses), Gurky (Turtle WoW 1.16/1.16.1 Dungeons)
-## Version: 3.2.7
+## Version: 3.2.8
## SavedVariablesPerCharacter: AtlasLootCharDB
## OptionalDeps: Alphamap, AtlasLoader, LootLink, ItemSync, HewdropLib, Ace2, EquipCompare, EQCompare
diff --git a/Core/AtlasLoot.lua b/Core/AtlasLoot.lua
index 3800467..e082b54 100644
--- a/Core/AtlasLoot.lua
+++ b/Core/AtlasLoot.lua
@@ -52,7 +52,7 @@ local ATLAS_LOOT_BOSS_LINES = 24;
local Anchor_Atlas = { "TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84 }
local Anchor_AlphaMap = { "TOPLEFT", "AlphaMapAlphaMapFrame", "TOPLEFT", 0, 0 }
-local Anchor_Default = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", 2, -2 }
+local Anchor_Default = { "TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 45, -85 }
-- Variables to hold hooked Atlas functions
Hooked_Atlas_Refresh = nil;
@@ -137,9 +137,9 @@ function AtlasLootDefaultFrame_OnShow()
return
end
if ( AtlasLootItemsFrame.refresh ) then
- AtlasLoot_ShowBossLoot(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[3], AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowBossLoot(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[3])
else
- AtlasLoot_ShowBossLoot(AtlasLootCharDB.LastBoss, AtlasLootCharDB.LastBossText, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowBossLoot(AtlasLootCharDB.LastBoss, AtlasLootCharDB.LastBossText);
end
end
@@ -415,10 +415,14 @@ function AtlasLoot_SetupForAtlas()
AtlasLootInfo:ClearAllPoints();
AtlasLootInfo:SetParent(AtlasFrame);
AtlasLootInfo:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 546, -3);
+ AtlasLootInfo:SetFrameLevel(AtlasFrame:GetFrameLevel() + 1)
+ AtlasLootInfo:Show()
-- Anchor the bottom panel to the Atlas frame
AtlasLootPanel:ClearAllPoints();
AtlasLootPanel:SetParent(AtlasFrame);
AtlasLootPanel:SetPoint("TOP", "AtlasFrame", "BOTTOM", 0, 9);
+ AtlasLootPanel:SetFrameLevel(AtlasFrame:GetFrameLevel() + 1)
+ AtlasLootPanel:Show()
AtlasLoot_AnchorPoint = Anchor_Atlas
AtlasLootItemsFrame:Hide();
end
@@ -722,7 +726,7 @@ function AtlasLootBoss_OnClick(name)
_G[name.."_Selected"]:Show();
_G[name.."_Loot"]:Hide();
local _,_,boss = string.find(_G[name.."_Text"]:GetText(), "|c%x%x%x%x%x%x%x%x%s*[%dX']*[%) ]*(.*[^%,])[%,]?$");
- AtlasLoot_ShowBossLoot(AtlasLootBossButtons[zoneID][id], boss, AtlasFrame);
+ AtlasLoot_ShowBossLoot(AtlasLootBossButtons[zoneID][id], boss);
AtlasLootItemsFrame.activeBoss = id;
AtlasLoot_AtlasScrollBar_Update();
AtlasLootCharDB.LastBoss = AtlasLootBossButtons[zoneID][id]
@@ -739,7 +743,7 @@ function AtlasLootBoss_OnClick(name)
_G[name.."_Selected"]:Show();
_G[name.."_Loot"]:Hide();
local _,_,boss = string.find(_G[name.."_Text"]:GetText(), "|c%x%x%x%x%x%x%x%x%s*[%dX]*[%) ]*(.*[^%,])[%,]?$");
- AtlasLoot_ShowBossLoot(AtlasLootWBBossButtons[zoneID][id], boss, AtlasFrame);
+ AtlasLoot_ShowBossLoot(AtlasLootWBBossButtons[zoneID][id], boss);
AtlasLootItemsFrame.activeBoss = id;
AtlasLoot_AtlasScrollBar_Update();
AtlasLootCharDB.LastBoss = AtlasLootWBBossButtons[zoneID][id]
@@ -753,7 +757,7 @@ function AtlasLootBoss_OnClick(name)
_G[name.."_Selected"]:Show();
_G[name.."_Loot"]:Hide();
local _,_,boss = string.find(_G[name.."_Text"]:GetText(), "|c%x%x%x%x%x%x%x%x%s*[%wX]*[%) ]*(.*[^%,])[%,]?$");
- AtlasLoot_ShowBossLoot(AtlasLootBattlegrounds[zoneID][id], boss, AtlasFrame);
+ AtlasLoot_ShowBossLoot(AtlasLootBattlegrounds[zoneID][id], boss);
AtlasLootItemsFrame.activeBoss = id;
AtlasLoot_AtlasScrollBar_Update();
AtlasLootCharDB.LastBoss = AtlasLootBattlegrounds[zoneID][id]
@@ -764,7 +768,7 @@ function AtlasLootBoss_OnClick(name)
AtlasLootItemsFrame.externalBoss = nil;
-- Hide the AtlasQuest frame if present so that the AtlasLoot items frame is not stuck under it
if ( AtlasQuestInsideFrame ) then
- HideUIPanel(AtlasQuestInsideFrame);
+ AtlasQuestInsideFrame:Hide();
end
end
@@ -967,8 +971,8 @@ function AtlasLootItemsFrame_OnUpdate()
for k in pairs(this.queue) do
this.queue[k] = nil
end
- if ( this.refresh and this.refresh[1] and this.refresh[2] and this.refresh[3] and this.refresh[4] ) then
- AtlasLoot_ShowItemsFrame(this.refresh[1], this.refresh[2], this.refresh[3], this.refresh[4])
+ if ( this.refresh and this.refresh[1] and this.refresh[2] and this.refresh[3] ) then
+ AtlasLoot_ShowItemsFrame(this.refresh[1], this.refresh[2], this.refresh[3])
end
end
end
@@ -982,7 +986,7 @@ pFrame - Data structure describing how and where to anchor the item frame (more
This fuction is not normally called directly, it is usually invoked by AtlasLoot_ShowBossLoot.
It is the workhorse of the mod and allows the loot tables to be displayed any way anywhere in any mod.
]]
-function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
+function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss)
AtlasLootItemsFrame.refreshTime = nil
if ( AtlasLootItemsFrameContainer:IsShown() and AtlasLootItemsFrame.refresh and dataID ~= AtlasLootItemsFrame.refresh[1] ) then
AtlasLootItemsFrameContainer:Hide()
@@ -1028,7 +1032,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
AtlasQuestInsideFrame:Hide();
end
-- Store data about the state of the items frame to allow minor tweaks or a recall of the current loot page
- AtlasLootItemsFrame.refresh = { dataID, dataSource_backup, boss, pFrame };
+ AtlasLootItemsFrame.refresh = { dataID, dataSource_backup, boss, AtlasLoot_AnchorPoint };
-- Escape out of this function if creating a menu, this function only handles loot tables.
-- Inserting escapes in this way allows consistant calling of data whether it is a loot table or a menu.
if ( AtlasLoot_MenuList[dataID] ) then
@@ -1057,7 +1061,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
extraFrame = _G["AtlasLootItem_"..i.."_Extra"];
local quantity = _G["AtlasLootItem_"..i.."_Quantity"]
local iconBorder = _G["AtlasLootItem_"..i.."_IconBorder"]
- iconBorder:SetBackdropBorderColor(1, 1, 1)
+ iconBorder:SetVertexColor(1, 1, 1)
if ( string.sub(dataSource[dataID][i][1], 1, 1) == "s" ) then
isItem = false;
isEnchant = false;
@@ -1079,13 +1083,13 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
if ( itemName ) then
local r, g, b, itemColor = GetItemQualityColor(itemQuality);
text = itemColor..itemName;
- iconBorder:SetBackdropBorderColor(r, g, b)
+ iconBorder:SetVertexColor(r, g, b)
else
if ( itemID and itemID ~= 0 ) then
AtlasLootCacheTooltip:SetHyperlink("item:"..itemID)
AtlasLootItemsFrame.refreshTime = refreshTimeout
AtlasLootItemsFrame.queue[itemID] = true
- iconBorder:SetBackdropBorderColor(1, 0, 0)
+ iconBorder:SetVertexColor(1, 0, 0)
end
text = AtlasLoot_FixText(dataSource[dataID][i][3]);
end
@@ -1120,7 +1124,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
if ( quality ) then
r, g, b, color = GetItemQualityColor(quality)
text = color..(text or "")
- iconBorder:SetBackdropBorderColor(r, g, b)
+ iconBorder:SetVertexColor(r, g, b)
end
itemButton.dressingroomID = craftItem;
else
@@ -1160,7 +1164,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
if ( quality ) then
r, g, b, color = GetItemQualityColor(quality)
text = color..(text or "")
- iconBorder:SetBackdropBorderColor(r, g, b)
+ iconBorder:SetVertexColor(r, g, b)
end
itemButton.dressingroomID = craftItem;
else
@@ -1270,7 +1274,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
itemButton.itemIDExtra = dataSource[dataID][i][4];
itemButton.container = dataSource[dataID][i][16]
if ( type(itemButton.container) == "table" ) then
- iconBorder:SetBackdropBorderColor(1, 0.82, 0)
+ iconBorder:SetVertexColor(1, 0.82, 0)
for row = 1, getn(itemButton.container) do
for item = 1, getn(itemButton.container[row]) do
AtlasLoot_CacheItem(itemButton.container[row][item][1])
@@ -1386,27 +1390,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
AtlasLootDefaultFrame_SelectedTable:Hide()
end
-- Anchor the item frame where it is supposed to be
- if ( pFrame ) then
- -- If a pFrame is specified, use it
- if ( pFrame == AtlasFrame and AtlasFrame ) then
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(AtlasFrame);
- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
- else
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(pFrame[2]);
- AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
- end
- elseif ( AtlasFrame ) then
- -- If no pFrame is specified and Atlas is installed, anchor in Atlas
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(AtlasFrame);
- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
- elseif ( AtlasLootDefaultFrame ) then
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame);
- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0);
- end
+ AtlasLootItemsFrame:SetParent(_G[AtlasLoot_AnchorPoint[2]]);
+ AtlasLootItemsFrame:ClearAllPoints();
+ AtlasLootItemsFrame:SetPoint(AtlasLoot_AnchorPoint[1], AtlasLoot_AnchorPoint[2], AtlasLoot_AnchorPoint[3], AtlasLoot_AnchorPoint[4], AtlasLoot_AnchorPoint[5]);
AtlasLootItemsFrame:Show();
end
@@ -1425,7 +1411,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype)
-- If the button clicked was linked to a loot table
if ( tabletype == "Table" ) then
-- Show the loot table
- AtlasLoot_ShowBossLoot(tablename, text, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowBossLoot(tablename, text);
-- Save needed info for fuure re-display of the table
AtlasLootCharDB.LastBoss = tablename;
AtlasLootCharDB.LastBossText = text;
@@ -1438,7 +1424,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype)
-- Enable the submenu button
AtlasLootDefaultFrame_SubMenu:Enable();
-- Show the first loot table associated with the submenu
- AtlasLoot_ShowBossLoot(AtlasLoot_HewdropDown_SubTables[tablename][1][2], AtlasLoot_HewdropDown_SubTables[tablename][1][1], AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowBossLoot(AtlasLoot_HewdropDown_SubTables[tablename][1][2], AtlasLoot_HewdropDown_SubTables[tablename][1][1]);
-- Save needed info for fuure re-display of the table
AtlasLootCharDB.LastBoss = AtlasLoot_HewdropDown_SubTables[tablename][1][2];
AtlasLootCharDB.LastBossText = AtlasLoot_HewdropDown_SubTables[tablename][1][1];
@@ -1465,7 +1451,7 @@ function AtlasLoot_HewdropSubMenuClick(tablename, text)
-- Definition of where I want the loot table to be shown
AtlasLoot_AnchorPoint = Anchor_Default
-- Show the select loot table
- AtlasLoot_ShowBossLoot(tablename, text, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowBossLoot(tablename, text);
-- Save needed info for fuure re-display of the table
AtlasLootCharDB.LastBoss = tablename;
AtlasLootCharDB.LastBossText = text;
@@ -1665,19 +1651,19 @@ function AtlasLoot_OpenMenu(menuName)
AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = menuName;
if ( menuName == AL["Crafting"] ) then
- AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy")
elseif ( menuName == AL["PvP Rewards"] ) then
- AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy")
elseif ( menuName == AL["World Events"] ) then
- AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy")
elseif ( menuName == AL["Collections"] ) then
- AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy")
elseif ( menuName == AL["Factions"] ) then
- AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy")
elseif ( menuName == AL["World Bosses"] ) then
- AtlasLoot_ShowItemsFrame("WORLDBOSSMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("WORLDBOSSMENU", "dummy", "dummy")
elseif ( menuName == AL["Dungeons & Raids"] ) then
- AtlasLoot_ShowItemsFrame("DUNGEONSMENU1", "dummy", "dummy", AtlasLoot_AnchorPoint)
+ AtlasLoot_ShowItemsFrame("DUNGEONSMENU1", "dummy", "dummy")
end
CloseDropDownMenus()
end
@@ -1739,7 +1725,7 @@ function AtlasLootMenuItem_OnClick()
CloseDropDownMenus()
AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = pagename;
- AtlasLoot_ShowBossLoot(this.lootpage, pagename, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowBossLoot(this.lootpage, pagename);
AtlasLootDefaultFrame_SelectedCategory:SetText(pagename);
AtlasLootDefaultFrame_SelectedCategory:Show();
end
@@ -1750,7 +1736,7 @@ AtlasLoot_NavButton_OnClick:
Called when <-, -> or 'Back' are pressed and calls up the appropriate loot page
]]
function AtlasLoot_NavButton_OnClick()
- if ( AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[1] and AtlasLootItemsFrame.refresh[2] and AtlasLootItemsFrame.refresh[4] ) then
+ if ( AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[1] and AtlasLootItemsFrame.refresh[2]) then
if ( AtlasLootItemsFrame.refresh[1] == "DUNGEONSMENU1" ) then
AtlasLootItemsFrame.refresh[1] = "DUNGEONSMENU2"
AtlasLoot_DungeonsMenu2()
@@ -1763,13 +1749,13 @@ function AtlasLoot_NavButton_OnClick()
return
end
if ( string.sub(this.lootpage, 1, 16) == "SearchResultPage" ) then
- AtlasLoot_ShowItemsFrame("SearchResult", this.lootpage, string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""), AtlasLootItemsFrame.refresh[4]);
+ AtlasLoot_ShowItemsFrame("SearchResult", this.lootpage, string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""));
elseif ( string.sub(this.lootpage, 1, 12) == "WishListPage" ) then
- AtlasLoot_ShowItemsFrame("WishList", this.lootpage, AL["WishList"], AtlasLootItemsFrame.refresh[4]);
+ AtlasLoot_ShowItemsFrame("WishList", this.lootpage, AL["WishList"]);
else
AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = this.title;
- AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title);
if ( AtlasLootDefaultFrame_SelectedTable:GetText() ) then
AtlasLootDefaultFrame_SelectedTable:SetText(AtlasLoot_BossName:GetText())
else
@@ -1777,10 +1763,10 @@ function AtlasLoot_NavButton_OnClick()
end
end
elseif ( AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[2] ) then
- AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title);
else
-- Fallback for if the requested loot page is a menu and does not have a .refresh instance
- AtlasLoot_ShowItemsFrame(this.lootpage, "dummy", this.title, AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame(this.lootpage, "dummy", this.title);
end
for k in pairs(AtlasLoot_MenuList) do
if ( this.lootpage == k ) then
@@ -1841,7 +1827,7 @@ function AtlasLoot_ShowQuickLooks(button)
"tooltipTitle", AL["QuickLook"].." 1",
"tooltipText", AL["Assign this loot table\n to QuickLook"].." 1",
"func", function()
- AtlasLootCharDB["QuickLooks"][1] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]};
+ AtlasLootCharDB["QuickLooks"][1] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]};
AtlasLoot_RefreshQuickLookButtons();
Hewdrop:Close(1);
end
@@ -1851,7 +1837,7 @@ function AtlasLoot_ShowQuickLooks(button)
"tooltipTitle", AL["QuickLook"].." 2",
"tooltipText", AL["Assign this loot table\n to QuickLook"].." 2",
"func", function()
- AtlasLootCharDB["QuickLooks"][2] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]};
+ AtlasLootCharDB["QuickLooks"][2] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]};
AtlasLoot_RefreshQuickLookButtons();
Hewdrop:Close(1);
end
@@ -1861,7 +1847,7 @@ function AtlasLoot_ShowQuickLooks(button)
"tooltipTitle", AL["QuickLook"].." 3",
"tooltipText", AL["Assign this loot table\n to QuickLook"].." 3",
"func", function()
- AtlasLootCharDB["QuickLooks"][3] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]};
+ AtlasLootCharDB["QuickLooks"][3] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]};
AtlasLoot_RefreshQuickLookButtons();
Hewdrop:Close(1);
end
@@ -1871,7 +1857,7 @@ function AtlasLoot_ShowQuickLooks(button)
"tooltipTitle", AL["QuickLook"].." 4",
"tooltipText", AL["Assign this loot table\n to QuickLook"].." 4",
"func", function()
- AtlasLootCharDB["QuickLooks"][4] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3], AtlasLootItemsFrame.refresh[4]};
+ AtlasLootCharDB["QuickLooks"][4] = {AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[2], AtlasLootItemsFrame.refresh[3]};
AtlasLoot_RefreshQuickLookButtons();
Hewdrop:Close(1);
end
@@ -1921,19 +1907,19 @@ pFrame - Data structure describing how and where to anchor the item frame (more
This is the intended API for external mods to use for displaying loot pages.
This function figures out where the loot table is stored, then sends the relevant info to AtlasLoot_ShowItemsFrame
]]
-function AtlasLoot_ShowBossLoot(dataID, boss, pFrame)
+function AtlasLoot_ShowBossLoot(dataID, boss)
local tableavailable = AtlasLoot_IsLootTableAvailable(dataID);
if ( tableavailable ) then
AtlasLootItemsFrame:Hide();
-- If the loot table is already being displayed, it is hidden and the current table selection cancelled
- if ( dataID == AtlasLootItemsFrame.externalBoss and AtlasLootItemsFrame:GetParent() ~= AtlasFrame and AtlasLootItemsFrame:GetParent() ~= AtlasLootDefaultFrame_LootBackground ) then
+ if ( dataID == AtlasLootItemsFrame.externalBoss and AtlasLootItemsFrame:GetParent() ~= AtlasFrame and AtlasLootItemsFrame:GetParent() ~= AtlasLootDefaultFrame ) then
AtlasLootItemsFrame.externalBoss = nil;
else
-- Use the original WoW instance data by default
local dataSource = AtlasLoot_TableNames[dataID][2];
-- Set selected table and call AtlasLoot_ShowItemsFrame
AtlasLootItemsFrame.externalBoss = dataID;
- AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame);
+ AtlasLoot_ShowItemsFrame(dataID, dataSource, boss);
end
end
end
@@ -3124,7 +3110,6 @@ function AtlasLootItem_OnClick(arg1)
local dataID = AtlasLootItemsFrame.refresh[1]
local dataSource = AtlasLootItemsFrame.refresh[2]
local bossName = AtlasLootItemsFrame.refresh[3]
- local framePoint = AtlasLootItemsFrame.refresh[4]
if ( string.sub(this.itemID, 1, 1) == "s" ) then
isItem = false;
isEnchant = false;
@@ -3149,10 +3134,10 @@ function AtlasLootItem_OnClick(arg1)
DEFAULT_CHAT_FRAME:AddMessage(AL["Server queried for "]..color.."["..name.."]".."|r"..AL[". Right click on any other item to refresh the loot page."]);
end
AtlasLootItemsFrame:Hide();
- AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
+ AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName);
elseif ( arg1 == "RightButton" and itemName ) then
AtlasLootItemsFrame:Hide();
- AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
+ AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName);
if ( not AtlasLootCharDB.ItemSpam ) then
DEFAULT_CHAT_FRAME:AddMessage(itemName..AL[" is safe."]);
DEFAULT_CHAT_FRAME:AddMessage(AtlasLootItemsFrame.activeBoss)
@@ -3197,7 +3182,7 @@ function AtlasLootItem_OnClick(arg1)
elseif ( (dataID == "SearchResult" or dataID == "WishList") and this.sourcePage ) then
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
if ( dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID) ) then
- AtlasLoot_ShowItemsFrame(dataID, dataSource, AtlasLoot_TableNames[dataID][1], framePoint);
+ AtlasLoot_ShowItemsFrame(dataID, dataSource, AtlasLoot_TableNames[dataID][1]);
end
elseif ( this.container and arg1 == "LeftButton" ) then
AtlasLoot_ShowContainerFrame()
@@ -3218,7 +3203,7 @@ function AtlasLootItem_OnClick(arg1)
elseif ( (dataID == "SearchResult" or dataID == "WishList") and this.sourcePage ) then
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
if ( dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID) ) then
- AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
+ AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName);
end
end
elseif ( isSpell ) then
@@ -3254,7 +3239,7 @@ function AtlasLootItem_OnClick(arg1)
elseif ( (dataID == "SearchResult" or dataID == "WishList") and this.sourcePage ) then
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
if ( dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID) ) then
- AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
+ AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName);
end
end
end
@@ -3605,7 +3590,7 @@ function AtlasLoot_QuickLook_OnClick(id)
else
AtlasLoot_AnchorPoint = Anchor_Default
end
- AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][id][1], AtlasLootCharDB["QuickLooks"][id][2], AtlasLootCharDB["QuickLooks"][id][3], AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][id][1], AtlasLootCharDB["QuickLooks"][id][2], AtlasLootCharDB["QuickLooks"][id][3]);
end
function AtlasLoot_QuickLook_OnShow(id)
diff --git a/Core/AtlasLoot.xml b/Core/AtlasLoot.xml
index 6839ef7..8370297 100644
--- a/Core/AtlasLoot.xml
+++ b/Core/AtlasLoot.xml
@@ -143,25 +143,6 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+ AtlasLoot_NavButton_OnClick();
+ CloseDropDownMenus();
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+ AtlasLoot_NavButton_OnClick();
+ CloseDropDownMenus();
+
+
+
+
+
+
+
+
+
@@ -1182,22 +1158,6 @@
-
-
-
-
-
-
-
-
- AtlasLoot_NavButton_OnClick();
- CloseDropDownMenus();
-
-
- this:SetFrameLevel((this:GetParent()):GetFrameLevel() + 1);
-
-
-
diff --git a/Core/Search.lua b/Core/Search.lua
index 34cfb5d..6045a94 100644
--- a/Core/Search.lua
+++ b/Core/Search.lua
@@ -11,7 +11,7 @@ local currentPage = 1;
local SearchResult = nil;
function AtlasLoot:ShowSearchResult()
- AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""), AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""));
end
local function strtrim(s)
@@ -101,7 +101,7 @@ function AtlasLoot:Search(Text)
else
currentPage = 1;
SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]);
- AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage1", string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""), AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage1", string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""));
end
end
diff --git a/Core/Sets.lua b/Core/Sets.lua
index ef81ba1..854fa50 100644
--- a/Core/Sets.lua
+++ b/Core/Sets.lua
@@ -31,6 +31,7 @@ function AtlasLoot_PrepMenu(backPage, title)
button.container = nil
button.dataSource = nil
_G["AtlasLootMenuItem_" .. i .. "_Icon"]:SetTexCoord(0, 1, 0, 1)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 1, 1)
end
if backPage then
AtlasLootItemsFrame_BACK:Show();
@@ -138,9 +139,9 @@ function AtlasLootSetMenu()
AtlasLootMenuItem_20:Show();
for i = 1, 30 do
if _G["AtlasLootMenuItem_"..i].container then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
else
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 1, 1)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 1, 1)
end
end
end
@@ -278,7 +279,7 @@ function AtlasLootPRE60SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -378,7 +379,7 @@ function AtlasLootZGSetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -457,7 +458,7 @@ function AtlasLootAQ40SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -536,7 +537,7 @@ function AtlasLootAQ20SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -615,7 +616,7 @@ function AtlasLootT0SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -694,7 +695,7 @@ function AtlasLootT1SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -773,7 +774,7 @@ function AtlasLootT2SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -852,7 +853,7 @@ function AtlasLootT3SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
@@ -931,7 +932,7 @@ function AtlasLoot_Kara40SetMenu()
local button = _G["AtlasLootMenuItem_" .. i]
button.dataSource = AtlasLoot_GetDataSource(button.lootpage)
if ( type(button.container) == "table" ) then
- _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetBackdropBorderColor(1, 0.82, 0)
+ _G["AtlasLootMenuItem_"..i.."_IconBorder"]:SetVertexColor(1, 0.82, 0)
for row = 1, getn(button.container) do
for item = 1, getn(button.container[row]) do
AtlasLoot_CacheItem(button.container[row][item][1])
diff --git a/Core/WishList.lua b/Core/WishList.lua
index 93b91e4..9ecc423 100644
--- a/Core/WishList.lua
+++ b/Core/WishList.lua
@@ -19,7 +19,7 @@ AtlasLoot_ShowWishList()
Displays the WishList
]]
function AtlasLoot_ShowWishList()
- AtlasLoot_ShowItemsFrame("WishList", "WishListPage"..currentPage, AL["WishList"], AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame("WishList", "WishListPage"..currentPage, AL["WishList"]);
CloseDropDownMenus();
AtlasLootDefaultFrame_SubMenu:Disable()
AtlasLootDefaultFrame_SelectedTable:Hide()
@@ -58,7 +58,7 @@ function AtlasLoot_DeleteFromWishList(itemID)
end
AtlasLoot_WishList = AtlasLoot_CategorizeWishList(AtlasLootCharDB["WishList"]);
AtlasLootItemsFrame:Hide();
- AtlasLoot_ShowItemsFrame("WishList", "WishListPage"..currentPage, AL["WishList"], AtlasLoot_AnchorPoint);
+ AtlasLoot_ShowItemsFrame("WishList", "WishListPage"..currentPage, AL["WishList"]);
end
--[[
diff --git a/Images/border.blp b/Images/border.blp
new file mode 100644
index 0000000..2122071
Binary files /dev/null and b/Images/border.blp differ