diff --git a/AtlasLoot.toc b/AtlasLoot.toc index bd7f56c..87c9125 100644 --- a/AtlasLoot.toc +++ b/AtlasLoot.toc @@ -3,7 +3,7 @@ ## Notes: Shows possible loot from dungeon bosses and other sources. ## Author: Shagu (pfUI update code), Lexie (Turtle WoW fixes/updates), Otari (overhaul/revamp, menu changes, bugfixes/updates) ## LegacyAuthor: Daviesh, Pompa (Turtle WoW World Bosses), Xerron (Turtle WoW World Bosses), Gurky (Turtle WoW 1.16/1.16.1 Dungeons) -## Version: 3.1.5 +## Version: 3.1.6 ## SavedVariablesPerCharacter: AtlasLootCharDB ## OptionalDeps: Alphamap, AtlasLoader, LootLink, ItemSync, HewdropLib, Ace2, EquipCompare, EQCompare diff --git a/Core/AtlasLoot.lua b/Core/AtlasLoot.lua index dc3247c..6323fcc 100644 --- a/Core/AtlasLoot.lua +++ b/Core/AtlasLoot.lua @@ -47,8 +47,9 @@ local DEFAULT = "|cffFFd200"; --Establish number of boss lines in the Atlas frame for scrolling local ATLAS_LOOT_BOSS_LINES = 24; ---Set the default anchor for the loot frame to the AtlasLoot frame -AtlasLoot_AnchorFrame = AtlasLootDefaultFrame; +local Anchor_Atlas = { "TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84 } +local Anchor_AlphaMap = { "TOPLEFT", "AlphaMapAlphaMapFrame", "TOPLEFT", 0, 0 } +local Anchor_Default = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", 2, -2 } --Variables to hold hooked Atlas functions Hooked_Atlas_Refresh = nil; @@ -115,7 +116,7 @@ Called whenever the loot browser is shown and sets up buttons and loot tables ]] function AtlasLootDefaultFrame_OnShow() --Definition of where I want the loot table to be shown - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; + AtlasLoot_AnchorPoint = Anchor_Default; --Having the Atlas and loot browser frames shown at the same time would --cause conflicts, so I hide the Atlas frame when the loot browser appears if AtlasFrame then @@ -124,12 +125,19 @@ function AtlasLootDefaultFrame_OnShow() --Remove the selection of a loot table in Atlas AtlasLootItemsFrame.activeBoss = nil; --Set the item table to the loot table - AtlasLoot_SetItemInfoFrame(pFrame); + -- AtlasLoot_SetItemInfoFrame(AtlasLoot_AnchorPoint); --Show the last displayed loot table + if AtlasLootCharDB.LastBoss == "WishList" then + AtlasLoot_ShowWishList() + return + elseif AtlasLootCharDB.LastBoss == "SearchResult" then + AtlasLoot:ShowSearchResult() + return + end if AtlasLootItemsFrame.refresh then - AtlasLoot_ShowBossLoot(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[3], pFrame) + AtlasLoot_ShowBossLoot(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[3], AtlasLoot_AnchorPoint) else - AtlasLoot_ShowBossLoot(AtlasLootCharDB.LastBoss, AtlasLootCharDB.LastBossText, pFrame); + AtlasLoot_ShowBossLoot(AtlasLootCharDB.LastBoss, AtlasLootCharDB.LastBossText, AtlasLoot_AnchorPoint); end end @@ -431,10 +439,8 @@ function AtlasLoot_SetupForAtlas() AtlasLootPanel:ClearAllPoints(); AtlasLootPanel:SetParent(AtlasFrame); AtlasLootPanel:SetPoint("TOP", "AtlasFrame", "BOTTOM", 0, 9); - --Anchor the loot table to the Atlas frame - AtlasLoot_SetItemInfoFrame(); + AtlasLoot_AnchorPoint = Anchor_Atlas AtlasLootItemsFrame:Hide(); - AtlasLoot_AnchorFrame = AtlasFrame; end --[[ @@ -443,31 +449,30 @@ pFrame - Data structure with anchor info. Format: {Anchor Point, Relative Frame This function anchors the item frame where appropriate. The main Atlas frame can be passed instead of a custom pFrame. If no pFrame is specified, the Atlas Frame is used if Atlas is installed. ]] -function AtlasLoot_SetItemInfoFrame(pFrame) - if ( pFrame ) then - --If a pFrame is specified, use it - if(pFrame==AtlasFrame and AtlasFrame) then - AtlasLootItemsFrame:ClearAllPoints(); - AtlasLootItemsFrame:SetParent(AtlasFrame); - AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84); - else - AtlasLootItemsFrame:ClearAllPoints(); - AtlasLootItemsFrame:SetParent(pFrame[2]); - AtlasLootItemsFrame:ClearAllPoints(); - AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]); - end - elseif ( AtlasFrame ) then - --If no pFrame is specified and Atlas is installed, anchor in Atlas - AtlasLootItemsFrame:ClearAllPoints(); - AtlasLootItemsFrame:SetParent(AtlasFrame); - AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84); - elseif ( AtlasDefaultFrame ) then - AtlasLootItemsFrame:ClearAllPoints(); - AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame); - AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0); - end - AtlasLootItemsFrame:Show(); -end +-- function AtlasLoot_SetItemInfoFrame(pFrame) +-- if ( pFrame ) then +-- --If a pFrame is specified, use it +-- if(pFrame==AtlasFrame and AtlasFrame) then +-- AtlasLootItemsFrame:ClearAllPoints(); +-- AtlasLootItemsFrame:SetParent(AtlasFrame); +-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84); +-- else +-- AtlasLootItemsFrame:ClearAllPoints(); +-- AtlasLootItemsFrame:SetParent(pFrame[2]); +-- AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]); +-- end +-- elseif ( AtlasFrame ) then +-- --If no pFrame is specified and Atlas is installed, anchor in Atlas +-- AtlasLootItemsFrame:ClearAllPoints(); +-- AtlasLootItemsFrame:SetParent(AtlasFrame); +-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84); +-- elseif ( AtlasLootDefaultFrame ) then +-- AtlasLootItemsFrame:ClearAllPoints(); +-- AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame); +-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0); +-- end +-- AtlasLootItemsFrame:Show(); +-- end --[[ AtlasLoot_AtlasScrollBar_Update: @@ -710,7 +715,6 @@ function AtlasLoot_Atlas_OnShow() else AtlasLootPanel:Show(); end - pFrame = AtlasFrame; end --[[ @@ -1429,11 +1433,10 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame) end end --For Alphamap and Atlas integration, show a 'close' button to hide the loot table and restore the map view - if (AtlasLootItemsFrame:GetParent() == AlphaMapAlphaMapFrame or AtlasLootItemsFrame:GetParent() == AtlasFrame) then - AtlasLootItemsFrame_CloseButton:Show(); - else - AtlasLootItemsFrame_CloseButton:Hide(); - end + AtlasLootItemsFrame_CloseButton:Hide(); + if (AtlasFrame and AtlasFrame:IsShown()) or (AlphaMapAlphaMapFrame and AlphaMapAlphaMapFrame:IsShown()) then + AtlasLootItemsFrame_CloseButton:Show(); + end local subMenu = nil local bossName = "" for k in pairs(AtlasLoot_HewdropDown_SubTables) do @@ -1458,7 +1461,28 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame) AtlasLootDefaultFrame_SelectedTable:Hide() end --Anchor the item frame where it is supposed to be - AtlasLoot_SetItemInfoFrame(pFrame); + if ( pFrame ) then + --If a pFrame is specified, use it + if(pFrame==AtlasFrame and AtlasFrame) then + AtlasLootItemsFrame:ClearAllPoints(); + AtlasLootItemsFrame:SetParent(AtlasFrame); + AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84); + else + AtlasLootItemsFrame:ClearAllPoints(); + AtlasLootItemsFrame:SetParent(pFrame[2]); + AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]); + end + elseif ( AtlasFrame ) then + --If no pFrame is specified and Atlas is installed, anchor in Atlas + AtlasLootItemsFrame:ClearAllPoints(); + AtlasLootItemsFrame:SetParent(AtlasFrame); + AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84); + elseif ( AtlasLootDefaultFrame ) then + AtlasLootItemsFrame:ClearAllPoints(); + AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame); + AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0); + end + AtlasLootItemsFrame:Show(); AtlasLootItemsFrameContainer:Hide() end @@ -1470,14 +1494,14 @@ tabletype - Whether the tablename indexes an actual table or needs to generate a Called when a button in AtlasLoot_Hewdrop is clicked ]] function AtlasLoot_HewdropClick(tablename, text, tabletype) - AtlasLootCharDB.LastMenu = { tablename, text, tabletype } + -- AtlasLootCharDB.LastMenu = { tablename, text, tabletype } --Definition of where I want the loot table to be shown - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; + AtlasLoot_AnchorPoint = Anchor_Default --If the button clicked was linked to a loot table if tabletype == "Table" then --Show the loot table - AtlasLoot_ShowBossLoot(tablename, text, pFrame); + AtlasLoot_ShowBossLoot(tablename, text, AtlasLoot_AnchorPoint); --Save needed info for fuure re-display of the table AtlasLootCharDB.LastBoss = tablename; AtlasLootCharDB.LastBossText = text; @@ -1490,7 +1514,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype) --Enable the submenu button AtlasLootDefaultFrame_SubMenu:Enable(); --Show the first loot table associated with the submenu - AtlasLoot_ShowBossLoot(AtlasLoot_HewdropDown_SubTables[tablename][1][2], AtlasLoot_HewdropDown_SubTables[tablename][1][1], pFrame); + AtlasLoot_ShowBossLoot(AtlasLoot_HewdropDown_SubTables[tablename][1][2], AtlasLoot_HewdropDown_SubTables[tablename][1][1], AtlasLoot_AnchorPoint); --Save needed info for fuure re-display of the table AtlasLootCharDB.LastBoss = AtlasLoot_HewdropDown_SubTables[tablename][1][2]; AtlasLootCharDB.LastBossText = AtlasLoot_HewdropDown_SubTables[tablename][1][1]; @@ -1515,9 +1539,9 @@ Called when a button in AtlasLoot_HewdropSubMenu is clicked ]] function AtlasLoot_HewdropSubMenuClick(tablename, text) --Definition of where I want the loot table to be shown - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; + AtlasLoot_AnchorPoint = Anchor_Default --Show the select loot table - AtlasLoot_ShowBossLoot(tablename, text, pFrame); + AtlasLoot_ShowBossLoot(tablename, text, AtlasLoot_AnchorPoint); --Save needed info for fuure re-display of the table AtlasLootCharDB.LastBoss = tablename; AtlasLootCharDB.LastBossText = text; @@ -1717,19 +1741,19 @@ function AtlasLoot_OpenMenu(menuName) AtlasLootCharDB.LastBoss = this.lootpage; AtlasLootCharDB.LastBossText = menuName; if menuName == AL["Crafting"] then - AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) elseif menuName == AL["PvP Rewards"] then - AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) elseif menuName == AL["World Events"] then - AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) elseif menuName == AL["Collections"] then - AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) elseif menuName == AL["Factions"] then - AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) elseif menuName == AL["World Bosses"] then - AtlasLoot_ShowItemsFrame("WORLDBOSSMENU", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("WORLDBOSSMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) elseif menuName == AL["Dungeons & Raids"] then - AtlasLoot_ShowItemsFrame("DUNGEONSMENU1", "dummy", "dummy", pFrame) + AtlasLoot_ShowItemsFrame("DUNGEONSMENU1", "dummy", "dummy", AtlasLoot_AnchorPoint) end CloseDropDownMenus() end @@ -1791,7 +1815,7 @@ function AtlasLootMenuItem_OnClick() CloseDropDownMenus() AtlasLootCharDB.LastBoss = this.lootpage; AtlasLootCharDB.LastBossText = pagename; - AtlasLoot_ShowBossLoot(this.lootpage, pagename, AtlasLoot_AnchorFrame); + AtlasLoot_ShowBossLoot(this.lootpage, pagename, AtlasLoot_AnchorPoint); AtlasLootDefaultFrame_SelectedCategory:SetText(pagename); AtlasLootDefaultFrame_SelectedCategory:Show(); end @@ -1821,7 +1845,7 @@ function AtlasLoot_NavButton_OnClick() else AtlasLootCharDB.LastBoss = this.lootpage; AtlasLootCharDB.LastBossText = this.title; - AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, pFrame); + AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, AtlasLoot_AnchorPoint); if AtlasLootDefaultFrame_SelectedTable:GetText()~=nil then AtlasLootDefaultFrame_SelectedTable:SetText(AtlasLoot_BossName:GetText()) else @@ -1829,10 +1853,10 @@ function AtlasLoot_NavButton_OnClick() end end elseif AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[2] then - AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, pFrame); + AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, AtlasLoot_AnchorPoint); else --Fallback for if the requested loot page is a menu and does not have a .refresh instance - AtlasLoot_ShowItemsFrame(this.lootpage, "dummy", this.title, pFrame); + AtlasLoot_ShowItemsFrame(this.lootpage, "dummy", this.title, AtlasLoot_AnchorPoint); end for k,v in pairs(AtlasLoot_MenuList) do if this.lootpage == v then @@ -1943,16 +1967,14 @@ AtlasLoot_RefreshQuickLookButtons() Enables/disables the quicklook buttons depending on what is assigned ]] function AtlasLoot_RefreshQuickLookButtons() - local i=1; - while i<5 do - if ((not AtlasLootCharDB["QuickLooks"][i]) or (not AtlasLootCharDB["QuickLooks"][i][1])) or (AtlasLootCharDB["QuickLooks"][i][1]==nil) then + for i = 1, 4 do + if (not AtlasLootCharDB["QuickLooks"][i]) or (not AtlasLootCharDB["QuickLooks"][i][1]) then getglobal("AtlasLootPanel_Preset"..i):Disable(); getglobal("AtlasLootDefaultFrame_Preset"..i):Disable(); else getglobal("AtlasLootPanel_Preset"..i):Enable(); getglobal("AtlasLootDefaultFrame_Preset"..i):Enable(); end - i=i+1; end end @@ -1961,7 +1983,7 @@ AtlasLoot_ClearQuickLookButton() Clears a quicklook button. ]] function AtlasLoot_ClearQuickLookButton(button) - if not button or button == nil then return end + if not button then return end AtlasLootCharDB["QuickLooks"][button] = nil AtlasLoot_RefreshQuickLookButtons() DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..WHITE..AL["QuickLook"].." "..button.." "..AL["has been reset!"]); @@ -1985,8 +2007,7 @@ function AtlasLoot_ShowBossLoot(dataID, boss, pFrame) else --Use the original WoW instance data by default local dataSource = AtlasLoot_TableNames[dataID][2]; - --Set anchor point, set selected table and call AtlasLoot_ShowItemsFrame - AtlasLoot_AnchorFrame = pFrame; + --Set selected table and call AtlasLoot_ShowItemsFrame AtlasLootItemsFrame.externalBoss = dataID; AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame); end @@ -3618,3 +3639,38 @@ function AtlasLoot_GetChatLink(id) color = string.sub(color, 2) return "|"..color.."|H"..itemLink.."|h["..itemName.."]|h|r" end + +function AtlasLoot_QuickLook_OnClick(id) + if IsAltKeyDown() then + AtlasLoot_ClearQuickLookButton(id) + return + end + if this:GetParent() == AtlasLootPanel then + if AtlasLootPanel:GetParent() == AtlasFrame then + AtlasLoot_AnchorPoint = Anchor_Atlas + elseif AtlasLootPanel:GetParent() == AlphaMapAlphaMapFrame then + AtlasLoot_AnchorPoint = Anchor_AlphaMap + end + else + AtlasLoot_AnchorPoint = Anchor_Default + end + AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][id][1], AtlasLootCharDB["QuickLooks"][id][2], AtlasLootCharDB["QuickLooks"][id][3], AtlasLoot_AnchorPoint); +end + +function AtlasLoot_QuickLook_OnShow(id) + this:SetText(AL["QuickLook"].." "..id) + this:SetFrameLevel(this:GetParent():GetFrameLevel() + 1) + if (not AtlasLootCharDB["QuickLooks"][id]) or (not AtlasLootCharDB["QuickLooks"][id][1]) then + this:Disable() + end +end + +function AtlasLoot_QuickLook_OnEnter(id) + if this:IsEnabled() then + GameTooltip:ClearLines() + GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5) + GameTooltip:AddLine(WHITE..AtlasLootCharDB["QuickLooks"][id][3].."|r") + GameTooltip:AddLine(AL["ALT+Click to clear"]) + GameTooltip:Show() + end +end diff --git a/Core/AtlasLoot.xml b/Core/AtlasLoot.xml index 4a98b37..4326c4f 100644 --- a/Core/AtlasLoot.xml +++ b/Core/AtlasLoot.xml @@ -242,38 +242,16 @@ - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - if this:IsEnabled() then - GameTooltip:ClearLines(); - GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5); - GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][1][3].."|r"); - GameTooltip:AddLine(AL["ALT+Click to clear"]); - GameTooltip:Show(); - end + AtlasLoot_QuickLook_OnEnter(1) - if(GameTooltip:IsVisible()) then - GameTooltip:Hide(); - end + GameTooltip:Hide() - - if IsAltKeyDown() then - AtlasLoot_ClearQuickLookButton(1); - end - - if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][1][1]) then - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; - AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][1][1], AtlasLootCharDB["QuickLooks"][1][2], AtlasLootCharDB["QuickLooks"][1][3], pFrame); - end + AtlasLoot_QuickLook_OnClick(1) - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - this:SetText(AL["QuickLook"].." 1"); - this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 ); - if ((not AtlasLootCharDB["QuickLooks"][1]) or (not AtlasLootCharDB["QuickLooks"][1][1])) or (AtlasLootCharDB["QuickLooks"][1][1]==nil) then - this:Disable(); - end + AtlasLoot_QuickLook_OnShow(1) @@ -287,38 +265,16 @@ - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - if this:IsEnabled() then - GameTooltip:ClearLines(); - GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5); - GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][2][3].."|r"); - GameTooltip:AddLine(AL["ALT+Click to clear"]); - GameTooltip:Show(); - end + AtlasLoot_QuickLook_OnEnter(2) - if(GameTooltip:IsVisible()) then - GameTooltip:Hide(); - end + GameTooltip:Hide() - - if IsAltKeyDown() then - AtlasLoot_ClearQuickLookButton(2); - end - - if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][2][1]) then - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; - AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][2][1], AtlasLootCharDB["QuickLooks"][2][2], AtlasLootCharDB["QuickLooks"][2][3], pFrame); - end + AtlasLoot_QuickLook_OnClick(2) - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - this:SetText(AL["QuickLook"].." 2"); - this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 ); - if ((not AtlasLootCharDB["QuickLooks"][2]) or (not AtlasLootCharDB["QuickLooks"][2][1])) or (AtlasLootCharDB["QuickLooks"][2][1]==nil) then - this:Disable(); - end + AtlasLoot_QuickLook_OnShow(2) @@ -332,38 +288,16 @@ - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - if this:IsEnabled() then - GameTooltip:ClearLines(); - GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5); - GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][3][3].."|r"); - GameTooltip:AddLine(AL["ALT+Click to clear"]); - GameTooltip:Show(); - end + AtlasLoot_QuickLook_OnEnter(3) - if(GameTooltip:IsVisible()) then - GameTooltip:Hide(); - end + GameTooltip:Hide() - - if IsAltKeyDown() then - AtlasLoot_ClearQuickLookButton(3); - end - - if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][3][1]) then - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; - AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][3][1], AtlasLootCharDB["QuickLooks"][3][2], AtlasLootCharDB["QuickLooks"][3][3], pFrame); - end + AtlasLoot_QuickLook_OnClick(3) - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - this:SetText(AL["QuickLook"].." 3"); - this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 ); - if ((not AtlasLootCharDB["QuickLooks"][3]) or (not AtlasLootCharDB["QuickLooks"][3][1])) or (AtlasLootCharDB["QuickLooks"][3][1]==nil) then - this:Disable(); - end + AtlasLoot_QuickLook_OnShow(3) @@ -377,39 +311,16 @@ - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - if this:IsEnabled() then - GameTooltip:ClearLines(); - GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5); - GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][4][3].."|r"); - GameTooltip:AddLine(AL["ALT+Click to clear"]); - GameTooltip:Show(); - end + AtlasLoot_QuickLook_OnEnter(4) - - if(GameTooltip:IsVisible()) then - GameTooltip:Hide(); - end + GameTooltip:Hide() - - if IsAltKeyDown() then - AtlasLoot_ClearQuickLookButton(4); - end - - if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][4][1]) then - pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" }; - AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][4][1], AtlasLootCharDB["QuickLooks"][4][2], AtlasLootCharDB["QuickLooks"][4][3], pFrame); - end + AtlasLoot_QuickLook_OnClick(4) - local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); - this:SetText(AL["QuickLook"].." 4"); - this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 ); - if ((not AtlasLootCharDB["QuickLooks"][4]) or (not AtlasLootCharDB["QuickLooks"][4][1])) or (AtlasLootCharDB["QuickLooks"][4][1]==nil) then - this:Disable(); - end + AtlasLoot_QuickLook_OnShow(4) @@ -545,11 +456,6 @@ AtlasLoot_ShowWishList(); - CloseDropDownMenus(); - AtlasLootDefaultFrame_SubMenu:Disable() - AtlasLootDefaultFrame_SelectedTable:Hide() - AtlasLootQuickLooksButton:Hide() - AtlasLoot_QuickLooks:Hide() local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); @@ -1867,7 +1773,7 @@ - + @@ -1889,7 +1795,7 @@ - + @@ -1898,7 +1804,7 @@ - + @@ -1918,7 +1824,7 @@ AtlasLoot_QuickLooks:Hide(); AtlasLootQuickLooksButton:Hide(); - AtlasLootWorldEventMenu(); + AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); @@ -1939,7 +1845,7 @@ AtlasLoot_QuickLooks:Hide(); AtlasLootQuickLooksButton:Hide(); - AtlasLootSetMenu(); + AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); @@ -1960,7 +1866,7 @@ AtlasLoot_QuickLooks:Hide(); AtlasLootQuickLooksButton:Hide(); - AtlasLootRepMenu(); + AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); @@ -1981,7 +1887,7 @@ AtlasLoot_QuickLooks:Hide(); AtlasLootQuickLooksButton:Hide(); - AtlasLootPvPMenu(); + AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); @@ -2002,7 +1908,7 @@ AtlasLoot_QuickLooks:Hide(); AtlasLootQuickLooksButton:Hide(); - AtlasLoot_CraftingMenu(); + AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", AtlasLoot_AnchorPoint) local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot"); @@ -2011,18 +1917,35 @@ - + - - - - - - - - - - - - - - - - - - - this:SetAutoFocus(false); - this:SetTextInsets(0, 8, 0, 0); - - AtlasLoot:Search(this:GetText()); - this:ClearFocus(); + AtlasLoot:Search(this:GetText()) + this:ClearFocus() - +