diff --git a/AtlasLoot.toc b/AtlasLoot.toc
index bd7f56c..87c9125 100644
--- a/AtlasLoot.toc
+++ b/AtlasLoot.toc
@@ -3,7 +3,7 @@
## Notes: Shows possible loot from dungeon bosses and other sources.
## Author: Shagu (pfUI update code), Lexie (Turtle WoW fixes/updates), Otari (overhaul/revamp, menu changes, bugfixes/updates)
## LegacyAuthor: Daviesh, Pompa (Turtle WoW World Bosses), Xerron (Turtle WoW World Bosses), Gurky (Turtle WoW 1.16/1.16.1 Dungeons)
-## Version: 3.1.5
+## Version: 3.1.6
## SavedVariablesPerCharacter: AtlasLootCharDB
## OptionalDeps: Alphamap, AtlasLoader, LootLink, ItemSync, HewdropLib, Ace2, EquipCompare, EQCompare
diff --git a/Core/AtlasLoot.lua b/Core/AtlasLoot.lua
index dc3247c..6323fcc 100644
--- a/Core/AtlasLoot.lua
+++ b/Core/AtlasLoot.lua
@@ -47,8 +47,9 @@ local DEFAULT = "|cffFFd200";
--Establish number of boss lines in the Atlas frame for scrolling
local ATLAS_LOOT_BOSS_LINES = 24;
---Set the default anchor for the loot frame to the AtlasLoot frame
-AtlasLoot_AnchorFrame = AtlasLootDefaultFrame;
+local Anchor_Atlas = { "TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84 }
+local Anchor_AlphaMap = { "TOPLEFT", "AlphaMapAlphaMapFrame", "TOPLEFT", 0, 0 }
+local Anchor_Default = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", 2, -2 }
--Variables to hold hooked Atlas functions
Hooked_Atlas_Refresh = nil;
@@ -115,7 +116,7 @@ Called whenever the loot browser is shown and sets up buttons and loot tables
]]
function AtlasLootDefaultFrame_OnShow()
--Definition of where I want the loot table to be shown
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
+ AtlasLoot_AnchorPoint = Anchor_Default;
--Having the Atlas and loot browser frames shown at the same time would
--cause conflicts, so I hide the Atlas frame when the loot browser appears
if AtlasFrame then
@@ -124,12 +125,19 @@ function AtlasLootDefaultFrame_OnShow()
--Remove the selection of a loot table in Atlas
AtlasLootItemsFrame.activeBoss = nil;
--Set the item table to the loot table
- AtlasLoot_SetItemInfoFrame(pFrame);
+ -- AtlasLoot_SetItemInfoFrame(AtlasLoot_AnchorPoint);
--Show the last displayed loot table
+ if AtlasLootCharDB.LastBoss == "WishList" then
+ AtlasLoot_ShowWishList()
+ return
+ elseif AtlasLootCharDB.LastBoss == "SearchResult" then
+ AtlasLoot:ShowSearchResult()
+ return
+ end
if AtlasLootItemsFrame.refresh then
- AtlasLoot_ShowBossLoot(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[3], pFrame)
+ AtlasLoot_ShowBossLoot(AtlasLootItemsFrame.refresh[1], AtlasLootItemsFrame.refresh[3], AtlasLoot_AnchorPoint)
else
- AtlasLoot_ShowBossLoot(AtlasLootCharDB.LastBoss, AtlasLootCharDB.LastBossText, pFrame);
+ AtlasLoot_ShowBossLoot(AtlasLootCharDB.LastBoss, AtlasLootCharDB.LastBossText, AtlasLoot_AnchorPoint);
end
end
@@ -431,10 +439,8 @@ function AtlasLoot_SetupForAtlas()
AtlasLootPanel:ClearAllPoints();
AtlasLootPanel:SetParent(AtlasFrame);
AtlasLootPanel:SetPoint("TOP", "AtlasFrame", "BOTTOM", 0, 9);
- --Anchor the loot table to the Atlas frame
- AtlasLoot_SetItemInfoFrame();
+ AtlasLoot_AnchorPoint = Anchor_Atlas
AtlasLootItemsFrame:Hide();
- AtlasLoot_AnchorFrame = AtlasFrame;
end
--[[
@@ -443,31 +449,30 @@ pFrame - Data structure with anchor info. Format: {Anchor Point, Relative Frame
This function anchors the item frame where appropriate. The main Atlas frame can be passed instead of a custom pFrame.
If no pFrame is specified, the Atlas Frame is used if Atlas is installed.
]]
-function AtlasLoot_SetItemInfoFrame(pFrame)
- if ( pFrame ) then
- --If a pFrame is specified, use it
- if(pFrame==AtlasFrame and AtlasFrame) then
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(AtlasFrame);
- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
- else
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(pFrame[2]);
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
- end
- elseif ( AtlasFrame ) then
- --If no pFrame is specified and Atlas is installed, anchor in Atlas
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(AtlasFrame);
- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
- elseif ( AtlasDefaultFrame ) then
- AtlasLootItemsFrame:ClearAllPoints();
- AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame);
- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0);
- end
- AtlasLootItemsFrame:Show();
-end
+-- function AtlasLoot_SetItemInfoFrame(pFrame)
+-- if ( pFrame ) then
+-- --If a pFrame is specified, use it
+-- if(pFrame==AtlasFrame and AtlasFrame) then
+-- AtlasLootItemsFrame:ClearAllPoints();
+-- AtlasLootItemsFrame:SetParent(AtlasFrame);
+-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
+-- else
+-- AtlasLootItemsFrame:ClearAllPoints();
+-- AtlasLootItemsFrame:SetParent(pFrame[2]);
+-- AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
+-- end
+-- elseif ( AtlasFrame ) then
+-- --If no pFrame is specified and Atlas is installed, anchor in Atlas
+-- AtlasLootItemsFrame:ClearAllPoints();
+-- AtlasLootItemsFrame:SetParent(AtlasFrame);
+-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
+-- elseif ( AtlasLootDefaultFrame ) then
+-- AtlasLootItemsFrame:ClearAllPoints();
+-- AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame);
+-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0);
+-- end
+-- AtlasLootItemsFrame:Show();
+-- end
--[[
AtlasLoot_AtlasScrollBar_Update:
@@ -710,7 +715,6 @@ function AtlasLoot_Atlas_OnShow()
else
AtlasLootPanel:Show();
end
- pFrame = AtlasFrame;
end
--[[
@@ -1429,11 +1433,10 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
end
end
--For Alphamap and Atlas integration, show a 'close' button to hide the loot table and restore the map view
- if (AtlasLootItemsFrame:GetParent() == AlphaMapAlphaMapFrame or AtlasLootItemsFrame:GetParent() == AtlasFrame) then
- AtlasLootItemsFrame_CloseButton:Show();
- else
- AtlasLootItemsFrame_CloseButton:Hide();
- end
+ AtlasLootItemsFrame_CloseButton:Hide();
+ if (AtlasFrame and AtlasFrame:IsShown()) or (AlphaMapAlphaMapFrame and AlphaMapAlphaMapFrame:IsShown()) then
+ AtlasLootItemsFrame_CloseButton:Show();
+ end
local subMenu = nil
local bossName = ""
for k in pairs(AtlasLoot_HewdropDown_SubTables) do
@@ -1458,7 +1461,28 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
AtlasLootDefaultFrame_SelectedTable:Hide()
end
--Anchor the item frame where it is supposed to be
- AtlasLoot_SetItemInfoFrame(pFrame);
+ if ( pFrame ) then
+ --If a pFrame is specified, use it
+ if(pFrame==AtlasFrame and AtlasFrame) then
+ AtlasLootItemsFrame:ClearAllPoints();
+ AtlasLootItemsFrame:SetParent(AtlasFrame);
+ AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
+ else
+ AtlasLootItemsFrame:ClearAllPoints();
+ AtlasLootItemsFrame:SetParent(pFrame[2]);
+ AtlasLootItemsFrame:SetPoint(pFrame[1], pFrame[2], pFrame[3], pFrame[4], pFrame[5]);
+ end
+ elseif ( AtlasFrame ) then
+ --If no pFrame is specified and Atlas is installed, anchor in Atlas
+ AtlasLootItemsFrame:ClearAllPoints();
+ AtlasLootItemsFrame:SetParent(AtlasFrame);
+ AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
+ elseif ( AtlasLootDefaultFrame ) then
+ AtlasLootItemsFrame:ClearAllPoints();
+ AtlasLootItemsFrame:SetParent(AtlasLootDefaultFrame);
+ AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasLootDefaultFrame", "TOPLEFT", 0, 0);
+ end
+ AtlasLootItemsFrame:Show();
AtlasLootItemsFrameContainer:Hide()
end
@@ -1470,14 +1494,14 @@ tabletype - Whether the tablename indexes an actual table or needs to generate a
Called when a button in AtlasLoot_Hewdrop is clicked
]]
function AtlasLoot_HewdropClick(tablename, text, tabletype)
- AtlasLootCharDB.LastMenu = { tablename, text, tabletype }
+ -- AtlasLootCharDB.LastMenu = { tablename, text, tabletype }
--Definition of where I want the loot table to be shown
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
+ AtlasLoot_AnchorPoint = Anchor_Default
--If the button clicked was linked to a loot table
if tabletype == "Table" then
--Show the loot table
- AtlasLoot_ShowBossLoot(tablename, text, pFrame);
+ AtlasLoot_ShowBossLoot(tablename, text, AtlasLoot_AnchorPoint);
--Save needed info for fuure re-display of the table
AtlasLootCharDB.LastBoss = tablename;
AtlasLootCharDB.LastBossText = text;
@@ -1490,7 +1514,7 @@ function AtlasLoot_HewdropClick(tablename, text, tabletype)
--Enable the submenu button
AtlasLootDefaultFrame_SubMenu:Enable();
--Show the first loot table associated with the submenu
- AtlasLoot_ShowBossLoot(AtlasLoot_HewdropDown_SubTables[tablename][1][2], AtlasLoot_HewdropDown_SubTables[tablename][1][1], pFrame);
+ AtlasLoot_ShowBossLoot(AtlasLoot_HewdropDown_SubTables[tablename][1][2], AtlasLoot_HewdropDown_SubTables[tablename][1][1], AtlasLoot_AnchorPoint);
--Save needed info for fuure re-display of the table
AtlasLootCharDB.LastBoss = AtlasLoot_HewdropDown_SubTables[tablename][1][2];
AtlasLootCharDB.LastBossText = AtlasLoot_HewdropDown_SubTables[tablename][1][1];
@@ -1515,9 +1539,9 @@ Called when a button in AtlasLoot_HewdropSubMenu is clicked
]]
function AtlasLoot_HewdropSubMenuClick(tablename, text)
--Definition of where I want the loot table to be shown
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
+ AtlasLoot_AnchorPoint = Anchor_Default
--Show the select loot table
- AtlasLoot_ShowBossLoot(tablename, text, pFrame);
+ AtlasLoot_ShowBossLoot(tablename, text, AtlasLoot_AnchorPoint);
--Save needed info for fuure re-display of the table
AtlasLootCharDB.LastBoss = tablename;
AtlasLootCharDB.LastBossText = text;
@@ -1717,19 +1741,19 @@ function AtlasLoot_OpenMenu(menuName)
AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = menuName;
if menuName == AL["Crafting"] then
- AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
elseif menuName == AL["PvP Rewards"] then
- AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
elseif menuName == AL["World Events"] then
- AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
elseif menuName == AL["Collections"] then
- AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
elseif menuName == AL["Factions"] then
- AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
elseif menuName == AL["World Bosses"] then
- AtlasLoot_ShowItemsFrame("WORLDBOSSMENU", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("WORLDBOSSMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
elseif menuName == AL["Dungeons & Raids"] then
- AtlasLoot_ShowItemsFrame("DUNGEONSMENU1", "dummy", "dummy", pFrame)
+ AtlasLoot_ShowItemsFrame("DUNGEONSMENU1", "dummy", "dummy", AtlasLoot_AnchorPoint)
end
CloseDropDownMenus()
end
@@ -1791,7 +1815,7 @@ function AtlasLootMenuItem_OnClick()
CloseDropDownMenus()
AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = pagename;
- AtlasLoot_ShowBossLoot(this.lootpage, pagename, AtlasLoot_AnchorFrame);
+ AtlasLoot_ShowBossLoot(this.lootpage, pagename, AtlasLoot_AnchorPoint);
AtlasLootDefaultFrame_SelectedCategory:SetText(pagename);
AtlasLootDefaultFrame_SelectedCategory:Show();
end
@@ -1821,7 +1845,7 @@ function AtlasLoot_NavButton_OnClick()
else
AtlasLootCharDB.LastBoss = this.lootpage;
AtlasLootCharDB.LastBossText = this.title;
- AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, pFrame);
+ AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, AtlasLoot_AnchorPoint);
if AtlasLootDefaultFrame_SelectedTable:GetText()~=nil then
AtlasLootDefaultFrame_SelectedTable:SetText(AtlasLoot_BossName:GetText())
else
@@ -1829,10 +1853,10 @@ function AtlasLoot_NavButton_OnClick()
end
end
elseif AtlasLootItemsFrame.refresh and AtlasLootItemsFrame.refresh[2] then
- AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, pFrame);
+ AtlasLoot_ShowItemsFrame(this.lootpage, AtlasLootItemsFrame.refresh[2], this.title, AtlasLoot_AnchorPoint);
else
--Fallback for if the requested loot page is a menu and does not have a .refresh instance
- AtlasLoot_ShowItemsFrame(this.lootpage, "dummy", this.title, pFrame);
+ AtlasLoot_ShowItemsFrame(this.lootpage, "dummy", this.title, AtlasLoot_AnchorPoint);
end
for k,v in pairs(AtlasLoot_MenuList) do
if this.lootpage == v then
@@ -1943,16 +1967,14 @@ AtlasLoot_RefreshQuickLookButtons()
Enables/disables the quicklook buttons depending on what is assigned
]]
function AtlasLoot_RefreshQuickLookButtons()
- local i=1;
- while i<5 do
- if ((not AtlasLootCharDB["QuickLooks"][i]) or (not AtlasLootCharDB["QuickLooks"][i][1])) or (AtlasLootCharDB["QuickLooks"][i][1]==nil) then
+ for i = 1, 4 do
+ if (not AtlasLootCharDB["QuickLooks"][i]) or (not AtlasLootCharDB["QuickLooks"][i][1]) then
getglobal("AtlasLootPanel_Preset"..i):Disable();
getglobal("AtlasLootDefaultFrame_Preset"..i):Disable();
else
getglobal("AtlasLootPanel_Preset"..i):Enable();
getglobal("AtlasLootDefaultFrame_Preset"..i):Enable();
end
- i=i+1;
end
end
@@ -1961,7 +1983,7 @@ AtlasLoot_ClearQuickLookButton()
Clears a quicklook button.
]]
function AtlasLoot_ClearQuickLookButton(button)
- if not button or button == nil then return end
+ if not button then return end
AtlasLootCharDB["QuickLooks"][button] = nil
AtlasLoot_RefreshQuickLookButtons()
DEFAULT_CHAT_FRAME:AddMessage(BLUE..AL["AtlasLoot"]..": "..WHITE..AL["QuickLook"].." "..button.." "..AL["has been reset!"]);
@@ -1985,8 +2007,7 @@ function AtlasLoot_ShowBossLoot(dataID, boss, pFrame)
else
--Use the original WoW instance data by default
local dataSource = AtlasLoot_TableNames[dataID][2];
- --Set anchor point, set selected table and call AtlasLoot_ShowItemsFrame
- AtlasLoot_AnchorFrame = pFrame;
+ --Set selected table and call AtlasLoot_ShowItemsFrame
AtlasLootItemsFrame.externalBoss = dataID;
AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame);
end
@@ -3618,3 +3639,38 @@ function AtlasLoot_GetChatLink(id)
color = string.sub(color, 2)
return "|"..color.."|H"..itemLink.."|h["..itemName.."]|h|r"
end
+
+function AtlasLoot_QuickLook_OnClick(id)
+ if IsAltKeyDown() then
+ AtlasLoot_ClearQuickLookButton(id)
+ return
+ end
+ if this:GetParent() == AtlasLootPanel then
+ if AtlasLootPanel:GetParent() == AtlasFrame then
+ AtlasLoot_AnchorPoint = Anchor_Atlas
+ elseif AtlasLootPanel:GetParent() == AlphaMapAlphaMapFrame then
+ AtlasLoot_AnchorPoint = Anchor_AlphaMap
+ end
+ else
+ AtlasLoot_AnchorPoint = Anchor_Default
+ end
+ AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][id][1], AtlasLootCharDB["QuickLooks"][id][2], AtlasLootCharDB["QuickLooks"][id][3], AtlasLoot_AnchorPoint);
+end
+
+function AtlasLoot_QuickLook_OnShow(id)
+ this:SetText(AL["QuickLook"].." "..id)
+ this:SetFrameLevel(this:GetParent():GetFrameLevel() + 1)
+ if (not AtlasLootCharDB["QuickLooks"][id]) or (not AtlasLootCharDB["QuickLooks"][id][1]) then
+ this:Disable()
+ end
+end
+
+function AtlasLoot_QuickLook_OnEnter(id)
+ if this:IsEnabled() then
+ GameTooltip:ClearLines()
+ GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5)
+ GameTooltip:AddLine(WHITE..AtlasLootCharDB["QuickLooks"][id][3].."|r")
+ GameTooltip:AddLine(AL["ALT+Click to clear"])
+ GameTooltip:Show()
+ end
+end
diff --git a/Core/AtlasLoot.xml b/Core/AtlasLoot.xml
index 4a98b37..4326c4f 100644
--- a/Core/AtlasLoot.xml
+++ b/Core/AtlasLoot.xml
@@ -242,38 +242,16 @@
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- if this:IsEnabled() then
- GameTooltip:ClearLines();
- GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5);
- GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][1][3].."|r");
- GameTooltip:AddLine(AL["ALT+Click to clear"]);
- GameTooltip:Show();
- end
+ AtlasLoot_QuickLook_OnEnter(1)
- if(GameTooltip:IsVisible()) then
- GameTooltip:Hide();
- end
+ GameTooltip:Hide()
-
- if IsAltKeyDown() then
- AtlasLoot_ClearQuickLookButton(1);
- end
-
- if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][1][1]) then
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
- AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][1][1], AtlasLootCharDB["QuickLooks"][1][2], AtlasLootCharDB["QuickLooks"][1][3], pFrame);
- end
+ AtlasLoot_QuickLook_OnClick(1)
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- this:SetText(AL["QuickLook"].." 1");
- this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
- if ((not AtlasLootCharDB["QuickLooks"][1]) or (not AtlasLootCharDB["QuickLooks"][1][1])) or (AtlasLootCharDB["QuickLooks"][1][1]==nil) then
- this:Disable();
- end
+ AtlasLoot_QuickLook_OnShow(1)
@@ -287,38 +265,16 @@
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- if this:IsEnabled() then
- GameTooltip:ClearLines();
- GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5);
- GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][2][3].."|r");
- GameTooltip:AddLine(AL["ALT+Click to clear"]);
- GameTooltip:Show();
- end
+ AtlasLoot_QuickLook_OnEnter(2)
- if(GameTooltip:IsVisible()) then
- GameTooltip:Hide();
- end
+ GameTooltip:Hide()
-
- if IsAltKeyDown() then
- AtlasLoot_ClearQuickLookButton(2);
- end
-
- if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][2][1]) then
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
- AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][2][1], AtlasLootCharDB["QuickLooks"][2][2], AtlasLootCharDB["QuickLooks"][2][3], pFrame);
- end
+ AtlasLoot_QuickLook_OnClick(2)
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- this:SetText(AL["QuickLook"].." 2");
- this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
- if ((not AtlasLootCharDB["QuickLooks"][2]) or (not AtlasLootCharDB["QuickLooks"][2][1])) or (AtlasLootCharDB["QuickLooks"][2][1]==nil) then
- this:Disable();
- end
+ AtlasLoot_QuickLook_OnShow(2)
@@ -332,38 +288,16 @@
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- if this:IsEnabled() then
- GameTooltip:ClearLines();
- GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5);
- GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][3][3].."|r");
- GameTooltip:AddLine(AL["ALT+Click to clear"]);
- GameTooltip:Show();
- end
+ AtlasLoot_QuickLook_OnEnter(3)
- if(GameTooltip:IsVisible()) then
- GameTooltip:Hide();
- end
+ GameTooltip:Hide()
-
- if IsAltKeyDown() then
- AtlasLoot_ClearQuickLookButton(3);
- end
-
- if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][3][1]) then
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
- AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][3][1], AtlasLootCharDB["QuickLooks"][3][2], AtlasLootCharDB["QuickLooks"][3][3], pFrame);
- end
+ AtlasLoot_QuickLook_OnClick(3)
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- this:SetText(AL["QuickLook"].." 3");
- this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
- if ((not AtlasLootCharDB["QuickLooks"][3]) or (not AtlasLootCharDB["QuickLooks"][3][1])) or (AtlasLootCharDB["QuickLooks"][3][1]==nil) then
- this:Disable();
- end
+ AtlasLoot_QuickLook_OnShow(3)
@@ -377,39 +311,16 @@
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- if this:IsEnabled() then
- GameTooltip:ClearLines();
- GameTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 5);
- GameTooltip:AddLine("|cffFFFFFF"..AtlasLootCharDB["QuickLooks"][4][3].."|r");
- GameTooltip:AddLine(AL["ALT+Click to clear"]);
- GameTooltip:Show();
- end
+ AtlasLoot_QuickLook_OnEnter(4)
-
- if(GameTooltip:IsVisible()) then
- GameTooltip:Hide();
- end
+ GameTooltip:Hide()
-
- if IsAltKeyDown() then
- AtlasLoot_ClearQuickLookButton(4);
- end
-
- if AtlasLoot_IsLootTableAvailable(AtlasLootCharDB["QuickLooks"][4][1]) then
- pFrame = { "TOPLEFT", "AtlasLootDefaultFrame_LootBackground", "TOPLEFT", "2", "-2" };
- AtlasLoot_ShowItemsFrame(AtlasLootCharDB["QuickLooks"][4][1], AtlasLootCharDB["QuickLooks"][4][2], AtlasLootCharDB["QuickLooks"][4][3], pFrame);
- end
+ AtlasLoot_QuickLook_OnClick(4)
- local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
- this:SetText(AL["QuickLook"].." 4");
- this:SetFrameLevel( (this:GetParent()):GetFrameLevel() + 1 );
- if ((not AtlasLootCharDB["QuickLooks"][4]) or (not AtlasLootCharDB["QuickLooks"][4][1])) or (AtlasLootCharDB["QuickLooks"][4][1]==nil) then
- this:Disable();
- end
+ AtlasLoot_QuickLook_OnShow(4)
@@ -545,11 +456,6 @@
AtlasLoot_ShowWishList();
- CloseDropDownMenus();
- AtlasLootDefaultFrame_SubMenu:Disable()
- AtlasLootDefaultFrame_SelectedTable:Hide()
- AtlasLootQuickLooksButton:Hide()
- AtlasLoot_QuickLooks:Hide()
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
@@ -1867,7 +1773,7 @@
-
+
@@ -1889,7 +1795,7 @@
-
+
@@ -1898,7 +1804,7 @@
-
+
@@ -1918,7 +1824,7 @@
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
- AtlasLootWorldEventMenu();
+ AtlasLoot_ShowItemsFrame("WORLDEVENTMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
@@ -1939,7 +1845,7 @@
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
- AtlasLootSetMenu();
+ AtlasLoot_ShowItemsFrame("SETMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
@@ -1960,7 +1866,7 @@
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
- AtlasLootRepMenu();
+ AtlasLoot_ShowItemsFrame("REPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
@@ -1981,7 +1887,7 @@
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
- AtlasLootPvPMenu();
+ AtlasLoot_ShowItemsFrame("PVPMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
@@ -2002,7 +1908,7 @@
AtlasLoot_QuickLooks:Hide();
AtlasLootQuickLooksButton:Hide();
- AtlasLoot_CraftingMenu();
+ AtlasLoot_ShowItemsFrame("CRAFTINGMENU", "dummy", "dummy", AtlasLoot_AnchorPoint)
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
@@ -2011,18 +1917,35 @@
-