use SpellInfo if available
This commit is contained in:
+18
-18
@@ -984,7 +984,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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local iconFrame, nameFrame, extraFrame, itemButton;
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local iconFrame, nameFrame, extraFrame, itemButton;
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local text, extra;
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local text, extra;
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local wlPage, wlPageMax = 1, 1;
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local wlPage, wlPageMax = 1, 1;
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local isItem, isEnchant, isSpell;
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local itemType;
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local spellName, spellIcon;
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local spellName, spellIcon;
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if dataID == "SearchResult" and dataID == "WishList" then
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if dataID == "SearchResult" and dataID == "WishList" then
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AtlasLoot_IsLootTableAvailable(dataID);
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AtlasLoot_IsLootTableAvailable(dataID);
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@@ -1101,20 +1101,14 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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--Check for a valid object (that it exists, and that it has a name)
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--Check for a valid object (that it exists, and that it has a name)
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if (dataSource[dataID][i] ~= nil and dataSource[dataID][i][3] ~= "") then
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if (dataSource[dataID][i] ~= nil and dataSource[dataID][i][3] ~= "") then
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if string.sub(dataSource[dataID][i][1], 1, 1) == "s" then
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if string.sub(dataSource[dataID][i][1], 1, 1) == "s" then
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isItem = false;
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itemType = "SPELL"
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isEnchant = false;
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isSpell = true;
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elseif string.sub(dataSource[dataID][i][1], 1, 1) == "e" then
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elseif string.sub(dataSource[dataID][i][1], 1, 1) == "e" then
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isItem = false;
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itemType = "ENCHANT"
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isEnchant = true;
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isSpell = false;
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else
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else
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isItem = true;
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itemType = "ITEM"
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isEnchant = false;
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isSpell = false;
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end
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end
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local quantityFrame
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local quantityFrame
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if isItem then
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if itemType == "ITEM" then
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local itemName, _, itemQuality = GetItemInfo(dataSource[dataID][i][1]);
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local itemName, _, itemQuality = GetItemInfo(dataSource[dataID][i][1]);
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--If the client has the name of the item in cache, use that instead.
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--If the client has the name of the item in cache, use that instead.
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--This is poor man's localisation, English is replaced be whatever is needed
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--This is poor man's localisation, English is replaced be whatever is needed
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@@ -1127,15 +1121,21 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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end
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end
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quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
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quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
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quantityFrame:SetText("")
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quantityFrame:SetText("")
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elseif isEnchant then
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elseif itemType == "ENCHANT" then
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spellName = GetSpellInfoAtlasLootDB["enchants"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["name"]
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spellName = GetSpellInfoAtlasLootDB["enchants"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["name"]
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spellIcon = dataSource[dataID][i][2]
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spellIcon = dataSource[dataID][i][2]
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if SpellInfo then
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spellName, spellIcon = SpellInfo(tonumber(string.sub(dataSource[dataID][i][1], 2)))
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end
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text = AtlasLoot_FixText(string.sub(dataSource[dataID][i][3], 1, 4)..spellName)
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text = AtlasLoot_FixText(string.sub(dataSource[dataID][i][3], 1, 4)..spellName)
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quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
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quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
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quantityFrame:SetText("")
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quantityFrame:SetText("")
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elseif isSpell then
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elseif itemType == "SPELL" then
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spellName = dataSource[dataID][i][3]
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spellName = dataSource[dataID][i][3]
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spellIcon = dataSource[dataID][i][2]
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spellIcon = dataSource[dataID][i][2]
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if SpellInfo then
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spellName, spellIcon = SpellInfo(tonumber(string.sub(dataSource[dataID][i][1], 2)))
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end
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text = AtlasLoot_FixText(spellName)
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text = AtlasLoot_FixText(spellName)
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local qtyMin = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMin"];
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local qtyMin = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMin"];
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local qtyMax = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMax"];
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local qtyMax = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMax"];
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@@ -1183,7 +1183,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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elseif dataSource[dataID][i][2] == "" then
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elseif dataSource[dataID][i][2] == "" then
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local _, _, _, _, _, _, _, _, itemTexture1 = GetItemInfo(dataSource[dataID][i][1])
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local _, _, _, _, _, _, _, _, itemTexture1 = GetItemInfo(dataSource[dataID][i][1])
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iconFrame:SetTexture(itemTexture1);
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iconFrame:SetTexture(itemTexture1);
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elseif (not isItem) and (spellIcon) then
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elseif (itemType ~= "ITEM") and (spellIcon) then
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if type(dataSource[dataID][i][2]) == "number" then
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if type(dataSource[dataID][i][2]) == "number" then
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local _, _, _, _, _, _, _, _, itemTexture2 = GetItemInfo(dataSource[dataID][i][2])
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local _, _, _, _, _, _, _, _, itemTexture2 = GetItemInfo(dataSource[dataID][i][2])
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iconFrame:SetTexture(itemTexture2);
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iconFrame:SetTexture(itemTexture2);
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@@ -1331,9 +1331,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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border:Show()
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border:Show()
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end
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end
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local spellID
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local spellID
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if isItem then
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if itemType == "ITEM" then
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itemButton.dressingroomID = dataSource[dataID][i][1];
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itemButton.dressingroomID = dataSource[dataID][i][1];
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elseif isEnchant then
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elseif itemType == "ENCHANT" then
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spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
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spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
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if GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= nil and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= "" then
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if GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= nil and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= "" then
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itemButton.dressingroomID = GetSpellInfoAtlasLootDB["enchants"][spellID]["item"];
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itemButton.dressingroomID = GetSpellInfoAtlasLootDB["enchants"][spellID]["item"];
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@@ -1345,7 +1345,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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GameTooltip:SetHyperlink("item:"..GetSpellInfoAtlasLootDB["enchants"][spellID]["item"]..":0:0:0");
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GameTooltip:SetHyperlink("item:"..GetSpellInfoAtlasLootDB["enchants"][spellID]["item"]..":0:0:0");
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end
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end
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end
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end
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elseif isSpell then
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elseif itemType == "SPELL" then
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spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
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spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
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itemButton.dressingroomID = GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"];
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itemButton.dressingroomID = GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"];
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if GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"] ~= "" then
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if GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"] ~= "" then
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@@ -3135,7 +3135,7 @@ function AtlasLootItem_OnEnter()
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end
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end
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AtlasLootTooltip2:Show();
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AtlasLootTooltip2:Show();
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-- Reposition if tooltips overlap
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-- Reposition if tooltips overlap
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if AtlasLootTooltip:GetBottom() < AtlasLootTooltip2:GetTop() then
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if (AtlasLootTooltip:GetBottom() and AtlasLootTooltip2:GetTop()) and (AtlasLootTooltip:GetBottom() < AtlasLootTooltip2:GetTop()) then
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AtlasLootTooltip2:ClearAllPoints()
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AtlasLootTooltip2:ClearAllPoints()
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AtlasLootTooltip2:SetPoint("TOPLEFT", this, "TOPRIGHT", -(this:GetWidth() / 2), 24)
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AtlasLootTooltip2:SetPoint("TOPLEFT", this, "TOPRIGHT", -(this:GetWidth() / 2), 24)
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AtlasLootTooltip:ClearAllPoints()
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AtlasLootTooltip:ClearAllPoints()
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