use SpellInfo if available
This commit is contained in:
+106
-106
@@ -149,7 +149,7 @@ decides what action to take depending on the event.
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]]
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]]
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function AtlasLoot_OnEvent()
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function AtlasLoot_OnEvent()
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--Addons all loaded
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--Addons all loaded
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if(event == "ADDON_LOADED" and arg1=="AtlasLoot") then
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if (event == "ADDON_LOADED" and arg1=="AtlasLoot") then
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this:UnregisterEvent("ADDON_LOADED")
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this:UnregisterEvent("ADDON_LOADED")
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AtlasLoot_OnVariablesLoaded();
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AtlasLoot_OnVariablesLoaded();
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end
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end
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@@ -187,11 +187,11 @@ function AtlasLoot_OnVariablesLoaded()
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AtlasLootCharDB.LootlinkTT = false;
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AtlasLootCharDB.LootlinkTT = false;
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AtlasLootCharDB.DefaultTT = true;
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AtlasLootCharDB.DefaultTT = true;
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end
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end
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if( not ItemSync and (AtlasLootCharDB.ItemSyncTT == true)) then
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if ( not ItemSync and (AtlasLootCharDB.ItemSyncTT == true)) then
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AtlasLootCharDB.ItemSyncTT = false;
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AtlasLootCharDB.ItemSyncTT = false;
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AtlasLootCharDB.DefaultTT = true;
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AtlasLootCharDB.DefaultTT = true;
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end
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end
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if( (not IsAddOnLoaded("EQCompare") and not IsAddOnLoaded("EquipCompare")) and (AtlasLootCharDB.EquipCompare == true)) then
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if ( (not IsAddOnLoaded("EQCompare") and not IsAddOnLoaded("EquipCompare")) and (AtlasLootCharDB.EquipCompare == true)) then
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AtlasLootCharDB.EquipCompare = false;
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AtlasLootCharDB.EquipCompare = false;
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end
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end
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--If using an opaque items frame, change the alpha value of the backing texture
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--If using an opaque items frame, change the alpha value of the backing texture
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@@ -239,7 +239,7 @@ function AtlasLoot_OnVariablesLoaded()
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-- for dataID, lootTable in pairs(AtlasLoot_Data[dataSource]) do
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-- for dataID, lootTable in pairs(AtlasLoot_Data[dataSource]) do
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-- for _, entry in ipairs(lootTable) do
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-- for _, entry in ipairs(lootTable) do
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-- for k, v in pairs(idsToSearch) do
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-- for k, v in pairs(idsToSearch) do
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-- if(entry[1] == v)then
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-- if (entry[1] == v)then
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-- AtlasLootCharDB["WishList"][k][5] = dataID.."|"..dataSource;
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-- AtlasLootCharDB["WishList"][k][5] = dataID.."|"..dataSource;
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-- break;
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-- break;
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-- end
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-- end
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@@ -259,7 +259,7 @@ function AtlasLoot_OnVariablesLoaded()
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end
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end
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end
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end
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--Adds an AtlasLoot button to the Feature Frame in Cosmos
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--Adds an AtlasLoot button to the Feature Frame in Cosmos
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if(EarthFeature_AddButton) then
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if (EarthFeature_AddButton) then
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EarthFeature_AddButton(
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EarthFeature_AddButton(
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{
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{
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id = string.sub(ATLASLOOT_VERSION, 11, 28);
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id = string.sub(ATLASLOOT_VERSION, 11, 28);
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@@ -272,7 +272,7 @@ function AtlasLoot_OnVariablesLoaded()
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}
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}
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);
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);
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--Adds AtlasLoot to old style Cosmos installations
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--Adds AtlasLoot to old style Cosmos installations
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elseif(Cosmos_RegisterButton) then
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elseif (Cosmos_RegisterButton) then
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Cosmos_RegisterButton(
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Cosmos_RegisterButton(
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string.sub(ATLASLOOT_VERSION, 11, 28),
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string.sub(ATLASLOOT_VERSION, 11, 28),
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string.sub(ATLASLOOT_VERSION, 11, 28),
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string.sub(ATLASLOOT_VERSION, 11, 28),
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@@ -285,11 +285,11 @@ function AtlasLoot_OnVariablesLoaded()
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AtlasLoot_HewdropRegister();
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AtlasLoot_HewdropRegister();
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--Enable or disable AtlasLootFu based on seleced options
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--Enable or disable AtlasLootFu based on seleced options
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--If EquipCompare is available, use it
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--If EquipCompare is available, use it
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if((IsAddOnLoaded("EquipCompare")) and (AtlasLootCharDB.EquipCompare == true)) then
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if ((IsAddOnLoaded("EquipCompare")) and (AtlasLootCharDB.EquipCompare == true)) then
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EquipCompare_RegisterTooltip(AtlasLootTooltip);
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EquipCompare_RegisterTooltip(AtlasLootTooltip);
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EquipCompare_RegisterTooltip(AtlasLootTooltip2);
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EquipCompare_RegisterTooltip(AtlasLootTooltip2);
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end
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end
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if(IsAddOnLoaded("EQCompare") and (AtlasLootCharDB.EquipCompare == true)) then
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if (IsAddOnLoaded("EQCompare") and (AtlasLootCharDB.EquipCompare == true)) then
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EQCompare:RegisterTooltip(AtlasLootTooltip);
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EQCompare:RegisterTooltip(AtlasLootTooltip);
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EQCompare:RegisterTooltip(AtlasLootTooltip2);
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EQCompare:RegisterTooltip(AtlasLootTooltip2);
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end
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end
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@@ -309,15 +309,15 @@ Function is loaded when the addon is loaded
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]]
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]]
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function AtlasLootOptions_OnLoad()
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function AtlasLootOptions_OnLoad()
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--Disable checkboxes of missing addons
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--Disable checkboxes of missing addons
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if( not LootLink_SetTooltip ) then
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if ( not LootLink_SetTooltip ) then
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AtlasLootOptionsFrameLootlinkTT:Disable();
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AtlasLootOptionsFrameLootlinkTT:Disable();
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AtlasLootOptionsFrameLootlinkTTText:SetText(AL["|cff9d9d9dLootlink Tooltips|r"]);
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AtlasLootOptionsFrameLootlinkTTText:SetText(AL["|cff9d9d9dLootlink Tooltips|r"]);
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end
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end
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if( not ItemSync ) then
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if ( not ItemSync ) then
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AtlasLootOptionsFrameItemSyncTT:Disable();
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AtlasLootOptionsFrameItemSyncTT:Disable();
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AtlasLootOptionsFrameItemSyncTTText:SetText(AL["|cff9d9d9dItemSync Tooltips|r"]);
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AtlasLootOptionsFrameItemSyncTTText:SetText(AL["|cff9d9d9dItemSync Tooltips|r"]);
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end
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end
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if( not IsAddOnLoaded("EQCompare") and not IsAddOnLoaded("EquipCompare") ) then
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if ( not IsAddOnLoaded("EQCompare") and not IsAddOnLoaded("EquipCompare") ) then
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AtlasLootOptionsFrameEquipCompare:Disable();
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AtlasLootOptionsFrameEquipCompare:Disable();
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AtlasLootOptionsFrameEquipCompareText:SetText(AL["|cff9d9d9dUse EquipCompare|r"]);
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AtlasLootOptionsFrameEquipCompareText:SetText(AL["|cff9d9d9dUse EquipCompare|r"]);
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end
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end
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@@ -458,7 +458,7 @@ If no pFrame is specified, the Atlas Frame is used if Atlas is installed.
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-- function AtlasLoot_SetItemInfoFrame(pFrame)
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-- function AtlasLoot_SetItemInfoFrame(pFrame)
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-- if ( pFrame ) then
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-- if ( pFrame ) then
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-- --If a pFrame is specified, use it
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-- --If a pFrame is specified, use it
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-- if(pFrame==AtlasFrame and AtlasFrame) then
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-- if (pFrame==AtlasFrame and AtlasFrame) then
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-- AtlasLootItemsFrame:ClearAllPoints();
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-- AtlasLootItemsFrame:ClearAllPoints();
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-- AtlasLootItemsFrame:SetParent(AtlasFrame);
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-- AtlasLootItemsFrame:SetParent(AtlasFrame);
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-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
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-- AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
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@@ -728,7 +728,7 @@ AtlasLoot_Toggle:
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Simple function to toggle the visibility of the AtlasLoot frame.
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Simple function to toggle the visibility of the AtlasLoot frame.
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]]
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]]
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function AtlasLoot_Toggle()
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function AtlasLoot_Toggle()
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if(AtlasLootDefaultFrame:IsVisible()) then
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if (AtlasLootDefaultFrame:IsVisible()) then
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HideUIPanel(AtlasLootDefaultFrame);
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HideUIPanel(AtlasLootDefaultFrame);
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else
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else
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ShowUIPanel(AtlasLootDefaultFrame);
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ShowUIPanel(AtlasLootDefaultFrame);
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@@ -815,7 +815,7 @@ AtlasLootOptions_SafeLinksToggle:
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Toggles SafeLinks. Items uncached will be linked as their names.
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Toggles SafeLinks. Items uncached will be linked as their names.
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]]
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]]
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function AtlasLootOptions_SafeLinksToggle()
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function AtlasLootOptions_SafeLinksToggle()
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if(AtlasLootCharDB.SafeLinks) then
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if (AtlasLootCharDB.SafeLinks) then
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AtlasLootCharDB.SafeLinks = false;
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AtlasLootCharDB.SafeLinks = false;
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else
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else
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AtlasLootCharDB.SafeLinks = true;
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AtlasLootCharDB.SafeLinks = true;
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@@ -829,7 +829,7 @@ AtlasLootOptions_AllLinksToggle:
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Toggles AllLinks. All items will be linked.
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Toggles AllLinks. All items will be linked.
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]]
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]]
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function AtlasLootOptions_AllLinksToggle()
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function AtlasLootOptions_AllLinksToggle()
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if(AtlasLootCharDB.AllLinks) then
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if (AtlasLootCharDB.AllLinks) then
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AtlasLootCharDB.AllLinks = false;
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AtlasLootCharDB.AllLinks = false;
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else
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else
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AtlasLootCharDB.AllLinks = true;
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AtlasLootCharDB.AllLinks = true;
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@@ -872,7 +872,7 @@ function AtlasLootOptions_ItemSyncTTToggle()
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end
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end
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function AtlasLootOptions_ShowSourceToggle()
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function AtlasLootOptions_ShowSourceToggle()
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if(AtlasLootCharDB.ShowSource) then
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if (AtlasLootCharDB.ShowSource) then
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AtlasLootCharDB.ShowSource = false;
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AtlasLootCharDB.ShowSource = false;
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else
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else
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AtlasLootCharDB.ShowSource = true;
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AtlasLootCharDB.ShowSource = true;
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@@ -885,7 +885,7 @@ AtlasLootOptions_EquipCompareToggle:
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Toggles EquipCompare. Adds a tooltip with the equipped item (if it's the case) next to the default one.
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Toggles EquipCompare. Adds a tooltip with the equipped item (if it's the case) next to the default one.
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]]
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]]
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function AtlasLootOptions_EquipCompareToggle()
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function AtlasLootOptions_EquipCompareToggle()
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if(AtlasLootCharDB.EquipCompare) then
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if (AtlasLootCharDB.EquipCompare) then
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AtlasLootCharDB.EquipCompare = false;
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AtlasLootCharDB.EquipCompare = false;
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if IsAddOnLoaded("EquipCompare") then
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if IsAddOnLoaded("EquipCompare") then
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EquipCompare_UnregisterTooltip(AtlasLootTooltip);
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EquipCompare_UnregisterTooltip(AtlasLootTooltip);
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@@ -928,7 +928,7 @@ AtlasLootOptions_ItemIDToggle:
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Toggles items ID.
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Toggles items ID.
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]]
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]]
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function AtlasLootOptions_ItemIDToggle()
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function AtlasLootOptions_ItemIDToggle()
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if(AtlasLootCharDB.ItemIDs) then
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if (AtlasLootCharDB.ItemIDs) then
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AtlasLootCharDB.ItemIDs = false;
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AtlasLootCharDB.ItemIDs = false;
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else
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else
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AtlasLootCharDB.ItemIDs = true;
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AtlasLootCharDB.ItemIDs = true;
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@@ -954,17 +954,17 @@ AtlasLootOptions_Toggle:
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Toggle on/off the options window
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Toggle on/off the options window
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]]
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]]
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function AtlasLootOptions_Toggle()
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function AtlasLootOptions_Toggle()
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if(AtlasLootOptionsFrame:IsVisible()) then
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if (AtlasLootOptionsFrame:IsVisible()) then
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--Hide the options frame if already shown
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--Hide the options frame if already shown
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AtlasLootOptionsFrame:Hide();
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AtlasLootOptionsFrame:Hide();
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else
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else
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AtlasLootOptionsFrame:Show();
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AtlasLootOptionsFrame:Show();
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--Workaround for a weird quirk where tooltip settings so not immediately take effect
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--Workaround for a weird quirk where tooltip settings so not immediately take effect
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if(AtlasLootCharDB.DefaultTT == true) then
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if (AtlasLootCharDB.DefaultTT == true) then
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AtlasLootOptions_DefaultTTToggle();
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AtlasLootOptions_DefaultTTToggle();
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elseif(AtlasLootCharDB.LootlinkTT == true) then
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elseif (AtlasLootCharDB.LootlinkTT == true) then
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AtlasLootOptions_LootlinkTTToggle();
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AtlasLootOptions_LootlinkTTToggle();
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elseif(AtlasLootCharDB.ItemSyncTT == true) then
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elseif (AtlasLootCharDB.ItemSyncTT == true) then
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AtlasLootOptions_ItemSyncTTToggle();
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AtlasLootOptions_ItemSyncTTToggle();
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end
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end
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end
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end
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@@ -984,7 +984,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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local iconFrame, nameFrame, extraFrame, itemButton;
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local iconFrame, nameFrame, extraFrame, itemButton;
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local text, extra;
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local text, extra;
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local wlPage, wlPageMax = 1, 1;
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local wlPage, wlPageMax = 1, 1;
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local isItem, isEnchant, isSpell;
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local itemType;
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local spellName, spellIcon;
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local spellName, spellIcon;
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if dataID == "SearchResult" and dataID == "WishList" then
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if dataID == "SearchResult" and dataID == "WishList" then
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AtlasLoot_IsLootTableAvailable(dataID);
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AtlasLoot_IsLootTableAvailable(dataID);
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@@ -1032,93 +1032,87 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, boss, pFrame};
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AtlasLootItemsFrame.refresh = {dataID, dataSource_backup, boss, pFrame};
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--Escape out of this function if creating a menu, this function only handles loot tables.
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--Escape out of this function if creating a menu, this function only handles loot tables.
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--Inserting escapes in this way allows consistant calling of data whether it is a loot table or a menu.
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--Inserting escapes in this way allows consistant calling of data whether it is a loot table or a menu.
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if(dataID=="PRE60SET") then
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if (dataID=="PRE60SET") then
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AtlasLootPRE60SetMenu();
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AtlasLootPRE60SetMenu();
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elseif(dataID=="ZGSET") then
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elseif (dataID=="ZGSET") then
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AtlasLootZGSetMenu();
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AtlasLootZGSetMenu();
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elseif(dataID=="AQ40SET") then
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elseif (dataID=="AQ40SET") then
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AtlasLootAQ40SetMenu();
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AtlasLootAQ40SetMenu();
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elseif(dataID=="AQ20SET") then
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elseif (dataID=="AQ20SET") then
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AtlasLootAQ20SetMenu();
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AtlasLootAQ20SetMenu();
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elseif(dataID=="KARASET") then
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elseif (dataID=="KARASET") then
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AtlasLoot_Kara40SetMenu();
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AtlasLoot_Kara40SetMenu();
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elseif(dataID=="T3SET") then
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elseif (dataID=="T3SET") then
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AtlasLootT3SetMenu();
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AtlasLootT3SetMenu();
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elseif(dataID=="T2SET") then
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elseif (dataID=="T2SET") then
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AtlasLootT2SetMenu();
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AtlasLootT2SetMenu();
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elseif(dataID=="T1SET") then
|
elseif (dataID=="T1SET") then
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AtlasLootT1SetMenu();
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AtlasLootT1SetMenu();
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elseif(dataID=="T0SET") then
|
elseif (dataID=="T0SET") then
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AtlasLootT0SetMenu();
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AtlasLootT0SetMenu();
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elseif(dataID=="PVPMENU") then
|
elseif (dataID=="PVPMENU") then
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AtlasLootPvPMenu();
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AtlasLootPvPMenu();
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elseif(dataID=="BRRepMenu") then
|
elseif (dataID=="BRRepMenu") then
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AtlasLootBRRepMenu();
|
AtlasLootBRRepMenu();
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elseif(dataID=="WSGRepMenu") then
|
elseif (dataID=="WSGRepMenu") then
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AtlasLootWSGRepMenu();
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AtlasLootWSGRepMenu();
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elseif(dataID=="ABRepMenu") then
|
elseif (dataID=="ABRepMenu") then
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AtlasLootABRepMenu();
|
AtlasLootABRepMenu();
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elseif(dataID=="AVRepMenu") then
|
elseif (dataID=="AVRepMenu") then
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AtlasLootAVRepMenu();
|
AtlasLootAVRepMenu();
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elseif(dataID=="PVPSET") then
|
elseif (dataID=="PVPSET") then
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AtlasLootPVPSetMenu();
|
AtlasLootPVPSetMenu();
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elseif(dataID=="REPMENU") then
|
elseif (dataID=="REPMENU") then
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AtlasLootRepMenu();
|
AtlasLootRepMenu();
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elseif(dataID=="SETMENU") then
|
elseif (dataID=="SETMENU") then
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AtlasLootSetMenu();
|
AtlasLootSetMenu();
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elseif(dataID=="WORLDEVENTMENU") then
|
elseif (dataID=="WORLDEVENTMENU") then
|
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AtlasLootWorldEventMenu();
|
AtlasLootWorldEventMenu();
|
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elseif(dataID=="CRAFTINGMENU") then
|
elseif (dataID=="CRAFTINGMENU") then
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AtlasLoot_CraftingMenu();
|
AtlasLoot_CraftingMenu();
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elseif(dataID=="CRAFTSET") then
|
elseif (dataID=="CRAFTSET") then
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AtlasLootCraftedSetMenu();
|
AtlasLootCraftedSetMenu();
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elseif(dataID=="ALCHEMYMENU") then
|
elseif (dataID=="ALCHEMYMENU") then
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AtlasLoot_AlchemyMenu();
|
AtlasLoot_AlchemyMenu();
|
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elseif(dataID=="SMITHINGMENU") then
|
elseif (dataID=="SMITHINGMENU") then
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AtlasLoot_SmithingMenu();
|
AtlasLoot_SmithingMenu();
|
||||||
elseif(dataID=="ENCHANTINGMENU") then
|
elseif (dataID=="ENCHANTINGMENU") then
|
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AtlasLoot_EnchantingMenu();
|
AtlasLoot_EnchantingMenu();
|
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elseif(dataID=="ENGINEERINGMENU") then
|
elseif (dataID=="ENGINEERINGMENU") then
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AtlasLoot_EngineeringMenu();
|
AtlasLoot_EngineeringMenu();
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elseif(dataID=="LEATHERWORKINGMENU") then
|
elseif (dataID=="LEATHERWORKINGMENU") then
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AtlasLoot_LeatherworkingMenu();
|
AtlasLoot_LeatherworkingMenu();
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elseif(dataID=="TAILORINGMENU") then
|
elseif (dataID=="TAILORINGMENU") then
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AtlasLoot_TailoringMenu();
|
AtlasLoot_TailoringMenu();
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elseif(dataID=="COOKINGMENU") then
|
elseif (dataID=="COOKINGMENU") then
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AtlasLoot_CookingMenu();
|
AtlasLoot_CookingMenu();
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elseif(dataID=="WORLDBOSSMENU") then
|
elseif (dataID=="WORLDBOSSMENU") then
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AtlasLoot_WorldBossMenu();
|
AtlasLoot_WorldBossMenu();
|
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elseif(dataID=="DUNGEONSMENU1") then
|
elseif (dataID=="DUNGEONSMENU1") then
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AtlasLoot_DungeonsMenu1();
|
AtlasLoot_DungeonsMenu1();
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elseif(dataID=="DUNGEONSMENU2") then
|
elseif (dataID=="DUNGEONSMENU2") then
|
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AtlasLoot_DungeonsMenu2();
|
AtlasLoot_DungeonsMenu2();
|
||||||
elseif(dataID=="JEWELCRAFTMENU") then
|
elseif (dataID=="JEWELCRAFTMENU") then
|
||||||
AtlasLoot_JewelcraftingMenu();
|
AtlasLoot_JewelcraftingMenu();
|
||||||
else
|
else
|
||||||
AtlasLoot_QueryLootPage()
|
AtlasLoot_QueryLootPage()
|
||||||
--Iterate through each item object and set its properties
|
--Iterate through each item object and set its properties
|
||||||
for i = 1, 30, 1 do
|
for i = 1, 30, 1 do
|
||||||
--Check for a valid object (that it exists, and that it has a name)
|
--Check for a valid object (that it exists, and that it has a name)
|
||||||
if(dataSource[dataID][i] ~= nil and dataSource[dataID][i][3] ~= "") then
|
if (dataSource[dataID][i] ~= nil and dataSource[dataID][i][3] ~= "") then
|
||||||
if string.sub(dataSource[dataID][i][1], 1, 1) == "s" then
|
if string.sub(dataSource[dataID][i][1], 1, 1) == "s" then
|
||||||
isItem = false;
|
itemType = "SPELL"
|
||||||
isEnchant = false;
|
|
||||||
isSpell = true;
|
|
||||||
elseif string.sub(dataSource[dataID][i][1], 1, 1) == "e" then
|
elseif string.sub(dataSource[dataID][i][1], 1, 1) == "e" then
|
||||||
isItem = false;
|
itemType = "ENCHANT"
|
||||||
isEnchant = true;
|
|
||||||
isSpell = false;
|
|
||||||
else
|
else
|
||||||
isItem = true;
|
itemType = "ITEM"
|
||||||
isEnchant = false;
|
|
||||||
isSpell = false;
|
|
||||||
end
|
end
|
||||||
local quantityFrame
|
local quantityFrame
|
||||||
if isItem then
|
if itemType == "ITEM" then
|
||||||
local itemName, _, itemQuality = GetItemInfo(dataSource[dataID][i][1]);
|
local itemName, _, itemQuality = GetItemInfo(dataSource[dataID][i][1]);
|
||||||
--If the client has the name of the item in cache, use that instead.
|
--If the client has the name of the item in cache, use that instead.
|
||||||
--This is poor man's localisation, English is replaced be whatever is needed
|
--This is poor man's localisation, English is replaced be whatever is needed
|
||||||
if(GetItemInfo(dataSource[dataID][i][1])) then
|
if (GetItemInfo(dataSource[dataID][i][1])) then
|
||||||
local _, _, _, itemColor = GetItemQualityColor(itemQuality);
|
local _, _, _, itemColor = GetItemQualityColor(itemQuality);
|
||||||
text = itemColor..itemName;
|
text = itemColor..itemName;
|
||||||
else
|
else
|
||||||
@@ -1127,15 +1121,21 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
|||||||
end
|
end
|
||||||
quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
|
quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
|
||||||
quantityFrame:SetText("")
|
quantityFrame:SetText("")
|
||||||
elseif isEnchant then
|
elseif itemType == "ENCHANT" then
|
||||||
spellName = GetSpellInfoAtlasLootDB["enchants"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["name"]
|
spellName = GetSpellInfoAtlasLootDB["enchants"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["name"]
|
||||||
spellIcon = dataSource[dataID][i][2]
|
spellIcon = dataSource[dataID][i][2]
|
||||||
|
if SpellInfo then
|
||||||
|
spellName, spellIcon = SpellInfo(tonumber(string.sub(dataSource[dataID][i][1], 2)))
|
||||||
|
end
|
||||||
text = AtlasLoot_FixText(string.sub(dataSource[dataID][i][3], 1, 4)..spellName)
|
text = AtlasLoot_FixText(string.sub(dataSource[dataID][i][3], 1, 4)..spellName)
|
||||||
quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
|
quantityFrame = getglobal("AtlasLootItem_"..i.."_Quantity");
|
||||||
quantityFrame:SetText("")
|
quantityFrame:SetText("")
|
||||||
elseif isSpell then
|
elseif itemType == "SPELL" then
|
||||||
spellName = dataSource[dataID][i][3]
|
spellName = dataSource[dataID][i][3]
|
||||||
spellIcon = dataSource[dataID][i][2]
|
spellIcon = dataSource[dataID][i][2]
|
||||||
|
if SpellInfo then
|
||||||
|
spellName, spellIcon = SpellInfo(tonumber(string.sub(dataSource[dataID][i][1], 2)))
|
||||||
|
end
|
||||||
text = AtlasLoot_FixText(spellName)
|
text = AtlasLoot_FixText(spellName)
|
||||||
local qtyMin = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMin"];
|
local qtyMin = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMin"];
|
||||||
local qtyMax = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMax"];
|
local qtyMax = GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(dataSource[dataID][i][1], 2))]["craftQuantityMax"];
|
||||||
@@ -1183,7 +1183,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
|||||||
elseif dataSource[dataID][i][2] == "" then
|
elseif dataSource[dataID][i][2] == "" then
|
||||||
local _, _, _, _, _, _, _, _, itemTexture1 = GetItemInfo(dataSource[dataID][i][1])
|
local _, _, _, _, _, _, _, _, itemTexture1 = GetItemInfo(dataSource[dataID][i][1])
|
||||||
iconFrame:SetTexture(itemTexture1);
|
iconFrame:SetTexture(itemTexture1);
|
||||||
elseif (not isItem) and (spellIcon) then
|
elseif (itemType ~= "ITEM") and (spellIcon) then
|
||||||
if type(dataSource[dataID][i][2]) == "number" then
|
if type(dataSource[dataID][i][2]) == "number" then
|
||||||
local _, _, _, _, _, _, _, _, itemTexture2 = GetItemInfo(dataSource[dataID][i][2])
|
local _, _, _, _, _, _, _, _, itemTexture2 = GetItemInfo(dataSource[dataID][i][2])
|
||||||
iconFrame:SetTexture(itemTexture2);
|
iconFrame:SetTexture(itemTexture2);
|
||||||
@@ -1331,9 +1331,9 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
|||||||
border:Show()
|
border:Show()
|
||||||
end
|
end
|
||||||
local spellID
|
local spellID
|
||||||
if isItem then
|
if itemType == "ITEM" then
|
||||||
itemButton.dressingroomID = dataSource[dataID][i][1];
|
itemButton.dressingroomID = dataSource[dataID][i][1];
|
||||||
elseif isEnchant then
|
elseif itemType == "ENCHANT" then
|
||||||
spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
|
spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
|
||||||
if GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= nil and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= "" then
|
if GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= nil and GetSpellInfoAtlasLootDB["enchants"][spellID]["item"] ~= "" then
|
||||||
itemButton.dressingroomID = GetSpellInfoAtlasLootDB["enchants"][spellID]["item"];
|
itemButton.dressingroomID = GetSpellInfoAtlasLootDB["enchants"][spellID]["item"];
|
||||||
@@ -1345,7 +1345,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
|||||||
GameTooltip:SetHyperlink("item:"..GetSpellInfoAtlasLootDB["enchants"][spellID]["item"]..":0:0:0");
|
GameTooltip:SetHyperlink("item:"..GetSpellInfoAtlasLootDB["enchants"][spellID]["item"]..":0:0:0");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif isSpell then
|
elseif itemType == "SPELL" then
|
||||||
spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
|
spellID = tonumber(string.sub(dataSource[dataID][i][1], 2));
|
||||||
itemButton.dressingroomID = GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"];
|
itemButton.dressingroomID = GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"];
|
||||||
if GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"] ~= "" then
|
if GetSpellInfoAtlasLootDB["craftspells"][spellID]["craftItem"] ~= "" then
|
||||||
@@ -1475,7 +1475,7 @@ function AtlasLoot_ShowItemsFrame(dataID, dataSource, boss, pFrame)
|
|||||||
--Anchor the item frame where it is supposed to be
|
--Anchor the item frame where it is supposed to be
|
||||||
if ( pFrame ) then
|
if ( pFrame ) then
|
||||||
--If a pFrame is specified, use it
|
--If a pFrame is specified, use it
|
||||||
if(pFrame==AtlasFrame and AtlasFrame) then
|
if (pFrame==AtlasFrame and AtlasFrame) then
|
||||||
AtlasLootItemsFrame:ClearAllPoints();
|
AtlasLootItemsFrame:ClearAllPoints();
|
||||||
AtlasLootItemsFrame:SetParent(AtlasFrame);
|
AtlasLootItemsFrame:SetParent(AtlasFrame);
|
||||||
AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
|
AtlasLootItemsFrame:SetPoint("TOPLEFT", "AtlasFrame", "TOPLEFT", 18, -84);
|
||||||
@@ -2144,7 +2144,7 @@ AtlasLootButton_SetPosition:
|
|||||||
Function to save the position of the minimap button.
|
Function to save the position of the minimap button.
|
||||||
]]
|
]]
|
||||||
function AtlasLootMinimapButton_SetPosition(v)
|
function AtlasLootMinimapButton_SetPosition(v)
|
||||||
if(v < 0) then
|
if (v < 0) then
|
||||||
v = v + 360;
|
v = v + 360;
|
||||||
end
|
end
|
||||||
AtlasLootCharDB.MinimapButtonPosition = v;
|
AtlasLootCharDB.MinimapButtonPosition = v;
|
||||||
@@ -2968,16 +2968,16 @@ function AtlasLootItem_OnEnter()
|
|||||||
local color = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 3, 10);
|
local color = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 3, 10);
|
||||||
local name = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11);
|
local name = strsub(getglobal("AtlasLootItem_"..this:GetID().."_Name"):GetText(), 11);
|
||||||
--Lootlink tooltips
|
--Lootlink tooltips
|
||||||
if( AtlasLootCharDB.LootlinkTT ) then
|
if ( AtlasLootCharDB.LootlinkTT ) then
|
||||||
--If we have seen the item, use the game tooltip to minimise same name item problems
|
--If we have seen the item, use the game tooltip to minimise same name item problems
|
||||||
if(GetItemInfo(this.itemID) ~= nil) then
|
if (GetItemInfo(this.itemID) ~= nil) then
|
||||||
getglobal(this:GetName().."_Unsafe"):Hide();
|
getglobal(this:GetName().."_Unsafe"):Hide();
|
||||||
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
|
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
|
||||||
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
|
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
|
||||||
if ( AtlasLootCharDB.ItemIDs ) then
|
if ( AtlasLootCharDB.ItemIDs ) then
|
||||||
AtlasLootTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
AtlasLootTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
||||||
end
|
end
|
||||||
if( this.droprate ~= nil) then
|
if ( this.droprate ~= nil) then
|
||||||
AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
|
AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
|
||||||
end
|
end
|
||||||
AtlasLootTooltip:Show();
|
AtlasLootTooltip:Show();
|
||||||
@@ -2994,7 +2994,7 @@ function AtlasLootItem_OnEnter()
|
|||||||
if ( AtlasLootCharDB.ItemIDs ) then
|
if ( AtlasLootCharDB.ItemIDs ) then
|
||||||
AtlasLootTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
AtlasLootTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
||||||
end
|
end
|
||||||
if( this.droprate ~= nil) then
|
if ( this.droprate ~= nil) then
|
||||||
AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0, 1);
|
AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0, 1);
|
||||||
end
|
end
|
||||||
AtlasLootTooltip:AddLine(" ");
|
AtlasLootTooltip:AddLine(" ");
|
||||||
@@ -3002,29 +3002,29 @@ function AtlasLootItem_OnEnter()
|
|||||||
AtlasLootTooltip:Show();
|
AtlasLootTooltip:Show();
|
||||||
end
|
end
|
||||||
--Item Sync tooltips
|
--Item Sync tooltips
|
||||||
elseif( AtlasLootCharDB.ItemSyncTT ) then
|
elseif ( AtlasLootCharDB.ItemSyncTT ) then
|
||||||
if(GetItemInfo(this.itemID) ~= nil) then
|
if (GetItemInfo(this.itemID) ~= nil) then
|
||||||
getglobal(this:GetName().."_Unsafe"):Hide();
|
getglobal(this:GetName().."_Unsafe"):Hide();
|
||||||
end
|
end
|
||||||
ItemSync:ButtonEnter();
|
ItemSync:ButtonEnter();
|
||||||
if ( AtlasLootCharDB.ItemIDs ) then
|
if ( AtlasLootCharDB.ItemIDs ) then
|
||||||
GameTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
GameTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
||||||
end
|
end
|
||||||
if( this.droprate ~= nil) then
|
if ( this.droprate ~= nil) then
|
||||||
GameTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
|
GameTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
|
||||||
end
|
end
|
||||||
GameTooltip:Show();
|
GameTooltip:Show();
|
||||||
--Default game tooltips
|
--Default game tooltips
|
||||||
else
|
else
|
||||||
if(this.itemID ~= nil) then
|
if (this.itemID ~= nil) then
|
||||||
if(GetItemInfo(this.itemID) ~= nil) then
|
if (GetItemInfo(this.itemID) ~= nil) then
|
||||||
getglobal(this:GetName().."_Unsafe"):Hide();
|
getglobal(this:GetName().."_Unsafe"):Hide();
|
||||||
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
|
AtlasLootTooltip:SetOwner(this, "ANCHOR_RIGHT", -(this:GetWidth() / 2), 24);
|
||||||
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
|
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
|
||||||
if ( AtlasLootCharDB.ItemIDs ) then
|
if ( AtlasLootCharDB.ItemIDs ) then
|
||||||
AtlasLootTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
AtlasLootTooltip:AddLine(AL["ItemID:"].." "..this.itemID, nil, nil, nil, 1);
|
||||||
end
|
end
|
||||||
if( this.droprate ~= nil) then
|
if ( this.droprate ~= nil) then
|
||||||
AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
|
AtlasLootTooltip:AddLine(AL["Drop Rate: "]..this.droprate, 1, 1, 0);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -3135,7 +3135,7 @@ function AtlasLootItem_OnEnter()
|
|||||||
end
|
end
|
||||||
AtlasLootTooltip2:Show();
|
AtlasLootTooltip2:Show();
|
||||||
-- Reposition if tooltips overlap
|
-- Reposition if tooltips overlap
|
||||||
if AtlasLootTooltip:GetBottom() < AtlasLootTooltip2:GetTop() then
|
if (AtlasLootTooltip:GetBottom() and AtlasLootTooltip2:GetTop()) and (AtlasLootTooltip:GetBottom() < AtlasLootTooltip2:GetTop()) then
|
||||||
AtlasLootTooltip2:ClearAllPoints()
|
AtlasLootTooltip2:ClearAllPoints()
|
||||||
AtlasLootTooltip2:SetPoint("TOPLEFT", this, "TOPRIGHT", -(this:GetWidth() / 2), 24)
|
AtlasLootTooltip2:SetPoint("TOPLEFT", this, "TOPRIGHT", -(this:GetWidth() / 2), 24)
|
||||||
AtlasLootTooltip:ClearAllPoints()
|
AtlasLootTooltip:ClearAllPoints()
|
||||||
@@ -3152,16 +3152,16 @@ end
|
|||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
function AtlasLootItem_OnLeave()
|
function AtlasLootItem_OnLeave()
|
||||||
-- --Hide the necessary tooltips
|
-- --Hide the necessary tooltips
|
||||||
-- if( AtlasLootCharDB.LootlinkTT ) then
|
-- if ( AtlasLootCharDB.LootlinkTT ) then
|
||||||
-- AtlasLootTooltip:Hide();
|
-- AtlasLootTooltip:Hide();
|
||||||
-- AtlasLootTooltip2:Hide();
|
-- AtlasLootTooltip2:Hide();
|
||||||
-- elseif( AtlasLootCharDB.ItemSyncTT ) then
|
-- elseif ( AtlasLootCharDB.ItemSyncTT ) then
|
||||||
-- if(GameTooltip:IsVisible()) then
|
-- if (GameTooltip:IsVisible()) then
|
||||||
-- GameTooltip:Hide();
|
-- GameTooltip:Hide();
|
||||||
-- AtlasLootTooltip2:Hide();
|
-- AtlasLootTooltip2:Hide();
|
||||||
-- end
|
-- end
|
||||||
-- else
|
-- else
|
||||||
-- if(this.itemID ~= nil) then
|
-- if (this.itemID ~= nil) then
|
||||||
-- AtlasLootTooltip:Hide();
|
-- AtlasLootTooltip:Hide();
|
||||||
-- GameTooltip:Hide();
|
-- GameTooltip:Hide();
|
||||||
-- AtlasLootTooltip2:Hide();
|
-- AtlasLootTooltip2:Hide();
|
||||||
@@ -3211,14 +3211,14 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
--If shift-clicked, link in the chat window
|
--If shift-clicked, link in the chat window
|
||||||
if AtlasFrame and AtlasFrame:IsVisible() and arg1=="RightButton" then
|
if AtlasFrame and AtlasFrame:IsVisible() and arg1=="RightButton" then
|
||||||
getglobal("AtlasLootItem_"..id.."_Unsafe"):Hide();
|
getglobal("AtlasLootItem_"..id.."_Unsafe"):Hide();
|
||||||
elseif(arg1=="RightButton" and not itemName and this.itemID ~= 0) then
|
elseif (arg1=="RightButton" and not itemName and this.itemID ~= 0) then
|
||||||
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
|
AtlasLootTooltip:SetHyperlink("item:"..this.itemID..":0:0:0");
|
||||||
if not AtlasLootCharDB.ItemSpam then
|
if not AtlasLootCharDB.ItemSpam then
|
||||||
DEFAULT_CHAT_FRAME:AddMessage(AL["Server queried for "]..color.."["..name.."]".."|r"..AL[". Right click on any other item to refresh the loot page."]);
|
DEFAULT_CHAT_FRAME:AddMessage(AL["Server queried for "]..color.."["..name.."]".."|r"..AL[". Right click on any other item to refresh the loot page."]);
|
||||||
end
|
end
|
||||||
AtlasLootItemsFrame:Hide();
|
AtlasLootItemsFrame:Hide();
|
||||||
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
||||||
elseif(arg1=="RightButton" and itemName) then
|
elseif (arg1=="RightButton" and itemName) then
|
||||||
AtlasLootItemsFrame:Hide();
|
AtlasLootItemsFrame:Hide();
|
||||||
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
||||||
if not AtlasLootCharDB.ItemSpam then
|
if not AtlasLootCharDB.ItemSpam then
|
||||||
@@ -3243,7 +3243,7 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
AtlasLoot_SayItemReagents(this.itemID, color, name)
|
AtlasLoot_SayItemReagents(this.itemID, color, name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif(itemName and IsShiftKeyDown()) and this.itemID ~= 0 then
|
elseif (itemName and IsShiftKeyDown()) and this.itemID ~= 0 then
|
||||||
if WIM_EditBoxInFocus then
|
if WIM_EditBoxInFocus then
|
||||||
WIM_EditBoxInFocus:Insert(color.."|Hitem:"..this.itemID..":0:0:0|h["..name.."]|h|r");
|
WIM_EditBoxInFocus:Insert(color.."|Hitem:"..this.itemID..":0:0:0|h["..name.."]|h|r");
|
||||||
elseif ( ChatFrameEditBox:IsVisible() ) then
|
elseif ( ChatFrameEditBox:IsVisible() ) then
|
||||||
@@ -3252,9 +3252,9 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
elseif IsShiftKeyDown() and itemName and this.itemID ~= 0 then
|
elseif IsShiftKeyDown() and itemName and this.itemID ~= 0 then
|
||||||
AtlasLoot_SayItemReagents(this.itemID, color, name);
|
AtlasLoot_SayItemReagents(this.itemID, color, name);
|
||||||
--If control-clicked, use the dressing room
|
--If control-clicked, use the dressing room
|
||||||
elseif(IsControlKeyDown() and itemName) then
|
elseif (IsControlKeyDown() and itemName) then
|
||||||
DressUpItemLink(itemLink);
|
DressUpItemLink(itemLink);
|
||||||
elseif(IsAltKeyDown() and (this.itemID ~= 0)) then
|
elseif (IsAltKeyDown() and (this.itemID ~= 0)) then
|
||||||
if dataID == "WishList" then
|
if dataID == "WishList" then
|
||||||
AtlasLoot_DeleteFromWishList(this.itemID);
|
AtlasLoot_DeleteFromWishList(this.itemID);
|
||||||
elseif dataID == "SearchResult" then
|
elseif dataID == "SearchResult" then
|
||||||
@@ -3262,9 +3262,9 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
else
|
else
|
||||||
AtlasLoot_AddToWishlist(this.itemID, texture, this.itemIDName, this.itemIDExtra, dataID.."|"..dataSource);
|
AtlasLoot_AddToWishlist(this.itemID, texture, this.itemIDName, this.itemIDExtra, dataID.."|"..dataSource);
|
||||||
end
|
end
|
||||||
elseif((dataID == "SearchResult" or dataID == "WishList") and this.sourcePage) then
|
elseif ((dataID == "SearchResult" or dataID == "WishList") and this.sourcePage) then
|
||||||
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
|
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
|
||||||
if(dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
|
if (dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
|
||||||
AtlasLoot_ShowItemsFrame(dataID, dataSource, AtlasLoot_TableNames[dataID][1], framePoint);
|
AtlasLoot_ShowItemsFrame(dataID, dataSource, AtlasLoot_TableNames[dataID][1], framePoint);
|
||||||
end
|
end
|
||||||
elseif this.container and arg1 == "LeftButton" then
|
elseif this.container and arg1 == "LeftButton" then
|
||||||
@@ -3273,7 +3273,7 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
elseif isEnchant then
|
elseif isEnchant then
|
||||||
if IsShiftKeyDown() then
|
if IsShiftKeyDown() then
|
||||||
AtlasLoot_SayItemReagents(this.itemID)
|
AtlasLoot_SayItemReagents(this.itemID)
|
||||||
elseif(IsAltKeyDown() and (this.itemID ~= 0)) then
|
elseif (IsAltKeyDown() and (this.itemID ~= 0)) then
|
||||||
if dataID == "WishList" then
|
if dataID == "WishList" then
|
||||||
AtlasLoot_DeleteFromWishList(this.itemID);
|
AtlasLoot_DeleteFromWishList(this.itemID);
|
||||||
elseif dataID == "SearchResult" then
|
elseif dataID == "SearchResult" then
|
||||||
@@ -3281,11 +3281,11 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
else
|
else
|
||||||
AtlasLoot_AddToWishlist(this.itemID, texture, this.itemIDName, this.itemIDExtra, dataID.."|"..dataSource);
|
AtlasLoot_AddToWishlist(this.itemID, texture, this.itemIDName, this.itemIDExtra, dataID.."|"..dataSource);
|
||||||
end
|
end
|
||||||
elseif(IsControlKeyDown()) then
|
elseif (IsControlKeyDown()) then
|
||||||
DressUpItemLink("item:"..this.dressingroomID..":0:0:0");
|
DressUpItemLink("item:"..this.dressingroomID..":0:0:0");
|
||||||
elseif((dataID == "SearchResult" or dataID == "WishList") and this.sourcePage) then
|
elseif ((dataID == "SearchResult" or dataID == "WishList") and this.sourcePage) then
|
||||||
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
|
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
|
||||||
if(dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
|
if (dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
|
||||||
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -3336,7 +3336,7 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
SendChatMessage(AtlasLoot_GetChatLink(GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(this.itemID, 2))]["craftItem"]),channel,nil,chatnumber);
|
SendChatMessage(AtlasLoot_GetChatLink(GetSpellInfoAtlasLootDB["craftspells"][tonumber(string.sub(this.itemID, 2))]["craftItem"]),channel,nil,chatnumber);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif(IsAltKeyDown() and (this.itemID ~= 0)) then
|
elseif (IsAltKeyDown() and (this.itemID ~= 0)) then
|
||||||
if dataID == "WishList" then
|
if dataID == "WishList" then
|
||||||
AtlasLoot_DeleteFromWishList(this.itemID);
|
AtlasLoot_DeleteFromWishList(this.itemID);
|
||||||
elseif dataID == "SearchResult" then
|
elseif dataID == "SearchResult" then
|
||||||
@@ -3344,11 +3344,11 @@ function AtlasLootItem_OnClick(arg1)
|
|||||||
else
|
else
|
||||||
AtlasLoot_AddToWishlist(this.itemID, texture, this.itemIDName, this.itemIDExtra, dataID.."|"..dataSource);
|
AtlasLoot_AddToWishlist(this.itemID, texture, this.itemIDName, this.itemIDExtra, dataID.."|"..dataSource);
|
||||||
end
|
end
|
||||||
elseif(IsControlKeyDown()) then
|
elseif (IsControlKeyDown()) then
|
||||||
DressUpItemLink("item:"..this.dressingroomID..":0:0:0");
|
DressUpItemLink("item:"..this.dressingroomID..":0:0:0");
|
||||||
elseif((dataID == "SearchResult" or dataID == "WishList") and this.sourcePage) then
|
elseif ((dataID == "SearchResult" or dataID == "WishList") and this.sourcePage) then
|
||||||
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
|
local _, _, dataID, dataSource = strfind(this.sourcePage, "(.+)|(.+)");
|
||||||
if(dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
|
if (dataID and dataSource and AtlasLoot_IsLootTableAvailable(dataID)) then
|
||||||
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
AtlasLoot_ShowItemsFrame(dataID, dataSource, bossName, framePoint);
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -3498,9 +3498,9 @@ function AtlasLoot_ContainerItem_OnClick(arg1)
|
|||||||
ChatFrameEditBox:Insert("|"..string.sub(color, 2).."|Hitem:"..itemID.."|h["..name.."]|h|r");
|
ChatFrameEditBox:Insert("|"..string.sub(color, 2).."|Hitem:"..itemID.."|h["..name.."]|h|r");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif(IsControlKeyDown() and name) then
|
elseif (IsControlKeyDown() and name) then
|
||||||
DressUpItemLink(link);
|
DressUpItemLink(link);
|
||||||
elseif(IsAltKeyDown() and (itemID ~= 0)) then
|
elseif (IsAltKeyDown() and (itemID ~= 0)) then
|
||||||
if lootpage then
|
if lootpage then
|
||||||
AtlasLoot_AddToWishlist(itemID, tex, name, extra, lootpage.."|"..dataSource)
|
AtlasLoot_AddToWishlist(itemID, tex, name, extra, lootpage.."|"..dataSource)
|
||||||
elseif AtlasLootItemsFrame.refresh then
|
elseif AtlasLootItemsFrame.refresh then
|
||||||
|
|||||||
Reference in New Issue
Block a user