1.1.0 Update
# Atlasloot v1.1.0 • Added recommended levels to dungeons • Atlasloot attempts to opens at the last page you were on • WSG Landing page and overhaul • AB Landing Page • Core fixes • Fixed some bugs that were breaking the Search function • **3,167 drop rates updated** • Checked drop rates for all World Bosses and Rare Spawns • Gardening • Sorted the reputation list A-Z • Added faction colours to the reputation list • Added and fixed MANY missing drops, items, recipies, etc. • Reworked Silvermoon and Revantusk pages • Update announce code using LFT as well as SendAddonMessage -- 1.17.0 Patch -- • Lower Karazhan Halls • Emerald Sanctum • Gilneas City • Rare Spawns • Enchants • First Aid • Tailoring • Leatherworking • Mining • _Some_ of Blacksmithing # THERE IS STILL A LOT MORE 1.17.0 THINGS THAT NEED TO BE ADDED
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@@ -80,7 +80,7 @@ function AtlasLoot_CraftingMenu()
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AtlasLootMenuItem_13_Name:SetText(AL["Survival"]);
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AtlasLootMenuItem_13_Extra:SetText("");
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AtlasLootMenuItem_13_Icon:SetTexture("Interface\\Icons\\Trade_Survival");
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AtlasLootMenuItem_13.lootpage="Survival1";
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AtlasLootMenuItem_13.lootpage="SURVIVALMENU";
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AtlasLootMenuItem_13:Show();
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--Poisons
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AtlasLootMenuItem_15_Name:SetText(AL["Poisons"]);
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@@ -683,3 +683,30 @@ function AtlasLoot_MiningMenu()
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AtlasLoot_BossName:SetText("|cffFFFFFF"..AL["Mining"]);
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AtlasLoot_SetItemInfoFrame(AtlasLoot_AnchorFrame);
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end
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function AtlasLoot_SurvivalMenu()
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for i = 1, 30, 1 do
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getglobal("AtlasLootItem_"..i):Hide();
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end
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for i = 1, 30, 1 do
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getglobal("AtlasLootMenuItem_"..i):Hide();
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getglobal("AtlasLootMenuItem_"..i).isheader = false;
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end
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getglobal("AtlasLootItemsFrame_BACK"):Show();
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getglobal("AtlasLootItemsFrame_BACK").lootpage = "CRAFTINGMENU";
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getglobal("AtlasLootItemsFrame_NEXT"):Hide();
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getglobal("AtlasLootItemsFrame_PREV"):Hide();
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getglobal("AtlasLootServerQueryButton"):Hide();
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--Apprentice
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AtlasLootMenuItem_2_Name:SetText(AL["Survival"]);
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AtlasLootMenuItem_2_Extra:SetText("");
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AtlasLootMenuItem_2_Icon:SetTexture("Interface\\Icons\\Trade_Survival");
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AtlasLootMenuItem_2.lootpage = "Survival1";
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AtlasLootMenuItem_2:Show();
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--Journeyman
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AtlasLootMenuItem_3_Name:SetText(AL["Garderning"]);
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AtlasLootMenuItem_3_Extra:SetText("");
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AtlasLootMenuItem_3_Icon:SetTexture("Interface\\Icons\\trade_herbalism");
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AtlasLootMenuItem_3.lootpage = "Survival2";
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AtlasLootMenuItem_3:Show();
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end
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