formatting
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+28
-28
@@ -1,4 +1,4 @@
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local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
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local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot")
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--------------------------------------------------------------------------------
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-- Text replacement function
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@@ -82,13 +82,13 @@ local TextMap = {
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["#e33#"] = AL["random colour"],
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["#e34#"] = AL["Toy"],
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-- Classes
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["#c1#"] = AL["Druid"], -- =q13=#c1#
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["#c2#"] = AL["Hunter"], -- =q14=#c2#
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["#c3#"] = AL["Mage"], -- =q10=#c3#
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["#c1#"] = AL["Druid"], -- =q13=#c1#
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["#c2#"] = AL["Hunter"], -- =q14=#c2#
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["#c3#"] = AL["Mage"], -- =q10=#c3#
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["#c4#"] = AL["Paladin"], -- =q16=#c4#
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["#c5#"] = AL["Priest"], -- =q9=#c5#
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["#c6#"] = AL["Rogue"], -- =q12=#c6#
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["#c7#"] = AL["Shaman"], -- =q15=#c7#
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["#c5#"] = AL["Priest"], -- =q9=#c5#
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["#c6#"] = AL["Rogue"], -- =q12=#c6#
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["#c7#"] = AL["Shaman"], -- =q15=#c7#
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["#c8#"] = AL["Warlock"], -- =q11=#c8#
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["#c9#"] = AL["Warrior"], -- =q17=#c9#
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-- Skill
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@@ -407,15 +407,15 @@ local TextMap = {
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["#t05s8#"] = AL["Deathmist Raiment"],
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["#t05s9#"] = AL["Battlegear of Heroism"],
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-- T1 Sets
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["#t1s1#"] = AL["Cenarion Raiment"],
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["#t1s2#"] = AL["Giantstalker Armor"],
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["#t1s3#"] = AL["Arcanist Regalia"],
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["#t1s4#"] = AL["Lawbringer Armor"],
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["#t1s5#"] = AL["Vestments of Prophecy"],
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["#t1s6#"] = AL["Nightslayer Armor"],
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["#t1s7#"] = AL["The Earthfury"],
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["#t1s8#"] = AL["Felheart Raiment"],
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["#t1s9#"] = AL["Battlegear of Might"],
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["#t1s1#"] = AL["Cenarion Raiment"],
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["#t1s2#"] = AL["Giantstalker Armor"],
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["#t1s3#"] = AL["Arcanist Regalia"],
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["#t1s4#"] = AL["Lawbringer Armor"],
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["#t1s5#"] = AL["Vestments of Prophecy"],
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["#t1s6#"] = AL["Nightslayer Armor"],
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["#t1s7#"] = AL["The Earthfury"],
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["#t1s8#"] = AL["Felheart Raiment"],
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["#t1s9#"] = AL["Battlegear of Might"],
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-- T2 Sets
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["#t2s1#"] = AL["Stormrage Raiment"],
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["#t2s2#"] = AL["Dragonstalker Armor"],
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@@ -494,16 +494,16 @@ local TextMap = {
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["#pvps1#"] = AL["Epic Set"],
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["#pvps2#"] = AL["Rare Set"],
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-- Text colouring
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["=q0="] = "|cff9d9d9d", -- poor
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["=q1="] = "|cffFFFFFF", -- common
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["=q2="] = "|cff1eff00", -- uncommon
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["=q3="] = "|cff0070dd", -- rare
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["=q4="] = "|cffa335ee", -- epic
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["=q5="] = "|cffFF8000", -- legendary
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["=q6="] = "|cffFF0000", -- red
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["=q7="] = "|cff03c0f6", -- "dropped by" colour
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["=q8="] = "|cff2773ff", -- alliance colour, alliance rank colour
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["=q9="] = "|cffffffff", -- priest colour
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["=q0="] = "|cff9d9d9d", -- poor
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["=q1="] = "|cffFFFFFF", -- common
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["=q2="] = "|cff1eff00", -- uncommon
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["=q3="] = "|cff0070dd", -- rare
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["=q4="] = "|cffa335ee", -- epic
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["=q5="] = "|cffFF8000", -- legendary
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["=q6="] = "|cffFF0000", -- red
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["=q7="] = "|cff03c0f6", -- "dropped by" colour
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["=q8="] = "|cff2773ff", -- alliance colour, alliance rank colour
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["=q9="] = "|cffffffff", -- priest colour
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["=q10="] = "|cff68ccef", -- mage colour
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["=q11="] = "|cff9382c9", -- warlock colour
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["=q12="] = "|cfffff468", -- rogue colour
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@@ -597,7 +597,7 @@ local TextMap = {
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["#ccenarius#"] = "Interface\\Icons\\INV_Jewelry_Necklace_12",
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["#zandalar#"] = "Interface\\Icons\\INV_Misc_Coin_08",
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-- Challenges
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["#lvl1#"] = AL["Level One Lunatic Challenge"],
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["#lvl1#"] = AL["Level One Lunatic Challenge"],
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}
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local gsub = string.gsub
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@@ -605,7 +605,7 @@ local SortedTextMap = {}
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for k, v in pairs(TextMap) do
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tinsert(SortedTextMap, { key = k, value = v })
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end
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table.sort(SortedTextMap, function(a,b) return strlen(a.value) > strlen(b.value) end)
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table.sort(SortedTextMap, function(a, b) return strlen(a.value) > strlen(b.value) end)
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function AtlasLoot_FixText(text)
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if not text then return nil end
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