fixed typo and added mooncloth set
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+1
-1
@@ -20,7 +20,7 @@
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</Size>
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</Button>
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<Frame name="AtlasLootDefaultFrame" toplevel="true" frameStrata="DIALOG" movable="true" enableMouseClicks="true" hidden="true" parent="UIParent" enableKeyboard="true">
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<Frame name="AtlasLootDefaultFrame" toplevel="true" frameStrata="HIGH" movable="true" enableMouseClicks="true" hidden="true" parent="UIParent" enableKeyboard="true">
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<Size>
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<AbsDimension x="600" y="690"/>
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</Size>
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@@ -4791,6 +4791,11 @@ AtlasLoot_ButtonRegistry = {
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Back_Page = "CRAFTSET";
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Back_Title = AL["Crafted Sets"];
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};
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["MoonclothSet"] = {
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Title = AL["Mooncloth Regalia"];
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Back_Page = "CRAFTSET";
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Back_Title = AL["Crafted Sets"];
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};
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["GriftersArmor"] = {
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Title = AL["Grifter's Armor"];
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Back_Page = "CRAFTSET";
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+35
-29
@@ -164,43 +164,49 @@ function AtlasLootCraftedSetMenu()
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AtlasLootMenuItem_6_Icon:SetTexture("Interface\\Icons\\INV_Pants_Cloth_14");
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AtlasLootMenuItem_6.lootpage="BloodvineG";
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AtlasLootMenuItem_6:Show();
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--Mooncloth Regalia
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AtlasLootMenuItem_7_Name:SetText(AL["Mooncloth Regalia"]);
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AtlasLootMenuItem_7_Extra:SetText("");
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AtlasLootMenuItem_7_Icon:SetTexture("Interface\\Icons\\inv_chest_cloth_08");
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AtlasLootMenuItem_7.lootpage="MoonclothSet";
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AtlasLootMenuItem_7:Show();
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--Mail Blacksmithing Header
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AtlasLootMenuItem_8_Name:SetText(RED..AL["Blacksmithing"]);
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AtlasLootMenuItem_8_Extra:SetText(WHITE..AL["Mail"]);
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AtlasLootMenuItem_8_Icon:SetTexture("Interface\\Icons\\Trade_BlackSmithing");
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AtlasLootMenuItem_8.isheader = true;
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AtlasLootMenuItem_8:Show();
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--Bloodsoul Embrace
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AtlasLootMenuItem_9_Name:SetText(AL["Bloodsoul Embrace"]);
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AtlasLootMenuItem_9_Extra:SetText("");
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AtlasLootMenuItem_9_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_15");
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AtlasLootMenuItem_9.lootpage="BloodsoulEmbrace";
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AtlasLootMenuItem_9_Name:SetText(RED..AL["Blacksmithing"]);
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AtlasLootMenuItem_9_Extra:SetText(WHITE..AL["Mail"]);
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AtlasLootMenuItem_9_Icon:SetTexture("Interface\\Icons\\Trade_BlackSmithing");
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AtlasLootMenuItem_9.isheader = true;
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AtlasLootMenuItem_9:Show();
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--Bloodsoul Embrace
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AtlasLootMenuItem_10_Name:SetText(AL["Bloodsoul Embrace"]);
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AtlasLootMenuItem_10_Extra:SetText("");
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AtlasLootMenuItem_10_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_15");
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AtlasLootMenuItem_10.lootpage="BloodsoulEmbrace";
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AtlasLootMenuItem_10:Show();
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--Plate Blacksmithing header
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AtlasLootMenuItem_11_Name:SetText(RED..AL["Blacksmithing"]);
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AtlasLootMenuItem_11_Extra:SetText(WHITE..AL["Plate"]);
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AtlasLootMenuItem_11_Icon:SetTexture("Interface\\Icons\\Trade_BlackSmithing");
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AtlasLootMenuItem_11.isheader = true;
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AtlasLootMenuItem_11:Show();
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--Steel Plate
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AtlasLootMenuItem_12_Name:SetText(AL["Steel Plate"]);
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AtlasLootMenuItem_12_Extra:SetText("");
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AtlasLootMenuItem_12_Icon:SetTexture("Interface\\Icons\\INV_Helmet_25");
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AtlasLootMenuItem_12.lootpage="SteelPlate";
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AtlasLootMenuItem_12_Name:SetText(RED..AL["Blacksmithing"]);
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AtlasLootMenuItem_12_Extra:SetText(WHITE..AL["Plate"]);
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AtlasLootMenuItem_12_Icon:SetTexture("Interface\\Icons\\Trade_BlackSmithing");
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AtlasLootMenuItem_12.isheader = true;
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AtlasLootMenuItem_12:Show();
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--Imperial Plate
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AtlasLootMenuItem_13_Name:SetText(AL["Imperial Plate"]);
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--Steel Plate
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AtlasLootMenuItem_13_Name:SetText(AL["Steel Plate"]);
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AtlasLootMenuItem_13_Extra:SetText("");
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AtlasLootMenuItem_13_Icon:SetTexture("Interface\\Icons\\INV_Belt_01");
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AtlasLootMenuItem_13.lootpage="ImperialPlate";
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AtlasLootMenuItem_13_Icon:SetTexture("Interface\\Icons\\INV_Helmet_25");
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AtlasLootMenuItem_13.lootpage="SteelPlate";
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AtlasLootMenuItem_13:Show();
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--The Darksoul
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AtlasLootMenuItem_14_Name:SetText(AL["The Darksoul"]);
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--Imperial Plate
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AtlasLootMenuItem_14_Name:SetText(AL["Imperial Plate"]);
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AtlasLootMenuItem_14_Extra:SetText("");
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AtlasLootMenuItem_14_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_01");
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AtlasLootMenuItem_14.lootpage="TheDarksoul";
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AtlasLootMenuItem_14:Show();
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AtlasLootMenuItem_14_Icon:SetTexture("Interface\\Icons\\INV_Belt_01");
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AtlasLootMenuItem_14.lootpage="ImperialPlate";
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AtlasLootMenuItem_14:Show();
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--The Darksoul
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AtlasLootMenuItem_15_Name:SetText(AL["The Darksoul"]);
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AtlasLootMenuItem_15_Extra:SetText("");
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AtlasLootMenuItem_15_Icon:SetTexture("Interface\\Icons\\INV_Shoulder_01");
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AtlasLootMenuItem_15.lootpage="TheDarksoul";
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AtlasLootMenuItem_15:Show();
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AtlasLootMenuItem_15:Show();
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--Leatherworking Leather Header
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AtlasLootMenuItem_16_Name:SetText(RED..AL["Leatherworking"]);
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AtlasLootMenuItem_16_Extra:SetText(WHITE..AL["Leather"]);
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@@ -325,6 +325,7 @@ function AtlasLoot_FixText(text)
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text = gsub(text, "#craftt3#", AL["Diviner's Garments"]);
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text = gsub(text, "#craftt4#", AL["Pillager's Garb"]);
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text = gsub(text, "#craftt5#", AL["Bloodvine Garb"]);
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text = gsub(text, "#craftt6#", AL["Mooncloth Regalia"]);
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-- Leatherworking Crafted Sets
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text = gsub(text, "#craftlwl7#", AL["Grifter's Armor"]);
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