-- extra info on GameTooltip and ItemRefTooltip local AtlasLootTip = CreateFrame("Frame", "AtlasLootTip", GameTooltip) local strfind = string.find local GetItemInfo = GetItemInfo local GREY = "|cff999999" local _G = _G or getfenv(0) local insideHook = false local tooltipMoney = 0 local original_SetTooltipMoney = SetTooltipMoney function SetTooltipMoney(frame, money) if insideHook then tooltipMoney = money or 0 else original_SetTooltipMoney(frame, money) end end local WrappingLines = { ["^Set:"] = gsub("^"..ITEM_SET_BONUS, "%%s", ""), ["^%(%d%) Set:"] = gsub(gsub(ITEM_SET_BONUS_GRAY, "%(%%d%)", "^%%(%%d%%)"), "%%s", ""), ["^Effect:"] = gsub("^"..ITEM_SPELL_EFFECT, "%%s", ""), ["^Equip:"] = "^"..ITEM_SPELL_TRIGGER_ONEQUIP, ["^Chance on hit:"] = "^"..ITEM_SPELL_TRIGGER_ONPROC, ["^Use:"] = "^"..ITEM_SPELL_TRIGGER_ONUSE, ["^\nRequires"] = "^\n"..gsub(ITEM_REQ_SKILL, "%%s", "") } local lines = {} local maxLines = 30 for i = 1, maxLines do lines[i] = {} end local function AddSourceLine(tooltip, sourceStr) local name = tooltip:GetName() local numLines = tooltip:NumLines() if numLines > maxLines then -- the buffer is pre-built for 30 lines, but long set tooltips plus -- tooltip-extending addons (StatCompare etc.) can exceed that for i = maxLines + 1, numLines do lines[i] = {} end maxLines = numLines end local left, right local leftText, rightText local leftR, leftG, leftB local rightR, rightG, rightB local wrap for i in pairs(lines) do for j in pairs(lines[i]) do lines[i][j] = nil end end for i = 1, numLines do left = _G[name.."TextLeft"..i] right = _G[name.."TextRight"..i] leftText = left:GetText() rightText = right:IsShown() and right:GetText() leftR, leftG, leftB = left:GetTextColor() rightR, rightG, rightB = right:GetTextColor() lines[i][1] = leftText lines[i][2] = rightText lines[i][3] = leftR lines[i][4] = leftG lines[i][5] = leftB lines[i][6] = rightR lines[i][7] = rightG lines[i][8] = rightB end if not lines[1][1] then return end tooltip:SetText(lines[1][1], lines[1][3], lines[1][4], lines[1][5], 1, false) if numLines < maxLines then tooltip:AddLine(sourceStr) elseif lines[2][1] then lines[2][1] = sourceStr.."\n"..lines[2][1] end for i = 2, getn(lines) do if lines[i][2] then tooltip:AddDoubleLine(lines[i][1], lines[i][2], lines[i][3], lines[i][4], lines[i][5], lines[i][6], lines[i][7], lines[i][8]) else wrap = false if strsub(lines[i][1] or "", 1, 1) == "\"" then wrap = true else for _, pattern in pairs(WrappingLines) do if strfind(lines[i][1] or "", pattern) then wrap = true break end end end tooltip:AddLine(lines[i][1], lines[i][3], lines[i][4], lines[i][5], wrap) end end end local lastItemID, lastSourceStr local function ExtendTooltip(tooltip) if AtlasLootCharDB.ShowSource then local itemID = tonumber(tooltip.itemID) if itemID then if itemID ~= lastItemID then lastItemID = itemID lastSourceStr = nil local source = AtlasLoot_Data["AtlasLootSources"][itemID] if source then local str = GREY..source.."|r" lastSourceStr = str end end if lastSourceStr then AddSourceLine(tooltip, lastSourceStr) tooltip:Show() end end end if tooltipMoney > 0 then original_SetTooltipMoney(tooltip, tooltipMoney) tooltip:Show() end end local IDCache = {} local function GetItemIDByName(name) if not name then return nil end if IDCache[name] then return IDCache[name] ~= 0 and IDCache[name] or nil end for itemID = 1, 99999 do if GetItemInfo(itemID) == name then IDCache[name] = itemID return itemID end end IDCache[name] = 0 return nil end local function IDFromLink(link) if not link then return nil end local _, _, id = strfind(link, "item:(%d+)") return tonumber(id) end local function HookTooltip(tooltip) local original_SetLootRollItem = tooltip.SetLootRollItem local original_SetLootItem = tooltip.SetLootItem local original_SetMerchantItem = tooltip.SetMerchantItem local original_SetQuestLogItem = tooltip.SetQuestLogItem local original_SetQuestItem = tooltip.SetQuestItem local original_SetHyperlink = tooltip.SetHyperlink local original_SetBagItem = tooltip.SetBagItem local original_SetInboxItem = tooltip.SetInboxItem local original_SetInventoryItem = tooltip.SetInventoryItem local original_SetCraftItem = tooltip.SetCraftItem local original_SetCraftSpell = tooltip.SetCraftSpell local original_SetTradeSkillItem = tooltip.SetTradeSkillItem local original_SetAuctionItem = tooltip.SetAuctionItem local original_SetAuctionSellItem = tooltip.SetAuctionSellItem local original_SetTradePlayerItem = tooltip.SetTradePlayerItem local original_SetTradeTargetItem = tooltip.SetTradeTargetItem local original_OnHide = tooltip:GetScript("OnHide") tooltip:SetScript("OnHide", function() if original_OnHide then original_OnHide() end this.itemID = nil tooltipMoney = 0 end) function tooltip.SetLootRollItem(self, rollID) insideHook = true original_SetLootRollItem(self, rollID) insideHook = false self.itemID = IDFromLink(GetLootRollItemLink(rollID)) ExtendTooltip(self) end function tooltip.SetLootItem(self, slot) insideHook = true original_SetLootItem(self, slot) insideHook = false self.itemID = IDFromLink(GetLootSlotLink(slot)) ExtendTooltip(self) end function tooltip.SetMerchantItem(self, merchantIndex) insideHook = true original_SetMerchantItem(self, merchantIndex) insideHook = false self.itemID = IDFromLink(GetMerchantItemLink(merchantIndex)) ExtendTooltip(self) end function tooltip.SetQuestLogItem(self, itemType, index) insideHook = true original_SetQuestLogItem(self, itemType, index) insideHook = false self.itemID = IDFromLink(GetQuestLogItemLink(itemType, index)) ExtendTooltip(self) end function tooltip.SetQuestItem(self, itemType, index) insideHook = true original_SetQuestItem(self, itemType, index) insideHook = false self.itemID = IDFromLink(GetQuestItemLink(itemType, index)) ExtendTooltip(self) end function tooltip.SetHyperlink(self, arg1) insideHook = true original_SetHyperlink(self, arg1) insideHook = false self.itemID = IDFromLink(arg1) ExtendTooltip(self) end function tooltip.SetBagItem(self, container, slot) insideHook = true local hasCooldown, repairCost = original_SetBagItem(self, container, slot) insideHook = false self.itemID = IDFromLink(GetContainerItemLink(container, slot)) ExtendTooltip(self) return hasCooldown, repairCost end function tooltip.SetInboxItem(self, mailID, attachmentIndex) insideHook = true original_SetInboxItem(self, mailID, attachmentIndex) insideHook = false if GetInboxItemLink then self.itemID = IDFromLink(GetInboxItemLink(mailID, attachmentIndex)) else self.itemID = GetItemIDByName(GetInboxItem(mailID, attachmentIndex)) end ExtendTooltip(self) end function tooltip.SetInventoryItem(self, unit, slot) insideHook = true local hasItem, hasCooldown, repairCost = original_SetInventoryItem(self, unit, slot) insideHook = false self.itemID = IDFromLink(GetInventoryItemLink(unit, slot)) ExtendTooltip(self) return hasItem, hasCooldown, repairCost end function tooltip.SetCraftItem(self, skill, slot) insideHook = true original_SetCraftItem(self, skill, slot) insideHook = false self.itemID = IDFromLink(GetCraftReagentItemLink(skill, slot)) ExtendTooltip(self) end function tooltip.SetCraftSpell(self, slot) insideHook = true original_SetCraftSpell(self, slot) insideHook = false self.itemID = IDFromLink(GetCraftItemLink(slot)) ExtendTooltip(self) end function tooltip.SetTradeSkillItem(self, skillIndex, reagentIndex) insideHook = true original_SetTradeSkillItem(self, skillIndex, reagentIndex) insideHook = false if reagentIndex then self.itemID = IDFromLink(GetTradeSkillReagentItemLink(skillIndex, reagentIndex)) else self.itemID = IDFromLink(GetTradeSkillItemLink(skillIndex)) end ExtendTooltip(self) end function tooltip.SetAuctionItem(self, atype, index) insideHook = true original_SetAuctionItem(self, atype, index) insideHook = false self.itemID = IDFromLink(GetAuctionItemLink(atype, index)) ExtendTooltip(self) end function tooltip.SetAuctionSellItem(self) insideHook = true original_SetAuctionSellItem(self) insideHook = false local name, texture, count, quality, canUse, price, maxStack, itemLink = GetAuctionSellItemInfo() if itemLink then self.itemID = IDFromLink(itemLink) else self.itemID = tonumber(GetItemIDByName(name)) end ExtendTooltip(self) end function tooltip.SetTradePlayerItem(self, index) insideHook = true original_SetTradePlayerItem(self, index) insideHook = false self.itemID = IDFromLink(GetTradePlayerItemLink(index)) ExtendTooltip(self) end function tooltip.SetTradeTargetItem(self, index) insideHook = true original_SetTradeTargetItem(self, index) insideHook = false self.itemID = IDFromLink(GetTradeTargetItemLink(index)) ExtendTooltip(self) end end AtlasLootTip:SetScript("OnShow", function() if not (aux_frame and aux_frame:IsShown()) then return end local focus = GetMouseFocus() if not focus then return end local parent = focus:GetParent() if not (parent and parent.row and parent.row.record) then return end GameTooltip.itemID = tonumber(parent.row.record.item_id) ExtendTooltip(GameTooltip) end) -- adapted from http://shagu.org/ShaguTweaks/ AtlasLootTip.HookAddonOrVariable = function(addon, func) local lurker = CreateFrame("Frame", nil) lurker.func = func lurker:RegisterEvent("ADDON_LOADED") lurker:RegisterEvent("VARIABLES_LOADED") lurker:RegisterEvent("PLAYER_ENTERING_WORLD") lurker:SetScript("OnEvent", function() if IsAddOnLoaded(addon) or _G[addon] then this:func() this:UnregisterAllEvents() end end) end AtlasLootTip.HookAddonOrVariable("Tmog", function() HookTooltip(TmogTooltip) end) HookTooltip(GameTooltip) HookTooltip(ItemRefTooltip)