Files
AtlasLoot/Core/Search.lua
T
Spit 2c4f7d8580 3.0.6 update
Added little preview frame for things like tier tokens and sets
added ability to change page with mouse wheel
some minor fixes
2025-01-04 01:23:43 +03:00

158 lines
5.0 KiB
Lua

local GREY = "|cff999999";
local RED = "|cffff0000";
local WHITE = "|cffFFFFFF";
local GREEN = "|cff1eff00";
local PURPLE = "|cff9F3FFF";
local BLUE = "|cff0070dd";
local ORANGE = "|cffFF8400";
local AL = AceLibrary("AceLocale-2.2"):new("AtlasLoot");
local currentPage = 1;
local SearchResult = nil;
function AtlasLoot:ShowSearchResult()
AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage"..currentPage, string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""), pFrame);
end
local function strtrim(s)
return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
end
function AtlasLoot:Search(Text)
if not Text then return end
Text = strtrim(Text);
if Text == "" then return end
local text = string.lower(Text);
local search = function(dataSource)
if dataSource == "AtlasLootFallback" then return end
local partial = AtlasLootCharDB.PartialMatching;
for dataID, data in pairs(AtlasLoot_Data[dataSource]) do
for _, v in ipairs(data) do
if type(v[1]) ~= "table" then
-- item
if type(v[1]) == "number" and v[1] > 0 then
local itemName = GetItemInfo(v[1]);
if not itemName then itemName = gsub(v[3], "=q%d=", "") end
local found;
if partial then
found = string.find(string.lower(itemName), text);
else
found = string.lower(itemName) == text;
end
if found then
local _, _, quality = string.find(v[3], "=q(%d)=");
if quality then itemName = "=q"..quality.."="..itemName end
table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], itemName, v[4], dataID.."|"..dataSource });
end
-- spell
elseif (v[1] ~= nil) and (v[1] ~= "") and (string.sub(v[1], 1, 1) == "s") then
local spellName
if not spellName then
if (string.sub(v[3], 1, 2) == "=d") then
spellName = gsub(v[3], "=ds=", "");
else
spellName = gsub(v[3], "=q%d=", "");
end
end
local found;
if partial then
found = string.find(string.lower(spellName), text);
else
found = string.lower(spellName) == text;
end
if found then
spellName = string.sub(v[3], 1, 4)..spellName;
table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], spellName, v[4], dataID.."|"..dataSource });
end
-- enchant
elseif (v[1] ~= nil) and (v[1] ~= "") and (string.sub(v[1], 1, 1) == "e") then
local spellName
if not spellName then
if (string.sub(v[3], 1, 2) == "=d") then
spellName = gsub(v[3], "=ds=", "");
else
spellName = gsub(v[3], "=q%d=", "");
end
end
local found;
if partial then
found = string.find(string.lower(spellName), text);
else
found = string.lower(spellName) == text;
end
if found then
spellName = string.sub(v[3], 1, 4)..spellName;
table.insert(AtlasLootCharDB["SearchResult"], { v[1], v[2], spellName, v[4], dataID.."|"..dataSource });
end
end
end
end
end
end
AtlasLootCharDB["SearchResult"] = {};
AtlasLootCharDB.LastSearchedText = Text;
for dataSource in pairs(AtlasLoot_Data) do search(dataSource) end
if getn(AtlasLootCharDB["SearchResult"]) == 0 then
DEFAULT_CHAT_FRAME:AddMessage(RED..AL["AtlasLoot"]..": "..WHITE..AL["No match found for"].." \""..Text.."\".");
else
currentPage = 1;
SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]);
AtlasLoot_ShowItemsFrame("SearchResult", "SearchResultPage1", string.format((AL["Search Result: %s"]), AtlasLootCharDB.LastSearchedText or ""), pFrame);
end
end
function AtlasLoot:ShowSearchOptions(button)
local Hewdrop = AceLibrary("Hewdrop-2.0");
if Hewdrop:IsOpen(button) then
Hewdrop:Close(1);
else
local setOptions = function()
Hewdrop:AddLine(
"text", AL["Search options"],
"isTitle", true,
"notCheckable", true
);
Hewdrop:AddLine(
"text", AL["Partial matching"],
"checked", AtlasLootCharDB.PartialMatching,
"tooltipTitle", AL["Partial matching"],
"tooltipText", AL["If checked, AtlasLoot searches item names for a partial match."],
"func", function() AtlasLootCharDB.PartialMatching = not AtlasLootCharDB.PartialMatching end
);
end;
Hewdrop:Open(button,
'point', function(parent)
return "BOTTOMLEFT", "BOTTOMRIGHT";
end,
"children", setOptions
);
end
end
function AtlasLoot:GetOriginalDataFromSearchResult(itemID)
for i, v in ipairs(AtlasLootCharDB["SearchResult"]) do
if v[1] == itemID then return unpack(v) end
end
end
-- Copied and modified from AtlasLoot_GetWishListPage
function AtlasLoot:GetSearchResultPage(page)
if not SearchResult then SearchResult = AtlasLoot_CategorizeWishList(AtlasLootCharDB["SearchResult"]) end
-- Calc for maximal pages
local pageMax = math.ceil(getn(SearchResult) / 30);
if page < 1 then page = 1 end
if page > pageMax then page = pageMax end
currentPage = page;
-- Table copy
local result = {};
local start = (page - 1) * 30 + 1;
for i = start, start + 29 do
if not SearchResult[i] then break end
table.insert(result, SearchResult[i]);
end
return result, pageMax;
end