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Updated totemdata.lua to ignore spellname "Totemic Recall" when building the totems.
This commit is contained in:
MDGitHubRepo
2024-11-29 13:25:01 -05:00
committed by GitHub
parent bc470b135c
commit 233acdbaaa
21 changed files with 9486 additions and 0 deletions
+141
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@@ -0,0 +1,141 @@
<!--
CALL OF ELEMENTS
The All-In-One Shaman Addon
by Wyverex (2006)
Key Bindings
-->
<Bindings>
<!-- Configuration dialog -->
<Binding name="COESHOWCONFIG" header="CALLOFELEMENTS">
if( COE.Initialized ) then
COE:ToggleConfigFrame();
end
</Binding>
<!-- Healing functions -->
<Binding name="COEBESTHEAL">
if( COE.Initialized ) then
COE_Heal:BestHeal();
end
</Binding>
<Binding name="COEBATTLEHEAL">
if( COE.Initialized ) then
COE_Heal:BattleHeal();
end
</Binding>
<!-- Throw suggested totem -->
<Binding name="COETHROWADVISED">
if( COE.Initialized ) then
COE_Totem:ThrowAdvisedTotem();
end
</Binding>
<!-- Throw suggested totem -->
<Binding name="COETHROWADVISED">
if( COE.Initialized ) then
COE_Totem:ThrowAdvisedTotem();
end
</Binding>
<!-- Totem sets -->
<Binding name="COENEXTSET">
if( COE.Initialized ) then
COE_Totem:SwitchToNextSet();
end
</Binding>
<Binding name="COETHROWSET">
if( COE.Initialized ) then
COE_Totem:ThrowSet();
end
</Binding>
<Binding name="COERESTARTSET">
if( COE.Initialized ) then
COE_Totem:ResetSetCycle();
end
</Binding>
<!-- Earth totems -->
<Binding name="TOTEMEARTH1" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Earth", 1 );
</Binding>
<Binding name="TOTEMEARTH2" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Earth", 2 );
</Binding>
<Binding name="TOTEMEARTH3" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Earth", 3 );
</Binding>
<Binding name="TOTEMEARTH4" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Earth", 4 );
</Binding>
<Binding name="TOTEMEARTH5" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Earth", 5 );
</Binding>
<!-- Fire totems -->
<Binding name="TOTEMFIRE1" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Fire", 1 );
</Binding>
<Binding name="TOTEMFIRE2" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Fire", 2 );
</Binding>
<Binding name="TOTEMFIRE3" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Fire", 3 );
</Binding>
<Binding name="TOTEMFIRE4" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Fire", 4 );
</Binding>
<Binding name="TOTEMFIRE5" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Fire", 5 );
</Binding>
<!-- Water totems -->
<Binding name="TOTEMWATER1" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Water", 1 );
</Binding>
<Binding name="TOTEMWATER2" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Water", 2 );
</Binding>
<Binding name="TOTEMWATER3" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Water", 3 );
</Binding>
<Binding name="TOTEMWATER4" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Water", 4 );
</Binding>
<Binding name="TOTEMWATER5" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Water", 5 );
</Binding>
<Binding name="TOTEMWATER6" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Water", 6 );
</Binding>
<!-- Air totems -->
<Binding name="TOTEMAIR1" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 1 );
</Binding>
<Binding name="TOTEMAIR2" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 2 );
</Binding>
<Binding name="TOTEMAIR3" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 3 );
</Binding>
<Binding name="TOTEMAIR4" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 4 );
</Binding>
<Binding name="TOTEMAIR5" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 5 );
</Binding>
<Binding name="TOTEMAIR6" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 6 );
</Binding>
<Binding name="TOTEMAIR7" header="CALLOFELEMENTS">
COE_Totem:ThrowTotem( "Air", 7 );
</Binding>
</Bindings>