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Updated totemdata.lua to ignore spellname "Totemic Recall" when building the totems.
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<!--
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CALL OF ELEMENTS
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The All-In-One Shaman Addon
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by Wyverex (2006)
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Key Bindings
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-->
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<Bindings>
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<!-- Configuration dialog -->
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<Binding name="COESHOWCONFIG" header="CALLOFELEMENTS">
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if( COE.Initialized ) then
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COE:ToggleConfigFrame();
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end
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</Binding>
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<!-- Healing functions -->
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<Binding name="COEBESTHEAL">
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if( COE.Initialized ) then
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COE_Heal:BestHeal();
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end
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</Binding>
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<Binding name="COEBATTLEHEAL">
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if( COE.Initialized ) then
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COE_Heal:BattleHeal();
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end
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</Binding>
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<!-- Throw suggested totem -->
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<Binding name="COETHROWADVISED">
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if( COE.Initialized ) then
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COE_Totem:ThrowAdvisedTotem();
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end
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</Binding>
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<!-- Throw suggested totem -->
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<Binding name="COETHROWADVISED">
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if( COE.Initialized ) then
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COE_Totem:ThrowAdvisedTotem();
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end
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</Binding>
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<!-- Totem sets -->
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<Binding name="COENEXTSET">
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if( COE.Initialized ) then
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COE_Totem:SwitchToNextSet();
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end
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</Binding>
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<Binding name="COETHROWSET">
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if( COE.Initialized ) then
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COE_Totem:ThrowSet();
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end
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</Binding>
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<Binding name="COERESTARTSET">
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if( COE.Initialized ) then
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COE_Totem:ResetSetCycle();
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end
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</Binding>
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<!-- Earth totems -->
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<Binding name="TOTEMEARTH1" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Earth", 1 );
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</Binding>
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<Binding name="TOTEMEARTH2" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Earth", 2 );
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</Binding>
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<Binding name="TOTEMEARTH3" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Earth", 3 );
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</Binding>
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<Binding name="TOTEMEARTH4" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Earth", 4 );
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</Binding>
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<Binding name="TOTEMEARTH5" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Earth", 5 );
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</Binding>
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<!-- Fire totems -->
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<Binding name="TOTEMFIRE1" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Fire", 1 );
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</Binding>
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<Binding name="TOTEMFIRE2" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Fire", 2 );
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</Binding>
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<Binding name="TOTEMFIRE3" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Fire", 3 );
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</Binding>
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<Binding name="TOTEMFIRE4" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Fire", 4 );
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</Binding>
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<Binding name="TOTEMFIRE5" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Fire", 5 );
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</Binding>
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<!-- Water totems -->
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<Binding name="TOTEMWATER1" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Water", 1 );
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</Binding>
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<Binding name="TOTEMWATER2" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Water", 2 );
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</Binding>
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<Binding name="TOTEMWATER3" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Water", 3 );
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</Binding>
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<Binding name="TOTEMWATER4" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Water", 4 );
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</Binding>
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<Binding name="TOTEMWATER5" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Water", 5 );
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</Binding>
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<Binding name="TOTEMWATER6" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Water", 6 );
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</Binding>
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<!-- Air totems -->
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<Binding name="TOTEMAIR1" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 1 );
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</Binding>
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<Binding name="TOTEMAIR2" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 2 );
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</Binding>
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<Binding name="TOTEMAIR3" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 3 );
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</Binding>
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<Binding name="TOTEMAIR4" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 4 );
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</Binding>
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<Binding name="TOTEMAIR5" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 5 );
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</Binding>
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<Binding name="TOTEMAIR6" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 6 );
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</Binding>
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<Binding name="TOTEMAIR7" header="CALLOFELEMENTS">
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COE_Totem:ThrowTotem( "Air", 7 );
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</Binding>
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</Bindings>
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