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Updated totemdata.lua to ignore spellname "Totemic Recall" when building the totems.
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
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<script file="COE_TotemData.lua"/>
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<script file="COE_TotemVisual.lua"/>
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<script file="COE_TotemLogic.lua"/>
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<!-- Template for the totem buttons -->
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<CheckButton name="COETotemButtonTemplate" inherits="ActionButtonTemplate" virtual="true">
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<Size>
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<AbsDimension x="36" y="36"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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COE_Totem:OnTotemButtonLoad();
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</OnLoad>
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<OnEvent>
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COE_Totem:OnTotemButtonEvent( event );
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</OnEvent>
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<OnClick>
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COE_Totem:OnTotemButtonClick();
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</OnClick>
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<OnEnter>
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COE_Totem:OnEnterTotemButton();
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</OnEnter>
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<OnLeave>
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COE_Totem:OnLeaveTotemButton();
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</OnLeave>
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<OnUpdate>
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COE_Totem:UpdateTotemButton( arg1 );
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</OnUpdate>
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<OnDragStart>
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COE_Totem:ButtonStartDrag();
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</OnDragStart>
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<OnDragStop>
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COE_Totem:ButtonStopDrag();
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</OnDragStop>
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</Scripts>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentOverlayTex" file="Interface\Tooltips\UI-Tooltip-Background" hidden="true">
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<Size>
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<AbsDimension x="34" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="-5"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<FontString name="$parentText" inherits="GameFontNormalLarge" text="">
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="0" y="-5"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Color r="1" g="1" b="1"/>
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</FontString>
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</Layer>
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</Layers>
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</CheckButton>
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<!-- Totem EarthFrame -->
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<Frame name="COEEarthFrame" frameStrata="LOW" enableMouse="true" movable="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="50" y="50" />
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-75" y="75"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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COE_Totem:InitFrame();
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this.Element = "Earth";
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</OnLoad>
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<OnUpdate>
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COE_Totem:UpdateFrame( arg1 );
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</OnUpdate>
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<OnEvent>
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COE_Totem:OnFrameEvent( event );
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</OnEvent>
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</Scripts>
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<Frames>
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<!-- Create earth totem placeholders -->
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<CheckButton name="COETotemEarth1" inherits="COETotemButtonTemplate" hidden="true" id="1">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</CheckButton>
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<CheckButton name="COETotemEarth2" inherits="COETotemButtonTemplate" hidden="true" id="2"/>
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<CheckButton name="COETotemEarth3" inherits="COETotemButtonTemplate" hidden="true" id="3"/>
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<CheckButton name="COETotemEarth4" inherits="COETotemButtonTemplate" hidden="true" id="4"/>
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<CheckButton name="COETotemEarth5" inherits="COETotemButtonTemplate" hidden="true" id="5"/>
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<CheckButton name="COETotemEarthNone" inherits="COETotemButtonTemplate" hidden="true" id="6"/>
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</Frames>
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</Frame>
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<!-- Totem FireFrame -->
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<Frame name="COEFireFrame" frameStrata="LOW" enableMouse="true" movable="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="50" y="50" />
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="75" y="75"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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COE_Totem:InitFrame();
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this.Element = "Fire";
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</OnLoad>
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<OnUpdate>
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COE_Totem:UpdateFrame( arg1 );
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</OnUpdate>
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<OnEvent>
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COE_Totem:OnFrameEvent( event );
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</OnEvent>
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</Scripts>
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<Frames>
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<!-- Create Fire totem placeholders -->
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<CheckButton name="COETotemFire1" inherits="COETotemButtonTemplate" hidden="true" id="11">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</CheckButton>
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<CheckButton name="COETotemFire2" inherits="COETotemButtonTemplate" hidden="true" id="12"/>
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<CheckButton name="COETotemFire3" inherits="COETotemButtonTemplate" hidden="true" id="13"/>
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<CheckButton name="COETotemFire4" inherits="COETotemButtonTemplate" hidden="true" id="14"/>
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<CheckButton name="COETotemFire5" inherits="COETotemButtonTemplate" hidden="true" id="15"/>
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<CheckButton name="COETotemFireNone" inherits="COETotemButtonTemplate" hidden="true" id="16"/>
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</Frames>
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</Frame>
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<!-- Totem WaterFrame -->
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<Frame name="COEWaterFrame" frameStrata="LOW" enableMouse="true" movable="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="50" y="50" />
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="-75" y="-75"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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COE_Totem:InitFrame();
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this.Element = "Water";
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</OnLoad>
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<OnUpdate>
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COE_Totem:UpdateFrame( arg1 );
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</OnUpdate>
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<OnEvent>
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COE_Totem:OnFrameEvent( event );
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</OnEvent>
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</Scripts>
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<Frames>
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<!-- Create Water totem placeholders -->
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<CheckButton name="COETotemWater1" inherits="COETotemButtonTemplate" hidden="true" id="21">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</CheckButton>
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<CheckButton name="COETotemWater2" inherits="COETotemButtonTemplate" hidden="true" id="22"/>
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<CheckButton name="COETotemWater3" inherits="COETotemButtonTemplate" hidden="true" id="23"/>
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<CheckButton name="COETotemWater4" inherits="COETotemButtonTemplate" hidden="true" id="24"/>
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<CheckButton name="COETotemWater5" inherits="COETotemButtonTemplate" hidden="true" id="25"/>
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<CheckButton name="COETotemWater6" inherits="COETotemButtonTemplate" hidden="true" id="26"/>
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<CheckButton name="COETotemWater7" inherits="COETotemButtonTemplate" hidden="true" id="27"/>
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<CheckButton name="COETotemWaterNone" inherits="COETotemButtonTemplate" hidden="true" id="28"/>
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</Frames>
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</Frame>
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<!-- Totem AirFrame -->
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<Frame name="COEAirFrame" frameStrata="LOW" enableMouse="true" movable="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="50" y="50" />
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</Size>
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<Anchors>
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<Anchor point="CENTER">
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<Offset>
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<AbsDimension x="75" y="-75"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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COE_Totem:InitFrame();
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this.Element = "Air";
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</OnLoad>
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<OnUpdate>
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COE_Totem:UpdateFrame( arg1 );
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</OnUpdate>
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<OnEvent>
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COE_Totem:OnFrameEvent( event );
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</OnEvent>
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</Scripts>
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<Frames>
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<!-- Create Air totem placeholders -->
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<CheckButton name="COETotemAir1" inherits="COETotemButtonTemplate" hidden="true" id="31">
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</CheckButton>
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<CheckButton name="COETotemAir2" inherits="COETotemButtonTemplate" hidden="true" id="32"/>
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<CheckButton name="COETotemAir3" inherits="COETotemButtonTemplate" hidden="true" id="33"/>
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<CheckButton name="COETotemAir4" inherits="COETotemButtonTemplate" hidden="true" id="34"/>
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<CheckButton name="COETotemAir5" inherits="COETotemButtonTemplate" hidden="true" id="35"/>
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<CheckButton name="COETotemAir6" inherits="COETotemButtonTemplate" hidden="true" id="36"/>
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<CheckButton name="COETotemAir7" inherits="COETotemButtonTemplate" hidden="true" id="37"/>
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<CheckButton name="COETotemAirNone" inherits="COETotemButtonTemplate" hidden="true" id="38"/>
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</Frames>
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</Frame>
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<!-- Totem MainFrame -->
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<Frame name="COETotemFrame" frameStrata="LOW" hidden="true" parent="UIParent">
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<Scripts>
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<OnLoad>
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COE_Totem:InitMainFrame();
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</OnLoad>
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<OnEvent>
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COE_Totem:OnMainFrameEvent( event );
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</OnEvent>
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</Scripts>
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</Frame>
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<!-- TimerFrame -->
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<Frame name="COETimerFrame" frameStrata="LOW" enableMouse="true" movable="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="50" y="50" />
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="UIParent"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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COE_Totem:InitTimerFrame();
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</OnLoad>
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<OnUpdate>
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COE_Totem:UpdateTimerFrame( arg1 );
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</OnUpdate>
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</Scripts>
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<Frames>
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<!-- Create Air totem placeholders -->
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<CheckButton name="COETimerEarth" inherits="COETotemButtonTemplate" hidden="true" id="1"/>
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<CheckButton name="COETimerFire" inherits="COETotemButtonTemplate" hidden="true" id="2"/>
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<CheckButton name="COETimerWater" inherits="COETotemButtonTemplate" hidden="true" id="3"/>
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<CheckButton name="COETimerAir" inherits="COETotemButtonTemplate" hidden="true" id="4"/>
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</Frames>
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</Frame>
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</Ui>
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