Fixes #4 - missing totems

Added formatter file, removed whitespaces, fixed issue with tremor totem missing.
This commit is contained in:
MDGitHubRepo
2024-12-08 22:35:22 -05:00
parent f68fb493a4
commit 3076660609
3 changed files with 824 additions and 799 deletions
+7
View File
@@ -0,0 +1,7 @@
{
"editor.defaultFormatter": "esbenp.prettier-vscode",
"editor.formatOnSave": true,
"[lua]": {
"editor.defaultFormatter": "Koihik.vscode-lua-format"
}
}
+114 -82
View File
@@ -8,25 +8,21 @@
Totem Module Data Totem Module Data
]] ]] --[[ ----------------------------------------------------------------
--[[ ----------------------------------------------------------------
COE.TotemData contains a list of totem classes that are COE.TotemData contains a list of totem classes that are
returned by COE:CreateTotem returned by COE:CreateTotem
For every available totem the player has, one object is For every available totem the player has, one object is
added to this list added to this list
-------------------------------------------------------------------]] -------------------------------------------------------------------]] COE["TotemData"] =
COE["TotemData"] = {}; {};
COE["TotemCount"] = 0; COE["TotemCount"] = 0;
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.MaxTotems stores the maximum number of totems per element COE.MaxTotems stores the maximum number of totems per element
This is taken right from the current game content This is taken right from the current game content
-------------------------------------------------------------------]] -------------------------------------------------------------------]]
COE["MaxTotems"] = {Earth = 5, Fire = 5, Water = 7, Air = 7}; COE["MaxTotems"] = {Earth = 5, Fire = 5, Water = 7, Air = 7};
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.TotemsAvailable contains the number of totems available COE.TotemsAvailable contains the number of totems available
of each element of each element
@@ -37,7 +33,6 @@ COE.TotemsAvailable["Fire"] = 0;
COE.TotemsAvailable["Water"] = 0; COE.TotemsAvailable["Water"] = 0;
COE.TotemsAvailable["Air"] = 0; COE.TotemsAvailable["Air"] = 0;
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.ActiveTotems contains a pointer to the active totem of COE.ActiveTotems contains a pointer to the active totem of
each element each element
@@ -53,7 +48,6 @@ COE.TotemsAvailable["Air"] = 0;
COE["ActiveTotems"] = {Earth = nil, Fire = nil, Water = nil, Air = nil}; COE["ActiveTotems"] = {Earth = nil, Fire = nil, Water = nil, Air = nil};
COE["TotemPending"] = {Totem = nil, UseRank = 0, Timeout = 0.75}; COE["TotemPending"] = {Totem = nil, UseRank = 0, Timeout = 0.75};
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.CleansingTotems stores pointers to the buttons and totems COE.CleansingTotems stores pointers to the buttons and totems
that are able to cleanse poisons, diseases and sleep, charm that are able to cleanse poisons, diseases and sleep, charm
@@ -62,8 +56,8 @@ COE["TotemPending"] = { Totem = nil, UseRank = 0, Timeout = 0.75 };
COE["CleansingTotems"] = { COE["CleansingTotems"] = {
Poison = {Totem = nil, Button = nil, Warn = false}, Poison = {Totem = nil, Button = nil, Warn = false},
Disease = {Totem = nil, Button = nil, Warn = false}, Disease = {Totem = nil, Button = nil, Warn = false},
Tremor = { Totem = nil, Button = nil, Warn = false } }; Tremor = {Totem = nil, Button = nil, Warn = false}
};
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.TotemSets contains the totem pointers for each set and COE.TotemSets contains the totem pointers for each set and
@@ -72,21 +66,27 @@ Tremor = { Totem = nil, Button = nil, Warn = false } };
COE["TotemSetCount"] = 0; COE["TotemSetCount"] = 0;
COE["TotemSets"] = {} COE["TotemSets"] = {}
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.SetCycle stores which totem of the active set have COE.SetCycle stores which totem of the active set have
already been thrown already been thrown
-------------------------------------------------------------------]] -------------------------------------------------------------------]]
COE["SetCycle"] = {Earth = false, Fire = false, Water = false, Air = false}; COE["SetCycle"] = {Earth = false, Fire = false, Water = false, Air = false};
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
COE.NoTotem is a placeholder for an empty anchor button COE.NoTotem is a placeholder for an empty anchor button
-------------------------------------------------------------------]] -------------------------------------------------------------------]]
COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp", COE["NoTotem"] = {
ToolPresent = false, Ranks = { SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0 }, SpellName = "",
MaxRank = 1, isActive = false, CurDuration = 0, CurHealth = 0, CurCooldown = 0 }; Element = "",
Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
ToolPresent = false,
Ranks = {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0},
MaxRank = 1,
isActive = false,
CurDuration = 0,
CurHealth = 0,
CurCooldown = 0
};
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:CreateTotem METHOD: COE:CreateTotem
@@ -94,13 +94,22 @@ COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\IN
PURPOSE: Returns the totem class for a new totem PURPOSE: Returns the totem class for a new totem
-------------------------------------------------------------------]] -------------------------------------------------------------------]]
function COE:CreateTotem() function COE:CreateTotem()
return { SpellName = "", Element = "", Texture = "", return {
ToolPresent = false, Ranks = {}, MaxRank = 0, isActive = false, SpellName = "",
CurDuration = 0, CurHealth = 0, CurCooldown = 0, Element = "",
isTrinket = false, TrinketSlot = nil }; Texture = "",
ToolPresent = false,
Ranks = {},
MaxRank = 0,
isActive = false,
CurDuration = 0,
CurHealth = 0,
CurCooldown = 0,
isTrinket = false,
TrinketSlot = nil
};
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:CreateTotemRank METHOD: COE:CreateTotemRank
@@ -110,7 +119,6 @@ function COE:CreateTotemRank()
return {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0}; return {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0};
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:ElementFromTool METHOD: COE:ElementFromTool
@@ -132,7 +140,6 @@ function COE:ElementFromTool( element )
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:LocalizedElement METHOD: COE:LocalizedElement
@@ -152,7 +159,6 @@ function COE:LocalizedElement( element )
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:ScanTotems METHOD: COE:ScanTotems
@@ -174,17 +180,16 @@ function COE:ScanTotems()
-- iterate over all spells in the spellbook -- iterate over all spells in the spellbook
-- ----------------------------------------- -- -----------------------------------------
local i, k = 1; local i = 1;
while true do while true do
local SpellName, SpellRank = GetSpellName(i, BOOKTYPE_SPELL); local SpellName, SpellRank = GetSpellName(i, BOOKTYPE_SPELL);
if not SpellName or SpellName == "Totemic Recall" then if not SpellName then do break end end
do break end;
end
-- is this a totem? -- is this a totem?
-- ----------------- -- -----------------
if( string.find( SpellName, COESTR_SCANTOTEMS ) ~= nil ) then if (SpellName ~= "Totemic Recall" and
string.find(SpellName, COESTR_SCANTOTEMS) ~= nil) then
local newtotem = true; local newtotem = true;
local totem = nil; local totem = nil;
@@ -207,7 +212,7 @@ function COE:ScanTotems()
-- -------------------------- -- --------------------------
totem = COE.TotemData[k]; totem = COE.TotemData[k];
newtotem = false; newtotem = false;
break; break
end end
end end
@@ -228,7 +233,8 @@ function COE:ScanTotems()
local text = COETotemTTTextLeft4; local text = COETotemTTTextLeft4;
if (text and text:GetText()) then if (text and text:GetText()) then
local _,_, element = string.find( text:GetText(), COESTR_TOTEMTOOLS ); local _, _, element =
string.find(text:GetText(), COESTR_TOTEMTOOLS);
if (element) then if (element) then
-- if element starts with a |, the player does -- if element starts with a |, the player does
@@ -250,7 +256,8 @@ function COE:ScanTotems()
-- --------------- -- ---------------
if (COE.TotemsAvailable[element] ~= nil) then if (COE.TotemsAvailable[element] ~= nil) then
totem.Element = element; totem.Element = element;
COE.TotemsAvailable[element] = COE.TotemsAvailable[element] + 1; COE.TotemsAvailable[element] =
COE.TotemsAvailable[element] + 1;
else else
COE:Message(COESTR_INVALIDELEMENT .. SpellName); COE:Message(COESTR_INVALIDELEMENT .. SpellName);
end end
@@ -281,21 +288,18 @@ function COE:ScanTotems()
if (text and text:GetText()) then if (text and text:GetText()) then
local _, _, mana = string.find(text:GetText(), COESTR_TOTEMMANA); local _, _, mana = string.find(text:GetText(), COESTR_TOTEMMANA);
if( mana ) then if (mana) then totemrank.Mana = tonumber(mana); end
totemrank.Mana = tonumber( mana );
end
end end
-- get totem duration and health -- get totem duration and health
-- ------------------------------ -- ------------------------------
totemrank.Duration, totemrank.Health, totemrank.Cooldown = COE:GetTotemDurationAndHealth( i ); totemrank.Duration, totemrank.Health, totemrank.Cooldown =
COE:GetTotemDurationAndHealth(i);
-- store rank in totem -- store rank in totem
-- -------------------- -- --------------------
totem.Ranks[rank] = totemrank; totem.Ranks[rank] = totemrank;
if( rank > totem.MaxRank ) then if (rank > totem.MaxRank) then totem.MaxRank = rank; end
totem.MaxRank = rank;
end
-- is this a new totem? -- is this a new totem?
-- --------------------- -- ---------------------
@@ -305,7 +309,6 @@ function COE:ScanTotems()
COE.TotemCount = COE.TotemCount + 1; COE.TotemCount = COE.TotemCount + 1;
COE.TotemData[COE.TotemCount] = totem; COE.TotemData[COE.TotemCount] = totem;
-- check if it's a cleansing totem -- check if it's a cleansing totem
-- -------------------------------- -- --------------------------------
if (SpellName == COESTR_TOTEMPOISON) then if (SpellName == COESTR_TOTEMPOISON) then
@@ -327,7 +330,11 @@ function COE:ScanTotems()
-- perhaps a new totem. set it to default visible -- perhaps a new totem. set it to default visible
-- and reorder it when the element count is known -- and reorder it when the element count is known
-- ----------------------------------------------- -- -----------------------------------------------
COE_DisplayedTotems[SpellName] = { Order = 0, Element = totem.Element, Visible = true }; COE_DisplayedTotems[SpellName] = {
Order = 0,
Element = totem.Element,
Visible = true
};
else else
-- update old saved variables versions by adding the element -- update old saved variables versions by adding the element
-- ---------------------------------------------------------- -- ----------------------------------------------------------
@@ -377,9 +384,10 @@ function COE:ScanTotems()
-- Finish -- Finish
-- =================================== -- ===================================
COE:DebugMessage( "Found " .. COE.TotemCount .. " totems in spellbook" .. COE:DebugMessage(
"(" .. COE.TotemsAvailable.Earth .. " Earth, " .. "Found " .. COE.TotemCount .. " totems in spellbook" .. "(" ..
COE.TotemsAvailable.Fire .. " Fire, " .. COE.TotemsAvailable.Water .. " Water, " .. COE.TotemsAvailable.Earth .. " Earth, " .. COE.TotemsAvailable.Fire ..
" Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
COE.TotemsAvailable.Air .. " Air)"); COE.TotemsAvailable.Air .. " Air)");
-- reorder new totems -- reorder new totems
@@ -388,7 +396,6 @@ function COE:ScanTotems()
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:GetTotemDurationAndHealth METHOD: COE:GetTotemDurationAndHealth
@@ -441,7 +448,8 @@ function COE:GetTotemDurationAndHealth( spellid )
-- look if there are two second specifications -- look if there are two second specifications
-- if so, take the greate one -- if so, take the greate one
-- -------------------------------------------- -- --------------------------------------------
local _,_,sectext2 = string.find( string.sub( text, b ), COESTR_SECDURATION ); local _, _, sectext2 = string.find(string.sub(text, b),
COESTR_SECDURATION);
if (sectext2) then if (sectext2) then
duration = math.max(tonumber(sectext1), tonumber(sectext2)); duration = math.max(tonumber(sectext1), tonumber(sectext2));
@@ -461,7 +469,7 @@ function COE:GetTotemDurationAndHealth( spellid )
if (table.getn(match) >= 1) then if (table.getn(match) >= 1) then
health = tonumber(match[1]); health = tonumber(match[1]);
break; break
end end
end end
@@ -491,7 +499,6 @@ function COE:GetTotemDurationAndHealth( spellid )
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:IsToolPresent METHOD: COE:IsToolPresent
@@ -518,16 +525,13 @@ function COE:IsToolPresent( spellid )
-- if element doesn't start with a |, the player -- if element doesn't start with a |, the player
-- possesses the needed totem for this spell -- possesses the needed totem for this spell
-- ------------------------------------------------ -- ------------------------------------------------
if( string.sub( element, 1, 1 ) ~= "|" ) then if (string.sub(element, 1, 1) ~= "|") then return true; end
return true;
end
end end
end end
return false; return false;
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:IsTrinketPresent METHOD: COE:IsTrinketPresent
@@ -556,7 +560,6 @@ function COE:IsTrinketPresent()
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:ReorderNewTotems METHOD: COE:ReorderNewTotems
@@ -565,32 +568,50 @@ end
totems in this element totems in this element
-------------------------------------------------------------------]] -------------------------------------------------------------------]]
function COE:ReorderNewTotems() function COE:ReorderNewTotems()
COE:DebugMessage("Executing ReorderNewTotems");
local nextslot = { Earth = COE.TotemsAvailable.Earth, Fire = COE.TotemsAvailable.Fire, local nextslot = {
Water = COE.TotemsAvailable.Water, Air = COE.TotemsAvailable.Air }; Earth = COE.TotemsAvailable.Earth,
Fire = COE.TotemsAvailable.Fire,
Water = COE.TotemsAvailable.Water,
Air = COE.TotemsAvailable.Air
};
local used = {Earth = {}, Fire = {}, Water = {}, Air = {}}; local used = {Earth = {}, Fire = {}, Water = {}, Air = {}};
local bError = false; local bError = false;
local k; COE:DebugMessage("ReorderNewTotems COE.TotemCount: " .. COE.TotemCount);
for k = 1, COE.TotemCount do for k = 1, COE.TotemCount do
local totem = COE.TotemData[k]; local totem = COE.TotemData[k];
COE:DebugMessage(
"ReorderNewTotems processing totem: " .. totem.Element .. " " ..
totem.SpellName);
if (COE_DisplayedTotems[totem.SpellName] ~= nil) then if (COE_DisplayedTotems[totem.SpellName] ~= nil) then
if (COE_DisplayedTotems[totem.SpellName].Order == 0) then if (COE_DisplayedTotems[totem.SpellName].Order == 0) then
-- this totem has just been added -- this totem has just been added
-- assign the currently free slot -- assign the currently free slot
-- ------------------------------- -- -------------------------------
COE_DisplayedTotems[totem.SpellName].Order = nextslot[totem.Element]; if (not nextslot[totem.Element]) then
COE:DebugMessage(
"ReorderNewTotems nextslot[totem.Element] is nil");
end
COE_DisplayedTotems[totem.SpellName].Order =
nextslot[totem.Element];
nextslot[totem.Element] = nextslot[totem.Element] - 1; nextslot[totem.Element] = nextslot[totem.Element] - 1;
end end
-- register that this slot of the element is now in use -- register that this slot of the element is now in use
-- mark as error if already in use -- mark as error if already in use
-- ----------------------------------------------------- -- -----------------------------------------------------
if( used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] == nil ) then if (used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] ==
used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] = true; nil) then
used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] =
true;
else else
bError = true; bError = true;
end end
@@ -617,7 +638,6 @@ function COE:ReorderNewTotems()
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:InitTotemSets METHOD: COE:InitTotemSets
@@ -632,15 +652,18 @@ function COE:InitTotemSets()
-- for each standard set -- for each standard set
-- ---------------------- -- ----------------------
local set;
for set = 1, table.getn(COE_SavedTotemSets) do for set = 1, table.getn(COE_SavedTotemSets) do
COE.TotemSets[set] = { Earth = nil, Fire = nil, Water = nil, Air = nil, COE.TotemSets[set] = {
CastOrder = COE_SavedTotemSets[set].CastOrder }; Earth = nil,
Fire = nil,
Water = nil,
Air = nil,
CastOrder = COE_SavedTotemSets[set].CastOrder
};
-- for each element -- for each element
-- ----------------- -- -----------------
local k, totem;
for k = 1, 4 do for k = 1, 4 do
if (COE_SavedTotemSets[set][indices[k]] ~= "") then if (COE_SavedTotemSets[set][indices[k]] ~= "") then
@@ -649,7 +672,8 @@ function COE:InitTotemSets()
-- ------------------------ -- ------------------------
for totem in COE.TotemData do for totem in COE.TotemData do
if( COE.TotemData[totem].SpellName == COE_SavedTotemSets[set][indices[k]] ) then if (COE.TotemData[totem].SpellName ==
COE_SavedTotemSets[set][indices[k]]) then
COE.TotemSets[set][indices[k]] = COE.TotemData[totem]; COE.TotemSets[set][indices[k]] = COE.TotemData[totem];
end end
end end
@@ -661,8 +685,13 @@ function COE:InitTotemSets()
-- -------------------- -- --------------------
for set = 1, table.getn(COE_CustomTotemSets) do for set = 1, table.getn(COE_CustomTotemSets) do
COE.TotemSets[COESET_DEFAULT + set] = { Earth = nil, Fire = nil, Water = nil, Air = nil, COE.TotemSets[COESET_DEFAULT + set] = {
CastOrder = COE_CustomTotemSets[set].CastOrder }; Earth = nil,
Fire = nil,
Water = nil,
Air = nil,
CastOrder = COE_CustomTotemSets[set].CastOrder
};
-- for each element -- for each element
-- ----------------- -- -----------------
@@ -675,8 +704,10 @@ function COE:InitTotemSets()
-- ------------------------ -- ------------------------
for totem in COE.TotemData do for totem in COE.TotemData do
if( COE.TotemData[totem].SpellName == COE_CustomTotemSets[set][indices[k]] ) then if (COE.TotemData[totem].SpellName ==
COE.TotemSets[COESET_DEFAULT + set][indices[k]] = COE.TotemData[totem]; COE_CustomTotemSets[set][indices[k]]) then
COE.TotemSets[COESET_DEFAULT + set][indices[k]] =
COE.TotemData[totem];
end end
end end
end end
@@ -687,7 +718,6 @@ function COE:InitTotemSets()
end end
--[[ ============================================================================================= --[[ =============================================================================================
F I X E S F I X E S
@@ -729,7 +759,6 @@ function COE:Fix_CastOrderLocalization()
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:Fix_DisplayedTotems METHOD: COE:Fix_DisplayedTotems
@@ -767,13 +796,10 @@ function COE:Fix_DisplayedTotems()
-- notify user -- notify user
-- ------------ -- ------------
if( fixed ) then if (fixed) then COE:Message(COESTR_FIXEDDISPLAY); end
COE:Message( COESTR_FIXEDDISPLAY );
end
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:Fix_CastOrderLocalization2 METHOD: COE:Fix_CastOrderLocalization2
@@ -791,13 +817,16 @@ function COE:Fix_CastOrderLocalization2()
if (COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then if (COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH; COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then elseif (COE_SavedTotemSets[set].CastOrder[k] ==
COESTR_TOTEMTOOLS_FIRE) then
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE; COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then elseif (COE_SavedTotemSets[set].CastOrder[k] ==
COESTR_TOTEMTOOLS_WATER) then
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER; COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then elseif (COE_SavedTotemSets[set].CastOrder[k] ==
COESTR_TOTEMTOOLS_AIR) then
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR; COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
end end
end end
@@ -811,13 +840,16 @@ function COE:Fix_CastOrderLocalization2()
if (COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then if (COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH; COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then elseif (COE_CustomTotemSets[set].CastOrder[k] ==
COESTR_TOTEMTOOLS_FIRE) then
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE; COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then elseif (COE_CustomTotemSets[set].CastOrder[k] ==
COESTR_TOTEMTOOLS_WATER) then
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER; COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then elseif (COE_CustomTotemSets[set].CastOrder[k] ==
COESTR_TOTEMTOOLS_AIR) then
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR; COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
end end
end end
+5 -19
View File
@@ -5,11 +5,7 @@
by Wyverex (2006) by Wyverex (2006)
]] ]] if (not COE) then COE = {}; end
if( not COE ) then
COE = {};
end
COE_VERSION = 2.6 COE_VERSION = 2.6
@@ -40,7 +36,6 @@ COE["EventPrintMode"] = false;
COE["UpdateInterval"] = 0.1; COE["UpdateInterval"] = 0.1;
COE["ForceUpdate"] = COE.UpdateInterval * 2; COE["ForceUpdate"] = COE.UpdateInterval * 2;
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
The AdvisorInterval controls how often the party/raid is The AdvisorInterval controls how often the party/raid is
scanned for debuffs that are curable by totems scanned for debuffs that are curable by totems
@@ -50,7 +45,6 @@ COE["ForceUpdate"] = COE.UpdateInterval * 2;
COE["AdvisorInterval"] = 1; COE["AdvisorInterval"] = 1;
COE["AdvisorWarningInterval"] = 7; COE["AdvisorWarningInterval"] = 7;
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:Init METHOD: COE:Init
@@ -127,8 +121,7 @@ end
-------------------------------------------------------------------]] -------------------------------------------------------------------]]
function COE:Message(msg) function COE:Message(msg)
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 0.93, 0.83, 0.45); DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 0.93, 0.83, 0.45);
end; end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:DebugMessage METHOD: COE:DebugMessage
@@ -140,8 +133,7 @@ function COE:DebugMessage( msg )
if (COE.DebugMode) then if (COE.DebugMode) then
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 1, 0, 0); DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 1, 0, 0);
end end
end; end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:Notification METHOD: COE:Notification
@@ -169,8 +161,7 @@ function COE:Notification( msg, color )
-- ------------ -- ------------
UIErrorsFrame:AddMessage(msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME); UIErrorsFrame:AddMessage(msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME);
end; end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:ToggleConfigFrame METHOD: COE:ToggleConfigFrame
@@ -189,7 +180,6 @@ function COE:ToggleConfigFrame()
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COEProcessShellCommand METHOD: COEProcessShellCommand
@@ -239,14 +229,11 @@ function COEProcessShellCommand( msg )
else else
local _, _, arg = string.find(msg, "set (.*)"); local _, _, arg = string.find(msg, "set (.*)");
if( arg ) then if (arg) then COE_Totem:SwitchToSet(arg); end
COE_Totem:SwitchToSet( arg );
end
end end
end end
--[[ ---------------------------------------------------------------- --[[ ----------------------------------------------------------------
METHOD: COE:DisplayShellCommands METHOD: COE:DisplayShellCommands
@@ -271,7 +258,6 @@ function COE:DisplayShellCommands()
end end
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METHOD: COE:FixSavedVariables METHOD: COE:FixSavedVariables