Fixes #4 - missing totems
Added formatter file, removed whitespaces, fixed issue with tremor totem missing.
This commit is contained in:
Vendored
+7
@@ -0,0 +1,7 @@
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{
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"editor.defaultFormatter": "esbenp.prettier-vscode",
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"editor.formatOnSave": true,
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"[lua]": {
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"editor.defaultFormatter": "Koihik.vscode-lua-format"
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}
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}
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+114
-82
@@ -8,25 +8,21 @@
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Totem Module Data
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]]
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--[[ ----------------------------------------------------------------
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]] --[[ ----------------------------------------------------------------
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COE.TotemData contains a list of totem classes that are
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returned by COE:CreateTotem
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For every available totem the player has, one object is
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added to this list
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-------------------------------------------------------------------]]
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COE["TotemData"] = {};
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-------------------------------------------------------------------]] COE["TotemData"] =
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{};
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COE["TotemCount"] = 0;
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--[[ ----------------------------------------------------------------
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COE.MaxTotems stores the maximum number of totems per element
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This is taken right from the current game content
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-------------------------------------------------------------------]]
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COE["MaxTotems"] = {Earth = 5, Fire = 5, Water = 7, Air = 7};
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--[[ ----------------------------------------------------------------
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COE.TotemsAvailable contains the number of totems available
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of each element
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@@ -37,7 +33,6 @@ COE.TotemsAvailable["Fire"] = 0;
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COE.TotemsAvailable["Water"] = 0;
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COE.TotemsAvailable["Air"] = 0;
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--[[ ----------------------------------------------------------------
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COE.ActiveTotems contains a pointer to the active totem of
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each element
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@@ -53,7 +48,6 @@ COE.TotemsAvailable["Air"] = 0;
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COE["ActiveTotems"] = {Earth = nil, Fire = nil, Water = nil, Air = nil};
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COE["TotemPending"] = {Totem = nil, UseRank = 0, Timeout = 0.75};
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--[[ ----------------------------------------------------------------
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COE.CleansingTotems stores pointers to the buttons and totems
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that are able to cleanse poisons, diseases and sleep, charm
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@@ -62,8 +56,8 @@ COE["TotemPending"] = { Totem = nil, UseRank = 0, Timeout = 0.75 };
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COE["CleansingTotems"] = {
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Poison = {Totem = nil, Button = nil, Warn = false},
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Disease = {Totem = nil, Button = nil, Warn = false},
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Tremor = { Totem = nil, Button = nil, Warn = false } };
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Tremor = {Totem = nil, Button = nil, Warn = false}
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};
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--[[ ----------------------------------------------------------------
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COE.TotemSets contains the totem pointers for each set and
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@@ -72,21 +66,27 @@ Tremor = { Totem = nil, Button = nil, Warn = false } };
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COE["TotemSetCount"] = 0;
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COE["TotemSets"] = {}
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--[[ ----------------------------------------------------------------
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COE.SetCycle stores which totem of the active set have
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already been thrown
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-------------------------------------------------------------------]]
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COE["SetCycle"] = {Earth = false, Fire = false, Water = false, Air = false};
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--[[ ----------------------------------------------------------------
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COE.NoTotem is a placeholder for an empty anchor button
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-------------------------------------------------------------------]]
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COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
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ToolPresent = false, Ranks = { SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0 },
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MaxRank = 1, isActive = false, CurDuration = 0, CurHealth = 0, CurCooldown = 0 };
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COE["NoTotem"] = {
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SpellName = "",
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Element = "",
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Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
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ToolPresent = false,
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Ranks = {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0},
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MaxRank = 1,
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isActive = false,
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CurDuration = 0,
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CurHealth = 0,
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CurCooldown = 0
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};
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--[[ ----------------------------------------------------------------
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METHOD: COE:CreateTotem
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@@ -94,13 +94,22 @@ COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\IN
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PURPOSE: Returns the totem class for a new totem
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-------------------------------------------------------------------]]
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function COE:CreateTotem()
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return { SpellName = "", Element = "", Texture = "",
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ToolPresent = false, Ranks = {}, MaxRank = 0, isActive = false,
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CurDuration = 0, CurHealth = 0, CurCooldown = 0,
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isTrinket = false, TrinketSlot = nil };
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return {
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SpellName = "",
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Element = "",
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Texture = "",
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ToolPresent = false,
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Ranks = {},
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MaxRank = 0,
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isActive = false,
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CurDuration = 0,
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CurHealth = 0,
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CurCooldown = 0,
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isTrinket = false,
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TrinketSlot = nil
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};
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:CreateTotemRank
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@@ -110,7 +119,6 @@ function COE:CreateTotemRank()
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return {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0};
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:ElementFromTool
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@@ -132,7 +140,6 @@ function COE:ElementFromTool( element )
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:LocalizedElement
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@@ -152,7 +159,6 @@ function COE:LocalizedElement( element )
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:ScanTotems
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@@ -174,17 +180,16 @@ function COE:ScanTotems()
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-- iterate over all spells in the spellbook
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-- -----------------------------------------
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local i, k = 1;
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local i = 1;
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while true do
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local SpellName, SpellRank = GetSpellName(i, BOOKTYPE_SPELL);
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if not SpellName or SpellName == "Totemic Recall" then
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do break end;
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end
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if not SpellName then do break end end
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-- is this a totem?
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-- -----------------
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if( string.find( SpellName, COESTR_SCANTOTEMS ) ~= nil ) then
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if (SpellName ~= "Totemic Recall" and
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string.find(SpellName, COESTR_SCANTOTEMS) ~= nil) then
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local newtotem = true;
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local totem = nil;
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@@ -207,7 +212,7 @@ function COE:ScanTotems()
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-- --------------------------
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totem = COE.TotemData[k];
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newtotem = false;
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break;
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break
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end
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end
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@@ -228,7 +233,8 @@ function COE:ScanTotems()
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local text = COETotemTTTextLeft4;
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if (text and text:GetText()) then
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local _,_, element = string.find( text:GetText(), COESTR_TOTEMTOOLS );
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local _, _, element =
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string.find(text:GetText(), COESTR_TOTEMTOOLS);
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if (element) then
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-- if element starts with a |, the player does
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@@ -250,7 +256,8 @@ function COE:ScanTotems()
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-- ---------------
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if (COE.TotemsAvailable[element] ~= nil) then
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totem.Element = element;
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COE.TotemsAvailable[element] = COE.TotemsAvailable[element] + 1;
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COE.TotemsAvailable[element] =
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COE.TotemsAvailable[element] + 1;
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else
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COE:Message(COESTR_INVALIDELEMENT .. SpellName);
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end
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@@ -281,21 +288,18 @@ function COE:ScanTotems()
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if (text and text:GetText()) then
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local _, _, mana = string.find(text:GetText(), COESTR_TOTEMMANA);
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if( mana ) then
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totemrank.Mana = tonumber( mana );
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end
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if (mana) then totemrank.Mana = tonumber(mana); end
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end
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-- get totem duration and health
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-- ------------------------------
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totemrank.Duration, totemrank.Health, totemrank.Cooldown = COE:GetTotemDurationAndHealth( i );
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totemrank.Duration, totemrank.Health, totemrank.Cooldown =
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COE:GetTotemDurationAndHealth(i);
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-- store rank in totem
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-- --------------------
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totem.Ranks[rank] = totemrank;
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if( rank > totem.MaxRank ) then
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totem.MaxRank = rank;
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end
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if (rank > totem.MaxRank) then totem.MaxRank = rank; end
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-- is this a new totem?
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-- ---------------------
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@@ -305,7 +309,6 @@ function COE:ScanTotems()
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COE.TotemCount = COE.TotemCount + 1;
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COE.TotemData[COE.TotemCount] = totem;
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-- check if it's a cleansing totem
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-- --------------------------------
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if (SpellName == COESTR_TOTEMPOISON) then
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@@ -327,7 +330,11 @@ function COE:ScanTotems()
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-- perhaps a new totem. set it to default visible
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-- and reorder it when the element count is known
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-- -----------------------------------------------
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COE_DisplayedTotems[SpellName] = { Order = 0, Element = totem.Element, Visible = true };
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COE_DisplayedTotems[SpellName] = {
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Order = 0,
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Element = totem.Element,
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Visible = true
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};
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else
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-- update old saved variables versions by adding the element
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-- ----------------------------------------------------------
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@@ -377,9 +384,10 @@ function COE:ScanTotems()
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-- Finish
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-- ===================================
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COE:DebugMessage( "Found " .. COE.TotemCount .. " totems in spellbook" ..
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"(" .. COE.TotemsAvailable.Earth .. " Earth, " ..
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COE.TotemsAvailable.Fire .. " Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
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COE:DebugMessage(
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"Found " .. COE.TotemCount .. " totems in spellbook" .. "(" ..
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COE.TotemsAvailable.Earth .. " Earth, " .. COE.TotemsAvailable.Fire ..
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" Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
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COE.TotemsAvailable.Air .. " Air)");
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-- reorder new totems
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@@ -388,7 +396,6 @@ function COE:ScanTotems()
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:GetTotemDurationAndHealth
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@@ -441,7 +448,8 @@ function COE:GetTotemDurationAndHealth( spellid )
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-- look if there are two second specifications
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-- if so, take the greate one
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-- --------------------------------------------
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local _,_,sectext2 = string.find( string.sub( text, b ), COESTR_SECDURATION );
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local _, _, sectext2 = string.find(string.sub(text, b),
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COESTR_SECDURATION);
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if (sectext2) then
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duration = math.max(tonumber(sectext1), tonumber(sectext2));
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@@ -461,7 +469,7 @@ function COE:GetTotemDurationAndHealth( spellid )
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if (table.getn(match) >= 1) then
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health = tonumber(match[1]);
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break;
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break
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end
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end
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@@ -491,7 +499,6 @@ function COE:GetTotemDurationAndHealth( spellid )
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:IsToolPresent
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@@ -518,16 +525,13 @@ function COE:IsToolPresent( spellid )
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-- if element doesn't start with a |, the player
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-- possesses the needed totem for this spell
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-- ------------------------------------------------
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if( string.sub( element, 1, 1 ) ~= "|" ) then
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return true;
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end
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if (string.sub(element, 1, 1) ~= "|") then return true; end
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end
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end
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return false;
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:IsTrinketPresent
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@@ -556,7 +560,6 @@ function COE:IsTrinketPresent()
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:ReorderNewTotems
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@@ -565,32 +568,50 @@ end
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totems in this element
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-------------------------------------------------------------------]]
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function COE:ReorderNewTotems()
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COE:DebugMessage("Executing ReorderNewTotems");
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local nextslot = { Earth = COE.TotemsAvailable.Earth, Fire = COE.TotemsAvailable.Fire,
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Water = COE.TotemsAvailable.Water, Air = COE.TotemsAvailable.Air };
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local nextslot = {
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Earth = COE.TotemsAvailable.Earth,
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Fire = COE.TotemsAvailable.Fire,
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Water = COE.TotemsAvailable.Water,
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Air = COE.TotemsAvailable.Air
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};
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local used = {Earth = {}, Fire = {}, Water = {}, Air = {}};
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local bError = false;
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local k;
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COE:DebugMessage("ReorderNewTotems COE.TotemCount: " .. COE.TotemCount);
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for k = 1, COE.TotemCount do
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local totem = COE.TotemData[k];
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COE:DebugMessage(
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"ReorderNewTotems processing totem: " .. totem.Element .. " " ..
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totem.SpellName);
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if (COE_DisplayedTotems[totem.SpellName] ~= nil) then
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if (COE_DisplayedTotems[totem.SpellName].Order == 0) then
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-- this totem has just been added
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-- assign the currently free slot
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-- -------------------------------
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COE_DisplayedTotems[totem.SpellName].Order = nextslot[totem.Element];
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if (not nextslot[totem.Element]) then
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COE:DebugMessage(
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"ReorderNewTotems nextslot[totem.Element] is nil");
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end
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COE_DisplayedTotems[totem.SpellName].Order =
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nextslot[totem.Element];
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nextslot[totem.Element] = nextslot[totem.Element] - 1;
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end
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-- register that this slot of the element is now in use
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-- mark as error if already in use
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-- -----------------------------------------------------
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if( used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] == nil ) then
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used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] = true;
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if (used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] ==
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nil) then
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used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] =
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true;
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else
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bError = true;
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end
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@@ -617,7 +638,6 @@ function COE:ReorderNewTotems()
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:InitTotemSets
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@@ -632,15 +652,18 @@ function COE:InitTotemSets()
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-- for each standard set
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-- ----------------------
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local set;
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for set = 1, table.getn(COE_SavedTotemSets) do
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COE.TotemSets[set] = { Earth = nil, Fire = nil, Water = nil, Air = nil,
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CastOrder = COE_SavedTotemSets[set].CastOrder };
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COE.TotemSets[set] = {
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Earth = nil,
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Fire = nil,
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Water = nil,
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Air = nil,
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CastOrder = COE_SavedTotemSets[set].CastOrder
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};
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-- for each element
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-- -----------------
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local k, totem;
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for k = 1, 4 do
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if (COE_SavedTotemSets[set][indices[k]] ~= "") then
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@@ -649,7 +672,8 @@ function COE:InitTotemSets()
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-- ------------------------
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for totem in COE.TotemData do
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if( COE.TotemData[totem].SpellName == COE_SavedTotemSets[set][indices[k]] ) then
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if (COE.TotemData[totem].SpellName ==
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COE_SavedTotemSets[set][indices[k]]) then
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COE.TotemSets[set][indices[k]] = COE.TotemData[totem];
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end
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end
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@@ -661,8 +685,13 @@ function COE:InitTotemSets()
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-- --------------------
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for set = 1, table.getn(COE_CustomTotemSets) do
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COE.TotemSets[COESET_DEFAULT + set] = { Earth = nil, Fire = nil, Water = nil, Air = nil,
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CastOrder = COE_CustomTotemSets[set].CastOrder };
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COE.TotemSets[COESET_DEFAULT + set] = {
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Earth = nil,
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Fire = nil,
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Water = nil,
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Air = nil,
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CastOrder = COE_CustomTotemSets[set].CastOrder
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};
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-- for each element
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-- -----------------
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@@ -675,8 +704,10 @@ function COE:InitTotemSets()
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-- ------------------------
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for totem in COE.TotemData do
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if( COE.TotemData[totem].SpellName == COE_CustomTotemSets[set][indices[k]] ) then
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COE.TotemSets[COESET_DEFAULT + set][indices[k]] = COE.TotemData[totem];
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if (COE.TotemData[totem].SpellName ==
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COE_CustomTotemSets[set][indices[k]]) then
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COE.TotemSets[COESET_DEFAULT + set][indices[k]] =
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COE.TotemData[totem];
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end
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end
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end
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@@ -687,7 +718,6 @@ function COE:InitTotemSets()
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end
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--[[ =============================================================================================
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F I X E S
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@@ -729,7 +759,6 @@ function COE:Fix_CastOrderLocalization()
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:Fix_DisplayedTotems
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@@ -767,13 +796,10 @@ function COE:Fix_DisplayedTotems()
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-- notify user
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-- ------------
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if( fixed ) then
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COE:Message( COESTR_FIXEDDISPLAY );
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end
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if (fixed) then COE:Message(COESTR_FIXEDDISPLAY); end
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end
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||||
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--[[ ----------------------------------------------------------------
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METHOD: COE:Fix_CastOrderLocalization2
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|
||||
@@ -791,13 +817,16 @@ function COE:Fix_CastOrderLocalization2()
|
||||
if (COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_FIRE) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_WATER) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_AIR) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
@@ -811,13 +840,16 @@ function COE:Fix_CastOrderLocalization2()
|
||||
if (COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_FIRE) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_WATER) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_AIR) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
|
||||
+5
-19
@@ -5,11 +5,7 @@
|
||||
|
||||
by Wyverex (2006)
|
||||
|
||||
]]
|
||||
|
||||
if( not COE ) then
|
||||
COE = {};
|
||||
end
|
||||
]] if (not COE) then COE = {}; end
|
||||
|
||||
COE_VERSION = 2.6
|
||||
|
||||
@@ -40,7 +36,6 @@ COE["EventPrintMode"] = false;
|
||||
COE["UpdateInterval"] = 0.1;
|
||||
COE["ForceUpdate"] = COE.UpdateInterval * 2;
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
The AdvisorInterval controls how often the party/raid is
|
||||
scanned for debuffs that are curable by totems
|
||||
@@ -50,7 +45,6 @@ COE["ForceUpdate"] = COE.UpdateInterval * 2;
|
||||
COE["AdvisorInterval"] = 1;
|
||||
COE["AdvisorWarningInterval"] = 7;
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Init
|
||||
|
||||
@@ -127,8 +121,7 @@ end
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Message(msg)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 0.93, 0.83, 0.45);
|
||||
end;
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:DebugMessage
|
||||
@@ -140,8 +133,7 @@ function COE:DebugMessage( msg )
|
||||
if (COE.DebugMode) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 1, 0, 0);
|
||||
end
|
||||
end;
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Notification
|
||||
@@ -169,8 +161,7 @@ function COE:Notification( msg, color )
|
||||
-- ------------
|
||||
UIErrorsFrame:AddMessage(msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME);
|
||||
|
||||
end;
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:ToggleConfigFrame
|
||||
@@ -189,7 +180,6 @@ function COE:ToggleConfigFrame()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COEProcessShellCommand
|
||||
|
||||
@@ -239,14 +229,11 @@ function COEProcessShellCommand( msg )
|
||||
|
||||
else
|
||||
local _, _, arg = string.find(msg, "set (.*)");
|
||||
if( arg ) then
|
||||
COE_Totem:SwitchToSet( arg );
|
||||
end
|
||||
if (arg) then COE_Totem:SwitchToSet(arg); end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:DisplayShellCommands
|
||||
|
||||
@@ -271,7 +258,6 @@ function COE:DisplayShellCommands()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:FixSavedVariables
|
||||
|
||||
|
||||
Reference in New Issue
Block a user