Fixes #4 - missing totems
Added formatter file, removed whitespaces, fixed issue with tremor totem missing.
This commit is contained in:
Vendored
+7
@@ -0,0 +1,7 @@
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{
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"editor.defaultFormatter": "esbenp.prettier-vscode",
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"editor.formatOnSave": true,
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"[lua]": {
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"editor.defaultFormatter": "Koihik.vscode-lua-format"
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}
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}
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+226
-194
@@ -8,24 +8,20 @@
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Totem Module Data
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]]
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--[[ ----------------------------------------------------------------
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]] --[[ ----------------------------------------------------------------
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COE.TotemData contains a list of totem classes that are
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returned by COE:CreateTotem
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For every available totem the player has, one object is
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added to this list
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-------------------------------------------------------------------]]
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COE["TotemData"] = {};
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-------------------------------------------------------------------]] COE["TotemData"] =
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{};
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COE["TotemCount"] = 0;
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--[[ ----------------------------------------------------------------
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COE.MaxTotems stores the maximum number of totems per element
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This is taken right from the current game content
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-------------------------------------------------------------------]]
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COE["MaxTotems"] = { Earth = 5, Fire = 5, Water = 7, Air = 7 };
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COE["MaxTotems"] = {Earth = 5, Fire = 5, Water = 7, Air = 7};
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--[[ ----------------------------------------------------------------
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COE.TotemsAvailable contains the number of totems available
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@@ -37,7 +33,6 @@ COE.TotemsAvailable["Fire"] = 0;
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COE.TotemsAvailable["Water"] = 0;
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COE.TotemsAvailable["Air"] = 0;
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--[[ ----------------------------------------------------------------
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COE.ActiveTotems contains a pointer to the active totem of
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each element
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@@ -50,9 +45,8 @@ COE.TotemsAvailable["Air"] = 0;
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to prevent actions that trigger SPELLCAST_STOP and are not
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hooked from activating the timer accidentally
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-------------------------------------------------------------------]]
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COE["ActiveTotems"] = { Earth = nil, Fire = nil, Water = nil, Air = nil };
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COE["TotemPending"] = { Totem = nil, UseRank = 0, Timeout = 0.75 };
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COE["ActiveTotems"] = {Earth = nil, Fire = nil, Water = nil, Air = nil};
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COE["TotemPending"] = {Totem = nil, UseRank = 0, Timeout = 0.75};
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--[[ ----------------------------------------------------------------
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COE.CleansingTotems stores pointers to the buttons and totems
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@@ -60,33 +54,39 @@ COE["TotemPending"] = { Totem = nil, UseRank = 0, Timeout = 0.75 };
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or fear effects
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-------------------------------------------------------------------]]
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COE["CleansingTotems"] = {
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Poison = { Totem = nil, Button = nil, Warn = false },
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Disease = { Totem = nil, Button = nil, Warn = false },
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Tremor = { Totem = nil, Button = nil, Warn = false } };
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Poison = {Totem = nil, Button = nil, Warn = false},
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Disease = {Totem = nil, Button = nil, Warn = false},
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Tremor = {Totem = nil, Button = nil, Warn = false}
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};
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--[[ ----------------------------------------------------------------
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COE.TotemSets contains the totem pointers for each set and
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element
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-------------------------------------------------------------------]]
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COE["TotemSetCount"] = 0;
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COE["TotemSets"] = { }
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COE["TotemSets"] = {}
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--[[ ----------------------------------------------------------------
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COE.SetCycle stores which totem of the active set have
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already been thrown
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-------------------------------------------------------------------]]
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COE["SetCycle"] = { Earth = false, Fire = false, Water = false, Air = false };
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COE["SetCycle"] = {Earth = false, Fire = false, Water = false, Air = false};
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--[[ ----------------------------------------------------------------
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COE.NoTotem is a placeholder for an empty anchor button
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-------------------------------------------------------------------]]
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COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
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ToolPresent = false, Ranks = { SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0 },
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MaxRank = 1, isActive = false, CurDuration = 0, CurHealth = 0, CurCooldown = 0 };
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COE["NoTotem"] = {
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SpellName = "",
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Element = "",
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Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
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ToolPresent = false,
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Ranks = {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0},
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MaxRank = 1,
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isActive = false,
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CurDuration = 0,
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CurHealth = 0,
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CurCooldown = 0
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};
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--[[ ----------------------------------------------------------------
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METHOD: COE:CreateTotem
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@@ -94,23 +94,31 @@ COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\IN
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PURPOSE: Returns the totem class for a new totem
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-------------------------------------------------------------------]]
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function COE:CreateTotem()
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return { SpellName = "", Element = "", Texture = "",
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ToolPresent = false, Ranks = {}, MaxRank = 0, isActive = false,
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CurDuration = 0, CurHealth = 0, CurCooldown = 0,
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isTrinket = false, TrinketSlot = nil };
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return {
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SpellName = "",
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Element = "",
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Texture = "",
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ToolPresent = false,
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Ranks = {},
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MaxRank = 0,
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isActive = false,
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CurDuration = 0,
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CurHealth = 0,
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CurCooldown = 0,
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isTrinket = false,
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TrinketSlot = nil
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};
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:CreateTotemRank
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PURPOSE: Returns the class for a new totem rank
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-------------------------------------------------------------------]]
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function COE:CreateTotemRank()
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return { SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0 };
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return {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0};
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:ElementFromTool
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@@ -118,7 +126,7 @@ end
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This is needed for the french version to work. In the
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english and german versions it just returns the input
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-------------------------------------------------------------------]]
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function COE:ElementFromTool( element )
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function COE:ElementFromTool(element)
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if element == COESTR_TOTEMTOOLS_EARTH then
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return COESTR_ELEMENT_EARTH;
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@@ -132,27 +140,25 @@ function COE:ElementFromTool( element )
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:LocalizedElement
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PURPOSE: Translates a localized element name into english
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-------------------------------------------------------------------]]
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function COE:LocalizedElement( element )
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function COE:LocalizedElement(element)
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if( element == COESTR_ELEMENT_EARTH ) then
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if (element == COESTR_ELEMENT_EARTH) then
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return "Earth";
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elseif( element == COESTR_ELEMENT_FIRE ) then
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elseif (element == COESTR_ELEMENT_FIRE) then
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return "Fire";
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elseif( element == COESTR_ELEMENT_WATER ) then
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elseif (element == COESTR_ELEMENT_WATER) then
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return "Water";
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elseif( element == COESTR_ELEMENT_AIR ) then
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elseif (element == COESTR_ELEMENT_AIR) then
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return "Air";
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end
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:ScanTotems
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@@ -161,7 +167,7 @@ end
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-------------------------------------------------------------------]]
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function COE:ScanTotems()
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COE:DebugMessage( "Scanning Totems..." );
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COE:DebugMessage("Scanning Totems...");
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-- delete existing totem objects
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-- ------------------------------
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@@ -174,49 +180,48 @@ function COE:ScanTotems()
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-- iterate over all spells in the spellbook
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-- -----------------------------------------
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local i, k = 1;
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local i = 1;
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while true do
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local SpellName, SpellRank = GetSpellName( i, BOOKTYPE_SPELL );
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if not SpellName or SpellName == "Totemic Recall" then
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do break end;
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end
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local SpellName, SpellRank = GetSpellName(i, BOOKTYPE_SPELL);
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if not SpellName then do break end end
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-- is this a totem?
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-- -----------------
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if( string.find( SpellName, COESTR_SCANTOTEMS ) ~= nil ) then
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if (SpellName ~= "Totemic Recall" and
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string.find(SpellName, COESTR_SCANTOTEMS) ~= nil) then
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local newtotem = true;
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local totem = nil;
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-- get the rank value
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-- -------------------
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local _,_,rank = string.find( SpellRank, COESTR_TOTEMRANK );
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if( not rank ) then
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local _, _, rank = string.find(SpellRank, COESTR_TOTEMRANK);
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if (not rank) then
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rank = 1;
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else
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rank = tonumber( rank );
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rank = tonumber(rank);
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end
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-- =======================================================================
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-- check if totem already exists with another rank in the list
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-- =======================================================================
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for k = 1, COE.TotemCount do
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if( SpellName == COE.TotemData[k].SpellName ) then
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if (SpellName == COE.TotemData[k].SpellName) then
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-- use existing totem object
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-- --------------------------
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totem = COE.TotemData[k];
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newtotem = false;
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break;
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break
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end
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end
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COETotemTT:SetSpell( i, BOOKTYPE_SPELL );
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COETotemTT:SetSpell(i, BOOKTYPE_SPELL);
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-- =======================================================================
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-- create new totem object if not found
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-- =======================================================================
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if( not totem ) then
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if (not totem) then
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totem = COE:CreateTotem();
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-- set totem spell name
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@@ -226,44 +231,46 @@ function COE:ScanTotems()
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-- get totem school from tooltip
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-- ------------------------------
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local text = COETotemTTTextLeft4;
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if( text and text:GetText() ) then
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if (text and text:GetText()) then
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local _,_, element = string.find( text:GetText(), COESTR_TOTEMTOOLS );
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if( element ) then
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local _, _, element =
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string.find(text:GetText(), COESTR_TOTEMTOOLS);
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if (element) then
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-- if element starts with a |, the player does
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-- not possess the needed totem for this spell
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-- extract the color code before using the element
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-- ------------------------------------------------
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if( string.sub( element, 1, 1 ) == "|" ) then
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element = string.sub( element, 11 );
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if (string.sub(element, 1, 1) == "|") then
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element = string.sub(element, 11);
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end
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-- get element from tool
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-- ----------------------
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element = COE:ElementFromTool( element );
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element = COE:ElementFromTool(element);
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-- translate element to english
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-- -----------------------------
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element = COE:LocalizedElement( element );
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element = COE:LocalizedElement(element);
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-- valid element?
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-- ---------------
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if( COE.TotemsAvailable[element] ~= nil ) then
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if (COE.TotemsAvailable[element] ~= nil) then
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totem.Element = element;
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COE.TotemsAvailable[element] = COE.TotemsAvailable[element] + 1;
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COE.TotemsAvailable[element] =
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COE.TotemsAvailable[element] + 1;
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else
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COE:Message( COESTR_INVALIDELEMENT .. SpellName );
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COE:Message(COESTR_INVALIDELEMENT .. SpellName);
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end
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end
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end
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-- get totem texture
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-- ------------------
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totem.Texture = GetSpellTexture( i, BOOKTYPE_SPELL );
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totem.Texture = GetSpellTexture(i, BOOKTYPE_SPELL);
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-- get tool presence
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-- ------------------
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totem.ToolPresent = COE:IsToolPresent( i );
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totem.ToolPresent = COE:IsToolPresent(i);
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end
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-- =======================================================================
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@@ -278,56 +285,56 @@ function COE:ScanTotems()
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-- get totem mana cost from tooltip
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-- ---------------------------------
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text = COETotemTTTextLeft2;
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if( text and text:GetText() ) then
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if (text and text:GetText()) then
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local _,_, mana = string.find( text:GetText(), COESTR_TOTEMMANA );
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if( mana ) then
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totemrank.Mana = tonumber( mana );
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end
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local _, _, mana = string.find(text:GetText(), COESTR_TOTEMMANA);
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if (mana) then totemrank.Mana = tonumber(mana); end
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end
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-- get totem duration and health
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-- ------------------------------
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totemrank.Duration, totemrank.Health, totemrank.Cooldown = COE:GetTotemDurationAndHealth( i );
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totemrank.Duration, totemrank.Health, totemrank.Cooldown =
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COE:GetTotemDurationAndHealth(i);
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-- store rank in totem
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-- --------------------
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totem.Ranks[rank] = totemrank;
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if( rank > totem.MaxRank ) then
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totem.MaxRank = rank;
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end
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if (rank > totem.MaxRank) then totem.MaxRank = rank; end
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-- is this a new totem?
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-- ---------------------
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if( newtotem ) then
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if (newtotem) then
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-- store totem
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-- ------------
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COE.TotemCount = COE.TotemCount + 1;
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COE.TotemData[COE.TotemCount] = totem;
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-- check if it's a cleansing totem
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-- --------------------------------
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if( SpellName == COESTR_TOTEMPOISON ) then
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if (SpellName == COESTR_TOTEMPOISON) then
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COE.CleansingTotems.Poison.Totem = totem;
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elseif( SpellName == COESTR_TOTEMDISEASE ) then
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elseif (SpellName == COESTR_TOTEMDISEASE) then
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COE.CleansingTotems.Disease.Totem = totem;
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elseif( SpellName == COESTR_TOTEMTREMOR ) then
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elseif (SpellName == COESTR_TOTEMTREMOR) then
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COE.CleansingTotems.Tremor.Totem = totem;
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end
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COE:DebugMessage( "Found totem: " .. SpellName );
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COE:DebugMessage("Found totem: " .. SpellName);
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end
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-- =======================================================================
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-- check visibility options
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-- =======================================================================
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if( COE_DisplayedTotems[SpellName] == nil ) then
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if (COE_DisplayedTotems[SpellName] == nil) then
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-- perhaps a new totem. set it to default visible
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-- and reorder it when the element count is known
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-- -----------------------------------------------
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COE_DisplayedTotems[SpellName] = { Order = 0, Element = totem.Element, Visible = true };
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COE_DisplayedTotems[SpellName] = {
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Order = 0,
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Element = totem.Element,
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Visible = true
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};
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else
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-- update old saved variables versions by adding the element
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-- ----------------------------------------------------------
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@@ -347,7 +354,7 @@ function COE:ScanTotems()
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-- to make it invisible anyway
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-- the player needs to have at least one water totem though
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-- --------------------------------------------------------------
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if( COE.TotemsAvailable.Water > 0 ) then
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if (COE.TotemsAvailable.Water > 0) then
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local trinket = COE:CreateTotem();
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trinket.SpellName = "Trinket";
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trinket.Element = "Water";
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@@ -365,11 +372,11 @@ function COE:ScanTotems()
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COE.TotemCount = COE.TotemCount + 1;
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COE.TotemData[COE.TotemCount] = trinket;
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if( COE_DisplayedTotems[trinket.SpellName] == nil ) then
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if (COE_DisplayedTotems[trinket.SpellName] == nil) then
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-- perhaps a new totem. set it to default visible
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-- and reorder it when the element count is known
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-- -----------------------------------------------
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COE_DisplayedTotems[trinket.SpellName] = { Order = 0, Visible = true };
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COE_DisplayedTotems[trinket.SpellName] = {Order = 0, Visible = true};
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end
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end
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@@ -377,10 +384,11 @@ function COE:ScanTotems()
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-- Finish
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-- ===================================
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COE:DebugMessage( "Found " .. COE.TotemCount .. " totems in spellbook" ..
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"(" .. COE.TotemsAvailable.Earth .. " Earth, " ..
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COE.TotemsAvailable.Fire .. " Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
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COE.TotemsAvailable.Air .. " Air)" );
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COE:DebugMessage(
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"Found " .. COE.TotemCount .. " totems in spellbook" .. "(" ..
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COE.TotemsAvailable.Earth .. " Earth, " .. COE.TotemsAvailable.Fire ..
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" Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
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COE.TotemsAvailable.Air .. " Air)");
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-- reorder new totems
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-- -------------------
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@@ -388,7 +396,6 @@ function COE:ScanTotems()
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end
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--[[ ----------------------------------------------------------------
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METHOD: COE:GetTotemDurationAndHealth
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@@ -398,14 +405,14 @@ end
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totem duration then
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Also the health and the cooldown of the totem are returned
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-------------------------------------------------------------------]]
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function COE:GetTotemDurationAndHealth( spellid )
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function COE:GetTotemDurationAndHealth(spellid)
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COETotemTTTextRight3:SetText( nil );
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COETotemTT:SetSpell( spellid, BOOKTYPE_SPELL );
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COETotemTTTextRight3:SetText(nil);
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COETotemTT:SetSpell(spellid, BOOKTYPE_SPELL);
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text = COETotemTTTextLeft5:GetText();
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if( not text ) then
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COE:DebugMessage( "nil text with id: " .. spellid );
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if (not text) then
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COE:DebugMessage("nil text with id: " .. spellid);
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return 0, 0;
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end
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@@ -420,33 +427,34 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
-- first search for a minute specification
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||||
-- if we find one it is surely the totem duration
|
||||
-- -----------------------------------------------
|
||||
local _,_,minutetext = string.find( text, COESTR_MINUTEDURATION );
|
||||
if( minutetext ) then
|
||||
local _, _, minutetext = string.find(text, COESTR_MINUTEDURATION);
|
||||
if (minutetext) then
|
||||
-- calculate the duration in seconds
|
||||
-- ----------------------------------
|
||||
local min = tonumber( string.sub( minutetext, 1, 1 ) );
|
||||
local sec = tonumber( string.sub( minutetext, 3, 4 ) ) / 100 * 60;
|
||||
local min = tonumber(string.sub(minutetext, 1, 1));
|
||||
local sec = tonumber(string.sub(minutetext, 3, 4)) / 100 * 60;
|
||||
|
||||
duration = min * 60 + sec;
|
||||
else
|
||||
_,_,minutetext = string.find( text, COESTR_MINUTEDURATION_INT );
|
||||
if( minutetext ) then
|
||||
duration = tonumber( minutetext ) * 60;
|
||||
_, _, minutetext = string.find(text, COESTR_MINUTEDURATION_INT);
|
||||
if (minutetext) then
|
||||
duration = tonumber(minutetext) * 60;
|
||||
else
|
||||
-- now test for a duration in seconds
|
||||
-- -----------------------------------
|
||||
local _,b,sectext1 = string.find( text, COESTR_SECDURATION );
|
||||
if( sectext1 ) then
|
||||
local _, b, sectext1 = string.find(text, COESTR_SECDURATION);
|
||||
if (sectext1) then
|
||||
|
||||
-- look if there are two second specifications
|
||||
-- if so, take the greate one
|
||||
-- --------------------------------------------
|
||||
local _,_,sectext2 = string.find( string.sub( text, b ), COESTR_SECDURATION );
|
||||
local _, _, sectext2 = string.find(string.sub(text, b),
|
||||
COESTR_SECDURATION);
|
||||
|
||||
if( sectext2 ) then
|
||||
duration = math.max( tonumber( sectext1 ), tonumber( sectext2 ) );
|
||||
if (sectext2) then
|
||||
duration = math.max(tonumber(sectext1), tonumber(sectext2));
|
||||
else
|
||||
duration = tonumber( sectext1 );
|
||||
duration = tonumber(sectext1);
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -457,11 +465,11 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
-- ===============================================================
|
||||
|
||||
for num, regex in COESTR_TOTEMHEALTH do
|
||||
local match = { string.gfind( text, regex )() };
|
||||
if ( table.getn(match) >= 1 ) then
|
||||
local match = {string.gfind(text, regex)()};
|
||||
if (table.getn(match) >= 1) then
|
||||
|
||||
health = tonumber( match[1] );
|
||||
break;
|
||||
health = tonumber(match[1]);
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
@@ -471,16 +479,16 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
|
||||
text = COETotemTTTextRight3:GetText();
|
||||
|
||||
if( not text ) then
|
||||
if (not text) then
|
||||
cooldown = 0;
|
||||
else
|
||||
_,_,cooldown = string.find( text, COESTR_SECDURATION );
|
||||
if( cooldown ) then
|
||||
cooldown = tonumber( cooldown );
|
||||
_, _, cooldown = string.find(text, COESTR_SECDURATION);
|
||||
if (cooldown) then
|
||||
cooldown = tonumber(cooldown);
|
||||
else
|
||||
_,_,cooldown = string.find( text, COESTR_MINUTEDURATION_INT );
|
||||
if( cooldown ) then
|
||||
cooldown = tonumber( cooldown ) * 60;
|
||||
_, _, cooldown = string.find(text, COESTR_MINUTEDURATION_INT);
|
||||
if (cooldown) then
|
||||
cooldown = tonumber(cooldown) * 60;
|
||||
else
|
||||
cooldown = 0;
|
||||
end
|
||||
@@ -491,7 +499,6 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:IsToolPresent
|
||||
|
||||
@@ -501,33 +508,30 @@ end
|
||||
This is done by testing the color of the "Tools:" section
|
||||
in the totem tooltip
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:IsToolPresent( spellid )
|
||||
function COE:IsToolPresent(spellid)
|
||||
|
||||
-- get totem tooltip
|
||||
-- ------------------
|
||||
COETotemTT:SetSpell( spellid, BOOKTYPE_SPELL );
|
||||
COETotemTT:SetSpell(spellid, BOOKTYPE_SPELL);
|
||||
|
||||
-- test for presence of the totem tool
|
||||
-- ------------------------------------
|
||||
local text = COETotemTTTextLeft4;
|
||||
if( text and text:GetText() ) then
|
||||
if (text and text:GetText()) then
|
||||
|
||||
local _,_, element = string.find( text:GetText(), COESTR_TOTEMTOOLS );
|
||||
if( element ) then
|
||||
local _, _, element = string.find(text:GetText(), COESTR_TOTEMTOOLS);
|
||||
if (element) then
|
||||
|
||||
-- if element doesn't start with a |, the player
|
||||
-- possesses the needed totem for this spell
|
||||
-- ------------------------------------------------
|
||||
if( string.sub( element, 1, 1 ) ~= "|" ) then
|
||||
return true;
|
||||
end
|
||||
if (string.sub(element, 1, 1) ~= "|") then return true; end
|
||||
end
|
||||
end
|
||||
|
||||
return false;
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:IsTrinketPresent
|
||||
|
||||
@@ -539,12 +543,12 @@ end
|
||||
function COE:IsTrinketPresent()
|
||||
|
||||
for i = 0, 1 do
|
||||
local slot = GetInventorySlotInfo( "Trinket" .. i .. "Slot" );
|
||||
local item = GetInventoryItemLink( "player", slot );
|
||||
local slot = GetInventorySlotInfo("Trinket" .. i .. "Slot");
|
||||
local item = GetInventoryItemLink("player", slot);
|
||||
|
||||
if( item ) then
|
||||
local itemname = string.find( item, COESTR_TRINKET );
|
||||
if( itemname ) then
|
||||
if (item) then
|
||||
local itemname = string.find(item, COESTR_TRINKET);
|
||||
if (itemname) then
|
||||
-- trinket is equipped
|
||||
-- --------------------
|
||||
return true, slot;
|
||||
@@ -556,7 +560,6 @@ function COE:IsTrinketPresent()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:ReorderNewTotems
|
||||
|
||||
@@ -565,32 +568,50 @@ end
|
||||
totems in this element
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:ReorderNewTotems()
|
||||
COE:DebugMessage("Executing ReorderNewTotems");
|
||||
|
||||
local nextslot = { Earth = COE.TotemsAvailable.Earth, Fire = COE.TotemsAvailable.Fire,
|
||||
Water = COE.TotemsAvailable.Water, Air = COE.TotemsAvailable.Air };
|
||||
local nextslot = {
|
||||
Earth = COE.TotemsAvailable.Earth,
|
||||
Fire = COE.TotemsAvailable.Fire,
|
||||
Water = COE.TotemsAvailable.Water,
|
||||
Air = COE.TotemsAvailable.Air
|
||||
};
|
||||
|
||||
local used = { Earth = {}, Fire = {}, Water = {}, Air = {} };
|
||||
local used = {Earth = {}, Fire = {}, Water = {}, Air = {}};
|
||||
local bError = false;
|
||||
|
||||
local k;
|
||||
COE:DebugMessage("ReorderNewTotems COE.TotemCount: " .. COE.TotemCount);
|
||||
|
||||
for k = 1, COE.TotemCount do
|
||||
|
||||
local totem = COE.TotemData[k];
|
||||
if( COE_DisplayedTotems[totem.SpellName] ~= nil ) then
|
||||
if( COE_DisplayedTotems[totem.SpellName].Order == 0 ) then
|
||||
COE:DebugMessage(
|
||||
"ReorderNewTotems processing totem: " .. totem.Element .. " " ..
|
||||
totem.SpellName);
|
||||
|
||||
if (COE_DisplayedTotems[totem.SpellName] ~= nil) then
|
||||
if (COE_DisplayedTotems[totem.SpellName].Order == 0) then
|
||||
|
||||
-- this totem has just been added
|
||||
-- assign the currently free slot
|
||||
-- -------------------------------
|
||||
COE_DisplayedTotems[totem.SpellName].Order = nextslot[totem.Element];
|
||||
if (not nextslot[totem.Element]) then
|
||||
COE:DebugMessage(
|
||||
"ReorderNewTotems nextslot[totem.Element] is nil");
|
||||
end
|
||||
|
||||
COE_DisplayedTotems[totem.SpellName].Order =
|
||||
nextslot[totem.Element];
|
||||
nextslot[totem.Element] = nextslot[totem.Element] - 1;
|
||||
end
|
||||
|
||||
-- register that this slot of the element is now in use
|
||||
-- mark as error if already in use
|
||||
-- -----------------------------------------------------
|
||||
if( used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] == nil ) then
|
||||
used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] = true;
|
||||
if (used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] ==
|
||||
nil) then
|
||||
used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] =
|
||||
true;
|
||||
else
|
||||
bError = true;
|
||||
end
|
||||
@@ -599,14 +620,14 @@ function COE:ReorderNewTotems()
|
||||
|
||||
-- are there multiple entries for one slot?
|
||||
-- -----------------------------------------
|
||||
if( bError ) then
|
||||
if (bError) then
|
||||
-- there is something wrong with the saved variables
|
||||
-- reset all ordering and reassign it
|
||||
-- --------------------------------------------------
|
||||
for k = 1, COE.TotemCount do
|
||||
|
||||
local totem = COE.TotemData[k];
|
||||
if( COE_DisplayedTotems[totem.SpellName] ~= nil ) then
|
||||
if (COE_DisplayedTotems[totem.SpellName] ~= nil) then
|
||||
COE_DisplayedTotems[totem.SpellName].Order = 0;
|
||||
end
|
||||
end
|
||||
@@ -617,7 +638,6 @@ function COE:ReorderNewTotems()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:InitTotemSets
|
||||
|
||||
@@ -626,30 +646,34 @@ end
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:InitTotemSets()
|
||||
|
||||
local indices = { "Earth", "Fire", "Water", "Air" };
|
||||
local indices = {"Earth", "Fire", "Water", "Air"};
|
||||
|
||||
COE.TotemSets = {};
|
||||
|
||||
-- for each standard set
|
||||
-- ----------------------
|
||||
local set;
|
||||
for set = 1, table.getn( COE_SavedTotemSets ) do
|
||||
for set = 1, table.getn(COE_SavedTotemSets) do
|
||||
|
||||
COE.TotemSets[set] = { Earth = nil, Fire = nil, Water = nil, Air = nil,
|
||||
CastOrder = COE_SavedTotemSets[set].CastOrder };
|
||||
COE.TotemSets[set] = {
|
||||
Earth = nil,
|
||||
Fire = nil,
|
||||
Water = nil,
|
||||
Air = nil,
|
||||
CastOrder = COE_SavedTotemSets[set].CastOrder
|
||||
};
|
||||
|
||||
-- for each element
|
||||
-- -----------------
|
||||
local k, totem;
|
||||
for k = 1,4 do
|
||||
for k = 1, 4 do
|
||||
|
||||
if( COE_SavedTotemSets[set][indices[k]] ~= "" ) then
|
||||
if (COE_SavedTotemSets[set][indices[k]] ~= "") then
|
||||
|
||||
-- iterate over all totems
|
||||
-- ------------------------
|
||||
for totem in COE.TotemData do
|
||||
|
||||
if( COE.TotemData[totem].SpellName == COE_SavedTotemSets[set][indices[k]] ) then
|
||||
if (COE.TotemData[totem].SpellName ==
|
||||
COE_SavedTotemSets[set][indices[k]]) then
|
||||
COE.TotemSets[set][indices[k]] = COE.TotemData[totem];
|
||||
end
|
||||
end
|
||||
@@ -659,35 +683,41 @@ function COE:InitTotemSets()
|
||||
|
||||
-- for each custom set
|
||||
-- --------------------
|
||||
for set = 1, table.getn( COE_CustomTotemSets ) do
|
||||
for set = 1, table.getn(COE_CustomTotemSets) do
|
||||
|
||||
COE.TotemSets[COESET_DEFAULT + set] = { Earth = nil, Fire = nil, Water = nil, Air = nil,
|
||||
CastOrder = COE_CustomTotemSets[set].CastOrder };
|
||||
COE.TotemSets[COESET_DEFAULT + set] = {
|
||||
Earth = nil,
|
||||
Fire = nil,
|
||||
Water = nil,
|
||||
Air = nil,
|
||||
CastOrder = COE_CustomTotemSets[set].CastOrder
|
||||
};
|
||||
|
||||
-- for each element
|
||||
-- -----------------
|
||||
local k, totem;
|
||||
for k = 1,4 do
|
||||
for k = 1, 4 do
|
||||
|
||||
if( COE_CustomTotemSets[set][indices[k]] ~= "" ) then
|
||||
if (COE_CustomTotemSets[set][indices[k]] ~= "") then
|
||||
|
||||
-- iterate over all totems
|
||||
-- ------------------------
|
||||
for totem in COE.TotemData do
|
||||
|
||||
if( COE.TotemData[totem].SpellName == COE_CustomTotemSets[set][indices[k]] ) then
|
||||
COE.TotemSets[COESET_DEFAULT + set][indices[k]] = COE.TotemData[totem];
|
||||
if (COE.TotemData[totem].SpellName ==
|
||||
COE_CustomTotemSets[set][indices[k]]) then
|
||||
COE.TotemSets[COESET_DEFAULT + set][indices[k]] =
|
||||
COE.TotemData[totem];
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
COE.TotemSetCount = table.getn( COE.TotemSets );
|
||||
COE.TotemSetCount = table.getn(COE.TotemSets);
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ =============================================================================================
|
||||
|
||||
F I X E S
|
||||
@@ -705,19 +735,19 @@ function COE:Fix_CastOrderLocalization()
|
||||
-- for each standard set
|
||||
-- ----------------------
|
||||
local set, k;
|
||||
for set = 1, table.getn( COE_SavedTotemSets ) do
|
||||
for set = 1, table.getn(COE_SavedTotemSets) do
|
||||
|
||||
for k = 1, 4 do
|
||||
if( COE_SavedTotemSets[set].CastOrder[k] == "Earth" ) then
|
||||
if (COE_SavedTotemSets[set].CastOrder[k] == "Earth") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == "Fire" ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] == "Fire") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == "Water" ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] == "Water") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == "Air" ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] == "Air") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
@@ -725,11 +755,10 @@ function COE:Fix_CastOrderLocalization()
|
||||
|
||||
-- notify user
|
||||
-- ------------
|
||||
COE:Message( COESTR_FIXEDSETS );
|
||||
COE:Message(COESTR_FIXEDSETS);
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Fix_DisplayedTotems
|
||||
|
||||
@@ -739,41 +768,38 @@ function COE:Fix_DisplayedTotems()
|
||||
|
||||
local i;
|
||||
local fixed = false;
|
||||
foreach( COE_DisplayedTotems, function( index, value )
|
||||
foreach(COE_DisplayedTotems, function(index, value)
|
||||
|
||||
-- is this an old-style entry?
|
||||
-- ----------------------------
|
||||
if( type( value ) == "boolean" ) then
|
||||
COE_DisplayedTotems[index] = { Order = 0, Visible = value };
|
||||
if (type(value) == "boolean") then
|
||||
COE_DisplayedTotems[index] = {Order = 0, Visible = value};
|
||||
fixed = true;
|
||||
|
||||
elseif( type( value ) == "table" ) then
|
||||
if( COE_DisplayedTotems[index].Visible == nil ) then
|
||||
elseif (type(value) == "table") then
|
||||
if (COE_DisplayedTotems[index].Visible == nil) then
|
||||
COE_DisplayedTotems[index].Visible = true;
|
||||
fixed = true;
|
||||
end
|
||||
|
||||
if( COE_DisplayedTotems[index].Order == nil ) then
|
||||
if (COE_DisplayedTotems[index].Order == nil) then
|
||||
COE_DisplayedTotems[index].Order = 0;
|
||||
fixed = true;
|
||||
end
|
||||
|
||||
else
|
||||
COE_DisplayedTotems[index] = { Order = 0, Visible = value };
|
||||
COE_DisplayedTotems[index] = {Order = 0, Visible = value};
|
||||
fixed = true;
|
||||
end
|
||||
|
||||
end );
|
||||
end);
|
||||
|
||||
-- notify user
|
||||
-- ------------
|
||||
if( fixed ) then
|
||||
COE:Message( COESTR_FIXEDDISPLAY );
|
||||
end
|
||||
if (fixed) then COE:Message(COESTR_FIXEDDISPLAY); end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Fix_CastOrderLocalization2
|
||||
|
||||
@@ -785,19 +811,22 @@ function COE:Fix_CastOrderLocalization2()
|
||||
-- for each standard set
|
||||
-- ----------------------
|
||||
local set, k;
|
||||
for set = 1, table.getn( COE_SavedTotemSets ) do
|
||||
for set = 1, table.getn(COE_SavedTotemSets) do
|
||||
|
||||
for k = 1, 4 do
|
||||
if( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH ) then
|
||||
if (COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_FIRE) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_WATER) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_AIR) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
@@ -805,19 +834,22 @@ function COE:Fix_CastOrderLocalization2()
|
||||
|
||||
-- for each custom set
|
||||
-- --------------------
|
||||
for set = 1, table.getn( COE_CustomTotemSets ) do
|
||||
for set = 1, table.getn(COE_CustomTotemSets) do
|
||||
|
||||
for k = 1, 4 do
|
||||
if( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH ) then
|
||||
if (COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_FIRE) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_WATER) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_AIR) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
|
||||
+70
-84
@@ -5,11 +5,7 @@
|
||||
|
||||
by Wyverex (2006)
|
||||
|
||||
]]
|
||||
|
||||
if( not COE ) then
|
||||
COE = {};
|
||||
end
|
||||
]] if (not COE) then COE = {}; end
|
||||
|
||||
COE_VERSION = 2.6
|
||||
|
||||
@@ -40,7 +36,6 @@ COE["EventPrintMode"] = false;
|
||||
COE["UpdateInterval"] = 0.1;
|
||||
COE["ForceUpdate"] = COE.UpdateInterval * 2;
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
The AdvisorInterval controls how often the party/raid is
|
||||
scanned for debuffs that are curable by totems
|
||||
@@ -50,31 +45,30 @@ COE["ForceUpdate"] = COE.UpdateInterval * 2;
|
||||
COE["AdvisorInterval"] = 1;
|
||||
COE["AdvisorWarningInterval"] = 7;
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Init
|
||||
|
||||
PURPOSE: Loads submodules and initializes data
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Init()
|
||||
COE:Message( "Call of Elements v" .. COE_VERSION );
|
||||
COE:Message("Call of Elements v" .. COE_VERSION);
|
||||
|
||||
-- load only for shamans
|
||||
-- ----------------------
|
||||
local _, EnglishClass = UnitClass( "player" );
|
||||
if( EnglishClass ~= "SHAMAN" ) then
|
||||
COE:Message( COESTR_NOTASHAMAN );
|
||||
local _, EnglishClass = UnitClass("player");
|
||||
if (EnglishClass ~= "SHAMAN") then
|
||||
COE:Message(COESTR_NOTASHAMAN);
|
||||
COE.Initialized = false;
|
||||
else
|
||||
COE.Initialized = true;
|
||||
|
||||
this:RegisterEvent( "VARIABLES_LOADED" );
|
||||
this:RegisterEvent("VARIABLES_LOADED");
|
||||
this:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF");
|
||||
|
||||
-- register shell command
|
||||
-- -----------------------
|
||||
SlashCmdList["COE"] = COEProcessShellCommand;
|
||||
SLASH_COE1="/coe";
|
||||
SLASH_COE1 = "/coe";
|
||||
|
||||
end
|
||||
end
|
||||
@@ -101,9 +95,9 @@ end
|
||||
|
||||
PURPOSE: Handles frame events
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:OnEvent( event )
|
||||
function COE:OnEvent(event)
|
||||
|
||||
if( event == "VARIABLES_LOADED" ) then
|
||||
if (event == "VARIABLES_LOADED") then
|
||||
-- fix saved variables if this update has to do so
|
||||
-- ------------------------------------------------
|
||||
COE:FixSavedVariables();
|
||||
@@ -125,10 +119,9 @@ end
|
||||
|
||||
PURPOSE: Adds a message to the default chat frame
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Message( msg )
|
||||
DEFAULT_CHAT_FRAME:AddMessage( "[COE] " .. msg, 0.93, 0.83, 0.45 );
|
||||
end;
|
||||
|
||||
function COE:Message(msg)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 0.93, 0.83, 0.45);
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:DebugMessage
|
||||
@@ -136,12 +129,11 @@ end;
|
||||
PURPOSE: Adds a debug message to the default chat frame if
|
||||
debug mode is enabled
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:DebugMessage( msg )
|
||||
if( COE.DebugMode ) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage( "[COE] " .. msg, 1, 0, 0 );
|
||||
function COE:DebugMessage(msg)
|
||||
if (COE.DebugMode) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 1, 0, 0);
|
||||
end
|
||||
end;
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Notification
|
||||
@@ -149,28 +141,27 @@ end;
|
||||
PURPOSE: Adds a message to the error frame in the upper
|
||||
screen center
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Notification( msg, color )
|
||||
function COE:Notification(msg, color)
|
||||
|
||||
local col;
|
||||
|
||||
-- choose color
|
||||
-- -------------
|
||||
if( color == COECOL_TOTEMWARNING ) then
|
||||
col = { r = 0, g = 0.6, b = 1 };
|
||||
elseif( color == COECOL_TOTEMDESTROYED ) then
|
||||
col = { r = 1, g = 0.4, b = 0 };
|
||||
elseif( color == COECOL_TOTEMCLEANSING ) then
|
||||
col = { r = 0, g = 1, b = 0.4 };
|
||||
if (color == COECOL_TOTEMWARNING) then
|
||||
col = {r = 0, g = 0.6, b = 1};
|
||||
elseif (color == COECOL_TOTEMDESTROYED) then
|
||||
col = {r = 1, g = 0.4, b = 0};
|
||||
elseif (color == COECOL_TOTEMCLEANSING) then
|
||||
col = {r = 0, g = 1, b = 0.4};
|
||||
else
|
||||
col = { r = 1, g = 1, b = 1 };
|
||||
col = {r = 1, g = 1, b = 1};
|
||||
end
|
||||
|
||||
-- add message
|
||||
-- ------------
|
||||
UIErrorsFrame:AddMessage( msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME );
|
||||
|
||||
end;
|
||||
UIErrorsFrame:AddMessage(msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME);
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:ToggleConfigFrame
|
||||
@@ -179,74 +170,70 @@ end;
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:ToggleConfigFrame()
|
||||
|
||||
if( COE_ConfigFrame:IsVisible() ) then
|
||||
if (COE_ConfigFrame:IsVisible()) then
|
||||
COE_Config:CloseDialog()
|
||||
else
|
||||
COE_ConfigFrame:Show();
|
||||
end
|
||||
|
||||
PlaySound( "igMainMenuOption" );
|
||||
PlaySound("igMainMenuOption");
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COEProcessShellCommand
|
||||
|
||||
PURPOSE: Executes the entered shell command
|
||||
-------------------------------------------------------------------]]
|
||||
function COEProcessShellCommand( msg )
|
||||
function COEProcessShellCommand(msg)
|
||||
|
||||
if( msg == "" or msg == "config" ) then
|
||||
if (msg == "" or msg == "config") then
|
||||
COE:ToggleConfigFrame();
|
||||
|
||||
elseif( msg == "list" ) then
|
||||
elseif (msg == "list") then
|
||||
COE:DisplayShellCommands();
|
||||
|
||||
elseif( msg == "nextset" ) then
|
||||
elseif (msg == "nextset") then
|
||||
COE_Totem:SwitchToNextSet();
|
||||
|
||||
elseif( msg == "priorset" ) then
|
||||
elseif (msg == "priorset") then
|
||||
COE_Totem:SwitchToPriorSet();
|
||||
|
||||
elseif( msg == "throwset" ) then
|
||||
elseif (msg == "throwset") then
|
||||
COE_Totem:ThrowSet();
|
||||
|
||||
elseif( msg == "restartset" ) then
|
||||
elseif (msg == "restartset") then
|
||||
COE_Totem:ResetSetCycle();
|
||||
|
||||
elseif( msg == "reset" ) then
|
||||
elseif (msg == "reset") then
|
||||
COE_Totem:ResetTimers();
|
||||
|
||||
elseif( msg == "reload" ) then
|
||||
elseif (msg == "reload") then
|
||||
COE_Totem:Rescan();
|
||||
|
||||
elseif( msg == "resetframes" ) then
|
||||
elseif (msg == "resetframes") then
|
||||
COE_Totem:ResetFrames();
|
||||
|
||||
elseif( msg == "advised" ) then
|
||||
elseif (msg == "advised") then
|
||||
COE_Totem:ThrowAdvisedTotem();
|
||||
|
||||
elseif( msg == "resetordering" ) then
|
||||
elseif (msg == "resetordering") then
|
||||
COE_DisplayedTotems = {};
|
||||
COE_Totem:Rescan();
|
||||
|
||||
elseif( msg == "bestheal" ) then
|
||||
elseif (msg == "bestheal") then
|
||||
COE_Heal:BestHeal();
|
||||
|
||||
elseif( msg == "battleheal" ) then
|
||||
elseif (msg == "battleheal") then
|
||||
COE_Heal:BattleHeal();
|
||||
|
||||
else
|
||||
local _,_,arg = string.find( msg, "set (.*)" );
|
||||
if( arg ) then
|
||||
COE_Totem:SwitchToSet( arg );
|
||||
end
|
||||
local _, _, arg = string.find(msg, "set (.*)");
|
||||
if (arg) then COE_Totem:SwitchToSet(arg); end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:DisplayShellCommands
|
||||
|
||||
@@ -254,24 +241,23 @@ end
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:DisplayShellCommands()
|
||||
|
||||
COE:Message( COESHELL_INTRO );
|
||||
COE:Message( COESHELL_CONFIG );
|
||||
COE:Message( COESHELL_LIST );
|
||||
COE:Message( COESHELL_NEXTSET );
|
||||
COE:Message( COESHELL_PRIORSET );
|
||||
COE:Message( COESHELL_SET );
|
||||
COE:Message( COESHELL_RESTARTSET );
|
||||
COE:Message( COESHELL_RESET );
|
||||
COE:Message( COESHELL_RESETFRAMES );
|
||||
COE:Message( COESHELL_RESETORDERING );
|
||||
COE:Message( COESHELL_RELOAD );
|
||||
COE:Message( COESHELL_MACRONOTE );
|
||||
COE:Message( COESHELL_THROWSET );
|
||||
COE:Message( COESHELL_ADVISED );
|
||||
COE:Message(COESHELL_INTRO);
|
||||
COE:Message(COESHELL_CONFIG);
|
||||
COE:Message(COESHELL_LIST);
|
||||
COE:Message(COESHELL_NEXTSET);
|
||||
COE:Message(COESHELL_PRIORSET);
|
||||
COE:Message(COESHELL_SET);
|
||||
COE:Message(COESHELL_RESTARTSET);
|
||||
COE:Message(COESHELL_RESET);
|
||||
COE:Message(COESHELL_RESETFRAMES);
|
||||
COE:Message(COESHELL_RESETORDERING);
|
||||
COE:Message(COESHELL_RELOAD);
|
||||
COE:Message(COESHELL_MACRONOTE);
|
||||
COE:Message(COESHELL_THROWSET);
|
||||
COE:Message(COESHELL_ADVISED);
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:FixSavedVariables
|
||||
|
||||
@@ -283,37 +269,37 @@ function COE:FixSavedVariables()
|
||||
|
||||
-- is the version stored in the saved variables?
|
||||
-- ----------------------------------------------
|
||||
if( not COE_Config:GetSaved( COEOPT_VERSION ) ) then
|
||||
if (not COE_Config:GetSaved(COEOPT_VERSION)) then
|
||||
-- this is version <= v1.6
|
||||
-- ------------------------
|
||||
COE_Config:SetOption( COEOPT_VERSION, 1.6 );
|
||||
COE_Config:SetOption(COEOPT_VERSION, 1.6);
|
||||
end
|
||||
|
||||
local version = COE_Config:GetSaved( COEOPT_VERSION );
|
||||
local version = COE_Config:GetSaved(COEOPT_VERSION);
|
||||
|
||||
if( version == 1.6 ) then
|
||||
if (version == 1.6) then
|
||||
-- fix localized cast order in 1.7
|
||||
-- --------------------------------
|
||||
COE:Fix_CastOrderLocalization();
|
||||
|
||||
COE:Message( COESTR_UDATEDSAVED .. "1.7" );
|
||||
COE_Config:SetOption( COEOPT_VERSION, 1.7 );
|
||||
version = COE_Config:GetSaved( COEOPT_VERSION );
|
||||
COE:Message(COESTR_UDATEDSAVED .. "1.7");
|
||||
COE_Config:SetOption(COEOPT_VERSION, 1.7);
|
||||
version = COE_Config:GetSaved(COEOPT_VERSION);
|
||||
end
|
||||
|
||||
if( version == 1.7 ) then
|
||||
if (version == 1.7) then
|
||||
-- fix cast order again to due to a typo
|
||||
-- --------------------------------------
|
||||
COE:Fix_CastOrderLocalization();
|
||||
|
||||
COE:Message( COESTR_UDATEDSAVED .. "1.8" );
|
||||
COE_Config:SetOption( COEOPT_VERSION, 1.8 );
|
||||
version = COE_Config:GetSaved( COEOPT_VERSION );
|
||||
COE:Message(COESTR_UDATEDSAVED .. "1.8");
|
||||
COE_Config:SetOption(COEOPT_VERSION, 1.8);
|
||||
version = COE_Config:GetSaved(COEOPT_VERSION);
|
||||
end
|
||||
|
||||
-- fix totem set element strings
|
||||
-- ------------------------------
|
||||
COE:Fix_CastOrderLocalization2();
|
||||
|
||||
COE_Config:SetOption( COEOPT_VERSION, 2.1 );
|
||||
COE_Config:SetOption(COEOPT_VERSION, 2.1);
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user