Fixed totemic recall reset logic.
Totemic recall needs to reset totem timers.
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+3
-2
@@ -1562,7 +1562,6 @@ end
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associated totem has an active timer
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-------------------------------------------------------------------]]
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function COE_Totem:SetTimerText()
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if( this.totem == COE.NoTotem ) then
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return;
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end;
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@@ -1641,7 +1640,9 @@ function COE_Totem:SetTimerText()
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-- if timer has just expired, deactivate it
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-- if it isn't active anyway, the call doesn't hurt
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-- -------------------------------------------------
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COE_Totem:DeactivateTimer( this.totem );
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-- TODO: I'm removing this as it appears entirely unnecessary to be done in this method
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--COE:DebugMessage("Calling DeactivateTimer with totem: ".. this.totem.SpellName);
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--COE_Totem:DeactivateTimer( this.totem );
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timertext:Hide();
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overlaytex:Hide();
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