Fixed totemic recall reset logic.

Totemic recall needs to reset totem timers.
This commit is contained in:
MDGitHubRepo
2024-12-01 16:05:15 -05:00
parent b347b60491
commit e109bf4bfd
5 changed files with 117 additions and 12 deletions
+3 -2
View File
@@ -1562,7 +1562,6 @@ end
associated totem has an active timer
-------------------------------------------------------------------]]
function COE_Totem:SetTimerText()
if( this.totem == COE.NoTotem ) then
return;
end;
@@ -1641,7 +1640,9 @@ function COE_Totem:SetTimerText()
-- if timer has just expired, deactivate it
-- if it isn't active anyway, the call doesn't hurt
-- -------------------------------------------------
COE_Totem:DeactivateTimer( this.totem );
-- TODO: I'm removing this as it appears entirely unnecessary to be done in this method
--COE:DebugMessage("Calling DeactivateTimer with totem: ".. this.totem.SpellName);
--COE_Totem:DeactivateTimer( this.totem );
timertext:Hide();
overlaytex:Hide();