Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 56455718be | |||
| 8d904ad02d | |||
| 8f135ba494 | |||
| b43c693353 | |||
| 3076660609 | |||
| f028b5aadc | |||
| f68fb493a4 | |||
| 82128bc35f | |||
| e109bf4bfd | |||
| b347b60491 | |||
| a277d08198 |
Vendored
+7
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"editor.defaultFormatter": "esbenp.prettier-vscode",
|
||||
"editor.formatOnSave": true,
|
||||
"[lua]": {
|
||||
"editor.defaultFormatter": "Koihik.vscode-lua-format"
|
||||
}
|
||||
}
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||||
Vendored
+30
@@ -0,0 +1,30 @@
|
||||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "echo",
|
||||
"type": "shell",
|
||||
"command": "echo Hello"
|
||||
},{
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||||
"label": "cwd",
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||||
"type": "shell",
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||||
"command": "${cwd}\\"
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||||
},
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||||
{
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||||
"label": "localdeploy",
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||||
"type": "shell",
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||||
"command": "Copy-Item",
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||||
"args": [
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||||
"-Force",
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||||
"-Recurse",
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||||
"-Verbose",
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||||
"-Path",
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||||
"${cwd}\\*",
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||||
"-Destination",
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||||
"D:\\Games\\Turtle WoW 1.12\\Interface\\AddOns\\CallOfElements"
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||||
]
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||||
}
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||||
]
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||||
}
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+232
-194
@@ -8,24 +8,20 @@
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||||
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Totem Module Data
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]]
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||||
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--[[ ----------------------------------------------------------------
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]] --[[ ----------------------------------------------------------------
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COE.TotemData contains a list of totem classes that are
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returned by COE:CreateTotem
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For every available totem the player has, one object is
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added to this list
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-------------------------------------------------------------------]]
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COE["TotemData"] = {};
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-------------------------------------------------------------------]] COE["TotemData"] =
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{};
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COE["TotemCount"] = 0;
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--[[ ----------------------------------------------------------------
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COE.MaxTotems stores the maximum number of totems per element
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This is taken right from the current game content
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-------------------------------------------------------------------]]
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COE["MaxTotems"] = { Earth = 5, Fire = 5, Water = 7, Air = 7 };
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COE["MaxTotems"] = {Earth = 5, Fire = 5, Water = 7, Air = 7};
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--[[ ----------------------------------------------------------------
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COE.TotemsAvailable contains the number of totems available
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@@ -37,7 +33,6 @@ COE.TotemsAvailable["Fire"] = 0;
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COE.TotemsAvailable["Water"] = 0;
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COE.TotemsAvailable["Air"] = 0;
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--[[ ----------------------------------------------------------------
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COE.ActiveTotems contains a pointer to the active totem of
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each element
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@@ -50,9 +45,14 @@ COE.TotemsAvailable["Air"] = 0;
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to prevent actions that trigger SPELLCAST_STOP and are not
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hooked from activating the timer accidentally
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-------------------------------------------------------------------]]
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COE["ActiveTotems"] = { Earth = nil, Fire = nil, Water = nil, Air = nil };
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COE["TotemPending"] = { Totem = nil, UseRank = 0, Timeout = 0.75 };
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COE["ActiveTotems"] = {Earth = nil, Fire = nil, Water = nil, Air = nil};
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COE["TotemPending"] = {Totem = nil, UseRank = 0, Timeout = 0.75};
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COE["PendingTotems"] = {
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Earth = {Totem = nil, Rank = 0, TimeoutStartMS = 0},
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Fire = {Totem = nil, Rank = 0, TimeoutStartMS = 0},
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Water = {Totem = nil, Rank = 0, TimeoutStartMS = 0},
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Air = {Totem = nil, Rank = 0, TimeoutStartMS = 0}
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};
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--[[ ----------------------------------------------------------------
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COE.CleansingTotems stores pointers to the buttons and totems
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@@ -60,33 +60,39 @@ COE["TotemPending"] = { Totem = nil, UseRank = 0, Timeout = 0.75 };
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or fear effects
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-------------------------------------------------------------------]]
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COE["CleansingTotems"] = {
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Poison = { Totem = nil, Button = nil, Warn = false },
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Disease = { Totem = nil, Button = nil, Warn = false },
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Tremor = { Totem = nil, Button = nil, Warn = false } };
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Poison = {Totem = nil, Button = nil, Warn = false},
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Disease = {Totem = nil, Button = nil, Warn = false},
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Tremor = {Totem = nil, Button = nil, Warn = false}
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};
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--[[ ----------------------------------------------------------------
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COE.TotemSets contains the totem pointers for each set and
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element
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-------------------------------------------------------------------]]
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COE["TotemSetCount"] = 0;
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COE["TotemSets"] = { }
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COE["TotemSets"] = {}
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||||
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||||
--[[ ----------------------------------------------------------------
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COE.SetCycle stores which totem of the active set have
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already been thrown
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||||
-------------------------------------------------------------------]]
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COE["SetCycle"] = { Earth = false, Fire = false, Water = false, Air = false };
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||||
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COE["SetCycle"] = {Earth = false, Fire = false, Water = false, Air = false};
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||||
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--[[ ----------------------------------------------------------------
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COE.NoTotem is a placeholder for an empty anchor button
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-------------------------------------------------------------------]]
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COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
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ToolPresent = false, Ranks = { SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0 },
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MaxRank = 1, isActive = false, CurDuration = 0, CurHealth = 0, CurCooldown = 0 };
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COE["NoTotem"] = {
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SpellName = "",
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Element = "",
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Texture = "Interface\\Icons\\INV_Misc_Idol_03.blp",
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ToolPresent = false,
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Ranks = {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0},
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MaxRank = 1,
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isActive = false,
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||||
CurDuration = 0,
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CurHealth = 0,
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CurCooldown = 0
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||||
};
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||||
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--[[ ----------------------------------------------------------------
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METHOD: COE:CreateTotem
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@@ -94,23 +100,31 @@ COE["NoTotem"] = { SpellName = "", Element = "", Texture = "Interface\\Icons\\IN
|
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PURPOSE: Returns the totem class for a new totem
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||||
-------------------------------------------------------------------]]
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function COE:CreateTotem()
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return { SpellName = "", Element = "", Texture = "",
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ToolPresent = false, Ranks = {}, MaxRank = 0, isActive = false,
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||||
CurDuration = 0, CurHealth = 0, CurCooldown = 0,
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||||
isTrinket = false, TrinketSlot = nil };
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||||
return {
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||||
SpellName = "",
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||||
Element = "",
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||||
Texture = "",
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||||
ToolPresent = false,
|
||||
Ranks = {},
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||||
MaxRank = 0,
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||||
isActive = false,
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||||
CurDuration = 0,
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CurHealth = 0,
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||||
CurCooldown = 0,
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isTrinket = false,
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||||
TrinketSlot = nil
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||||
};
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||||
end
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||||
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||||
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||||
--[[ ----------------------------------------------------------------
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||||
METHOD: COE:CreateTotemRank
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||||
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||||
PURPOSE: Returns the class for a new totem rank
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||||
-------------------------------------------------------------------]]
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||||
function COE:CreateTotemRank()
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return { SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0 };
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||||
return {SpellID = 0, Mana = 0, Duration = 0, Health = 0, Cooldown = 0};
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||||
end
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||||
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||||
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||||
--[[ ----------------------------------------------------------------
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||||
METHOD: COE:ElementFromTool
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||||
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||||
@@ -118,7 +132,7 @@ end
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||||
This is needed for the french version to work. In the
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||||
english and german versions it just returns the input
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||||
-------------------------------------------------------------------]]
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||||
function COE:ElementFromTool( element )
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||||
function COE:ElementFromTool(element)
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if element == COESTR_TOTEMTOOLS_EARTH then
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return COESTR_ELEMENT_EARTH;
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||||
@@ -132,27 +146,25 @@ function COE:ElementFromTool( element )
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||||
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||||
end
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||||
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||||
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||||
--[[ ----------------------------------------------------------------
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||||
METHOD: COE:LocalizedElement
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||||
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||||
PURPOSE: Translates a localized element name into english
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||||
-------------------------------------------------------------------]]
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||||
function COE:LocalizedElement( element )
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||||
function COE:LocalizedElement(element)
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||||
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if( element == COESTR_ELEMENT_EARTH ) then
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if (element == COESTR_ELEMENT_EARTH) then
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return "Earth";
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||||
elseif( element == COESTR_ELEMENT_FIRE ) then
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elseif (element == COESTR_ELEMENT_FIRE) then
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return "Fire";
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||||
elseif( element == COESTR_ELEMENT_WATER ) then
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||||
elseif (element == COESTR_ELEMENT_WATER) then
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return "Water";
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||||
elseif( element == COESTR_ELEMENT_AIR ) then
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||||
elseif (element == COESTR_ELEMENT_AIR) then
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||||
return "Air";
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||||
end
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||||
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||||
end
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||||
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||||
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||||
--[[ ----------------------------------------------------------------
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||||
METHOD: COE:ScanTotems
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||||
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||||
@@ -161,7 +173,7 @@ end
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||||
-------------------------------------------------------------------]]
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||||
function COE:ScanTotems()
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COE:DebugMessage( "Scanning Totems..." );
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||||
COE:DebugMessage("Scanning Totems...");
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||||
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||||
-- delete existing totem objects
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||||
-- ------------------------------
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||||
@@ -174,49 +186,48 @@ function COE:ScanTotems()
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||||
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||||
-- iterate over all spells in the spellbook
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||||
-- -----------------------------------------
|
||||
local i, k = 1;
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||||
local i = 1;
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||||
while true do
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||||
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||||
local SpellName, SpellRank = GetSpellName( i, BOOKTYPE_SPELL );
|
||||
if not SpellName or SpellName == "Totemic Recall" then
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do break end;
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||||
end
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||||
local SpellName, SpellRank = GetSpellName(i, BOOKTYPE_SPELL);
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if not SpellName then do break end end
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||||
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||||
-- is this a totem?
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||||
-- -----------------
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||||
if( string.find( SpellName, COESTR_SCANTOTEMS ) ~= nil ) then
|
||||
if (SpellName ~= "Totemic Recall" and
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||||
string.find(SpellName, COESTR_SCANTOTEMS) ~= nil) then
|
||||
|
||||
local newtotem = true;
|
||||
local totem = nil;
|
||||
|
||||
-- get the rank value
|
||||
-- -------------------
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||||
local _,_,rank = string.find( SpellRank, COESTR_TOTEMRANK );
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||||
if( not rank ) then
|
||||
local _, _, rank = string.find(SpellRank, COESTR_TOTEMRANK);
|
||||
if (not rank) then
|
||||
rank = 1;
|
||||
else
|
||||
rank = tonumber( rank );
|
||||
rank = tonumber(rank);
|
||||
end
|
||||
|
||||
-- =======================================================================
|
||||
-- check if totem already exists with another rank in the list
|
||||
-- =======================================================================
|
||||
for k = 1, COE.TotemCount do
|
||||
if( SpellName == COE.TotemData[k].SpellName ) then
|
||||
if (SpellName == COE.TotemData[k].SpellName) then
|
||||
-- use existing totem object
|
||||
-- --------------------------
|
||||
totem = COE.TotemData[k];
|
||||
newtotem = false;
|
||||
break;
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
COETotemTT:SetSpell( i, BOOKTYPE_SPELL );
|
||||
COETotemTT:SetSpell(i, BOOKTYPE_SPELL);
|
||||
|
||||
-- =======================================================================
|
||||
-- create new totem object if not found
|
||||
-- =======================================================================
|
||||
if( not totem ) then
|
||||
if (not totem) then
|
||||
totem = COE:CreateTotem();
|
||||
|
||||
-- set totem spell name
|
||||
@@ -226,44 +237,46 @@ function COE:ScanTotems()
|
||||
-- get totem school from tooltip
|
||||
-- ------------------------------
|
||||
local text = COETotemTTTextLeft4;
|
||||
if( text and text:GetText() ) then
|
||||
if (text and text:GetText()) then
|
||||
|
||||
local _,_, element = string.find( text:GetText(), COESTR_TOTEMTOOLS );
|
||||
if( element ) then
|
||||
local _, _, element =
|
||||
string.find(text:GetText(), COESTR_TOTEMTOOLS);
|
||||
if (element) then
|
||||
|
||||
-- if element starts with a |, the player does
|
||||
-- not possess the needed totem for this spell
|
||||
-- extract the color code before using the element
|
||||
-- ------------------------------------------------
|
||||
if( string.sub( element, 1, 1 ) == "|" ) then
|
||||
element = string.sub( element, 11 );
|
||||
if (string.sub(element, 1, 1) == "|") then
|
||||
element = string.sub(element, 11);
|
||||
end
|
||||
|
||||
-- get element from tool
|
||||
-- ----------------------
|
||||
element = COE:ElementFromTool( element );
|
||||
element = COE:ElementFromTool(element);
|
||||
|
||||
-- translate element to english
|
||||
-- -----------------------------
|
||||
element = COE:LocalizedElement( element );
|
||||
element = COE:LocalizedElement(element);
|
||||
-- valid element?
|
||||
-- ---------------
|
||||
if( COE.TotemsAvailable[element] ~= nil ) then
|
||||
if (COE.TotemsAvailable[element] ~= nil) then
|
||||
totem.Element = element;
|
||||
COE.TotemsAvailable[element] = COE.TotemsAvailable[element] + 1;
|
||||
COE.TotemsAvailable[element] =
|
||||
COE.TotemsAvailable[element] + 1;
|
||||
else
|
||||
COE:Message( COESTR_INVALIDELEMENT .. SpellName );
|
||||
COE:Message(COESTR_INVALIDELEMENT .. SpellName);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- get totem texture
|
||||
-- ------------------
|
||||
totem.Texture = GetSpellTexture( i, BOOKTYPE_SPELL );
|
||||
totem.Texture = GetSpellTexture(i, BOOKTYPE_SPELL);
|
||||
|
||||
-- get tool presence
|
||||
-- ------------------
|
||||
totem.ToolPresent = COE:IsToolPresent( i );
|
||||
totem.ToolPresent = COE:IsToolPresent(i);
|
||||
end
|
||||
|
||||
-- =======================================================================
|
||||
@@ -278,56 +291,56 @@ function COE:ScanTotems()
|
||||
-- get totem mana cost from tooltip
|
||||
-- ---------------------------------
|
||||
text = COETotemTTTextLeft2;
|
||||
if( text and text:GetText() ) then
|
||||
if (text and text:GetText()) then
|
||||
|
||||
local _,_, mana = string.find( text:GetText(), COESTR_TOTEMMANA );
|
||||
if( mana ) then
|
||||
totemrank.Mana = tonumber( mana );
|
||||
end
|
||||
local _, _, mana = string.find(text:GetText(), COESTR_TOTEMMANA);
|
||||
if (mana) then totemrank.Mana = tonumber(mana); end
|
||||
end
|
||||
|
||||
-- get totem duration and health
|
||||
-- ------------------------------
|
||||
totemrank.Duration, totemrank.Health, totemrank.Cooldown = COE:GetTotemDurationAndHealth( i );
|
||||
totemrank.Duration, totemrank.Health, totemrank.Cooldown =
|
||||
COE:GetTotemDurationAndHealth(i);
|
||||
|
||||
-- store rank in totem
|
||||
-- --------------------
|
||||
totem.Ranks[rank] = totemrank;
|
||||
if( rank > totem.MaxRank ) then
|
||||
totem.MaxRank = rank;
|
||||
end
|
||||
if (rank > totem.MaxRank) then totem.MaxRank = rank; end
|
||||
|
||||
-- is this a new totem?
|
||||
-- ---------------------
|
||||
if( newtotem ) then
|
||||
if (newtotem) then
|
||||
-- store totem
|
||||
-- ------------
|
||||
COE.TotemCount = COE.TotemCount + 1;
|
||||
COE.TotemData[COE.TotemCount] = totem;
|
||||
|
||||
|
||||
-- check if it's a cleansing totem
|
||||
-- --------------------------------
|
||||
if( SpellName == COESTR_TOTEMPOISON ) then
|
||||
if (SpellName == COESTR_TOTEMPOISON) then
|
||||
COE.CleansingTotems.Poison.Totem = totem;
|
||||
elseif( SpellName == COESTR_TOTEMDISEASE ) then
|
||||
elseif (SpellName == COESTR_TOTEMDISEASE) then
|
||||
COE.CleansingTotems.Disease.Totem = totem;
|
||||
elseif( SpellName == COESTR_TOTEMTREMOR ) then
|
||||
elseif (SpellName == COESTR_TOTEMTREMOR) then
|
||||
COE.CleansingTotems.Tremor.Totem = totem;
|
||||
end
|
||||
|
||||
COE:DebugMessage( "Found totem: " .. SpellName );
|
||||
COE:DebugMessage("Found totem: " .. SpellName);
|
||||
end
|
||||
|
||||
-- =======================================================================
|
||||
-- check visibility options
|
||||
-- =======================================================================
|
||||
|
||||
if( COE_DisplayedTotems[SpellName] == nil ) then
|
||||
if (COE_DisplayedTotems[SpellName] == nil) then
|
||||
-- perhaps a new totem. set it to default visible
|
||||
-- and reorder it when the element count is known
|
||||
-- -----------------------------------------------
|
||||
COE_DisplayedTotems[SpellName] = { Order = 0, Element = totem.Element, Visible = true };
|
||||
COE_DisplayedTotems[SpellName] = {
|
||||
Order = 0,
|
||||
Element = totem.Element,
|
||||
Visible = true
|
||||
};
|
||||
else
|
||||
-- update old saved variables versions by adding the element
|
||||
-- ----------------------------------------------------------
|
||||
@@ -347,7 +360,7 @@ function COE:ScanTotems()
|
||||
-- to make it invisible anyway
|
||||
-- the player needs to have at least one water totem though
|
||||
-- --------------------------------------------------------------
|
||||
if( COE.TotemsAvailable.Water > 0 ) then
|
||||
if (COE.TotemsAvailable.Water > 0) then
|
||||
local trinket = COE:CreateTotem();
|
||||
trinket.SpellName = "Trinket";
|
||||
trinket.Element = "Water";
|
||||
@@ -365,11 +378,11 @@ function COE:ScanTotems()
|
||||
COE.TotemCount = COE.TotemCount + 1;
|
||||
COE.TotemData[COE.TotemCount] = trinket;
|
||||
|
||||
if( COE_DisplayedTotems[trinket.SpellName] == nil ) then
|
||||
if (COE_DisplayedTotems[trinket.SpellName] == nil) then
|
||||
-- perhaps a new totem. set it to default visible
|
||||
-- and reorder it when the element count is known
|
||||
-- -----------------------------------------------
|
||||
COE_DisplayedTotems[trinket.SpellName] = { Order = 0, Visible = true };
|
||||
COE_DisplayedTotems[trinket.SpellName] = {Order = 0, Visible = true};
|
||||
end
|
||||
end
|
||||
|
||||
@@ -377,10 +390,11 @@ function COE:ScanTotems()
|
||||
-- Finish
|
||||
-- ===================================
|
||||
|
||||
COE:DebugMessage( "Found " .. COE.TotemCount .. " totems in spellbook" ..
|
||||
"(" .. COE.TotemsAvailable.Earth .. " Earth, " ..
|
||||
COE.TotemsAvailable.Fire .. " Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
|
||||
COE.TotemsAvailable.Air .. " Air)" );
|
||||
COE:DebugMessage(
|
||||
"Found " .. COE.TotemCount .. " totems in spellbook" .. "(" ..
|
||||
COE.TotemsAvailable.Earth .. " Earth, " .. COE.TotemsAvailable.Fire ..
|
||||
" Fire, " .. COE.TotemsAvailable.Water .. " Water, " ..
|
||||
COE.TotemsAvailable.Air .. " Air)");
|
||||
|
||||
-- reorder new totems
|
||||
-- -------------------
|
||||
@@ -388,7 +402,6 @@ function COE:ScanTotems()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:GetTotemDurationAndHealth
|
||||
|
||||
@@ -398,14 +411,14 @@ end
|
||||
totem duration then
|
||||
Also the health and the cooldown of the totem are returned
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:GetTotemDurationAndHealth( spellid )
|
||||
function COE:GetTotemDurationAndHealth(spellid)
|
||||
|
||||
COETotemTTTextRight3:SetText( nil );
|
||||
COETotemTT:SetSpell( spellid, BOOKTYPE_SPELL );
|
||||
COETotemTTTextRight3:SetText(nil);
|
||||
COETotemTT:SetSpell(spellid, BOOKTYPE_SPELL);
|
||||
text = COETotemTTTextLeft5:GetText();
|
||||
|
||||
if( not text ) then
|
||||
COE:DebugMessage( "nil text with id: " .. spellid );
|
||||
if (not text) then
|
||||
COE:DebugMessage("nil text with id: " .. spellid);
|
||||
return 0, 0;
|
||||
end
|
||||
|
||||
@@ -420,33 +433,34 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
-- first search for a minute specification
|
||||
-- if we find one it is surely the totem duration
|
||||
-- -----------------------------------------------
|
||||
local _,_,minutetext = string.find( text, COESTR_MINUTEDURATION );
|
||||
if( minutetext ) then
|
||||
local _, _, minutetext = string.find(text, COESTR_MINUTEDURATION);
|
||||
if (minutetext) then
|
||||
-- calculate the duration in seconds
|
||||
-- ----------------------------------
|
||||
local min = tonumber( string.sub( minutetext, 1, 1 ) );
|
||||
local sec = tonumber( string.sub( minutetext, 3, 4 ) ) / 100 * 60;
|
||||
local min = tonumber(string.sub(minutetext, 1, 1));
|
||||
local sec = tonumber(string.sub(minutetext, 3, 4)) / 100 * 60;
|
||||
|
||||
duration = min * 60 + sec;
|
||||
else
|
||||
_,_,minutetext = string.find( text, COESTR_MINUTEDURATION_INT );
|
||||
if( minutetext ) then
|
||||
duration = tonumber( minutetext ) * 60;
|
||||
_, _, minutetext = string.find(text, COESTR_MINUTEDURATION_INT);
|
||||
if (minutetext) then
|
||||
duration = tonumber(minutetext) * 60;
|
||||
else
|
||||
-- now test for a duration in seconds
|
||||
-- -----------------------------------
|
||||
local _,b,sectext1 = string.find( text, COESTR_SECDURATION );
|
||||
if( sectext1 ) then
|
||||
local _, b, sectext1 = string.find(text, COESTR_SECDURATION);
|
||||
if (sectext1) then
|
||||
|
||||
-- look if there are two second specifications
|
||||
-- if so, take the greate one
|
||||
-- --------------------------------------------
|
||||
local _,_,sectext2 = string.find( string.sub( text, b ), COESTR_SECDURATION );
|
||||
local _, _, sectext2 = string.find(string.sub(text, b),
|
||||
COESTR_SECDURATION);
|
||||
|
||||
if( sectext2 ) then
|
||||
duration = math.max( tonumber( sectext1 ), tonumber( sectext2 ) );
|
||||
if (sectext2) then
|
||||
duration = math.max(tonumber(sectext1), tonumber(sectext2));
|
||||
else
|
||||
duration = tonumber( sectext1 );
|
||||
duration = tonumber(sectext1);
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -457,11 +471,11 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
-- ===============================================================
|
||||
|
||||
for num, regex in COESTR_TOTEMHEALTH do
|
||||
local match = { string.gfind( text, regex )() };
|
||||
if ( table.getn(match) >= 1 ) then
|
||||
local match = {string.gfind(text, regex)()};
|
||||
if (table.getn(match) >= 1) then
|
||||
|
||||
health = tonumber( match[1] );
|
||||
break;
|
||||
health = tonumber(match[1]);
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
@@ -471,16 +485,16 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
|
||||
text = COETotemTTTextRight3:GetText();
|
||||
|
||||
if( not text ) then
|
||||
if (not text) then
|
||||
cooldown = 0;
|
||||
else
|
||||
_,_,cooldown = string.find( text, COESTR_SECDURATION );
|
||||
if( cooldown ) then
|
||||
cooldown = tonumber( cooldown );
|
||||
_, _, cooldown = string.find(text, COESTR_SECDURATION);
|
||||
if (cooldown) then
|
||||
cooldown = tonumber(cooldown);
|
||||
else
|
||||
_,_,cooldown = string.find( text, COESTR_MINUTEDURATION_INT );
|
||||
if( cooldown ) then
|
||||
cooldown = tonumber( cooldown ) * 60;
|
||||
_, _, cooldown = string.find(text, COESTR_MINUTEDURATION_INT);
|
||||
if (cooldown) then
|
||||
cooldown = tonumber(cooldown) * 60;
|
||||
else
|
||||
cooldown = 0;
|
||||
end
|
||||
@@ -491,7 +505,6 @@ function COE:GetTotemDurationAndHealth( spellid )
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:IsToolPresent
|
||||
|
||||
@@ -501,33 +514,30 @@ end
|
||||
This is done by testing the color of the "Tools:" section
|
||||
in the totem tooltip
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:IsToolPresent( spellid )
|
||||
function COE:IsToolPresent(spellid)
|
||||
|
||||
-- get totem tooltip
|
||||
-- ------------------
|
||||
COETotemTT:SetSpell( spellid, BOOKTYPE_SPELL );
|
||||
COETotemTT:SetSpell(spellid, BOOKTYPE_SPELL);
|
||||
|
||||
-- test for presence of the totem tool
|
||||
-- ------------------------------------
|
||||
local text = COETotemTTTextLeft4;
|
||||
if( text and text:GetText() ) then
|
||||
if (text and text:GetText()) then
|
||||
|
||||
local _,_, element = string.find( text:GetText(), COESTR_TOTEMTOOLS );
|
||||
if( element ) then
|
||||
local _, _, element = string.find(text:GetText(), COESTR_TOTEMTOOLS);
|
||||
if (element) then
|
||||
|
||||
-- if element doesn't start with a |, the player
|
||||
-- possesses the needed totem for this spell
|
||||
-- ------------------------------------------------
|
||||
if( string.sub( element, 1, 1 ) ~= "|" ) then
|
||||
return true;
|
||||
end
|
||||
if (string.sub(element, 1, 1) ~= "|") then return true; end
|
||||
end
|
||||
end
|
||||
|
||||
return false;
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:IsTrinketPresent
|
||||
|
||||
@@ -539,12 +549,12 @@ end
|
||||
function COE:IsTrinketPresent()
|
||||
|
||||
for i = 0, 1 do
|
||||
local slot = GetInventorySlotInfo( "Trinket" .. i .. "Slot" );
|
||||
local item = GetInventoryItemLink( "player", slot );
|
||||
local slot = GetInventorySlotInfo("Trinket" .. i .. "Slot");
|
||||
local item = GetInventoryItemLink("player", slot);
|
||||
|
||||
if( item ) then
|
||||
local itemname = string.find( item, COESTR_TRINKET );
|
||||
if( itemname ) then
|
||||
if (item) then
|
||||
local itemname = string.find(item, COESTR_TRINKET);
|
||||
if (itemname) then
|
||||
-- trinket is equipped
|
||||
-- --------------------
|
||||
return true, slot;
|
||||
@@ -556,7 +566,6 @@ function COE:IsTrinketPresent()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:ReorderNewTotems
|
||||
|
||||
@@ -565,32 +574,50 @@ end
|
||||
totems in this element
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:ReorderNewTotems()
|
||||
COE:DebugMessage("Executing ReorderNewTotems");
|
||||
|
||||
local nextslot = { Earth = COE.TotemsAvailable.Earth, Fire = COE.TotemsAvailable.Fire,
|
||||
Water = COE.TotemsAvailable.Water, Air = COE.TotemsAvailable.Air };
|
||||
local nextslot = {
|
||||
Earth = COE.TotemsAvailable.Earth,
|
||||
Fire = COE.TotemsAvailable.Fire,
|
||||
Water = COE.TotemsAvailable.Water,
|
||||
Air = COE.TotemsAvailable.Air
|
||||
};
|
||||
|
||||
local used = { Earth = {}, Fire = {}, Water = {}, Air = {} };
|
||||
local used = {Earth = {}, Fire = {}, Water = {}, Air = {}};
|
||||
local bError = false;
|
||||
|
||||
local k;
|
||||
COE:DebugMessage("ReorderNewTotems COE.TotemCount: " .. COE.TotemCount);
|
||||
|
||||
for k = 1, COE.TotemCount do
|
||||
|
||||
local totem = COE.TotemData[k];
|
||||
if( COE_DisplayedTotems[totem.SpellName] ~= nil ) then
|
||||
if( COE_DisplayedTotems[totem.SpellName].Order == 0 ) then
|
||||
COE:DebugMessage(
|
||||
"ReorderNewTotems processing totem: " .. totem.Element .. " " ..
|
||||
totem.SpellName);
|
||||
|
||||
if (COE_DisplayedTotems[totem.SpellName] ~= nil) then
|
||||
if (COE_DisplayedTotems[totem.SpellName].Order == 0) then
|
||||
|
||||
-- this totem has just been added
|
||||
-- assign the currently free slot
|
||||
-- -------------------------------
|
||||
COE_DisplayedTotems[totem.SpellName].Order = nextslot[totem.Element];
|
||||
if (not nextslot[totem.Element]) then
|
||||
COE:DebugMessage(
|
||||
"ReorderNewTotems nextslot[totem.Element] is nil");
|
||||
end
|
||||
|
||||
COE_DisplayedTotems[totem.SpellName].Order =
|
||||
nextslot[totem.Element];
|
||||
nextslot[totem.Element] = nextslot[totem.Element] - 1;
|
||||
end
|
||||
|
||||
-- register that this slot of the element is now in use
|
||||
-- mark as error if already in use
|
||||
-- -----------------------------------------------------
|
||||
if( used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] == nil ) then
|
||||
used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] = true;
|
||||
if (used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] ==
|
||||
nil) then
|
||||
used[totem.Element][COE_DisplayedTotems[totem.SpellName].Order] =
|
||||
true;
|
||||
else
|
||||
bError = true;
|
||||
end
|
||||
@@ -599,14 +626,14 @@ function COE:ReorderNewTotems()
|
||||
|
||||
-- are there multiple entries for one slot?
|
||||
-- -----------------------------------------
|
||||
if( bError ) then
|
||||
if (bError) then
|
||||
-- there is something wrong with the saved variables
|
||||
-- reset all ordering and reassign it
|
||||
-- --------------------------------------------------
|
||||
for k = 1, COE.TotemCount do
|
||||
|
||||
local totem = COE.TotemData[k];
|
||||
if( COE_DisplayedTotems[totem.SpellName] ~= nil ) then
|
||||
if (COE_DisplayedTotems[totem.SpellName] ~= nil) then
|
||||
COE_DisplayedTotems[totem.SpellName].Order = 0;
|
||||
end
|
||||
end
|
||||
@@ -617,7 +644,6 @@ function COE:ReorderNewTotems()
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:InitTotemSets
|
||||
|
||||
@@ -626,30 +652,34 @@ end
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:InitTotemSets()
|
||||
|
||||
local indices = { "Earth", "Fire", "Water", "Air" };
|
||||
local indices = {"Earth", "Fire", "Water", "Air"};
|
||||
|
||||
COE.TotemSets = {};
|
||||
|
||||
-- for each standard set
|
||||
-- ----------------------
|
||||
local set;
|
||||
for set = 1, table.getn( COE_SavedTotemSets ) do
|
||||
for set = 1, table.getn(COE_SavedTotemSets) do
|
||||
|
||||
COE.TotemSets[set] = { Earth = nil, Fire = nil, Water = nil, Air = nil,
|
||||
CastOrder = COE_SavedTotemSets[set].CastOrder };
|
||||
COE.TotemSets[set] = {
|
||||
Earth = nil,
|
||||
Fire = nil,
|
||||
Water = nil,
|
||||
Air = nil,
|
||||
CastOrder = COE_SavedTotemSets[set].CastOrder
|
||||
};
|
||||
|
||||
-- for each element
|
||||
-- -----------------
|
||||
local k, totem;
|
||||
for k = 1,4 do
|
||||
for k = 1, 4 do
|
||||
|
||||
if( COE_SavedTotemSets[set][indices[k]] ~= "" ) then
|
||||
if (COE_SavedTotemSets[set][indices[k]] ~= "") then
|
||||
|
||||
-- iterate over all totems
|
||||
-- ------------------------
|
||||
for totem in COE.TotemData do
|
||||
|
||||
if( COE.TotemData[totem].SpellName == COE_SavedTotemSets[set][indices[k]] ) then
|
||||
if (COE.TotemData[totem].SpellName ==
|
||||
COE_SavedTotemSets[set][indices[k]]) then
|
||||
COE.TotemSets[set][indices[k]] = COE.TotemData[totem];
|
||||
end
|
||||
end
|
||||
@@ -659,35 +689,41 @@ function COE:InitTotemSets()
|
||||
|
||||
-- for each custom set
|
||||
-- --------------------
|
||||
for set = 1, table.getn( COE_CustomTotemSets ) do
|
||||
for set = 1, table.getn(COE_CustomTotemSets) do
|
||||
|
||||
COE.TotemSets[COESET_DEFAULT + set] = { Earth = nil, Fire = nil, Water = nil, Air = nil,
|
||||
CastOrder = COE_CustomTotemSets[set].CastOrder };
|
||||
COE.TotemSets[COESET_DEFAULT + set] = {
|
||||
Earth = nil,
|
||||
Fire = nil,
|
||||
Water = nil,
|
||||
Air = nil,
|
||||
CastOrder = COE_CustomTotemSets[set].CastOrder
|
||||
};
|
||||
|
||||
-- for each element
|
||||
-- -----------------
|
||||
local k, totem;
|
||||
for k = 1,4 do
|
||||
for k = 1, 4 do
|
||||
|
||||
if( COE_CustomTotemSets[set][indices[k]] ~= "" ) then
|
||||
if (COE_CustomTotemSets[set][indices[k]] ~= "") then
|
||||
|
||||
-- iterate over all totems
|
||||
-- ------------------------
|
||||
for totem in COE.TotemData do
|
||||
|
||||
if( COE.TotemData[totem].SpellName == COE_CustomTotemSets[set][indices[k]] ) then
|
||||
COE.TotemSets[COESET_DEFAULT + set][indices[k]] = COE.TotemData[totem];
|
||||
if (COE.TotemData[totem].SpellName ==
|
||||
COE_CustomTotemSets[set][indices[k]]) then
|
||||
COE.TotemSets[COESET_DEFAULT + set][indices[k]] =
|
||||
COE.TotemData[totem];
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
COE.TotemSetCount = table.getn( COE.TotemSets );
|
||||
COE.TotemSetCount = table.getn(COE.TotemSets);
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ =============================================================================================
|
||||
|
||||
F I X E S
|
||||
@@ -705,19 +741,19 @@ function COE:Fix_CastOrderLocalization()
|
||||
-- for each standard set
|
||||
-- ----------------------
|
||||
local set, k;
|
||||
for set = 1, table.getn( COE_SavedTotemSets ) do
|
||||
for set = 1, table.getn(COE_SavedTotemSets) do
|
||||
|
||||
for k = 1, 4 do
|
||||
if( COE_SavedTotemSets[set].CastOrder[k] == "Earth" ) then
|
||||
if (COE_SavedTotemSets[set].CastOrder[k] == "Earth") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == "Fire" ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] == "Fire") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == "Water" ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] == "Water") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == "Air" ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] == "Air") then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
@@ -725,11 +761,10 @@ function COE:Fix_CastOrderLocalization()
|
||||
|
||||
-- notify user
|
||||
-- ------------
|
||||
COE:Message( COESTR_FIXEDSETS );
|
||||
COE:Message(COESTR_FIXEDSETS);
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Fix_DisplayedTotems
|
||||
|
||||
@@ -739,41 +774,38 @@ function COE:Fix_DisplayedTotems()
|
||||
|
||||
local i;
|
||||
local fixed = false;
|
||||
foreach( COE_DisplayedTotems, function( index, value )
|
||||
foreach(COE_DisplayedTotems, function(index, value)
|
||||
|
||||
-- is this an old-style entry?
|
||||
-- ----------------------------
|
||||
if( type( value ) == "boolean" ) then
|
||||
COE_DisplayedTotems[index] = { Order = 0, Visible = value };
|
||||
if (type(value) == "boolean") then
|
||||
COE_DisplayedTotems[index] = {Order = 0, Visible = value};
|
||||
fixed = true;
|
||||
|
||||
elseif( type( value ) == "table" ) then
|
||||
if( COE_DisplayedTotems[index].Visible == nil ) then
|
||||
elseif (type(value) == "table") then
|
||||
if (COE_DisplayedTotems[index].Visible == nil) then
|
||||
COE_DisplayedTotems[index].Visible = true;
|
||||
fixed = true;
|
||||
end
|
||||
|
||||
if( COE_DisplayedTotems[index].Order == nil ) then
|
||||
if (COE_DisplayedTotems[index].Order == nil) then
|
||||
COE_DisplayedTotems[index].Order = 0;
|
||||
fixed = true;
|
||||
end
|
||||
|
||||
else
|
||||
COE_DisplayedTotems[index] = { Order = 0, Visible = value };
|
||||
COE_DisplayedTotems[index] = {Order = 0, Visible = value};
|
||||
fixed = true;
|
||||
end
|
||||
|
||||
end );
|
||||
end);
|
||||
|
||||
-- notify user
|
||||
-- ------------
|
||||
if( fixed ) then
|
||||
COE:Message( COESTR_FIXEDDISPLAY );
|
||||
end
|
||||
if (fixed) then COE:Message(COESTR_FIXEDDISPLAY); end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Fix_CastOrderLocalization2
|
||||
|
||||
@@ -785,19 +817,22 @@ function COE:Fix_CastOrderLocalization2()
|
||||
-- for each standard set
|
||||
-- ----------------------
|
||||
local set, k;
|
||||
for set = 1, table.getn( COE_SavedTotemSets ) do
|
||||
for set = 1, table.getn(COE_SavedTotemSets) do
|
||||
|
||||
for k = 1, 4 do
|
||||
if( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH ) then
|
||||
if (COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_FIRE) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_WATER) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_SavedTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then
|
||||
elseif (COE_SavedTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_AIR) then
|
||||
COE_SavedTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
@@ -805,19 +840,22 @@ function COE:Fix_CastOrderLocalization2()
|
||||
|
||||
-- for each custom set
|
||||
-- --------------------
|
||||
for set = 1, table.getn( COE_CustomTotemSets ) do
|
||||
for set = 1, table.getn(COE_CustomTotemSets) do
|
||||
|
||||
for k = 1, 4 do
|
||||
if( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH ) then
|
||||
if (COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_EARTH) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_EARTH;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_FIRE ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_FIRE) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_FIRE;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_WATER ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_WATER) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_WATER;
|
||||
|
||||
elseif( COE_CustomTotemSets[set].CastOrder[k] == COESTR_TOTEMTOOLS_AIR ) then
|
||||
elseif (COE_CustomTotemSets[set].CastOrder[k] ==
|
||||
COESTR_TOTEMTOOLS_AIR) then
|
||||
COE_CustomTotemSets[set].CastOrder[k] = COESTR_ELEMENT_AIR;
|
||||
end
|
||||
end
|
||||
|
||||
+487
-333
File diff suppressed because it is too large
Load Diff
+420
-463
File diff suppressed because it is too large
Load Diff
+113
-86
@@ -5,11 +5,7 @@
|
||||
|
||||
by Wyverex (2006)
|
||||
|
||||
]]
|
||||
|
||||
if( not COE ) then
|
||||
COE = {};
|
||||
end
|
||||
]] if (not COE) then COE = {}; end
|
||||
|
||||
COE_VERSION = 2.6
|
||||
|
||||
@@ -23,6 +19,12 @@ COECOL_TOTEMCLEANSING = 3;
|
||||
-------------------------------------------------------------------]]
|
||||
COE["DebugMode"] = false;
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
When EventPrintMode is set to true, all event calls not caught
|
||||
will write to a debug message into the chat frame. Requires
|
||||
DebugMode enabled
|
||||
-------------------------------------------------------------------]]
|
||||
COE["EventPrintMode"] = false;
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
These variables control frame updates
|
||||
@@ -34,7 +36,6 @@ COE["DebugMode"] = false;
|
||||
COE["UpdateInterval"] = 0.1;
|
||||
COE["ForceUpdate"] = COE.UpdateInterval * 2;
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
The AdvisorInterval controls how often the party/raid is
|
||||
scanned for debuffs that are curable by totems
|
||||
@@ -44,60 +45,89 @@ COE["ForceUpdate"] = COE.UpdateInterval * 2;
|
||||
COE["AdvisorInterval"] = 1;
|
||||
COE["AdvisorWarningInterval"] = 7;
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Init
|
||||
|
||||
PURPOSE: Loads submodules and initializes data
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Init()
|
||||
COE:Message( "Call of Elements v" .. COE_VERSION );
|
||||
COE:Message("Call of Elements v" .. COE_VERSION);
|
||||
|
||||
-- load only for shamans
|
||||
-- ----------------------
|
||||
local _, EnglishClass = UnitClass( "player" );
|
||||
if( EnglishClass ~= "SHAMAN" ) then
|
||||
COE:Message( COESTR_NOTASHAMAN );
|
||||
local _, EnglishClass = UnitClass("player");
|
||||
if (EnglishClass ~= "SHAMAN") then
|
||||
COE:Message(COESTR_NOTASHAMAN);
|
||||
COE.Initialized = false;
|
||||
else
|
||||
COE.Initialized = true;
|
||||
|
||||
this:RegisterEvent( "VARIABLES_LOADED" );
|
||||
this:RegisterEvent("VARIABLES_LOADED");
|
||||
this:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF");
|
||||
|
||||
-- register shell command
|
||||
-- -----------------------
|
||||
SlashCmdList["COE"] = COEProcessShellCommand;
|
||||
SLASH_COE1="/coe";
|
||||
SLASH_COE1 = "/coe";
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:FindSpellId
|
||||
|
||||
PURPOSE: Utility function that can provide spell ID from name.
|
||||
Run in client chat with '/script COE:FindSpellName("a_spell_name")'.
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:FindSpellId(spellNameTarget)
|
||||
local spellName;
|
||||
for i = 1, 1000 do
|
||||
spellName = GetSpellName(i, BOOKTYPE_SPELL);
|
||||
if (spellName == spellNameTarget) then
|
||||
print(spellName .. "is id: " .. i);
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:OnEvent
|
||||
|
||||
PURPOSE: Handles frame events
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:OnEvent( event )
|
||||
function COE:OnEvent(event)
|
||||
if (COE.EventPrintMode) then
|
||||
COE:DebugMessage("Event: " .. event);
|
||||
if (arg1) then COE:DebugMessage("arg1: " .. arg1); end
|
||||
end
|
||||
|
||||
if( event == "VARIABLES_LOADED" ) then
|
||||
if (event == "VARIABLES_LOADED") then
|
||||
-- fix saved variables if this update has to do so
|
||||
-- ------------------------------------------------
|
||||
COE:FixSavedVariables();
|
||||
|
||||
elseif (event == "CHAT_MSG_SPELL_SELF_BUFF") then
|
||||
-- resolve Totemic Recall event
|
||||
if (string.find(arg1, "Mana from Totemic Recall")) then
|
||||
COE:DebugMessage("Totemic Recall initiating reset of timers.");
|
||||
COE_Totem:ResetTimers();
|
||||
|
||||
-- Resolve Totem cast event
|
||||
elseif (string.find(arg1, "Totem")) then
|
||||
local totem = COE_Totem:GetTotemFromText(arg1);
|
||||
if (totem) then COE_Totem:ActivateTotem(totem); end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Message
|
||||
|
||||
PURPOSE: Adds a message to the default chat frame
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Message( msg )
|
||||
DEFAULT_CHAT_FRAME:AddMessage( "[COE] " .. msg, 0.93, 0.83, 0.45 );
|
||||
end;
|
||||
|
||||
function COE:Message(msg)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 0.93, 0.83, 0.45);
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:DebugMessage
|
||||
@@ -105,12 +135,11 @@ end;
|
||||
PURPOSE: Adds a debug message to the default chat frame if
|
||||
debug mode is enabled
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:DebugMessage( msg )
|
||||
if( COE.DebugMode ) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage( "[COE] " .. msg, 0.5, 0.5, 0.5 );
|
||||
function COE:DebugMessage(msg)
|
||||
if (COE.DebugMode) then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("[COE] " .. msg, 1, 0, 0);
|
||||
end
|
||||
end;
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:Notification
|
||||
@@ -118,28 +147,27 @@ end;
|
||||
PURPOSE: Adds a message to the error frame in the upper
|
||||
screen center
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:Notification( msg, color )
|
||||
function COE:Notification(msg, color)
|
||||
|
||||
local col;
|
||||
|
||||
-- choose color
|
||||
-- -------------
|
||||
if( color == COECOL_TOTEMWARNING ) then
|
||||
col = { r = 0, g = 0.6, b = 1 };
|
||||
elseif( color == COECOL_TOTEMDESTROYED ) then
|
||||
col = { r = 1, g = 0.4, b = 0 };
|
||||
elseif( color == COECOL_TOTEMCLEANSING ) then
|
||||
col = { r = 0, g = 1, b = 0.4 };
|
||||
if (color == COECOL_TOTEMWARNING) then
|
||||
col = {r = 0, g = 0.6, b = 1};
|
||||
elseif (color == COECOL_TOTEMDESTROYED) then
|
||||
col = {r = 1, g = 0.4, b = 0};
|
||||
elseif (color == COECOL_TOTEMCLEANSING) then
|
||||
col = {r = 0, g = 1, b = 0.4};
|
||||
else
|
||||
col = { r = 1, g = 1, b = 1 };
|
||||
col = {r = 1, g = 1, b = 1};
|
||||
end
|
||||
|
||||
-- add message
|
||||
-- ------------
|
||||
UIErrorsFrame:AddMessage( msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME );
|
||||
|
||||
end;
|
||||
UIErrorsFrame:AddMessage(msg, col.r, col.g, col.b, 1.0, UIERRORS_HOLD_TIME);
|
||||
|
||||
end
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:ToggleConfigFrame
|
||||
@@ -148,74 +176,73 @@ end;
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:ToggleConfigFrame()
|
||||
|
||||
if( COE_ConfigFrame:IsVisible() ) then
|
||||
if (COE_ConfigFrame:IsVisible()) then
|
||||
COE_Config:CloseDialog()
|
||||
else
|
||||
COE_ConfigFrame:Show();
|
||||
end
|
||||
|
||||
PlaySound( "igMainMenuOption" );
|
||||
PlaySound("igMainMenuOption");
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COEProcessShellCommand
|
||||
|
||||
PURPOSE: Executes the entered shell command
|
||||
-------------------------------------------------------------------]]
|
||||
function COEProcessShellCommand( msg )
|
||||
function COEProcessShellCommand(msg)
|
||||
|
||||
if( msg == "" or msg == "config" ) then
|
||||
if (msg == "" or msg == "config") then
|
||||
COE:ToggleConfigFrame();
|
||||
|
||||
elseif( msg == "list" ) then
|
||||
elseif (msg == "list" or msg == "help") then
|
||||
COE:DisplayShellCommands();
|
||||
|
||||
elseif( msg == "nextset" ) then
|
||||
elseif (msg == "debug") then
|
||||
COE["DebugMode"] = not COE.DebugMode;
|
||||
COE:Message(tostring(COE.DebugMode));
|
||||
elseif (msg == "nextset") then
|
||||
COE_Totem:SwitchToNextSet();
|
||||
|
||||
elseif( msg == "priorset" ) then
|
||||
elseif (msg == "priorset") then
|
||||
COE_Totem:SwitchToPriorSet();
|
||||
|
||||
elseif( msg == "throwset" ) then
|
||||
elseif (msg == "throwset") then
|
||||
COE_Totem:ThrowSet();
|
||||
|
||||
elseif( msg == "restartset" ) then
|
||||
elseif (msg == "restartset") then
|
||||
COE_Totem:ResetSetCycle();
|
||||
|
||||
elseif( msg == "reset" ) then
|
||||
elseif (msg == "reset") then
|
||||
COE_Totem:ResetTimers();
|
||||
|
||||
elseif( msg == "reload" ) then
|
||||
elseif (msg == "reload") then
|
||||
COE_Totem:Rescan();
|
||||
|
||||
elseif( msg == "resetframes" ) then
|
||||
elseif (msg == "resetframes") then
|
||||
COE_Totem:ResetFrames();
|
||||
|
||||
elseif( msg == "advised" ) then
|
||||
elseif (msg == "advised") then
|
||||
COE_Totem:ThrowAdvisedTotem();
|
||||
|
||||
elseif( msg == "resetordering" ) then
|
||||
elseif (msg == "resetordering") then
|
||||
COE_DisplayedTotems = {};
|
||||
COE_Totem:Rescan();
|
||||
|
||||
elseif( msg == "bestheal" ) then
|
||||
elseif (msg == "bestheal") then
|
||||
COE_Heal:BestHeal();
|
||||
|
||||
elseif( msg == "battleheal" ) then
|
||||
elseif (msg == "battleheal") then
|
||||
COE_Heal:BattleHeal();
|
||||
|
||||
else
|
||||
local _,_,arg = string.find( msg, "set (.*)" );
|
||||
if( arg ) then
|
||||
COE_Totem:SwitchToSet( arg );
|
||||
end
|
||||
local _, _, arg = string.find(msg, "set (.*)");
|
||||
if (arg) then COE_Totem:SwitchToSet(arg); end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:DisplayShellCommands
|
||||
|
||||
@@ -223,24 +250,24 @@ end
|
||||
-------------------------------------------------------------------]]
|
||||
function COE:DisplayShellCommands()
|
||||
|
||||
COE:Message( COESHELL_INTRO );
|
||||
COE:Message( COESHELL_CONFIG );
|
||||
COE:Message( COESHELL_LIST );
|
||||
COE:Message( COESHELL_NEXTSET );
|
||||
COE:Message( COESHELL_PRIORSET );
|
||||
COE:Message( COESHELL_SET );
|
||||
COE:Message( COESHELL_RESTARTSET );
|
||||
COE:Message( COESHELL_RESET );
|
||||
COE:Message( COESHELL_RESETFRAMES );
|
||||
COE:Message( COESHELL_RESETORDERING );
|
||||
COE:Message( COESHELL_RELOAD );
|
||||
COE:Message( COESHELL_MACRONOTE );
|
||||
COE:Message( COESHELL_THROWSET );
|
||||
COE:Message( COESHELL_ADVISED );
|
||||
COE:Message(COESHELL_INTRO);
|
||||
COE:Message(COESHELL_CONFIG);
|
||||
COE:Message(COESHELL_LIST);
|
||||
COE:Message(COESHELL_NEXTSET);
|
||||
COE:Message(COESHELL_PRIORSET);
|
||||
COE:Message(COESHELL_SET);
|
||||
COE:Message(COESHELL_RESTARTSET);
|
||||
COE:Message(COESHELL_RESET);
|
||||
COE:Message(COESHELL_RESETFRAMES);
|
||||
COE:Message(COESHELL_RESETORDERING);
|
||||
COE:Message(COESHELL_RELOAD);
|
||||
COE:Message(COESHELL_MACRONOTE);
|
||||
COE:Message(COESHELL_THROWSET);
|
||||
COE:Message(COESHELL_ADVISED);
|
||||
COE:Message(COESHELL_DEBUG);
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
METHOD: COE:FixSavedVariables
|
||||
|
||||
@@ -252,37 +279,37 @@ function COE:FixSavedVariables()
|
||||
|
||||
-- is the version stored in the saved variables?
|
||||
-- ----------------------------------------------
|
||||
if( not COE_Config:GetSaved( COEOPT_VERSION ) ) then
|
||||
if (not COE_Config:GetSaved(COEOPT_VERSION)) then
|
||||
-- this is version <= v1.6
|
||||
-- ------------------------
|
||||
COE_Config:SetOption( COEOPT_VERSION, 1.6 );
|
||||
COE_Config:SetOption(COEOPT_VERSION, 1.6);
|
||||
end
|
||||
|
||||
local version = COE_Config:GetSaved( COEOPT_VERSION );
|
||||
local version = COE_Config:GetSaved(COEOPT_VERSION);
|
||||
|
||||
if( version == 1.6 ) then
|
||||
if (version == 1.6) then
|
||||
-- fix localized cast order in 1.7
|
||||
-- --------------------------------
|
||||
COE:Fix_CastOrderLocalization();
|
||||
|
||||
COE:Message( COESTR_UDATEDSAVED .. "1.7" );
|
||||
COE_Config:SetOption( COEOPT_VERSION, 1.7 );
|
||||
version = COE_Config:GetSaved( COEOPT_VERSION );
|
||||
COE:Message(COESTR_UDATEDSAVED .. "1.7");
|
||||
COE_Config:SetOption(COEOPT_VERSION, 1.7);
|
||||
version = COE_Config:GetSaved(COEOPT_VERSION);
|
||||
end
|
||||
|
||||
if( version == 1.7 ) then
|
||||
if (version == 1.7) then
|
||||
-- fix cast order again to due to a typo
|
||||
-- --------------------------------------
|
||||
COE:Fix_CastOrderLocalization();
|
||||
|
||||
COE:Message( COESTR_UDATEDSAVED .. "1.8" );
|
||||
COE_Config:SetOption( COEOPT_VERSION, 1.8 );
|
||||
version = COE_Config:GetSaved( COEOPT_VERSION );
|
||||
COE:Message(COESTR_UDATEDSAVED .. "1.8");
|
||||
COE_Config:SetOption(COEOPT_VERSION, 1.8);
|
||||
version = COE_Config:GetSaved(COEOPT_VERSION);
|
||||
end
|
||||
|
||||
-- fix totem set element strings
|
||||
-- ------------------------------
|
||||
COE:Fix_CastOrderLocalization2();
|
||||
|
||||
COE_Config:SetOption( COEOPT_VERSION, 2.1 );
|
||||
COE_Config:SetOption(COEOPT_VERSION, 2.1);
|
||||
end
|
||||
|
||||
+90
-88
@@ -1,18 +1,14 @@
|
||||
|
||||
--[[ ----------------------------------------------------------------
|
||||
|
||||
E N G L I S H
|
||||
|
||||
-------------------------------------------------------------------]]
|
||||
|
||||
-- Errors
|
||||
-------------------------------------------------------------------]] -- Errors
|
||||
-- -------
|
||||
COESTR_NOTASHAMAN = "You are not a shaman. Unloading Call Of Elements";
|
||||
COESTR_NOTOTEM = "No totem available yet";
|
||||
COESTR_UI_NOTASSIGNED = "<No text assigned>";
|
||||
COESTR_INVALIDELEMENT = "Invalid element found in totem: ";
|
||||
|
||||
|
||||
-- Notifications
|
||||
-- --------------
|
||||
COESTR_TOTEMWARNING = "%s expires in %d seconds";
|
||||
@@ -31,7 +27,6 @@ COESTR_HEALING = "Healing %s with %s (Rank %d)";
|
||||
COESTR_HEALLOWERRANK = "Not enough mana. Using rank %d instead";
|
||||
COESTR_HEALOOM = "Out of mana!";
|
||||
|
||||
|
||||
-- String patterns
|
||||
-- ----------------
|
||||
COESTR_SCANTOTEMS = "Totem";
|
||||
@@ -42,8 +37,8 @@ COESTR_MINUTEDURATION = "(%d%.%d%d) min";
|
||||
COESTR_MINUTEDURATION_INT = "(%d) min";
|
||||
COESTR_SECDURATION = "(%d%d?) sec";
|
||||
COESTR_CASTBYNAME = "%(Rank (%d)%)";
|
||||
COESTR_TOTEMDAMAGE = { ".+ [crh]+its (.+ Totem) ?%u* for (%d+).*" };
|
||||
COESTR_TOTEMHEALTH = { "(%d*) health" };
|
||||
COESTR_TOTEMDAMAGE = {".+ [crh]+its (.+ Totem) ?%u* for (%d+).*"};
|
||||
COESTR_TOTEMHEALTH = {"(%d*) health"};
|
||||
COESTR_SHOCKSPELL = "(%a* Shock)";
|
||||
COESTR_HEALINGWAVE = "Healing Wave";
|
||||
COESTR_LESSERWAVE = "Lesser Healing Wave";
|
||||
@@ -51,6 +46,10 @@ COESTR_MINAMOUNT = "(%d*) to";
|
||||
COESTR_MAXAMOUNT = "to (%d*)";
|
||||
COESTR_TRINKET = "^.*%[Enamored Water Spirit%].*$";
|
||||
|
||||
-- Spell Names and IDs
|
||||
-- ----------------
|
||||
COESTR_TOTEMICRECALL = "Totemic Recall";
|
||||
COESTR_TOTEMICRECALLID = 35;
|
||||
|
||||
-- Totem Advisor
|
||||
-- --------------
|
||||
@@ -62,12 +61,12 @@ COESTR_TOTEMTREMOR = "Tremor Totem";
|
||||
COESTR_CLEANSINGTOTEM = "Throw %s now!";
|
||||
|
||||
COESTR_TREMOR = {
|
||||
"Sleep", "Terrify", "Psychic Scream", "Mind Control", "Bellowing Roar", "Fear",
|
||||
"Intimidating Shout", "Panic", "Terrifying Screech", "Seduction",
|
||||
"Howl of Terror", "Intimidating Growl", "Crystalline Slumber", "Druid's Slumber"
|
||||
"Sleep", "Terrify", "Psychic Scream", "Mind Control", "Bellowing Roar",
|
||||
"Fear", "Intimidating Shout", "Panic", "Terrifying Screech", "Seduction",
|
||||
"Howl of Terror", "Intimidating Growl", "Crystalline Slumber",
|
||||
"Druid's Slumber"
|
||||
}
|
||||
|
||||
|
||||
-- Tools
|
||||
-- ---------
|
||||
COESTR_TOTEMTOOLS_EARTH = "Earth";
|
||||
@@ -75,7 +74,6 @@ COESTR_TOTEMTOOLS_FIRE = "Fire";
|
||||
COESTR_TOTEMTOOLS_WATER = "Water";
|
||||
COESTR_TOTEMTOOLS_AIR = "Air";
|
||||
|
||||
|
||||
-- Elements
|
||||
-- ---------
|
||||
COESTR_ELEMENT_EARTH = "Earth";
|
||||
@@ -83,63 +81,61 @@ COESTR_ELEMENT_FIRE = "Fire";
|
||||
COESTR_ELEMENT_WATER = "Water";
|
||||
COESTR_ELEMENT_AIR = "Air";
|
||||
|
||||
|
||||
-- UI elements
|
||||
-- ------------
|
||||
COEUI_STRINGS = {
|
||||
COE_ConfigClose = "Close";
|
||||
COE_ConfigTotemTabPanel = "Totem Options";
|
||||
COE_ConfigHealingTabPanel = "Healing Options";
|
||||
COE_ConfigDebuffTabPanel = "Debuff Options";
|
||||
COE_ConfigTotemTotemBar = "Totem Bars";
|
||||
COE_ConfigTotemTotemOptions = "Options";
|
||||
COE_ConfigTotemTotemSets = "Totem Sets";
|
||||
COE_OptionEnableTotemBar = "Enable Totem Bar";
|
||||
COE_OptionHideBackdrop = "Hide background when inactive";
|
||||
COE_OptionEnableTimers = "Enable totem timers";
|
||||
COE_OptionEnableTimerNotifications = "Enable notifications";
|
||||
COE_OptionTTAlignment = "Tooltip Alignment";
|
||||
COE_OptionDisplayMode = "Anchor Button";
|
||||
COE_OptionDisplayAlignment = "Button Alignment";
|
||||
COE_OptionAdvisor = "Enable totem advisor";
|
||||
COE_OptionEnableSets = "Enable totem sets";
|
||||
COE_OptionEnableAutoSwitch = "Autoswitch sets in PVP";
|
||||
COE_OptionActiveSet = "Active totem set";
|
||||
COE_OptionNewSet = "New set";
|
||||
COE_OptionDeleteSet = "Delete set";
|
||||
COE_OptionConfigureSet = "Configure set";
|
||||
COE_OptionStopConfigureSet = "OK";
|
||||
COE_OptionCastOrderString = "Cast Order";
|
||||
COE_OptionConfigureBar = "Configure Totems";
|
||||
COE_OptionFixBar = "Fix totem bar positions";
|
||||
COE_OptionConfigureOrder = "Configure Order";
|
||||
COE_OptionScanTotems = "Reload Totems";
|
||||
COE_OptionCurrentFrame = "Configure Bar";
|
||||
COE_OptionDirection = "Direction";
|
||||
COE_OptionFrameMode = "Bar mode";
|
||||
COE_OptionFlexCount = "Static buttons";
|
||||
COE_OptionScaling = "Scaling";
|
||||
COE_OptionEnableTimerFrame = "Show separate timer frame";
|
||||
COE_OptionGroupBars = "Move bars as group";
|
||||
COE_OptionOverrideRank = "Rank 1 modifier";
|
||||
COE_OptionFrameTimersOnly = "Show timers ONLY in timer frame";
|
||||
COE_ConfigClose = "Close",
|
||||
COE_ConfigTotemTabPanel = "Totem Options",
|
||||
COE_ConfigHealingTabPanel = "Healing Options",
|
||||
COE_ConfigDebuffTabPanel = "Debuff Options",
|
||||
COE_ConfigTotemTotemBar = "Totem Bars",
|
||||
COE_ConfigTotemTotemOptions = "Options",
|
||||
COE_ConfigTotemTotemSets = "Totem Sets",
|
||||
COE_OptionEnableTotemBar = "Enable Totem Bar",
|
||||
COE_OptionHideBackdrop = "Hide background when inactive",
|
||||
COE_OptionEnableTimers = "Enable totem timers",
|
||||
COE_OptionEnableTimerNotifications = "Enable notifications",
|
||||
COE_OptionTTAlignment = "Tooltip Alignment",
|
||||
COE_OptionDisplayMode = "Anchor Button",
|
||||
COE_OptionDisplayAlignment = "Button Alignment",
|
||||
COE_OptionAdvisor = "Enable totem advisor",
|
||||
COE_OptionEnableSets = "Enable totem sets",
|
||||
COE_OptionEnableAutoSwitch = "Autoswitch sets in PVP",
|
||||
COE_OptionActiveSet = "Active totem set",
|
||||
COE_OptionNewSet = "New set",
|
||||
COE_OptionDeleteSet = "Delete set",
|
||||
COE_OptionConfigureSet = "Configure set",
|
||||
COE_OptionStopConfigureSet = "OK",
|
||||
COE_OptionCastOrderString = "Cast Order",
|
||||
COE_OptionConfigureBar = "Configure Totems",
|
||||
COE_OptionFixBar = "Fix totem bar positions",
|
||||
COE_OptionConfigureOrder = "Configure Order",
|
||||
COE_OptionScanTotems = "Reload Totems",
|
||||
COE_OptionCurrentFrame = "Configure Bar",
|
||||
COE_OptionDirection = "Direction",
|
||||
COE_OptionFrameMode = "Bar mode",
|
||||
COE_OptionFlexCount = "Static buttons",
|
||||
COE_OptionScaling = "Scaling",
|
||||
COE_OptionEnableTimerFrame = "Show separate timer frame",
|
||||
COE_OptionGroupBars = "Move bars as group",
|
||||
COE_OptionOverrideRank = "Rank 1 modifier",
|
||||
COE_OptionFrameTimersOnly = "Show timers ONLY in timer frame"
|
||||
}
|
||||
|
||||
|
||||
-- Tooltips
|
||||
-- ---------
|
||||
COEUI_TOOLTIPS = {
|
||||
COE_ConfigTotemTab = "Shows the totem options";
|
||||
COE_ConfigHealingTab = "Shows the healing options";
|
||||
COE_ConfigDebuffTab = "Shows the debuff options";
|
||||
COE_OptionEnableTotemBar = "Enables and shows the totem bar\nwhich holds all of your available\ntotems for quick use";
|
||||
COE_OptionHideBackdrop = "Hides the background when the mouse\nis not above the totem bar";
|
||||
COE_OptionEnableTimers = "Enables the display of\nthe remaining totem time\nshown inside the totem button";
|
||||
COE_OptionEnableTimerNotifications = "Displays warnings when a totem\nexpires or is destroyed";
|
||||
COE_OptionAdvisor = "Displays notifications when you\nor a member of your party/raid\nhas a debuff that can be cured\nby one of your totems";
|
||||
COE_OptionEnableAutoSwitch = "Automatically switches to the\nclass totem set when targetting an\nenemy player";
|
||||
COE_OptionFixBar = "Fixes the totem bar position\nto prevent dragging it accidentally";
|
||||
COE_OptionGroupBars = "When you drag one bar,\nthe other bars will follow";
|
||||
COE_ConfigTotemTab = "Shows the totem options",
|
||||
COE_ConfigHealingTab = "Shows the healing options",
|
||||
COE_ConfigDebuffTab = "Shows the debuff options",
|
||||
COE_OptionEnableTotemBar = "Enables and shows the totem bar\nwhich holds all of your available\ntotems for quick use",
|
||||
COE_OptionHideBackdrop = "Hides the background when the mouse\nis not above the totem bar",
|
||||
COE_OptionEnableTimers = "Enables the display of\nthe remaining totem time\nshown inside the totem button",
|
||||
COE_OptionEnableTimerNotifications = "Displays warnings when a totem\nexpires or is destroyed",
|
||||
COE_OptionAdvisor = "Displays notifications when you\nor a member of your party/raid\nhas a debuff that can be cured\nby one of your totems",
|
||||
COE_OptionEnableAutoSwitch = "Automatically switches to the\nclass totem set when targetting an\nenemy player",
|
||||
COE_OptionFixBar = "Fixes the totem bar position\nto prevent dragging it accidentally",
|
||||
COE_OptionGroupBars = "When you drag one bar,\nthe other bars will follow"
|
||||
}
|
||||
|
||||
COESTR_TRINKET_TOOLTIP = "Enamored Water Spirit";
|
||||
@@ -148,31 +144,30 @@ COESTR_TRINKET_TOTEM = "Ancient Mana Spring Totem";
|
||||
-- Combo boxes
|
||||
-- ------------
|
||||
COEUI_TTALIGN = {
|
||||
{ "ANCHOR_TOPLEFT"; "Top Left" };
|
||||
{ "ANCHOR_LEFT"; "Left" };
|
||||
{ "ANCHOR_BOTTOMLEFT"; "Bottom Left" };
|
||||
{ "ANCHOR_TOPRIGHT"; "Top Right" };
|
||||
{ "ANCHOR_RIGHT"; "Right" };
|
||||
{ "ANCHOR_BOTTOMRIGHT"; "Bottom Right" };
|
||||
{ "DISABLED"; "Disabled" };
|
||||
{"ANCHOR_TOPLEFT", "Top Left"}, {"ANCHOR_LEFT", "Left"},
|
||||
{"ANCHOR_BOTTOMLEFT", "Bottom Left"}, {"ANCHOR_TOPRIGHT", "Top Right"},
|
||||
{"ANCHOR_RIGHT", "Right"}, {"ANCHOR_BOTTOMRIGHT", "Bottom Right"},
|
||||
{"DISABLED", "Disabled"}
|
||||
}
|
||||
|
||||
COEUI_DISPLAYMODE = { "Customize", "Timers Only", "Active Set" }
|
||||
COEUI_DISPLAYMODE = {"Customize", "Timers Only", "Active Set"}
|
||||
|
||||
COEUI_DISPLAYALIGN = { "Box", "Vertical", "Horizontal" }
|
||||
COEUI_DISPLAYALIGN = {"Box", "Vertical", "Horizontal"}
|
||||
|
||||
COEUI_PVPSETS = { "[PVP] Druid", "[PVP] Hunter", "[PVP] Mage", "[PVP] Paladin", "[PVP] Priest",
|
||||
"[PVP] Rogue", "[PVP] Shaman", "[PVP] Warlock", "[PVP] Warrior" }
|
||||
COEUI_PVPSETS = {
|
||||
"[PVP] Druid", "[PVP] Hunter", "[PVP] Mage", "[PVP] Paladin",
|
||||
"[PVP] Priest", "[PVP] Rogue", "[PVP] Shaman", "[PVP] Warlock",
|
||||
"[PVP] Warrior"
|
||||
}
|
||||
COEUI_DEFAULTSET = "Default";
|
||||
|
||||
COEUI_OVERRIDERANK = { "No key", "Use SHIFT", "Use ALT", "Use CTRL" };
|
||||
COEUI_OVERRIDERANK = {"No key", "Use SHIFT", "Use ALT", "Use CTRL"};
|
||||
|
||||
COEUI_CURRENTFRAME = { "Earth", "Fire", "Water", "Air" };
|
||||
COEUI_CURRENTFRAME = {"Earth", "Fire", "Water", "Air"};
|
||||
|
||||
COEUI_DIRECTION = { "Up", "Down", "Left", "Right" };
|
||||
|
||||
COEUI_FRAMEMODE = { "Closed", "Open", "Flex", "Hidden" };
|
||||
COEUI_DIRECTION = {"Up", "Down", "Left", "Right"};
|
||||
|
||||
COEUI_FRAMEMODE = {"Closed", "Open", "Flex", "Hidden"};
|
||||
|
||||
-- Key bindings
|
||||
-- -------------
|
||||
@@ -208,7 +203,6 @@ BINDING_NAME_TOTEMAIR5 = "Air Totem #5";
|
||||
BINDING_NAME_TOTEMAIR6 = "Air Totem #6";
|
||||
BINDING_NAME_TOTEMAIR7 = "Air Totem #7";
|
||||
|
||||
|
||||
-- Key modifiers
|
||||
-- --------------
|
||||
COEMODIFIER_ALT = "ALT";
|
||||
@@ -220,20 +214,28 @@ COEMODIFIER_SHIFT_SHORT = "S";
|
||||
COEMODIFIER_NUMPAD = "Num Pad";
|
||||
COEMODIFIER_NUMPAD_SHORT = "NP";
|
||||
|
||||
|
||||
-- Shell commands
|
||||
-- ---------------
|
||||
COESHELL_INTRO = "Available shell commands for Call Of Elements:";
|
||||
COESHELL_CONFIG = "'/coe' or '/coe config' - Shows the configuration dialog";
|
||||
COESHELL_LIST = "'/coe list' - Shows this list";
|
||||
COESHELL_NEXTSET = "'/coe nexset' - Switches to the next custom totem set or the default set";
|
||||
COESHELL_PRIORSET = "'/coe priorset' - Switches to the prior custom totem set or the default set";
|
||||
COESHELL_SET = "'/coe set <name>' - Switches to set with the specified name. <name> is case-sensitive";
|
||||
COESHELL_RESTARTSET = "'/coe restartset' - Next time you throw the active set, it recasts all totems";
|
||||
COESHELL_LIST = "'/coe list' or '/coe help' - Shows this list";
|
||||
COESHELL_NEXTSET =
|
||||
"'/coe nexset' - Switches to the next custom totem set or the default set";
|
||||
COESHELL_PRIORSET =
|
||||
"'/coe priorset' - Switches to the prior custom totem set or the default set";
|
||||
COESHELL_SET =
|
||||
"'/coe set <name>' - Switches to set with the specified name. <name> is case-sensitive";
|
||||
COESHELL_RESTARTSET =
|
||||
"'/coe restartset' - Next time you throw the active set, it recasts all totems";
|
||||
COESHELL_RESET = "'/coe reset' - Resets all timers and the active set";
|
||||
COESHELL_RESETFRAMES = "'/coe resetframes' - Returns all element bars to the screen center";
|
||||
COESHELL_RESETORDERING = "'/coe resetordering' - Resets the ordering of your totem bars";
|
||||
COESHELL_RESETFRAMES =
|
||||
"'/coe resetframes' - Returns all element bars to the screen center";
|
||||
COESHELL_RESETORDERING =
|
||||
"'/coe resetordering' - Resets the ordering of your totem bars";
|
||||
COESHELL_RELOAD = "'/coe reload' - Reloads all totems and sets";
|
||||
COESHELL_MACRONOTE = "The following commands only work as macros dragged to your action bars:";
|
||||
COESHELL_MACRONOTE =
|
||||
"The following commands only work as macros dragged to your action bars:";
|
||||
COESHELL_THROWSET = "'/coe throwset' - Throws the active totem set";
|
||||
COESHELL_ADVISED = "'/coe advised' - Throws the next advised totem";
|
||||
COESHELL_DEBUG =
|
||||
"'/coe debug' - Toggles debug message printing (disable by default)";
|
||||
|
||||
@@ -1,2 +1,7 @@
|
||||
# turtle-wow-call-of-elements
|
||||
Shaman totem addon for turtle wow. Based on https://github.com/laytya/CallOfElements, using an older version for vanilla client.
|
||||
|
||||
To use the addon:
|
||||
* download repo or release
|
||||
* extract folder named "turtle-wow-call-of-elements-xxxx" from zip to turtle wow Interface/Addons folder path
|
||||
* rename folder to "CallOfElements", make sure files are in CallOfElements folder
|
||||
|
||||
Reference in New Issue
Block a user