if( COE.Initialized ) then COE:ToggleConfigFrame(); end if( COE.Initialized ) then COE_Heal:BestHeal(); end if( COE.Initialized ) then COE_Heal:BattleHeal(); end if( COE.Initialized ) then COE_Totem:ThrowAdvisedTotem(); end if( COE.Initialized ) then COE_Totem:ThrowAdvisedTotem(); end if( COE.Initialized ) then COE_Totem:SwitchToNextSet(); end if( COE.Initialized ) then COE_Totem:ThrowSet(); end if( COE.Initialized ) then COE_Totem:ResetSetCycle(); end COE_Totem:ThrowTotem( "Earth", 1 ); COE_Totem:ThrowTotem( "Earth", 2 ); COE_Totem:ThrowTotem( "Earth", 3 ); COE_Totem:ThrowTotem( "Earth", 4 ); COE_Totem:ThrowTotem( "Earth", 5 ); COE_Totem:ThrowTotem( "Fire", 1 ); COE_Totem:ThrowTotem( "Fire", 2 ); COE_Totem:ThrowTotem( "Fire", 3 ); COE_Totem:ThrowTotem( "Fire", 4 ); COE_Totem:ThrowTotem( "Fire", 5 ); COE_Totem:ThrowTotem( "Water", 1 ); COE_Totem:ThrowTotem( "Water", 2 ); COE_Totem:ThrowTotem( "Water", 3 ); COE_Totem:ThrowTotem( "Water", 4 ); COE_Totem:ThrowTotem( "Water", 5 ); COE_Totem:ThrowTotem( "Water", 6 ); COE_Totem:ThrowTotem( "Air", 1 ); COE_Totem:ThrowTotem( "Air", 2 ); COE_Totem:ThrowTotem( "Air", 3 ); COE_Totem:ThrowTotem( "Air", 4 ); COE_Totem:ThrowTotem( "Air", 5 ); COE_Totem:ThrowTotem( "Air", 6 ); COE_Totem:ThrowTotem( "Air", 7 );