if( COE.Initialized ) then
COE:ToggleConfigFrame();
end
if( COE.Initialized ) then
COE_Heal:BestHeal();
end
if( COE.Initialized ) then
COE_Heal:BattleHeal();
end
if( COE.Initialized ) then
COE_Totem:ThrowAdvisedTotem();
end
if( COE.Initialized ) then
COE_Totem:ThrowAdvisedTotem();
end
if( COE.Initialized ) then
COE_Totem:SwitchToNextSet();
end
if( COE.Initialized ) then
COE_Totem:ThrowSet();
end
if( COE.Initialized ) then
COE_Totem:ResetSetCycle();
end
COE_Totem:ThrowTotem( "Earth", 1 );
COE_Totem:ThrowTotem( "Earth", 2 );
COE_Totem:ThrowTotem( "Earth", 3 );
COE_Totem:ThrowTotem( "Earth", 4 );
COE_Totem:ThrowTotem( "Earth", 5 );
COE_Totem:ThrowTotem( "Fire", 1 );
COE_Totem:ThrowTotem( "Fire", 2 );
COE_Totem:ThrowTotem( "Fire", 3 );
COE_Totem:ThrowTotem( "Fire", 4 );
COE_Totem:ThrowTotem( "Fire", 5 );
COE_Totem:ThrowTotem( "Water", 1 );
COE_Totem:ThrowTotem( "Water", 2 );
COE_Totem:ThrowTotem( "Water", 3 );
COE_Totem:ThrowTotem( "Water", 4 );
COE_Totem:ThrowTotem( "Water", 5 );
COE_Totem:ThrowTotem( "Water", 6 );
COE_Totem:ThrowTotem( "Air", 1 );
COE_Totem:ThrowTotem( "Air", 2 );
COE_Totem:ThrowTotem( "Air", 3 );
COE_Totem:ThrowTotem( "Air", 4 );
COE_Totem:ThrowTotem( "Air", 5 );
COE_Totem:ThrowTotem( "Air", 6 );
COE_Totem:ThrowTotem( "Air", 7 );