233acdbaaa
Updated totemdata.lua to ignore spellname "Totemic Recall" when building the totems.
334 lines
14 KiB
Plaintext
334 lines
14 KiB
Plaintext
CALL OF ELEMENTS v2.5
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by Wyverex
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This is an All-In-One Shaman class addon for World Of Warcraft.
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Currently, it features a complete totem module to simplify totem usage
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and increase your efficiency in party and in PVP.
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Yet to come are a healing module and some miscellanous options that
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help with different tasks.
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The totem module provides you with customizable frames that hold all
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of your totems separated by element and work just like a standard action bars.
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In addition, each totem has its own timer that displays how long the totem
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will still be active. When there are only 10 or 5 seconds left or when
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the totem expires, a notification is shown in the screen center.
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Furthermore you are able to create your own totem sets which hold a totem
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of each element that can be cast using only one command or button.
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There is also one predefined set for each class that is automatically
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activated in pvp when you target a hostile player of the corresponding class.
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Also in development is the healing module that helps conserving mana
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and healing the right group member at the right time more efficiently
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than doing this manually.
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CONTACT
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================
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http://coe.wyverex-cave.net
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coe@wyverex-cave.net
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"Grimhoof" on "Kult der Verdammten" (German RP-PVP Server)
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KNOWN ISSUES
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================
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Since this addon is still under construction and I am currently testing with
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a level 35 shaman, I don't rule out that I have forgotten one or the other
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special case that occurs first with higher levels.
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At least I know that there is a trinket that also throws a totem.
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This trinket will not display a timer or use some other totem bar option
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until I have access to it and can test it.
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Also, the totem advisor will advise the tremor totem only for few
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spell effects yet. See the next section
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Things YOU can help me with
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==============================
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I still need help with the following issues:
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- Totem advisor
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The tremor totem counters fear, charm and sleep effects but, unfortunately,
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I have no complete list of all spells that can be countered. The
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currently very short list known to me is shown below.
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If you come across another effect that can be countered by the tremor totem,
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please contact me.
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"Sleep", "Terrify", "Psychic Scream", "Mind Control", "Bellowing Roar", "Fear",
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"Intimidating Shout", "Panic", "Terrifying Screech", "Seduction",
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"Howl of Terror", "Intimidating Growl", "Crystalline Slumber", "Druid's Slumber"
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Furthermore, I need the German translations since I only have the english client.
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THINGS YET TO COME
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==============================
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This is a list of features that came to my mind yet. Presumably
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there will come more ;-)
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- Healing module
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Possibly, the healing module will be enhanced in numerous ways
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It's very basic at the moment
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INSTALLATION
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================
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Just unzip the CallOfElements folder and the Chronos folder
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to your Interface\AddOns\ directory and restart WOW.
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It should automatically be loaded when you log into the game.
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Note, that COE needs the Chronos addon for all timer functionality and
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won't work without it.
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Also note, that COE does only really load for shaman classes, since it offers
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no use for the other classes. An appropriate message is displayed in this case.
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To display the configuration dialog and configure COE, you can either:
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- add a key binding or
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- use the /coe slash command or
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TOTEM MODULE
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=================
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Totem Bars
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------------
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There is one totem bar for each totem element you possess which can be Earth, Fire,
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Water and Air. Each totem bar is fully customizable on its own and holds a number of
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totem buttons which work just like standard action bar buttons complete with cooldown and
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usability/out-of-mana display. In addition, if totem timers are activated, each
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button shows the time left for its totem, if active.
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The bar itself centers around a so-called "anchor button" or "anchor totem".
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Which of your totems is taken as the anchor totem for each element is either your
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choice ("Customize"), the (last) active totem ("Timers Only") or the member of the
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active set ("Active Set").
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The bar extends from the anchor button in the direction you choose (Up, Down, Left, Right).
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Furthermore, with the bar mode you can control whether only the anchor button ("Closed")
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or all configured totems ("Open") should be shown. If you choose the "Flex" mode, only
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the anchor button is shown until you mouse over it which will temporarily show all
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other totems as well and hide them again after a short delay when the mouse leaves.
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By setting the static button count to a value of greater than one, you can also have
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a mix of the "Open" and the "Flex" mode, showing a number of totems by default and the
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rest when mousing over.
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Finally, you can also hide the whole element bar by setting "Hidden" as the bar mode.
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You can customize which totems should actually be displayed, by clicking
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on the "Configure Bar" button. While in bar configuration mode,
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the totem bar will show all available totems. Just click on a totem to toggle its visibility.
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Visible totems will have a green border around them while in configuration mode.
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The anchor totem is always shown, though, thus removing it from the bar while in
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"Configure Bar" mode has no effect as long as it is the anchor totem.
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Upon leaving the configuration mode, the last bar mode will be restored.
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Apart from customizing which totems to display, you can also change the ordering of
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the totems for each bar separately. Just click on the "Configure Order" button
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and swap two totems of the same element by clicking them one after the other.
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You cannot swap totems of different elements, though.
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The configured totem order is retained whenever possible, that is, when a totem becomes the
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anchor totem, e.g. by switching the active set in "Active Set" mode, it is now the first
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totem in the bar but all other totems retain their relative ordering.
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Also note that while in "Flex" or "Closed" mode, active and advised totems and totems
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with an active cooldown will be temporarily docked to the bar just as if you were mousing
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over the bar. Those totems will also be shown first in the bar if you mouse over the
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bar independent of their actual ordering. This makes re-throwing them easier.
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You can also set the tooltip alignment to prevent partially hidden tooltips
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depending on where you position the totem bar on your screen or disable them at all.
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If you want to throw the rank 1 totem instead of the maximum rank, you can assign a
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key modifier in the configuration dialog and hold down this modifier while clicking
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the desired button. Note, that this only works when clicking a totem.
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While holding down the Shift key you can also pickup a totem and drag it one of your
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standard action buttons. When additionally holding down the Ctrl key, you will pickup
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the corresponding rank 1 totem.
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When pressing the CTRL-key while clicking a totem button, this totem replaces
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the anchor totem for this element if it isn't already the anchor totem and
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you have the Customize or Active Set mode activated. Furthermore, in Active Set
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mode, it will also make the clicked totem part of the current set.
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Totem Advisor
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----------------
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Tired of constantly checking your party member's and pets' debuffs for poison, diseases and
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other effects that can be countered by your tremor totem? Then enable the
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totem advisor and you will be notified when one of your party members has a
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debuff that you are able to cure with one of your totems!
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The notification will be displayed in the center of the screen and will be
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periodically redisplayed until the debuffs are cured (either by a cure spell/totem
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or by timing out). Additionally, the corresponding totem button will flash.
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To throw the advised totem you can either use your preferred method of throwing
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totems or you can use the "Throw next advised totem" key binding which automatically
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figures out if there is any advised totem and throws it.
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Or create a macro with the slash command "/coe advised" and drag it onto one of your
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action buttons.
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Totem Timers
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----------------
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Each totem button has its own timer that is displayed when the associated totem
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is active. The timer shows the time in seconds that the totem remains active if
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it isn't destroyed before.
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When there are only 10 or 5 seconds left, respectively, a notification is shown in
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the screen center, if you chose to enable this option. This helps you to plan
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the next totem ahead in time.
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When a totem expires or is destroyed by an enemy, there is also a notification.
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Totems with a cooldown display it in red digits when their timer is no longer
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active but they are still cooling down. This should give you more exact information
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on when you can cast the totem again than the default cooldown texture.
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Totem Sets
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----------------
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In most situations you throw the same totems over and over again, e.g. Stoneskin
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and Healing Stream when facing more than one mob at the same time. So why should
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you repeat the same steps all over again if they can be automated? This is why
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there are totem sets.
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A totem set consists of up to four totems, one of each element, that can be thrown
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in any desired order using just one action button or key binding. Just press the
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key once for each totem, COE will take care of which totem to throw automatically.
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To conserve mana, it will only throw totems that aren't active yet. If the totem that
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would be thrown next is still in cooldown, COE will skip to the next totem.
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You can restart casting of the active set at any time though.
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Either assign a key binding or create a macro with the command "/coe restartset"
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or "/coe reset". The latter one also resets the timers.
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There are 10 predefined totem sets: one default set and 9 PVP class sets, one for each
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available player class. In addition, you can create your own custom named sets for
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every situation you can think of.
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To configure a set, make it the active set by using the drop down menu in the configuration
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dialog and the click the "Configure Set" button. While in set configuration mode,
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the totem bars will show all available totems. Just click on a totem to add it to the set
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or remove it. Note, that you can only have one totem per element per set.
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Upon leaving the configuration mode, the last display mode will be restored.
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Finally, you can adjust the order in which the totems will be thrown for this set.
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If you enabled the "Autoswitch sets in PVP" option and target an enemy player,
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COE will automatically switch to the set corresponding to this player's class because
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you usually use different totems when fighting different classes. This should
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improve your PVP efficiency since you don't have to worry much about which totems
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to throw if you have them preconfigured and just use the key binding for set throwing.
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As soon as you target a PVE mob, it will switch back to the last active non-PVP set again.
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If you target a hostile unit, and you have a custom set configured that has exactly the
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same name as that unit, COE will activate that set. This makes it possible to create
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sets for specific encounters (e.g. a "Nefarian" set). Note, that the test is case-sensitive,
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though.
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There is also the "Activate next totem set" key binding which switches between the
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default set and your custom sets and thus provides a fast method to switch between sets.
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Note, that there are also slash commands available to use as macros for your action
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bars if you desire:
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"/coe throwset" throws the active set
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"/coe priorset" switches to the prior set
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"/coe nextset" switches to the next set
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"/coe set <name>" switches to the set with the specified name. Note that <name> is case-sensitive.
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"/coe restartset" restarts the active set
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HEALING MODULE
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=================
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COE also helps you with healing your party and raid. Instead of manually selecting a
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target and the right healing spell, just assign a key binding for the battle and best heal
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and press the key.
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COE will heal the party or raid member with the lowest health ratio using the most
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appropriate spell. Depending on which healing mode you triggered, the spell selection
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will be different:
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Battle Heal
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--------------
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When hitting the battle heal key, COE will target the party member with the
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lowest health ratio and heal him with the most appropriate spell using as
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less casting time as possible (which always results in using the Lesser
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Healing Wave actually)
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It will only use the rank it really needs and thus helps conserving mana
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Best Heal
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--------------
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Works just like battle heal but also uses the Healing Wave if it has a better
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mana/effect efficiency. So, outside of combat, use best heal and when in combat
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use battle heal if healing must be quick or you are in danger of losing casting time
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COMPLETE LIST OF COMMANDS
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==========================
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/coe
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/coe config
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- shows the config dialog
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/coe list
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- shows the list of slash commands
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/coe priorset
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- switches to the prior set
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/coe nextset
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- switches to the next set
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/coe set <name>
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- switches to the set with the specified name. Note that <name> is case-sensitive
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/coe restartset
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- restarts the active set
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/coe reset
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- resets all timers and the active set
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/coe reload
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- reloads all totems and sets
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/coe resetframes
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- returns all element bars to the screen center
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/coe resetordering
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- resets the ordering of your totem bars
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The next commands only work as macros dragged to one of your
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action buttons, since Blizzard prevents spells being cast
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from the command line:
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/coe throwset
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- throws the active set
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/coe advised
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- throws the next advised totem
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CREDITS
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=================
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I would like to thank the authors of the following addons for providing me
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with some of my ideas through their own addons. Actually I took their ideas
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and refined them into an all-in-one addon and made it smooth at one or the other
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edge ;-)
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- Totem Timers
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- Frowning Circle
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- Totem Menu
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- Gypsy Mod
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- CTRaid
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- Healer / Nuker
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And a special thanks to the authors of Chronos since COE relies heavily on the
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accurate timing functions of Chronos.
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Last but certainly not least, I'd like to thank all the people using COE and
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giving me feedback. A mod can only evolve and get better when being supported
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by the community.
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Thank You!
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