getglobal(this:GetName().. "Texture1"):SetAlpha(0)
getglobal(this:GetName().. "Texture1"):SetVertexColor(1, 0.1, 0.1)
getglobal(this:GetName().. "Texture2"):SetAlpha(0)
getglobal(this:GetName().. "Texture2"):SetVertexColor(0.1, 0.1, 1)
-- initialize data
LifeSafer_LowHealth_OnLoad()
-- register meta events
this:RegisterEvent("VARIABLES_LOADED")
-- handle health/mana events
if (event == "UNIT_HEALTH" or event == "UNIT_MANA") then
if (arg1 == "player") then
LifeSafer_LowHealth_OnEvent(event)
end
elseif (event == "VARIABLES_LOADED" or this.running) then
LifeSafer_LowHealth_ApplySettings()
this.running = true
end