add NP_PreserveGreaterDemonAutocast
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+44
@@ -768,3 +768,47 @@ end
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--Nampower:RegisterEvent("UNIT_COMBAT", onUnitCombat)
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--Nampower:RegisterEvent("UNIT_COMBAT_GUID", onUnitCombatGuid)
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-- SPELL_CAST_EVENT - fires when you (or certain pets) initiate a spell cast
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-- Triggered client-side before the cast is sent to the server.
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-- Only fires for spells you initiated.
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-- Parameters:
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-- success (int) - 1 if cast succeeded, 0 if failed
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-- spellId (int) - spell ID
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-- castType (int) - see Cast Type Constants below
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-- targetGuid (string) - guid string like "0xF5300000000000A5"
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-- itemId (int) - item ID that triggered the spell, 0 if not item-triggered
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-- Cast Type Constants
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local CAST_TYPE_NORMAL = 0
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local CAST_TYPE_NON_GCD = 1
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local CAST_TYPE_ON_SWING = 2
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local CAST_TYPE_CHANNEL = 3
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local CAST_TYPE_TARGETING = 4
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local CAST_TYPE_TARGETING_NON_GCD = 5
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local CAST_TYPE_NAMES = {
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[0] = "Normal",
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[1] = "NonGCD",
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[2] = "OnSwing",
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[3] = "Channel",
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[4] = "Targeting",
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[5] = "TargetingNonGCD",
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}
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function GetCastTypeName(castType)
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return CAST_TYPE_NAMES[castType] or "Unknown"
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end
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local function onSpellCastEvent(success, spellId, castType, targetGuid, itemId)
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local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
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local castTypeName = GetCastTypeName(castType)
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local successText = success == 1 and "OK" or "FAILED"
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local itemText = itemId ~= 0 and (" | Item: " .. tostring(itemId)) or ""
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print(string.format(
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"SPELL_CAST_EVENT: [%s] %s (id:%d) | Type: %s | Target: %s%s",
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successText, tostring(spellName), spellId, castTypeName, tostring(targetGuid), itemText
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))
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end
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--Nampower:RegisterEvent("SPELL_CAST_EVENT", onSpellCastEvent)
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