handle new args
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+22
-10
@@ -372,21 +372,33 @@ local spellTypeNames = {
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[2] = "Autorepeating",
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}
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local function onSpellStart(itemId, spellId, casterGuid, targetGuid, castFlags, castTime, duration, spellType)
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local function onSpellStart(itemId, spellId, casterGuid, targetGuid, castFlags, castTime, duration, spellType, corpseOwnerGuid)
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local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
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local spellTypeName = spellTypeNames[spellType] or "Unknown"
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print(string.format(
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"SPELL_START: %s (id:%d) | Caster: %s -> Target: %s | ItemId: %d | Flags: %d | CastTime: %dms | Duration: %dms | Type: %s",
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tostring(spellName), spellId, casterGuid, targetGuid, itemId, castFlags, castTime, duration, spellTypeName
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))
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local caster = UnitName(casterGuid) or tostring(casterGuid)
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local target = UnitName(targetGuid) or tostring(targetGuid)
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local corpse = nil
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if corpseOwnerGuid then
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corpse = UnitName(corpseOwnerGuid) or tostring(corpseOwnerGuid)
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end
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print(string.format(
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"SPELL_START: %s (id:%d) | Caster: %s -> Target: %s | ItemId: %d | Flags: %d | CastTime: %dms | Duration: %dms | Type: %s | CorpseOwner: %s",
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tostring(spellName), spellId, caster, target, itemId, castFlags, castTime, duration, spellTypeName, tostring(corpse)
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))
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end
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local function onSpellGo(itemId, spellId, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed)
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local function onSpellGo(itemId, spellId, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed, corpseOwnerGuid)
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local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
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print(string.format(
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"SPELL_GO: %s (id:%d) | Caster: %s -> Target: %s | ItemId: %d | Flags: %d | Hit: %d | Missed: %d",
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tostring(spellName), spellId, casterGuid, targetGuid, itemId, castFlags, numTargetsHit, numTargetsMissed
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))
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local caster = UnitName(casterGuid) or tostring(casterGuid)
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local target = UnitName(targetGuid) or tostring(targetGuid)
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local corpse = nil
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if corpseOwnerGuid then
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corpse = UnitName(corpseOwnerGuid) or tostring(corpseOwnerGuid)
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end
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print(string.format(
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"SPELL_GO: %s (id:%d) | Caster: %s -> Target: %s | ItemId: %d | Flags: %d | Hit: %d | Missed: %d | CorpseOwner: %s",
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tostring(spellName), spellId, caster, target, itemId, castFlags, numTargetsHit, numTargetsMissed, tostring(corpse)
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))
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end
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local function onSpellFailedSelf(spellId, spellResult, failedByServer)
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