Files
NampowerSettings/helper.lua
T
2026-02-19 11:09:23 -08:00

657 lines
21 KiB
Lua

if not Nampower then
return
end
if not Nampower:HasMinimumVersion(2, 14, 0) then
return
end
local function GetSpellMod(num)
local modifierTypes = {
[0] = "DAMAGE",
[1] = "DURATION",
[2] = "THREAT",
[3] = "ATTACK_POWER",
[4] = "CHARGES",
[5] = "RANGE",
[6] = "RADIUS",
[7] = "CRITICAL_CHANCE",
[8] = "ALL_EFFECTS",
[9] = "NOT_LOSE_CASTING_TIME",
[10] = "CASTING_TIME",
[11] = "COOLDOWN",
[12] = "SPEED",
[14] = "COST",
[15] = "CRIT_DAMAGE_BONUS",
[16] = "RESIST_MISS_CHANCE",
[17] = "JUMP_TARGETS",
[18] = "CHANCE_OF_SUCCESS",
[19] = "ACTIVATION_TIME",
[20] = "EFFECT_PAST_FIRST",
[21] = "CASTING_TIME_OLD",
[22] = "DOT",
[23] = "HASTE",
[24] = "SPELL_BONUS_DAMAGE",
[27] = "MULTIPLE_VALUE",
[28] = "RESIST_DISPEL_CHANCE"
}
return modifierTypes[num] or "UNKNOWN"
end
function PrintTable(tbl, indent)
indent = indent or 0
local prefix = string.rep(" ", indent)
for k, v in pairs(tbl) do
if type(v) == "table" then
print(prefix .. tostring(k) .. ":")
PrintTable(v, indent + 1)
else
print(prefix .. tostring(k) .. ": " .. tostring(v))
end
end
end
if CombatLogAdd then
function PrintTableToCombatLog(tbl, indent)
indent = indent or 0
local prefix = string.rep(" ", indent)
for k, v in pairs(tbl) do
if type(v) == "table" then
CombatLogAdd(prefix .. tostring(k) .. ":")
PrintTableToCombatLog(v, indent + 1)
else
CombatLogAdd(prefix .. tostring(k) .. ": " .. tostring(v))
end
end
end
function LogUnitData(unit)
local data = GetUnitData(unit)
if data then
PrintTableToCombatLog(data)
else
print("No unit data available")
end
end
function LogSpellData(spellId)
local data = GetSpellRec(spellId)
if data then
PrintTableToCombatLog(data)
else
print("No spell data available")
end
end
end
function PrintBuffs(unit)
for i = 1, 32 do
local texture, stacks, spellId = UnitBuff(unit, i)
if not texture then
break
end
print(tostring(i) .. " " .. tostring(spellId))
end
end
function PrintUnitData(unit)
local data = GetUnitData(unit)
if data then
PrintTable(data)
else
print("No unit data available")
end
end
function PrintSpellMods(spellId)
for i = 0, 28 do
local flatMod, percentMod, ret = GetSpellModifiers(spellId, i)
if ret > 0 then
print(GetSpellMod(i) .. " (" .. tostring(i) .. "): flat:" .. tostring(flatMod) .. " percent:" .. tostring(percentMod))
end
end
end
function PrintSpellData(spellId)
local data = GetSpellRec(spellId)
if data then
PrintTable(data)
else
print("No spell data available")
end
end
if not Nampower:HasMinimumVersion(2, 16, 0) then
return
end
function PrintItemLocation(itemNameOrId)
local bagIndex, slot = FindPlayerItemSlot(itemNameOrId)
print(tostring(bagIndex) .. " " .. tostring(slot))
end
function PrintEquippedItems()
local target = "player"
if UnitExists("target") then
target = "target"
end
local data = GetEquippedItems(target)
PrintTable(data)
end
function LogEquippedItems()
local target = "player"
if UnitExists("target") then
target = "target"
end
local data = GetEquippedItems(target)
PrintTableToCombatLog(data)
end
function PrintBagItems()
local data = GetBagItems()
PrintTable(data)
end
function LogBagItems()
local data = GetBagItems()
PrintTableToCombatLog(data)
end
function TestBagItems(bagIndex)
local items = GetBagItems(bagIndex)
local numItemsChecked = 0
for slot, itemData in pairs(items) do
local itemLink = GetContainerItemLink(bagIndex, slot)
if not itemLink then
print(tostring(bagIndex) .. " " .. tostring(slot))
PrintTable(itemData)
end
local _, _, itemId = strfind(itemLink, "(%d+):")
numItemsChecked = numItemsChecked + 1
if (tostring(itemData.itemId) ~= itemId) then
print("Item mismatch at " .. tostring(bagIndex) .. " " .. tostring(slot) .. " " .. tostring(itemData.itemId) .. " " .. tostring(itemId))
print(itemLink)
end
end
print("checked " .. tostring(numItemsChecked) .. " items")
end
function TestAllBagItems()
local data = GetBagItems()
local numItemsChecked = 0
for bagIndex, items in pairs(data) do
for slot, itemData in pairs(items) do
local itemLink = GetContainerItemLink(bagIndex, slot)
if not itemLink then
print(tostring(bagIndex) .. " " .. tostring(slot))
PrintTable(itemData)
end
local _, _, itemId = strfind(itemLink, "(%d+):")
numItemsChecked = numItemsChecked + 1
if (tostring(itemData.itemId) ~= itemId) then
print("Item mismatch at " .. tostring(bagIndex) .. " " .. tostring(slot) .. " " .. tostring(itemData.itemId) .. " " .. tostring(itemId))
print(itemLink)
end
end
end
print("checked " .. tostring(numItemsChecked) .. " items")
end
function TestTrinkets()
local data = GetTrinkets()
for index, trinketData in pairs(data) do
local bagIndex = trinketData.bagIndex
local slot = trinketData.slotIndex
local itemLink
if bagIndex then
itemLink = GetContainerItemLink(bagIndex, slot)
else
itemLink = GetInventoryItemLink("player", slot)
end
local _, _, itemId = strfind(itemLink, "(%d+):")
if (tostring(trinketData.itemId) ~= itemId) then
print("Trinket mismatch at " .. tostring(bagIndex) .. " " .. tostring(slot) .. " " .. tostring(itemData.itemId) .. " " .. tostring(itemId))
print(itemLink)
end
end
end
if not Nampower:HasMinimumVersion(2, 17, 0) then
return
end
function PrintCastInfo()
local data = GetCastInfo()
if data then
PrintTable(data)
end
end
function PrintSpellCooldown(spellId)
local data = GetSpellIdCooldown(spellId)
if data then
PrintTable(data)
end
end
function PrintItemCooldown(itemId)
local data = GetItemIdCooldown(itemId)
if data then
PrintTable(data)
end
end
function PrintTrinketCooldown(trinketId)
local data = GetTrinketCooldown(trinketId)
if data then
PrintTable(data)
end
end
function PrintTrinkets()
local data = GetTrinkets(1)
if data then
PrintTable(data)
end
end
if not Nampower:HasMinimumVersion(2, 24, 0) then
return
end
-- Auto Attack Event Constants
local HITINFO_NORMALSWING = 0
local HITINFO_UNK0 = 1
local HITINFO_AFFECTS_VICTIM = 2
local HITINFO_LEFTSWING = 4
local HITINFO_UNK3 = 8
local HITINFO_MISS = 16
local HITINFO_ABSORB = 32
local HITINFO_RESIST = 64
local HITINFO_CRITICALHIT = 128
local HITINFO_UNK8 = 256
local HITINFO_UNK9 = 8192
local HITINFO_GLANCING = 16384
local HITINFO_CRUSHING = 32768
local HITINFO_NOACTION = 65536
local HITINFO_SWINGNOHITSOUND = 524288
local VICTIMSTATE_UNAFFECTED = 0
local VICTIMSTATE_NORMAL = 1
local VICTIMSTATE_DODGE = 2
local VICTIMSTATE_PARRY = 3
local VICTIMSTATE_INTERRUPT = 4
local VICTIMSTATE_BLOCKS = 5
local VICTIMSTATE_EVADES = 6
local VICTIMSTATE_IS_IMMUNE = 7
local VICTIMSTATE_DEFLECTS = 8
local victimStateNames = {
[0] = "Unaffected",
[1] = "Normal",
[2] = "Dodged",
[3] = "Parried",
[4] = "Interrupted",
[5] = "Blocked",
[6] = "Evaded",
[7] = "Immune",
[8] = "Deflected"
}
function GetHitType(hitInfo)
local isCrit = bit.band(hitInfo, HITINFO_CRITICALHIT) ~= 0
local isGlancing = bit.band(hitInfo, HITINFO_GLANCING) ~= 0
local isCrushing = bit.band(hitInfo, HITINFO_CRUSHING) ~= 0
local isMiss = bit.band(hitInfo, HITINFO_MISS) ~= 0
local isOffHand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0
local hitType = "Normal"
if isMiss then
hitType = "Miss"
elseif isCrit then
hitType = "Critical"
elseif isGlancing then
hitType = "Glancing"
elseif isCrushing then
hitType = "Crushing"
end
if isOffHand then
hitType = hitType .. " (Off-hand)"
end
return hitType
end
function GetVictimStateName(victimState)
return victimStateNames[victimState] or "Unknown"
end
local function onAutoAttack(attackerGuid, targetGuid, totalDamage, hitInfo, victimState, subDamageCount, blockedAmount, totalAbsorb, totalResist)
local hitType = GetHitType(hitInfo)
local victimStateName = GetVictimStateName(victimState)
print(string.format(
"Auto Attack: %s -> %s | %d damage (%s) | State: %s | SubDmg: %d | Absorbed: %d | Resisted: %d | Blocked: %d",
attackerGuid, targetGuid, totalDamage, hitType, victimStateName,
subDamageCount, totalAbsorb, totalResist, blockedAmount
))
end
-- helpful event hooks for debugging
--Nampower:RegisterEvent("UNIT_CASTEVENT", function(casterGuid, targetGuid, event, spellID, castDuration)
-- if(casterGuid=="0x00000000001CD43C") then
-- print("CASTEVENT: " .. tostring(casterGuid) .. " -> " .. tostring(targetGuid) .. " event: " .. tostring(event) .. " spellID: " .. tostring(spellID) .. " castDuration: " .. tostring(castDuration))
-- end
--end)
--Nampower:RegisterEvent("AURA_CAST_ON_OTHER", function(spellId, caster, target, effect, effectname)
-- local unitName = target and UnitName(target) or ""
-- print("AURA_CAST_ON_OTHER: " .. tostring(spellId) .. " " .. tostring(GetSpellRecField(spellId, "name")) .. " by " .. tostring(UnitName(caster)) .. " on " .. unitName .. " effect: " .. tostring(effect) .. " effectname: " .. tostring(effectname))
--end)
--
--Nampower:RegisterEvent("AURA_CAST_ON_SELF", function(spellId, caster, target, effect, effectname)
-- local unitName = target and UnitName(target) or ""
-- print("AURA_CAST_ON_SELF: " .. tostring(spellId) .. " " .. tostring(GetSpellRecField(spellId, "name")) .. " by " .. tostring(UnitName(caster)) .. " on " .. unitName .. " effect: " .. tostring(effect) .. " effectname: " .. tostring(effectname))
--end)
--
--Nampower:RegisterEvent("AUTO_ATTACK_SELF", onAutoAttack)
--Nampower:RegisterEvent("AUTO_ATTACK_OTHER", onAutoAttack)
if not Nampower:HasMinimumVersion(2, 25, 0) then
return
end
local spellTypeNames = {
[0] = "Normal",
[1] = "Channeling",
[2] = "Autorepeating",
}
local function onSpellStart(itemId, spellId, casterGuid, targetGuid, castFlags, castTime, duration, spellType)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
local spellTypeName = spellTypeNames[spellType] or "Unknown"
print(string.format(
"SPELL_START: %s (id:%d) | Caster: %s -> Target: %s | ItemId: %d | Flags: %d | CastTime: %dms | Duration: %dms | Type: %s",
tostring(spellName), spellId, casterGuid, targetGuid, itemId, castFlags, castTime, duration, spellTypeName
))
end
local function onSpellGo(itemId, spellId, casterGuid, targetGuid, castFlags, numTargetsHit, numTargetsMissed)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"SPELL_GO: %s (id:%d) | Caster: %s -> Target: %s | ItemId: %d | Flags: %d | Hit: %d | Missed: %d",
tostring(spellName), spellId, casterGuid, targetGuid, itemId, castFlags, numTargetsHit, numTargetsMissed
))
end
local function onSpellFailedSelf(spellId, spellResult, failedByServer)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
local source = failedByServer == 1 and "Server" or "Client"
print(string.format(
"SPELL_FAILED_SELF: %s (id:%d) | Result: %d | Source: %s",
tostring(spellName), spellId, spellResult, source
))
end
local function onSpellFailedOther(casterGuid, spellId)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"SPELL_FAILED_OTHER: %s (id:%d) | Caster: %s",
tostring(spellName), spellId, casterGuid
))
end
local function onSpellDelayed(casterGuid, delayMs)
print(string.format(
"SPELL_DELAYED: Caster: %s | Delay: %dms",
casterGuid, delayMs
))
end
local function onSpellChannelStart(spellId, targetGuid, durationMs)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"SPELL_CHANNEL_START: %s (id:%d) | Target: %s | Duration: %dms",
tostring(spellName), spellId, targetGuid, durationMs
))
end
local function onSpellChannelUpdate(spellId, targetGuid, remainingMs)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"SPELL_CHANNEL_UPDATE: %s (id:%d) | Target: %s | Remaining: %dms",
tostring(spellName), spellId, targetGuid, remainingMs
))
end
--Nampower:RegisterEvent("SPELL_START_SELF", onSpellStart)
--Nampower:RegisterEvent("SPELL_START_OTHER", onSpellStart)
--Nampower:RegisterEvent("SPELL_GO_SELF", onSpellGo)
--Nampower:RegisterEvent("SPELL_GO_OTHER", onSpellGo)
--Nampower:RegisterEvent("SPELL_FAILED_SELF", onSpellFailedSelf)
--Nampower:RegisterEvent("SPELL_FAILED_OTHER", onSpellFailedOther)
--Nampower:RegisterEvent("SPELL_DELAYED_SELF", onSpellDelayed)
--Nampower:RegisterEvent("SPELL_DELAYED_OTHER", onSpellDelayed)
--Nampower:RegisterEvent("SPELL_CHANNEL_START", onSpellChannelStart)
--Nampower:RegisterEvent("SPELL_CHANNEL_UPDATE", onSpellChannelUpdate)
if not Nampower:HasMinimumVersion(2, 26, 0) then
return
end
-- Spell Heal Events (gated behind NP_EnableSpellHealEvents CVar, default 0)
-- SPELL_HEAL_BY_SELF - Fires when the active player is the caster (you healed someone)
-- SPELL_HEAL_BY_OTHER - Fires when someone other than the active player is the caster (someone else healed someone)
-- SPELL_HEAL_ON_SELF - Fires when the active player is the target (you received a heal)
-- Note: SPELL_HEAL_BY_SELF and SPELL_HEAL_ON_SELF can both fire for the same heal if you heal yourself
local function createSpellHealHandler(eventName)
return function(targetGuid, casterGuid, spellId, amount, critical, periodic)
local critText = critical == 1 and " (CRIT)" or ""
local periodicText = periodic == 1 and " (PERIODIC)" or ""
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"%s: %s healed %s for %d with %s%s%s",
eventName, UnitName(casterGuid), UnitName(targetGuid), amount, tostring(spellName), critText, periodicText
))
end
end
-- Spell Energize Events (gated behind NP_EnableSpellEnergizeEvents CVar, default 0)
-- SPELL_ENERGIZE_BY_SELF - Fires when the active player is the caster (you restored power to someone)
-- SPELL_ENERGIZE_BY_OTHER - Fires when someone other than the active player is the caster (someone else restored power)
-- SPELL_ENERGIZE_ON_SELF - Fires when the active player is the target (you received power)
-- Note: SPELL_ENERGIZE_BY_SELF and SPELL_ENERGIZE_ON_SELF can both fire for the same energize if you restore power to yourself
-- Power Type Constants
local POWER_MANA = 0
local POWER_RAGE = 1
local POWER_FOCUS = 2
local POWER_ENERGY = 3
local POWER_HAPPINESS = 4
local POWER_HEALTH = -2 -- 0xFFFFFFFE as unsigned
local POWER_NAMES = {
[0] = "Mana",
[1] = "Rage",
[2] = "Focus",
[3] = "Energy",
[4] = "Happiness",
[-2] = "Health",
}
function GetPowerTypeName(powerType)
return POWER_NAMES[powerType] or "Unknown"
end
local function createSpellEnergizeHandler(eventName)
return function(targetGuid, casterGuid, spellId, powerType, amount, periodic)
local powerName = GetPowerTypeName(powerType)
local periodicText = periodic == 1 and " (PERIODIC)" or ""
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"%s: %s restored %d %s to %s with %s%s",
eventName, UnitName(casterGuid), amount, powerName, UnitName(targetGuid), tostring(spellName), periodicText
))
end
end
--Nampower:RegisterEvent("SPELL_HEAL_BY_SELF", createSpellHealHandler("SPELL_HEAL_BY_SELF"))
--Nampower:RegisterEvent("SPELL_HEAL_BY_OTHER", createSpellHealHandler("SPELL_HEAL_BY_OTHER"))
--Nampower:RegisterEvent("SPELL_HEAL_ON_SELF", createSpellHealHandler("SPELL_HEAL_ON_SELF"))
--Nampower:RegisterEvent("SPELL_ENERGIZE_BY_SELF", createSpellEnergizeHandler("SPELL_ENERGIZE_BY_SELF"))
--Nampower:RegisterEvent("SPELL_ENERGIZE_BY_OTHER", createSpellEnergizeHandler("SPELL_ENERGIZE_BY_OTHER"))
--Nampower:RegisterEvent("SPELL_ENERGIZE_ON_SELF", createSpellEnergizeHandler("SPELL_ENERGIZE_ON_SELF"))
if not Nampower:HasMinimumVersion(2, 30, 0) then
return
end
-- Aura Duration Update Events
-- BUFF_UPDATE_DURATION_SELF - aura slot 0-31
-- DEBUFF_UPDATE_DURATION_SELF - aura slot 32-47
-- Parameters: auraSlot, durationMs, expirationTimeMs
local function createAuraDurationHandler(eventName)
return function(auraSlot, durationMs, expirationTimeMs)
print(string.format(
"%s: slot %d | Duration: %dms | Expires: %d",
eventName, auraSlot, durationMs, expirationTimeMs
))
end
end
--
--Nampower:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF", createAuraDurationHandler("DEBUFF_UPDATE_DURATION_SELF"))
--Nampower:RegisterEvent("BUFF_UPDATE_DURATION_SELF", createAuraDurationHandler("BUFF_UPDATE_DURATION_SELF"))
-- Aura Added/Removed Events
-- BUFF_ADDED_SELF, BUFF_REMOVED_SELF, BUFF_ADDED_OTHER, BUFF_REMOVED_OTHER
-- DEBUFF_ADDED_SELF, DEBUFF_REMOVED_SELF, DEBUFF_ADDED_OTHER, DEBUFF_REMOVED_OTHER
-- Parameters: guid, luaSlot, spellId, stackCount, auraLevel, auraSlot
local function createAuraChangeHandler(eventName)
return function(guid, luaSlot, spellId, stackCount, auraLevel, auraSlot)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
print(string.format(
"%s: %s | luaSlot %d | %s (id:%d) | Stacks: %d | Level: %d | auraSlot: %d",
eventName, guid, luaSlot, tostring(spellName), spellId, stackCount, auraLevel, auraSlot
))
end
end
--Nampower:RegisterEvent("BUFF_ADDED_SELF", createAuraChangeHandler("BUFF_ADDED_SELF"))
--Nampower:RegisterEvent("BUFF_REMOVED_SELF", createAuraChangeHandler("BUFF_REMOVED_SELF"))
--Nampower:RegisterEvent("BUFF_ADDED_OTHER", createAuraChangeHandler("BUFF_ADDED_OTHER"))
--Nampower:RegisterEvent("BUFF_REMOVED_OTHER", createAuraChangeHandler("BUFF_REMOVED_OTHER"))
--Nampower:RegisterEvent("DEBUFF_ADDED_SELF", createAuraChangeHandler("DEBUFF_ADDED_SELF"))
--Nampower:RegisterEvent("DEBUFF_REMOVED_SELF", createAuraChangeHandler("DEBUFF_REMOVED_SELF"))
--Nampower:RegisterEvent("DEBUFF_ADDED_OTHER", createAuraChangeHandler("DEBUFF_ADDED_OTHER"))
--Nampower:RegisterEvent("DEBUFF_REMOVED_OTHER", createAuraChangeHandler("DEBUFF_REMOVED_OTHER"))
-- Spell Damage Events (gated behind NP_EnableSpellDamageEvents CVar, default 0)
-- SPELL_DAMAGE_EVENT_SELF - Fires when the active player deals spell damage
-- SPELL_DAMAGE_EVENT_OTHER - Fires when someone other than the active player deals spell damage
-- Spell Damage Hit Info Constants
local SPELL_DAMAGE_HIT_NORMAL = 0
local SPELL_DAMAGE_HIT_CRIT = 2
-- Spell School Constants
local SPELL_SCHOOL_NORMAL = 0
local SPELL_SCHOOL_HOLY = 1
local SPELL_SCHOOL_FIRE = 2
local SPELL_SCHOOL_NATURE = 3
local SPELL_SCHOOL_FROST = 4
local SPELL_SCHOOL_SHADOW = 5
local SPELL_SCHOOL_ARCANE = 6
local SPELL_SCHOOL_NAMES = {
[0] = "Physical",
[1] = "Holy",
[2] = "Fire",
[3] = "Nature",
[4] = "Frost",
[5] = "Shadow",
[6] = "Arcane",
}
function GetSpellSchoolName(spellSchool)
return SPELL_SCHOOL_NAMES[spellSchool] or "Unknown"
end
local function createSpellDamageHandler(eventName)
return function(targetGuid, casterGuid, spellId, amount, mitigationStr, hitInfo, spellSchool, effectAuraStr)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
local schoolName = GetSpellSchoolName(spellSchool)
local critText = hitInfo == SPELL_DAMAGE_HIT_CRIT and " (CRIT)" or ""
print(string.format(
"%s: %s -> %s | %s (id:%d) | %d %s damage%s | Mitigation: %s | HitInfo: %d | Effects: %s",
eventName, casterGuid, targetGuid, tostring(spellName), spellId, amount, schoolName, critText, mitigationStr, hitInfo, effectAuraStr
))
end
end
--Nampower:RegisterEvent("SPELL_DAMAGE_EVENT_SELF", createSpellDamageHandler("SPELL_DAMAGE_EVENT_SELF"))
--Nampower:RegisterEvent("SPELL_DAMAGE_EVENT_OTHER", createSpellDamageHandler("SPELL_DAMAGE_EVENT_OTHER"))
if not Nampower:HasMinimumVersion(2, 31, 0) then
return
end
-- Spell Miss Events (gated behind NP_EnableSpellMissEvents CVar, default 0)
-- SPELL_MISS_SELF - Fires when the active player's spell misses/resists/is immune/etc
-- SPELL_MISS_OTHER - Fires when someone else's spell misses/resists/is immune/etc
-- Triggered by SMSG_SPELLLOGMISS, SMSG_PROCRESIST, and SMSG_SPELLORDAMAGE_IMMUNE
-- SpellMissInfo Constants
local SPELL_MISS_NONE = 0
local SPELL_MISS_MISS = 1
local SPELL_MISS_RESIST = 2
local SPELL_MISS_DODGE = 3
local SPELL_MISS_PARRY = 4
local SPELL_MISS_BLOCK = 5
local SPELL_MISS_EVADE = 6
local SPELL_MISS_IMMUNE = 7
local SPELL_MISS_IMMUNE2 = 8
local SPELL_MISS_DEFLECT = 9
local SPELL_MISS_ABSORB = 10
local SPELL_MISS_REFLECT = 11
local SPELL_MISS_NAMES = {
[0] = "None",
[1] = "Miss",
[2] = "Resist",
[3] = "Dodge",
[4] = "Parry",
[5] = "Block",
[6] = "Evade",
[7] = "Immune",
[8] = "Immune",
[9] = "Deflect",
[10] = "Absorb",
[11] = "Reflect",
}
function GetSpellMissName(missInfo)
return SPELL_MISS_NAMES[missInfo] or "Unknown"
end
local function createSpellMissHandler(eventName)
return function(casterGuid, targetGuid, spellId, missInfo)
local spellName = GetSpellRecField and GetSpellRecField(spellId, "name") or spellId
local missName = GetSpellMissName(missInfo)
print(string.format(
"%s: %s -> %s | %s (id:%d) | %s",
eventName, UnitName(casterGuid), UnitName(targetGuid), tostring(spellName), spellId, missName
))
end
end
--Nampower:RegisterEvent("SPELL_MISS_SELF", createSpellMissHandler("SPELL_MISS_SELF"))
--Nampower:RegisterEvent("SPELL_MISS_OTHER", createSpellMissHandler("SPELL_MISS_OTHER"))