364 lines
9.4 KiB
Lua
364 lines
9.4 KiB
Lua
if not Nampower then
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return
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end
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if not Nampower:HasMinimumVersion(2, 14, 0) then
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return
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end
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local function GetSpellMod(num)
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local modifierTypes = {
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[0] = "DAMAGE",
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[1] = "DURATION",
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[2] = "THREAT",
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[3] = "ATTACK_POWER",
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[4] = "CHARGES",
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[5] = "RANGE",
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[6] = "RADIUS",
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[7] = "CRITICAL_CHANCE",
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[8] = "ALL_EFFECTS",
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[9] = "NOT_LOSE_CASTING_TIME",
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[10] = "CASTING_TIME",
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[11] = "COOLDOWN",
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[12] = "SPEED",
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[14] = "COST",
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[15] = "CRIT_DAMAGE_BONUS",
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[16] = "RESIST_MISS_CHANCE",
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[17] = "JUMP_TARGETS",
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[18] = "CHANCE_OF_SUCCESS",
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[19] = "ACTIVATION_TIME",
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[20] = "EFFECT_PAST_FIRST",
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[21] = "CASTING_TIME_OLD",
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[22] = "DOT",
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[23] = "HASTE",
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[24] = "SPELL_BONUS_DAMAGE",
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[27] = "MULTIPLE_VALUE",
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[28] = "RESIST_DISPEL_CHANCE"
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}
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return modifierTypes[num] or "UNKNOWN"
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end
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function PrintTable(tbl, indent)
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indent = indent or 0
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local prefix = string.rep(" ", indent)
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for k, v in pairs(tbl) do
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if type(v) == "table" then
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print(prefix .. tostring(k) .. ":")
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PrintTable(v, indent + 1)
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else
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print(prefix .. tostring(k) .. ": " .. tostring(v))
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end
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end
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end
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if CombatLogAdd then
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function PrintTableToCombatLog(tbl, indent)
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indent = indent or 0
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local prefix = string.rep(" ", indent)
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for k, v in pairs(tbl) do
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if type(v) == "table" then
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CombatLogAdd(prefix .. tostring(k) .. ":")
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PrintTableToCombatLog(v, indent + 1)
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else
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CombatLogAdd(prefix .. tostring(k) .. ": " .. tostring(v))
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end
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end
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end
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function LogUnitData(unit)
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local data = GetUnitData(unit)
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if data then
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PrintTableToCombatLog(data)
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else
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print("No unit data available")
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end
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end
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function LogSpellData(spellId)
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local data = GetSpellRec(spellId)
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if data then
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PrintTableToCombatLog(data)
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else
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print("No spell data available")
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end
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end
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end
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function PrintBuffs(unit)
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for i = 1, 32 do
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local texture, stacks, spellId = UnitBuff(unit, i)
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if not texture then
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break
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end
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print(tostring(i) .. " " .. tostring(spellId))
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end
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end
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function PrintUnitData(unit)
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local data = GetUnitData(unit)
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if data then
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PrintTable(data)
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else
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print("No unit data available")
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end
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end
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function PrintSpellMods(spellId)
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for i = 0, 28 do
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local flatMod, percentMod, ret = GetSpellModifiers(spellId, i)
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if ret > 0 then
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print(GetSpellMod(i) .. " (" .. tostring(i) .. "): flat:" .. tostring(flatMod) .. " percent:" .. tostring(percentMod))
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end
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end
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end
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function PrintSpellData(spellId)
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local data = GetSpellRec(spellId)
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if data then
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PrintTable(data)
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else
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print("No spell data available")
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end
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end
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if not Nampower:HasMinimumVersion(2, 16, 0) then
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return
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end
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function PrintItemLocation(itemNameOrId)
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local bagIndex, slot = FindPlayerItemSlot(itemNameOrId)
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print(tostring(bagIndex) .. " " .. tostring(slot))
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end
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function PrintEquippedItems()
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local target = "player"
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if UnitExists("target") then
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target = "target"
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end
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local data = GetEquippedItems(target)
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PrintTable(data)
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end
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function LogEquippedItems()
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local target = "player"
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if UnitExists("target") then
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target = "target"
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end
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local data = GetEquippedItems(target)
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PrintTableToCombatLog(data)
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end
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function PrintBagItems()
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local data = GetBagItems()
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PrintTable(data)
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end
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function LogBagItems()
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local data = GetBagItems()
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PrintTableToCombatLog(data)
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end
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function TestBagItems(bagIndex)
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local items = GetBagItems(bagIndex)
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local numItemsChecked = 0
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for slot, itemData in pairs(items) do
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local itemLink = GetContainerItemLink(bagIndex, slot)
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if not itemLink then
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print(tostring(bagIndex) .. " " .. tostring(slot))
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PrintTable(itemData)
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end
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local _, _, itemId = strfind(itemLink, "(%d+):")
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numItemsChecked = numItemsChecked + 1
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if (tostring(itemData.itemId) ~= itemId) then
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print("Item mismatch at " .. tostring(bagIndex) .. " " .. tostring(slot) .. " " .. tostring(itemData.itemId) .. " " .. tostring(itemId))
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print(itemLink)
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end
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end
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print("checked " .. tostring(numItemsChecked) .. " items")
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end
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function TestAllBagItems()
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local data = GetBagItems()
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local numItemsChecked = 0
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for bagIndex, items in pairs(data) do
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for slot, itemData in pairs(items) do
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local itemLink = GetContainerItemLink(bagIndex, slot)
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if not itemLink then
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print(tostring(bagIndex) .. " " .. tostring(slot))
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PrintTable(itemData)
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end
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local _, _, itemId = strfind(itemLink, "(%d+):")
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numItemsChecked = numItemsChecked + 1
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if (tostring(itemData.itemId) ~= itemId) then
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print("Item mismatch at " .. tostring(bagIndex) .. " " .. tostring(slot) .. " " .. tostring(itemData.itemId) .. " " .. tostring(itemId))
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print(itemLink)
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end
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end
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end
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print("checked " .. tostring(numItemsChecked) .. " items")
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end
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function TestTrinkets()
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local data = GetTrinkets()
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for index, trinketData in pairs(data) do
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local bagIndex = trinketData.bagIndex
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local slot = trinketData.slotIndex
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local itemLink
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if bagIndex then
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itemLink = GetContainerItemLink(bagIndex, slot)
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else
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itemLink = GetInventoryItemLink("player", slot)
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end
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local _, _, itemId = strfind(itemLink, "(%d+):")
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if (tostring(trinketData.itemId) ~= itemId) then
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print("Trinket mismatch at " .. tostring(bagIndex) .. " " .. tostring(slot) .. " " .. tostring(itemData.itemId) .. " " .. tostring(itemId))
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print(itemLink)
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end
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end
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end
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if not Nampower:HasMinimumVersion(2, 17, 0) then
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return
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end
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function PrintCastInfo()
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local data = GetCastInfo()
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if data then
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PrintTable(data)
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end
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end
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function PrintSpellCooldown(spellId)
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local data = GetSpellIdCooldown(spellId)
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if data then
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PrintTable(data)
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end
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end
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function PrintItemCooldown(itemId)
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local data = GetItemIdCooldown(itemId)
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if data then
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PrintTable(data)
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end
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end
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function PrintTrinketCooldown(trinketId)
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local data = GetTrinketCooldown(trinketId)
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if data then
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PrintTable(data)
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end
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end
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function PrintTrinkets()
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local data = GetTrinkets(1)
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if data then
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PrintTable(data)
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end
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end
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if not Nampower:HasMinimumVersion(2, 24, 0) then
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return
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end
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-- Auto Attack Event Constants
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local HITINFO_NORMALSWING = 0
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local HITINFO_UNK0 = 1
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local HITINFO_AFFECTS_VICTIM = 2
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local HITINFO_LEFTSWING = 4
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local HITINFO_UNK3 = 8
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local HITINFO_MISS = 16
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local HITINFO_ABSORB = 32
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local HITINFO_RESIST = 64
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local HITINFO_CRITICALHIT = 128
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local HITINFO_UNK8 = 256
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local HITINFO_UNK9 = 8192
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local HITINFO_GLANCING = 16384
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local HITINFO_CRUSHING = 32768
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local HITINFO_NOACTION = 65536
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local HITINFO_SWINGNOHITSOUND = 524288
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local VICTIMSTATE_UNAFFECTED = 0
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local VICTIMSTATE_NORMAL = 1
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local VICTIMSTATE_DODGE = 2
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local VICTIMSTATE_PARRY = 3
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local VICTIMSTATE_INTERRUPT = 4
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local VICTIMSTATE_BLOCKS = 5
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local VICTIMSTATE_EVADES = 6
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local VICTIMSTATE_IS_IMMUNE = 7
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local VICTIMSTATE_DEFLECTS = 8
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local victimStateNames = {
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[0] = "Unaffected",
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[1] = "Normal",
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[2] = "Dodged",
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[3] = "Parried",
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[4] = "Interrupted",
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[5] = "Blocked",
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[6] = "Evaded",
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[7] = "Immune",
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[8] = "Deflected"
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}
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function GetHitType(hitInfo)
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local isCrit = bit.band(hitInfo, HITINFO_CRITICALHIT) ~= 0
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local isGlancing = bit.band(hitInfo, HITINFO_GLANCING) ~= 0
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local isCrushing = bit.band(hitInfo, HITINFO_CRUSHING) ~= 0
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local isMiss = bit.band(hitInfo, HITINFO_MISS) ~= 0
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local isOffHand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0
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local hitType = "Normal"
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if isMiss then
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hitType = "Miss"
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elseif isCrit then
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hitType = "Critical"
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elseif isGlancing then
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hitType = "Glancing"
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elseif isCrushing then
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hitType = "Crushing"
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end
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if isOffHand then
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hitType = hitType .. " (Off-hand)"
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end
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return hitType
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end
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function GetVictimStateName(victimState)
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return victimStateNames[victimState] or "Unknown"
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end
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local function onAutoAttack(attackerGuid, targetGuid, totalDamage, hitInfo, victimState, subDamageCount, blockedAmount, totalAbsorb, totalResist)
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local hitType = GetHitType(hitInfo)
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local victimStateName = GetVictimStateName(victimState)
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print(string.format(
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"Auto Attack: %s -> %s | %d damage (%s) | State: %s | SubDmg: %d | Absorbed: %d | Resisted: %d | Blocked: %d",
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attackerGuid, targetGuid, totalDamage, hitType, victimStateName,
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subDamageCount, totalAbsorb, totalResist, blockedAmount
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))
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end
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-- helpful event hooks for debugging
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--Nampower:RegisterEvent("UNIT_CASTEVENT", function(casterGuid, targetGuid, event, spellID, castDuration)
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-- if(casterGuid=="0x00000000001CD43C") then
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-- print("CASTEVENT: " .. tostring(casterGuid) .. " -> " .. tostring(targetGuid) .. " event: " .. tostring(event) .. " spellID: " .. tostring(spellID) .. " castDuration: " .. tostring(castDuration))
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-- end
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--end)
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--Nampower:RegisterEvent("AURA_CAST_ON_OTHER", function(spellId, caster, target, effect, effectname)
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-- local unitName = target and UnitName(target) or ""
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-- print("AURA_CAST_ON_OTHER: " .. tostring(spellId) .. " " .. tostring(GetSpellRecField(spellId, "name")) .. " by " .. tostring(UnitName(caster)) .. " on " .. unitName .. " effect: " .. tostring(effect) .. " effectname: " .. tostring(effectname))
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--end)
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--
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--Nampower:RegisterEvent("AURA_CAST_ON_SELF", function(spellId, caster, target, effect, effectname)
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-- local unitName = target and UnitName(target) or ""
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-- print("AURA_CAST_ON_SELF: " .. tostring(spellId) .. " " .. tostring(GetSpellRecField(spellId, "name")) .. " by " .. tostring(UnitName(caster)) .. " on " .. unitName .. " effect: " .. tostring(effect) .. " effectname: " .. tostring(effectname))
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--end)
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--
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--Nampower:RegisterEvent("AUTO_ATTACK_SELF", onAutoAttack)
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--Nampower:RegisterEvent("AUTO_ATTACK_OTHER", onAutoAttack)
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