GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(this:GetValue().." %");
NecrosisBuffMenu9:Show();
NecrosisBuffMenu9:ClearAllPoints();
NecrosisBuffMenu9:SetPoint("CENTER", "UIParent", "CENTER", 0, 0);
if this:GetValue() ~= NecrosisConfig.BanishScale then
GameTooltip:SetText(this:GetValue().." %");
NecrosisConfig.BanishScale = this:GetValue();
NecrosisBuffMenu9:ClearAllPoints();
NecrosisBuffMenu9:SetScale(NecrosisConfig.BanishScale / 100);
end
GameTooltip:Hide();
Necrosis_CreateMenu();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[1] = true;
ShowUIPanel(NecrosisFirestoneButton);
else
NecrosisConfig.StonePosition[1] = false;
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[2] = true;
ShowUIPanel(NecrosisSpellstoneButton);
else
NecrosisConfig.StonePosition[2] = false;
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[3] = true;
ShowUIPanel(NecrosisHealthstoneButton);
else
NecrosisConfig.StonePosition[3] = false;
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[4] = true;
ShowUIPanel(NecrosisSoulstoneButton);
else
NecrosisConfig.StonePosition[4] = false;
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[5] = true;
ShowUIPanel(NecrosisBuffMenuButton);
else
NecrosisConfig.StonePosition[5] = false;
HideUIPanel(NecrosisBuffMenuButton);
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[6] = true;
ShowUIPanel(NecrosisMountButton);
else
NecrosisConfig.StonePosition[6] = false;
HideUIPanel(NecrosisMountButton);
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[7] = true;
ShowUIPanel(NecrosisPetMenuButton);
else
NecrosisConfig.StonePosition[7] = false;
HideUIPanel(NecrosisPetMenuButton);
end
Necrosis_UpdateButtonsScale();
if (this:GetChecked()) then
NecrosisConfig.StonePosition[8] = true;
ShowUIPanel(NecrosisCurseButton);
else
NecrosisConfig.StonePosition[8] = false;
HideUIPanel(NecrosisCurseButton);
end
Necrosis_UpdateButtonsScale();
HideUIPanel(NecrosisButtonMenu);