GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); GameTooltip:SetText(5-this:GetValue()); GameTooltip:SetText(5-this:GetValue()); GameTooltip:Hide(); GameTooltip:SetText(5-this:GetValue()); NecrosisConfig.SoulshardContainer = 4-this:GetValue(); Necrosis_SoulshardSwitch("MOVE"); GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); if this:GetValue() == 1 then GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard); elseif this:GetValue() == 2 then GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno); else GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez); end if this:GetValue() == 1 then GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard); elseif this:GetValue() == 2 then GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno); else GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez); end GameTooltip:Hide(); NecrosisConfig.CountType = this:GetValue(); Necrosis_BagExplore(); GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); if this:GetValue() == 1 then GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard); else GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez); end if this:GetValue() == 1 then GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard); else GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez); end GameTooltip:Hide(); NecrosisConfig.Circle = this:GetValue(); Necrosis_BagExplore(); GameTooltip:SetOwner(this, "ANCHOR_RIGHT"); if (this:GetValue() == 1) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink); elseif (this:GetValue() == 2) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue); elseif (this:GetValue() == 3) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange); elseif (this:GetValue() == 4) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise); elseif (this:GetValue() == 5) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple); else GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X); end GameTooltip:SetText(this:GetValue()); if (this:GetValue() == 1) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink); NecrosisConfig.NecrosisColor = "Rose"; NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Rose\\Shard16"); elseif (this:GetValue() == 2) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue); NecrosisConfig.NecrosisColor = "Bleu"; NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Bleu\\Shard16"); elseif (this:GetValue() == 3) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange); NecrosisConfig.NecrosisColor = "Orange"; NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Orange\\Shard16"); elseif (this:GetValue() == 4) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise); NecrosisConfig.NecrosisColor = "Turquoise"; NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Turquoise\\Shard16"); elseif (this:GetValue() == 5) then GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple); NecrosisConfig.NecrosisColor = "Violet"; NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Violet\\Shard16"); else GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X); NecrosisConfig.NecrosisColor = "X"; NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\X\\Shard16"); end GameTooltip:Hide(); Necrosis_BagExplore(); if (this:GetChecked()) then NecrosisConfig.SoulshardSort = true; else NecrosisConfig.SoulshardSort = false; end if (this:GetChecked()) then NecrosisConfig.SoulshardDestroy = true; else NecrosisConfig.SoulshardDestroy = false; end if (this:GetChecked()) then NecrosisConfig.ShowCount = true; else NecrosisConfig.ShowCount = false; end Necrosis_BagExplore(); HideUIPanel(NecrosisShardMenu);