65c98bb7ce
The 1.12 client only parses lowercase |cAARRGGBB color escapes; the uppercase |C codes in the Title rendered as literal escape text in the in-game AddOns list. Lowercasing the escape markers makes the coloured 'Necrosis LdC' title render correctly (matches the normalization the manifest resolver already applies to the catalog). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
307 lines
10 KiB
XML
307 lines
10 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
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<Frame name="NecrosisShardMenu" frameStrata="DIALOG" movable="false" enableMouse="true" parent="NecrosisGeneralFrame">
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<Size>
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<AbsDimension x="350" y="452"/>
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</Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="NecrosisGeneralFrame"/>
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</Anchors>
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<HitRectInsets>
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<AbsInset left="0" right="35" top="0" bottom="75"/>
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</HitRectInsets>
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="NecrosisShardsInventory_Section" inherits="GameFontNormalSmall">
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<Color r="1.0" g="0.5" b="1.0" a="1"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="30" y="-20"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="NecrosisSoulshardSort_Option" inherits="GameFontNormalSmall">
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<Color r="1.0" g="1.0" b="1.0" a="1"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="60" y="-40"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="NecrosisSoulshardDestroy_Option" inherits="GameFontNormalSmall">
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<Color r="1.0" g="1.0" b="1.0" a="1"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="60" y="-60"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="NecrosisShardsCount_Section" inherits="GameFontNormalSmall">
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<Color r="1.0" g="0.5" b="1.0" a="1"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="30" y="-145"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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<FontString name="NecrosisShowCount_Option" inherits="GameFontNormalSmall">
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<Color r="1.0" g="1.0" b="1.0" a="1"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="60" y="-165"/>
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Slider name="NecrosisBag_Slider" inherits="OptionsSliderTemplate" minValue="0" maxValue="4" valueStep="1" virtual="true">
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<Size>
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<AbsDimension x="150" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
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<Offset>
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<AbsDimension x="0" y="120"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText(5-this:GetValue());
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</OnEnter>
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<OnValueChanged>
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GameTooltip:SetText(5-this:GetValue());
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</OnValueChanged>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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<OnMouseUp>
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GameTooltip:SetText(5-this:GetValue());
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NecrosisConfig.SoulshardContainer = 4-this:GetValue();
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Necrosis_SoulshardSwitch("MOVE");
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</OnMouseUp>
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</Scripts>
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</Slider>
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<Slider name="NecrosisCountType_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="3" valueStep="1" virtual="true">
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<Size>
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<AbsDimension x="150" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
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<Offset>
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<AbsDimension x="0" y="15"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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if this:GetValue() == 1 then
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
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elseif this:GetValue() == 2 then
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno);
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else
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
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end
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</OnEnter>
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<OnValueChanged>
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if this:GetValue() == 1 then
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
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elseif this:GetValue() == 2 then
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno);
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else
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
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end
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</OnValueChanged>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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<OnMouseUp>
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NecrosisConfig.CountType = this:GetValue();
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Necrosis_BagExplore();
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</OnMouseUp>
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</Scripts>
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</Slider>
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<Slider name="NecrosisCircle_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="2" valueStep="1" virtual="true">
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<Size>
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<AbsDimension x="150" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
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<Offset>
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<AbsDimension x="0" y="-30"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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if this:GetValue() == 1 then
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
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else
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
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end
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</OnEnter>
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<OnValueChanged>
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if this:GetValue() == 1 then
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
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else
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GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
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end
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</OnValueChanged>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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<OnMouseUp>
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NecrosisConfig.Circle = this:GetValue();
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Necrosis_BagExplore();
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</OnMouseUp>
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</Scripts>
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</Slider>
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<Slider name="NecrosisColor_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="6" valueStep="1" virtual="true">
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<Size>
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<AbsDimension x="150" y="16"/>
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</Size>
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<Anchors>
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<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
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<Offset>
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<AbsDimension x="0" y="-75"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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if (this:GetValue() == 1) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink);
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elseif (this:GetValue() == 2) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue);
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elseif (this:GetValue() == 3) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange);
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elseif (this:GetValue() == 4) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise);
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elseif (this:GetValue() == 5) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
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else
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X);
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end
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</OnEnter>
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<OnValueChanged>
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GameTooltip:SetText(this:GetValue());
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if (this:GetValue() == 1) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink);
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NecrosisConfig.NecrosisColor = "Rose";
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NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Rose\\Shard16");
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elseif (this:GetValue() == 2) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue);
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NecrosisConfig.NecrosisColor = "Bleu";
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NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Bleu\\Shard16");
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elseif (this:GetValue() == 3) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange);
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NecrosisConfig.NecrosisColor = "Orange";
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NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Orange\\Shard16");
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elseif (this:GetValue() == 4) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise);
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NecrosisConfig.NecrosisColor = "Turquoise";
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NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Turquoise\\Shard16");
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elseif (this:GetValue() == 5) then
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
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NecrosisConfig.NecrosisColor = "Violet";
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NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Violet\\Shard16");
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else
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GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X);
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NecrosisConfig.NecrosisColor = "X";
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NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\X\\Shard16");
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end
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</OnValueChanged>
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<OnLeave>
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GameTooltip:Hide();
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Necrosis_BagExplore();
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</OnLeave>
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</Scripts>
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</Slider>
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<CheckButton name="NecrosisSoulshardSort_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="30" y="-35"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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if (this:GetChecked()) then
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NecrosisConfig.SoulshardSort = true;
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else
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NecrosisConfig.SoulshardSort = false;
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end
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</OnClick>
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</Scripts>
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</CheckButton>
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<CheckButton name="NecrosisSoulshardDestroy_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="30" y="-55"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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if (this:GetChecked()) then
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NecrosisConfig.SoulshardDestroy = true;
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else
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NecrosisConfig.SoulshardDestroy = false;
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end
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</OnClick>
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</Scripts>
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</CheckButton>
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<CheckButton name="NecrosisShowCount_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
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<Offset>
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<AbsDimension x="30" y="-160"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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if (this:GetChecked()) then
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NecrosisConfig.ShowCount = true;
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else
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NecrosisConfig.ShowCount = false;
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end
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Necrosis_BagExplore();
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</OnClick>
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</Scripts>
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</CheckButton>
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</Frames>
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<Scripts>
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<OnLoad>
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HideUIPanel(NecrosisShardMenu);
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</OnLoad>
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</Scripts>
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</Frame>
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</Ui>
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