diff --git a/mods/worldmap-coordinates.lua b/mods/worldmap-coordinates.lua index 3900932..d02af79 100644 --- a/mods/worldmap-coordinates.lua +++ b/mods/worldmap-coordinates.lua @@ -50,15 +50,15 @@ module.enable = function(self) local px, py = GetPlayerMapPosition("player") if px > 0 and py > 0 then - WorldMapButton.player.text:SetText(string.format("|cffffcc00" .. T["Player:"] .. " |r%.1f / %.1f", px*100, py*100)) + WorldMapButton.player.text:SetText(string.format("|cffffcc00" .. T["Player"] .. ": |r%.1f / %.1f", px*100, py*100)) else - WorldMapButton.player.text:SetText(string.format("|cffffcc00" .. T["Player:"] .. " |r" .. T["N/A"])) + WorldMapButton.player.text:SetText(string.format("|cffffcc00" .. T["Player"] .. ": |r" .. T["N/A"])) end if MouseIsOver(WorldMapButton) then - WorldMapButton.coords.text:SetText(string.format("|cffffcc00" .. T["Cursor:"] .. " |r%.1f / %.1f", mx, my)) + WorldMapButton.coords.text:SetText(string.format("|cffffcc00" .. T["Cursor"] .. ": |r%.1f / %.1f", mx, my)) else - WorldMapButton.coords.text:SetText(string.format("|cffffcc00" .. T["Cursor:"] .. " |r" .. T["N/A"])) + WorldMapButton.coords.text:SetText(string.format("|cffffcc00" .. T["Cursor"] .. ": |r" .. T["N/A"])) end end) end