From 1e331790cbdbf39fc1c250a34a1a8b0e40a0e715 Mon Sep 17 00:00:00 2001 From: Spit <19otari98@gmail.com> Date: Mon, 7 Apr 2025 12:37:26 +0300 Subject: [PATCH] equip-compare: fix bug if only 1 rind/weapon equipped --- mods/equip-compare.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/mods/equip-compare.lua b/mods/equip-compare.lua index 217c406..1ea9ae2 100644 --- a/mods/equip-compare.lua +++ b/mods/equip-compare.lua @@ -186,7 +186,11 @@ module.enable = function(self) local slotID_other = GetInventorySlotInfo(slots[slotType .. "_other"]) ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE") ShoppingTooltip2:ClearAllPoints() - ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0) + if ShoppingTooltip1:IsShown() then + ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0) + else + ShoppingTooltip2:SetPoint(anchor, tooltip, relative, 0, 0) + end ShoppingTooltip2:SetInventoryItem("player", slotID_other) ShoppingTooltip2:Show() AddHeader(ShoppingTooltip2)