custom: add custom user defined code module
This commit is contained in:
+16
-12
@@ -1,20 +1,24 @@
|
||||
-- This is a sample module skeleton.
|
||||
-- It does not serve any purpose, other than showing how to write a module.
|
||||
-- Don't forget to add your module to the *.toc file once you're done.
|
||||
-- This module can be used to add your own custom code.
|
||||
-- Make sure to read the comments carefully.
|
||||
|
||||
local _G = _G or getfenv(0)
|
||||
local GetExpansion = ShaguTweaks.GetExpansion
|
||||
|
||||
-- Remove this line, if you want the code for both expansions
|
||||
if GetExpansion() == "tbc" then return end
|
||||
-- Remove the following line to activate the module:
|
||||
if true then return end
|
||||
|
||||
-- This table holds the meta-data of the module:
|
||||
local module = ShaguTweaks:register({
|
||||
title = "Custom Options",
|
||||
description = "A template module, showcasing custom changes",
|
||||
enabled = nil,
|
||||
title = "Custom Settings",
|
||||
description = "Custom code: Have a look at mods/custom.lua",
|
||||
expansions = { ["vanilla"] = true, ["tbc"] = true },
|
||||
enabled = nil,
|
||||
})
|
||||
|
||||
-- Global code:
|
||||
-- This is where you can put your most basic variable assignments.
|
||||
-- Code in this scope will *always* run, no matter if the module is enabled or not.
|
||||
local _G = _G or getfenv(0)
|
||||
|
||||
module.enable = function(self)
|
||||
-- this code is running, if the mod gets enabled in the settings
|
||||
-- Module code:
|
||||
-- This is where you should put your changes.
|
||||
-- Code in this scope will *only* if the module is enabled.
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user