unitframes-classcolor: keep unit backgrounds

This commit is contained in:
shagu
2021-12-06 02:22:40 +01:00
parent beda460392
commit bb2b90de3e
-4
View File
@@ -30,13 +30,10 @@ module.enable = function(self)
local class = RAID_CLASS_COLORS[class] or { r = .5, g = .5, b = .5, a = 1 }
TargetFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
TargetFrameNameBackground:Show()
TargetFrameBackground:Hide()
elseif reaction and reaction > 4 then
TargetFrameNameBackground:Hide()
TargetFrameBackground:Show()
else
TargetFrameNameBackground:Show()
TargetFrameBackground:Hide()
end
end
@@ -50,7 +47,6 @@ module.enable = function(self)
PlayerFrameNameBackground:SetHeight(19)
PlayerFrameNameBackground:SetPoint("TOPLEFT", 106, -22)
PlayerFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
PlayerFrameBackground:Hide()
local wait = CreateFrame("Frame")
wait:RegisterEvent("PLAYER_ENTERING_WORLD")