unitframes-classcolor: keep unit backgrounds
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@@ -30,13 +30,10 @@ module.enable = function(self)
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local class = RAID_CLASS_COLORS[class] or { r = .5, g = .5, b = .5, a = 1 }
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TargetFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
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TargetFrameNameBackground:Show()
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TargetFrameBackground:Hide()
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elseif reaction and reaction > 4 then
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TargetFrameNameBackground:Hide()
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TargetFrameBackground:Show()
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else
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TargetFrameNameBackground:Show()
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TargetFrameBackground:Hide()
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end
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end
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@@ -50,7 +47,6 @@ module.enable = function(self)
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PlayerFrameNameBackground:SetHeight(19)
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PlayerFrameNameBackground:SetPoint("TOPLEFT", 106, -22)
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PlayerFrameNameBackground:SetVertexColor(class.r, class.g, class.b, 1)
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PlayerFrameBackground:Hide()
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local wait = CreateFrame("Frame")
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wait:RegisterEvent("PLAYER_ENTERING_WORLD")
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