-- TurtleWoW decided to change and add QoL features to their -- default client, which they consider to be wanted by everyone. -- This modules lets you disable the target-healthpoints again. -- -- Depending on the amount of changes in future, this might move -- from "Unit Frames" to a more general "Revert TWoW Changes" module. -- Skip module initialization on every other client than TurtleWoW. if not TargetHPText or not TargetHPPercText then return end -- This table holds the meta-data of the module: local module = ShaguTweaks:register({ title = "Turtle WoW Compatibility", description = "Adds compatibility to Turtle WoW's custom changes", expansions = { ["vanilla"] = true, ["tbc"] = false }, category = "General", enabled = true, }) module.enable = function(self) -- hide turtle-wow's target status texts TargetHPText:Hide() TargetHPText.Show = function() return end TargetHPPercText:Hide() TargetHPPercText.Show = function() return end -- compatibility for turtle-wow's worldmap window local HookWorldMapFrame_Maximize = WorldMapFrame_Maximize WorldMapFrame_Maximize = function() -- run original function HookWorldMapFrame_Maximize() -- re-apply worldmap window if ShaguTweaks_config["WorldMap Window"] == 1 then WorldMapFrame:SetMovable(true) WorldMapFrame:EnableMouse(true) WorldMapFrame:SetScale(.85) WorldMapFrame:ClearAllPoints() WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 30) WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15) WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55) BlackoutWorld:Hide() end end -- trigger once to avoid graphical glitches WorldMapFrame_Maximize() end -- Turtle WoW specific libdebuff patches local libdebuff = ShaguTweaks.libdebuff local libdebuff_twow = CreateFrame("Frame") libdebuff_twow:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE") libdebuff_twow:SetScript("OnEvent", function() -- Break early on invalid data if not arg1 or not arg2 then return end -- Holy Strike is a spell, but can refresh paladin judgements -- Credits to @geojak if string.find(arg1, "Holy Strike") then for seal in ShaguTweaks.L["judgements"] do local name = UnitName("target") local level = UnitLevel("target") if name and libdebuff.objects[name] then if level and libdebuff.objects[name][level] and libdebuff.objects[name][level][seal] then libdebuff:AddEffect(name, level, seal) elseif libdebuff.objects[name][0] and libdebuff.objects[name][0][seal] then libdebuff:AddEffect(name, 0, seal) end end end end end)