From 36e77ead5e5e2c1725fa3b24f35cc929b749f012 Mon Sep 17 00:00:00 2001 From: GryllsAddons <107083057+GryllsAddons@users.noreply.github.com> Date: Fri, 7 Apr 2023 10:37:49 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 37040d4..5ce70a0 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ This fork extends [unitscan-vanilla](https://github.com/shirsig/unitscan-vanilla - Unitscan will only look for zone targets specific to your current zone. The target list is reloaded when you change zones. - Zone targets will be reloaded 90 seconds after you have found a target (to re-detect roaming targets). - Unitscan will only alert you of NPC targets that are neutral or hostile and alive. You will always be alerted for player targets regardless. -- If you are targeting a unit when a target is found, unitscan will not auto select the found target. +- Unitscan will not auto target the target when it is found, please click the target in the unitscan window or use the macro command below. - A macro command */unitscantarget* has been added to target the most recently found target. - Custom targets added by the /unitscan command will keep the default unitscan behaviour (removed from targets after they are found). - You can move the unitscan frame by holding ctrl and dragging.