From 93f2e9bb9b2ebaf0312cb8f7d36eb7dfefd9df01 Mon Sep 17 00:00:00 2001 From: GryllsAddons <107083057+GryllsAddons@users.noreply.github.com> Date: Sun, 26 Mar 2023 00:06:24 +0000 Subject: [PATCH] Update README.md --- README.md | 28 +++++++++++++--------------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index c9dfed4..d4c1180 100644 --- a/README.md +++ b/README.md @@ -5,23 +5,21 @@ Target finding addon for Turtle WoW. [Shirsig](https://github.com/shirsig/unitscan-vanilla) ## Description -This fork extends [unitscan-vanilla](https://github.com/shirsig/unitscan-vanilla) by automatically adding predefined zone targets (rare or dangerous mobs) when you enter a zone. -The zone targets are set by the included [lua file](https://github.com/GryllsAddons/unitscan-turtle/blob/master/zonetargets.lua) and cannot be modified in game. -Zone targets that have been found will be readded to the target list 90 seconds after you have found them so you can continue detecting roaming targets. -Additionally, unitscan will only return mobs that are neutral or hostile and alive but will always return player targets regardless. -The default behaviour of unitscan has been modified so that if you are currently targeting a unit your target will not change when a unit is found. -A macro command */unitscantarget* has been added to target the most recently found target. +This fork extends [unitscan-vanilla](https://github.com/shirsig/unitscan-vanilla) by automatically adding predefined zone targets (rare or dangerous mobs) when you enter a zone. -Custom targets added by the /unitscan command will keep the default unitscan behaviour (removed from the targets list after they are found). +- The zone targets are set by the included [lua file](https://github.com/GryllsAddons/unitscan-turtle/blob/master/zonetargets.lua) and cannot be modified in game. +- Unitscan will only look for zone targets specific to your current zone. The target list is reloaded when you change zones. +- Zone targets will be reloaded 90 seconds after you have found a target (to re-detect roaming targets). +- Unitscan will only alert you of NPC targets that are neutral or hostile and alive. You will always be alerted for player targets regardless. +- If you are targeting a unit when a target is found, unitscan will not auto select the found target. +- A macro command */unitscantarget* has been added to target the most recently found target. +- Custom targets added by the /unitscan command will keep the default unitscan behaviour (removed from the targets list after they are found). +- You can move the unitscan frame by holding ctrl and dragging. -You can move the unitscan frame by holding ctrl and dragging. - -Commands:
-**/unitscan** lists the active scan targets
-**/unitscan name** adds/removes **name** to/from the scan targets
-**/unitscantarget** targets the most recently found target
- -When a manually added target is detected it is removed and has to be added again to continue scanning for it. +## Commands +**/unitscan** *lists the active scan targets* +**/unitscan name** *adds/removes **name** to/from the scan targets* +**/unitscantarget** *targets the most recently found target* ## Updating Zone Targets The target list was pulled from classic however please [create an issue](https://github.com/GryllsAddons/unitscan-turtle/issues) for adding any missing custom Turtle WoW targets or any other dangerous or noteworthy targets.