461 lines
12 KiB
Lua
461 lines
12 KiB
Lua
local unitscan = CreateFrame'Frame'
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unitscan:SetScript('OnUpdate', function() unitscan.UPDATE() end)
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unitscan:SetScript('OnEvent', function()
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if event == "VARIABLES_LOADED" then
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unitscan.LOAD()
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unitscan.scan = true
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elseif event == "PLAYER_REGEN_DISABLED" then
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-- in combat
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-- disable scanning
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unitscan.incombat = true
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unitscan.scan = nil
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elseif event == "PLAYER_REGEN_ENABLED" then
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-- out of combat
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-- enable scanning
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unitscan.incombat = nil
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unitscan.scan = true
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elseif (event == "PLAYER_ENTER_COMBAT" or event == "START_AUTOREPEAT_SPELL") then
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-- melee autoattack / ranged autoattack enabled
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-- disable scanning if not in combat
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if not unitscan.incombat then
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unitscan.scan = nil
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end
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elseif (event == "STOP_AUTOREPEAT_SPELL" or event == "PLAYER_LEAVE_COMBAT") then
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-- melee / ranged autoattack disabled
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-- enable scanning if not in combat
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if not unitscan.incombat then
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unitscan.scan = true
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end
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else
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unitscan.load_zonetargets()
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end
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end)
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unitscan:RegisterEvent'VARIABLES_LOADED'
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unitscan:RegisterEvent'MINIMAP_ZONE_CHANGED'
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unitscan:RegisterEvent'PLAYER_ENTERING_WORLD'
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unitscan:RegisterEvent'PLAYER_REGEN_DISABLED' -- in combat
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unitscan:RegisterEvent'PLAYER_REGEN_ENABLED' -- out of combat
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unitscan:RegisterEvent'PLAYER_ENTER_COMBAT' -- melee autoattack enabled
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unitscan:RegisterEvent'PLAYER_LEAVE_COMBAT' -- melee autoattack disabled
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unitscan:RegisterEvent'START_AUTOREPEAT_SPELL' -- ranged autoattack enabled
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unitscan:RegisterEvent'STOP_AUTOREPEAT_SPELL' -- ranged autoattack disabled
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local BROWN = {.7, .15, .05}
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local YELLOW = {1, 1, .15}
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local CHECK_INTERVAL = 1
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unitscan_targets = {}
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do
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local last_played
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function unitscan.play_sound()
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if not last_played or GetTime() - last_played > 10 then
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SetCVar('MasterSoundEffects', 0)
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SetCVar('MasterSoundEffects', 1)
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-- PlaySoundFile[[Interface\AddOns\unitscan-turtle\Event_wardrum_ogre.ogg]]
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-- PlaySoundFile[[Interface\AddOns\unitscan-turtle\scourge_horn.ogg]]
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PlaySoundFile[[Interface\AddOns\unitscan-turtle\gruntling_horn_bb.ogg]]
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last_played = GetTime()
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end
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end
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end
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function unitscan.load_zonetargets()
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unitscan_zone_targets()
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end
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do
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local prevTarget
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local foundTarget
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local _PlaySound = PlaySound
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local _UIErrorsFrame_OnEvent = UIErrorsFrame_OnEvent
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local pass = function() end
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function unitscan.reset()
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prevTarget = nil
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foundTarget = nil
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end
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function unitscan.restoreTarget()
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if foundTarget and (not (prevTarget == foundTarget)) then
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PlaySound = pass
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TargetLastTarget()
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PlaySound = _PlaySound
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end
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unitscan.reset()
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end
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function unitscan.check_for_targets()
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for name, _ in unitscan_targets do
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if name == unitscan.target(name) then
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unitscan.foundTarget = name
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unitscan.toggle_target(name)
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unitscan.play_sound()
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unitscan.flash.animation:Play()
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unitscan.button:set_target()
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end
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unitscan.restoreTarget()
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end
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for name, _ in unitscan_zonetargets do
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if strupper(name) == unitscan.target(name) then
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unitscan.foundTarget = name
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unitscan.toggle_zonetarget(name)
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unitscan.play_sound()
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unitscan.flash.animation:Play()
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unitscan.button:set_target()
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end
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unitscan.restoreTarget()
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end
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end
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function unitscan.target(name)
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prevTarget = UnitName("target")
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UIErrorsFrame_OnEvent = pass
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PlaySound = pass
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TargetByName(name, true)
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UIErrorsFrame_OnEvent = _UIErrorsFrame_OnEvent
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PlaySound = _PlaySound
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foundTarget = UnitName("target")
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-- Player target
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if UnitIsPlayer("target") then
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return foundTarget and strupper(foundTarget)
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-- NPC target
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elseif (not UnitIsDead("target")) and UnitCanAttack("target", "player") then
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return foundTarget and strupper(foundTarget)
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end
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end
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end
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function unitscan.LOAD()
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do
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local flash = CreateFrame'Frame'
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unitscan.flash = flash
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flash:Show()
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flash:SetAllPoints()
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flash:SetAlpha(0)
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flash:SetFrameStrata'FULLSCREEN_DIALOG'
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local texture = flash:CreateTexture()
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texture:SetBlendMode'ADD'
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texture:SetAllPoints()
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texture:SetTexture[[Interface\FullScreenTextures\LowHealth]]
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flash.animation = CreateFrame'Frame'
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flash.animation:Hide()
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flash.animation:SetScript('OnUpdate', function()
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local t = GetTime() - this.t0
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if t <= .5 then
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flash:SetAlpha(t * 2)
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elseif t <= 1 then
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flash:SetAlpha(1)
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elseif t <= 1.5 then
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flash:SetAlpha(1 - (t - 1) * 2)
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else
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flash:SetAlpha(0)
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this.loops = this.loops - 1
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if this.loops == 0 then
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this.t0 = nil
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this:Hide()
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else
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this.t0 = GetTime()
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end
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end
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end)
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function flash.animation:Play()
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if self.t0 then
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self.loops = 4
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else
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self.t0 = GetTime()
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self.loops = 3
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end
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self:Show()
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end
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end
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local button = CreateFrame("Button", "unitscan_button", UIParent)
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button:Hide()
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unitscan.button = button
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button:SetPoint('BOTTOM', UIParent, 0, 148)
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button:SetWidth(200)
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button:SetHeight(42)
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button:SetScale(1)
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button:SetMovable(true)
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button:SetUserPlaced(true)
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button:SetClampedToScreen(true)
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button:SetScript('OnMouseDown', function()
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if IsControlKeyDown() then
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this:RegisterForClicks()
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this:StartMoving()
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end
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end)
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button:SetScript('OnMouseUp', function()
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this:StopMovingOrSizing()
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this:RegisterForClicks'LeftButtonDown'
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end)
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button:SetFrameStrata'FULLSCREEN_DIALOG'
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button:SetBackdrop{
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tile = true,
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edgeSize = 16,
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edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]],
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}
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button:SetBackdropBorderColor(unpack(BROWN))
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button:SetScript('OnEnter', function()
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this:SetBackdropBorderColor(unpack(YELLOW))
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end)
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button:SetScript('OnLeave', function()
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this:SetBackdropBorderColor(unpack(BROWN))
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end)
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button:SetScript('OnClick', function()
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TargetByName(this:GetText(), true)
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end)
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function button:set_target()
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self:SetText(UnitName'target')
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self.model:reset()
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self.model:SetUnit'target'
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self:Show()
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self.glow.animation:Play()
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self.shine.animation:Play()
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end
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do
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local background = button:CreateTexture(nil, 'BACKGROUND')
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background:SetTexture[[Interface\AddOns\unitscan-turtle\UI-Achievement-Parchment-Horizontal]]
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background:SetPoint('BOTTOMLEFT', 3, 3)
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background:SetPoint('TOPRIGHT', -3, -3)
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background:SetTexCoord(0, 1, 0, .25)
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end
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do
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local title_background = button:CreateTexture(nil, 'BORDER')
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title_background:SetTexture[[Interface\AddOns\unitscan-turtle\UI-Achievement-Title]]
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title_background:SetPoint('TOPRIGHT', -5, -5)
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title_background:SetPoint('LEFT', 5, 0)
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title_background:SetHeight(18)
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title_background:SetTexCoord(0, .9765625, 0, .3125)
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title_background:SetAlpha(.8)
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local title = button:CreateFontString(nil, 'OVERLAY')
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title:SetFont([[Fonts\FRIZQT__.TTF]], 14)
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title:SetShadowOffset(1, -1)
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title:SetPoint('TOPLEFT', title_background, 0, 0)
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title:SetPoint('RIGHT', title_background)
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button:SetFontString(title)
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local subtitle = button:CreateFontString(nil, 'OVERLAY')
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subtitle:SetFont([[Fonts\FRIZQT__.TTF]], 12)
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subtitle:SetTextColor(0, 0, 0)
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subtitle:SetPoint('TOPLEFT', title, 'BOTTOMLEFT', 0, -4)
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subtitle:SetPoint('RIGHT', title )
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subtitle:SetText'Unit Found!'
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end
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do
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local model = CreateFrame('PlayerModel', nil, button)
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button.model = model
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model:SetPoint('BOTTOMLEFT', button, 'TOPLEFT', 0, -4)
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model:SetPoint('RIGHT', 0, 0)
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model:SetHeight(button:GetWidth() * .6)
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do
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local last_update, delay
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function model:on_update()
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this:SetFacing(this:GetFacing() + (GetTime() - last_update) * math.pi / 4)
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last_update = GetTime()
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end
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function model:on_update_model()
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if delay > 0 then
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delay = delay - 1
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return
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end
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this:SetScript('OnUpdateModel', nil)
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this:SetScript('OnUpdate', this.on_update)
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this:SetModelScale(.75)
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this:SetAlpha(1)
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last_update = GetTime()
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end
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function model:reset()
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self:SetAlpha(0)
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self:SetFacing(0)
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self:SetModelScale(1)
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self:ClearModel()
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self:SetScript('OnUpdate', nil)
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self:SetScript("OnUpdateModel", self.on_update_model)
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delay = 10 -- to prevent scaling bugs
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end
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end
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end
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do
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local close = CreateFrame('Button', nil, button, 'UIPanelCloseButton')
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close:SetPoint('TOPRIGHT', 0, 0)
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close:SetWidth(32)
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close:SetHeight(32)
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close:SetScale(.8)
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close:SetHitRectInsets(8, 8, 8, 8)
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end
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do
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local glow = button.model:CreateTexture(nil, 'OVERLAY')
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button.glow = glow
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glow:SetPoint('CENTER', button, 'CENTER')
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glow:SetWidth(400 / 300 * button:GetWidth())
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glow:SetHeight(171 / 70 * button:GetHeight())
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glow:SetTexture[[Interface\AddOns\unitscan-turtle\UI-Achievement-Alert-Glow]]
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glow:SetBlendMode'ADD'
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glow:SetTexCoord(0, .78125, 0, .66796875)
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glow:SetAlpha(0)
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glow.animation = CreateFrame'Frame'
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glow.animation:Hide()
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glow.animation:SetScript('OnUpdate', function()
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local t = GetTime() - this.t0
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if t <= .2 then
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glow:SetAlpha(t * 5)
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elseif t <= .7 then
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glow:SetAlpha(1 - (t - .2) * 2)
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else
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glow:SetAlpha(0)
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this:Hide()
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end
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end)
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function glow.animation:Play()
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self.t0 = GetTime()
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self:Show()
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end
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end
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do
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local shine = button:CreateTexture(nil, 'ARTWORK')
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button.shine = shine
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shine:SetPoint('TOPLEFT', button, 0, 8)
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shine:SetWidth(67 / 300 * button:GetWidth())
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shine:SetHeight(1.28 * button:GetHeight())
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shine:SetTexture[[Interface\AddOns\unitscan-turtle\UI-Achievement-Alert-Glow]]
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shine:SetBlendMode'ADD'
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shine:SetTexCoord(.78125, .912109375, 0, .28125)
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shine:SetAlpha(0)
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shine.animation = CreateFrame'Frame'
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shine.animation:Hide()
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shine.animation:SetScript('OnUpdate', function()
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local t = GetTime() - this.t0
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if t <= .3 then
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shine:SetPoint('TOPLEFT', button, 0, 8)
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elseif t <= .7 then
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shine:SetPoint('TOPLEFT', button, (t - .3) * 2.5 * this.distance, 8)
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end
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if t <= .3 then
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shine:SetAlpha(0)
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elseif t <= .5 then
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shine:SetAlpha(1)
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elseif t <= .7 then
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shine:SetAlpha(1 - (t - .5) * 5)
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else
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shine:SetAlpha(0)
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this:Hide()
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end
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end)
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function shine.animation:Play()
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self.t0 = GetTime()
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self.distance = button:GetWidth() - shine:GetWidth() + 8
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self:Show()
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end
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end
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end
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do
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unitscan.last_check = GetTime()
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function unitscan.UPDATE()
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if unitscan.scan then
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if GetTime() - unitscan.last_check >= CHECK_INTERVAL then
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unitscan.last_check = GetTime()
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if (unitscan.reloadtimer and (unitscan.last_check >= unitscan.reloadtimer)) then
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unitscan.reloadtimer = nil
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unitscan.load_zonetargets()
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-- unitscan.print('reloaded zone targets')
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end
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unitscan.check_for_targets()
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end
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end
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end
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end
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function unitscan.print(msg)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. '<unitscan> ' .. msg)
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end
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end
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function unitscan.sorted_targets()
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local sorted_targets = {}
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for key in pairs(unitscan_targets) do
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tinsert(sorted_targets, key)
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end
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sort(sorted_targets, function(key1, key2) return key1 < key2 end)
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return sorted_targets
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end
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function unitscan.sorted_zonetargets()
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local sorted_targets = {}
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for key in pairs(unitscan_zonetargets) do
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tinsert(sorted_targets, key)
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end
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sort(sorted_targets, function(key1, key2) return key1 < key2 end)
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return sorted_targets
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end
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function unitscan.toggle_target(name)
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local key = strupper(name)
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if unitscan_targets[key] then
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unitscan_targets[key] = nil
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unitscan.print('- ' .. key)
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elseif key ~= '' then
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unitscan_targets[key] = true
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unitscan.print('+ ' .. key)
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end
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end
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function unitscan.toggle_zonetarget(name)
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local key = name
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if unitscan_zonetargets[key] then
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unitscan.print(key .. ' was found!')
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unitscan_zonetargets[key] = nil
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unitscan.reloadtimer = GetTime() + 90
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end
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end
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SLASH_UNITSCAN1 = '/unitscan'
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function SlashCmdList.UNITSCAN(parameter)
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local _, _, name = strfind(parameter, '^%s*(.-)%s*$')
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if name == '' then
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unitscan.print("Added targets:")
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for _, key in ipairs(unitscan.sorted_targets()) do
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unitscan.print(key)
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end
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-- zone targets
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unitscan.print("Zone targets:")
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for _, key in ipairs(unitscan.sorted_zonetargets()) do
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unitscan.print(key)
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end
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else
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unitscan.toggle_target(name)
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end
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end
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SLASH_UNITSCANTARGET1 = '/unitscantarget'
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function SlashCmdList.UNITSCANTARGET()
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if unitscan.foundTarget then
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TargetByName(unitscan.foundTarget, true)
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end
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end |