Warlock Changes

Ideas for new content, features, and balance changes.
Zloya
Posts: 3

Warlock Changes

Post#1 » Mon Aug 03, 2026 11:41 am

I like the Warlock class, but there are some things that are either not in demand because they are useless, or just not interesting.
Next, I'll just describe something that I think would be worth changing. Also, offer your ideas.

Skills.
Firestone: Remove the useless 2% critical chance of fire spells and increase the chance of fire damage (preferably up to 100%). Fire damage from a stone is an interesting mechanic that would be worth improving, as it's not much use right now.
Wrathstone: Allow the player to learn it at earlier levels, from about the 32nd, just when the player can make an IMPROVED STONES talent. It is possible to move the Firestone teaching to level 22.
Transfer of life [Health Funnel] and mana [Mana Funnel]: Allow a warlock to transfer his mana and health not only to his demon, but also to a friendly target (a member of the group). In the game, people supported this idea as an interesting mechanic that would expand the warlock's gaming capabilities. With proper changes, this could turn the demonologist warlock into a kind of support character who could heal an ally with his health or support the healer by transferring some of his mana. It's probably better to do this with a talent for demonology.
Waste the mana of [Drain Life] and [Dark Harvest] in the same way as [Drain Soul], mana per tick.
Remove the reloading of melee and remote weapons caused by curses. Well, this is purely my wish as a melee warlock.
Allow the player's resistance to defend against damage from his [Hellfire].
Allow [Curse of Recklessness] to be imposed on yourself. This will allow the warlock to increase his attack by losing armor. Provide power enhancement through the Improved Curse of Weaknesses talent. Yes, a melee warlock.

Talents.
SOUL ENTRAPMENT and DEMONIC SACRIFICE: Requires improvements. It's not the first time I've come across players who have used this talent, and the result isn't good enough. The presence of a demon provides more support and damage than these talents. I think it should be enhanced up to twice.
UNLEASHED POTENTIAL: It may be worth triggering this talent from more spells, such as curses (maybe with some chance), as well as [Drain Life] and [Drain Soul], and possibly from Firestone attack and other effects. Because a player who plays exclusively on curses and rays will not be able to get this bonus.
SOUL LINK: Remove the increased 5% damage received by the demon (and possibly reduce the damage transferred to the demon from 20% to 15%). By choosing this talent, the demon becomes forever vulnerable to damage, because there is no way to turn it off and on. That's how it will solve the problem. Besides, it seems silly to me to increase the damage received in order to transfer it to the demon later. Although the damage transfer mechanics themselves are good, this allows the warlock to be a tank (weak).
BANE: Increase the BANE talent bonus to reduce the casting time of Shadow bolt, Searing Pain and Immolate to 0.25 seconds per invested point, Soul Fire by 1 second. Reduce the maximum possible number of points invested to 2. It is too expensive to invest 5 talent points for 0.5 seconds. This will also allow you to balance the second line in the talent tree.
Affliction Talent Branch: I can't say for sure, but there are clearly weaknesses in this branch. Perhaps one of the users will be able to say more.
Make a talent that reduces the global cooldown of all curses. This can be done instead of Resilience Shadow or Improved Curse of Agony, or make a new one.
Increase the Improved Curse of Weakness talent by at least 5% per invested point. So that in total the spell would give 25%.
Change the bonuses and the name Improved Curse of Weakness, which displays the overall power gain of [Curse of Weakness] and [Curse of Recklessness]. I can suggest the name "Forces Manipulation"

The demons.
Succubus: Increase the power and decrease the cooldown of [Soothing Kiss] to 15 seconds.
Voidwalker: Reduce cooldown [Suffering] by four times.
Allow buffs for demons. I don't understand why they banned buffing demons, but it's ridiculous.

Various.
Add parameters to equipment items that give a chance not to spend a soul stone when casting spells that require a soul stone. Similar to how [Small Soul Pouch] and the like do it.
Add more items of equipment with the option to increase pet damage. At the moment, there is only one item that can be obtained only after level 58, which can strengthen the demon, and this is very sad.
Provide Wands damage scaling from spell power. Applies to all classes using Wand.
Provide a parry ability. Applies to all classes capable of holding weapons.
Last edited by Zloya on Sat Aug 08, 2026 4:31 pm, edited 18 times in total.

Zloya
Posts: 3

Re: Warlock Changes

Post#2 » Tue Aug 04, 2026 11:58 am

How to get to Improved Stones without taking useless talents?!
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