Kos wrote: Mon May 25, 2026 4:44 am
First, to accurately express my suggestion, please allow me to use my native Chinese. AI translation has no language barriers.
Complaint: Discord is too unfriendly to Chinese players. 99.99% of Chinese players can't be as lucky enough to register on OctoWOW as I am.
After venting, let's get down to business. According to the 'Glass Shard' (Blizzard's Chinese transliteration of 'Blizzard's nickname'), NAXX is the last raid in the 60 version, and the equipment produced is also a meta endgame. Even if there were plans for Karazhan that wasn't realized, its equipment stats won't improve much compared to NAXX's, and it has already reached the peak of level 60, or rather, the ceiling. Reality has been uncovered by a large number of players over more than 20 years. Physical crit 50%+ (close to the theoretical limit of the round table), spell damage 1000+ crit 60%+, healing effect 1400+. These numbers make it extremely difficult to expand Azeroth's content, and also imposes major constraints on future raid boss designs. It also drains the vitality of low-level raid quick runs like T1 dungeons like MC and T2 dungeon BWL. I believe the designers of Turtle and WoW must have felt a lot of pressure when looking at the T3 set's stats when designing the K40. Fortunately, we took the time machine back to 1.17.2. It was a bit tough, but from another angle, it was a lucky rebirth. Proper equipment modifications make subsequent designs easier, allowing Azeroth's Mystery to accommodate more content and endure longer.
Key points: Carefully consider every 1 point of spell damage, every 2 points of healing effect, every 3 points of attack strength, and every 1 point of endurance, agility, intelligence, and refinement. Simply put, it's about being stingy with every bit of your attributes. Healing gear ranges from T1 to T2, each offering 7, 8, or even over 10 healing boosts. A full set totals 100+, with 16 potential improvement slots, a full set of 200+, plus enchantments, temporary potions, and team buffs, amplifying again. Hope to fix it: players get 1 or 2 items to improve, no noticeable improvement, 5 or 6 pieces feel it, 8 or 9 pieces are obvious. Carefully consider the leap every 40 or 50 points, and even precisely consider 30, 20, or 15 points. At the same time, the difficulty of raids is proportionally reduced, and equipment attributes are better suited. For example, TI dungeons have 150 magic damage to enter and 200 out of dungeons; T2 dungeons have 180 magic damage to enter and 240 out of dungeons...... This way, after finishing NAXX, you get 300 magic damage, and going to MC is just faster, not just a crushing one. The mentioned equipment, enchantments, and buffs all need to be carefully considered. Potions can be slightly nerfed, but other nerfs are relatively more valuable.
Additionally, equipment that doesn't include a certain attribute (like those damn K40 cloth armor healing gloves), equipment that reduces a certain attribute (similar to Ashman), or equipment that reduces a lot of a certain attribute plus a small amount (belongs to a certain profession's crafted item) can all be considered for expansion.
In summary, the secrets of Azeroth have been gradually discovered by players over time, making player upgrades less sudden. Careful changes to the equipment system are very important.
Wishing you peace