I think we may have mentioned it in an early DDoS posting thread but happy to share more of that info. The attack shape changes a lot (typically we see 3-6 times a day).Bohatyr7 wrote: Fri Sep 04, 2026 12:24 pm Hey,
do you have any information on the scale of the attack—in terms of throughput (bps/Gbps), packet rate (pps/Mpps), and the number of new connections per second (cps)?
Ty for your work
We were doing this when we got hit on the first day of the DDoS, however they shifted to a straight port flood causing our IP's to be blacked out upstream. Then we shifted to our current defense system which does not allow us to do IP filtering ourselves and does all of the filtering on the L4 layer that the DDoS is targeting.Zulahachus wrote: Fri Sep 04, 2026 3:41 pm Hey, another sw engineer here few out of the box suggestions, I bet they abuse syn packets if they target auth server. Maybe a simple throtling like:
Limit the number of connection attempts (SYNs) per IP per minute. Legitimate players only connect once or few times during a login attempt. If they don't abuse SYN packets you can also try setting firewall policy to drop ACK, FIN, RST packets if they dont belong to active tcp session (there must have been syn to establish legitimate connection).
But yeah you need an access to firewall, or possibility to deploy yours if you have the means, you can always portforward to localports over which you could hopefully setup such policies.
couldn't they then just drop the attack to below the threshold and then space out the attack across more of the botnet. Let's say they're using 5 of 15 computers to do the attack originally. even with throttling they could just use more computers and space out the payload aross those computers and IPs. same result, just more widespread and an IP ban can potentially fuck a TON of people over that way.Zulahachus wrote: Fri Sep 04, 2026 3:41 pm Hey, another sw engineer here few out of the box suggestions, I bet they abuse syn packets if they target auth server. Maybe a simple throtling like:
Limit the number of connection attempts (SYNs) per IP per minute. Legitimate players only connect once or few times during a login attempt. If they don't abuse SYN packets you can also try setting firewall policy to drop ACK, FIN, RST packets if they dont belong to active tcp session (there must have been syn to establish legitimate connection).
But yeah you need an access to firewall, or possibility to deploy yours if you have the means, you can always portforward to localports over which you could hopefully setup such policies.
What they "could" do is exactly why these things aren't fixed with a few clicks and take time.Rtas wrote: Sat Sep 05, 2026 4:46 pmcouldn't they then just drop the attack to below the threshold and then space out the attack across more of the botnet. Let's say they're using 5 of 15 computers to do the attack originally. even with throttling they could just use more computers and space out the payload aross those computers and IPs. same result, just more widespread and an IP ban can potentially fuck a TON of people over that way.Zulahachus wrote: Fri Sep 04, 2026 3:41 pm Hey, another sw engineer here few out of the box suggestions, I bet they abuse syn packets if they target auth server. Maybe a simple throtling like:
Limit the number of connection attempts (SYNs) per IP per minute. Legitimate players only connect once or few times during a login attempt. If they don't abuse SYN packets you can also try setting firewall policy to drop ACK, FIN, RST packets if they dont belong to active tcp session (there must have been syn to establish legitimate connection).
But yeah you need an access to firewall, or possibility to deploy yours if you have the means, you can always portforward to localports over which you could hopefully setup such policies.