QoL dot/tick mechanic

Ideas for new content, features, and balance changes.
Berdal
Posts: 29

QoL dot/tick mechanic

Post#1 » Wed Jun 10, 2026 2:22 pm

Tick damage/heal and dot spell durations should be independent.

Meaning casting any spell that refreshes some debuff duration with a DOT (damage/heal over time), doesn't change when the next tick is inbound. I.e tick countdown is not influenced by refreshing the (de)buff duration.

Straight a QoL and immersion improvement IMHO.

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