Full listing of Mage changes from Turtle forums

Mage-specific guides and discussion.
Notslice
Posts: 10

Full listing of Mage changes from Turtle forums

Post#1 » Thu Sep 10, 2026 2:20 pm

# Mage class changes

Scope and deduplication: This is the consolidated Mage gameplay/class changeset from the newly scraped forum-63 Turtle WoW Team posts, together with the original class-changelog material. It includes baseline, Arcane, Fire, and Frost changes, including later revisions and patch updates; non-Mage material and discussion replies are omitted. Later entries are recorded as deltas to the latest earlier value, so repeated copies are not duplicated. “TBD” release labels are retained where the archive does not give an effective calendar date; the known post date is shown for chronology. The source’s “April 1th” label is rendered as April 1.

## 2020-10-04 — Patch 1.15.0

Sources: Post [7948](https://forum.turtlecraft.gg/viewtopic.php?p=7948#p7948), posted October 4, 2020.

### Racial

- **High Elf Arcane Meditation:** Recovers 40% of mana while casting for 8 seconds (25% HP for non-casters).

## 2021-11-22 — Patch 1.16.0

Sources: Post [14049](https://forum.turtlecraft.gg/viewtopic. ... 049#p14049), posted November 22, 2021.

### Race/class combinations

- **Dwarf Mage:** Added as a new class/race combination.

## 2022-07-24 — Patch 1.16.1

Sources: Post [20251](https://forum.turtlecraft.gg/viewtopic. ... 251#p20251), posted July 24, 2022.

### Arcane

- **Arcane Missiles:** Spellpower scaling coefficient increased from 0.24 to 0.286.
- **Arcane Impact:** Renamed from Improved Arcane Explosion; adds 2/4/6% critical-strike chance to Arcane Explosion and Arcane Missiles.
- **Arcane Potency (new Row 4 talent):** Increases Arcane spell critical-strike damage bonus by 18/36/50% and requires Arcane Mind.
- **Brilliance Aura (new Row 5 talent):** Grants party members within 30 yards mana regeneration equal to 15% of the Mage’s mana regeneration for 30 minutes and can be cast while mounted.

## 2022-08-08 — weekly fixes

Sources: Post [21351](https://forum.turtlecraft.gg/viewtopic. ... 351#p21351), posted August 8, 2022.

### Baseline

- **Ritual of Refreshment:** Now works.
- **Brilliance Aura:** Now works.

## 2022-08-17 — weekly fixes

Sources: Post [22582](https://forum.turtlecraft.gg/viewtopic. ... 582#p22582), posted August 17, 2022.

### Arcane and Frost

- **Arc'tiras’ Frost Nova:** Low-health pulse interval changed from 4 seconds to 6 seconds.

## 2022-10-19 — weekly fixes

Sources: Post [27514](https://forum.turtlecraft.gg/viewtopic. ... 514#p27514), posted October 19, 2022.

### Arcane

- **Dampen Magic:** Can no longer reduce magic melee damage below half.

## 2022-12-07 — weekly fixes

Sources: Post [30302](https://forum.turtlecraft.gg/viewtopic. ... 302#p30302), posted December 7, 2022.

### Arcane

- **Arcane Missiles:** Spellpower coefficient slightly increased to match its advertised value.

## 2023-01-03 — weekly fixes

Sources: Post [31969](https://forum.turtlecraft.gg/viewtopic. ... 969#p31969), posted January 3, 2023.

### Arcane

- **Brilliance Aura:** Redesigned according to the linked bug report.

## 2023-01-18 — weekly fixes

Sources: Post [32681](https://forum.turtlecraft.gg/viewtopic. ... 681#p32681), posted January 18, 2023.

### Arcane

- **Arcane Missiles:** No longer interrupted when somebody casts a different rank.
- **Brilliance Aura:** Fixed an exploit.

## 2023-01-22 — weekly fixes

Sources: Post [32923](https://forum.turtlecraft.gg/viewtopic. ... 923#p32923), posted January 22, 2023.

### Arcane

- **Arcane Impact:** Fixed an issue where it did not affect Arcane Missiles.

## 2023-07-12 — Patch 1.17.0

Sources: Post [32868](https://forum.turtlecraft.gg/viewtopic. ... 868#p32868), posted July 12, 2023.

### Baseline

- **Mage transportation:** Added teleport and portal spells to Theramore and Stonard. Teleports are acquired from level-45 class quests; portals come from tome drops in Lower Karazhan Halls.
- **Brilliance Aura:** Became an aura/state spell with no mana cost or duration; it can be toggled on/off and coexist with other auras.

## 2023-08-16 — weekly fixes

Sources: Post [57503](https://forum.turtlecraft.gg/viewtopic. ... 503#p57503), posted August 16, 2023.

### Baseline

- **Mage portals:** Mages can no longer open a portal inside a Battleground.

## 2023-11-15 — weekly fixes

Sources: Post [77428](https://forum.turtlecraft.gg/viewtopic. ... 428#p77428), posted November 15, 2023.

### Interface

- **Saved specializations:** Mages can now see how many talent points they have spent per tree on saved specializations.

## 2024-01-03 — weekly fixes

Sources: Post [83488](https://forum.turtlecraft.gg/viewtopic. ... 488#p83488), posted January 3, 2024.

### Baseline

- **Polymorph: Cow:** Classes other than Mage can no longer learn it.

## 2024-03-06 — weekly fixes

Sources: Post [89510](https://forum.turtlecraft.gg/viewtopic. ... 510#p89510), posted March 6, 2024.

### Fire

- **Ignite:** No longer provides an additional tick upon initial application.
- **Ignite:** No longer resets stacks when refreshed between the final tick and debuff expiration.

## 2024-04-10 — weekly fixes

Sources: Post [92466](https://forum.turtlecraft.gg/viewtopic. ... 466#p92466), posted April 10, 2024.

### Arcane

- **Dampen Magic:** Corrected a problem where negative damage-taken bonuses were not functioning correctly.

## 2024-06-19 — weekly fixes

Sources: Post [97269](https://forum.turtlecraft.gg/viewtopic. ... 269#p97269), posted June 19, 2024.

### Baseline

- **Mage portals:** Fixed Mages not swapping their portals upon race changing.

## 2024-06-26 — weekly fixes

Sources: Post [97844](https://forum.turtlecraft.gg/viewtopic. ... 844#p97844), posted June 26, 2024.

### Frost

- **Improved Blizzard:** Its Chilled slow no longer overrides other longer-lasting slows.

## 2024-09-04 — weekly fixes

Sources: Post [100559](https://forum.turtlecraft.gg/viewtopic. ... 59#p100559), posted September 4, 2024.

### Fire and Frost

- **Master of Elements:** Now refunds mana for only one critical strike from multi-target spells such as Flamestrike, Cone of Cold, and Blast Wave.

## 2024-10-12 — Class Changes 2

Sources: Umbrella post [102965](https://forum.turtlecraft.gg/viewtopic. ... 65#p102965), posted October 12, 2024, which embeds/links the class changelog; concrete Mage text in standalone class post [102968](https://forum.turtlecraft.gg/viewtopic. ... 68#p102968), posted October 12, 2024. These are one same-date release entry and are consolidated below.

### Baseline

- **Arcane Surge (new spell):** Instant cast, 8-second cooldown, flat mana cost, 65% Spellpower scaling. Blast the target for Arcane damage; usable only after one of the Mage’s spells is fully or partially resisted, and Arcane Surge itself cannot be fully or partially resisted. Learned at level 32, with ranks at levels 32/40/48/56:
- Rank 1: 85 mana, 202–244 damage.
- Rank 2: 110 mana, 290–349 damage.
- Rank 3: 140 mana, 398–474 damage.
- Rank 4: 170 mana, 517–612 damage.
- **Arcane Missiles:** Spellpower scaling per missile for ranks above level 20 increased from 28.6% to 32.8% (about a 21% increase over a complete channel).
- **Dampen Magic / Amplify Magic:** Each now has one rank, costs 6% base mana, and grants:
- Dampen Magic: 2% reduced magic damage taken and 1% reduced healing taken.
- Amplify Magic: 2% increased healing taken and 1% increased magic damage taken.
- **Arcane Intellect mana costs:** Rank 1 (level 1) 60 -> 50; rank 2 (14) 185 -> 100; rank 3 (28) 520 -> 240; rank 4 (42) 945 -> 340; rank 5 (56) 1510 -> 445.
- **Arcane Brilliance:** Rank 1 (level 56) mana cost 3400 -> 1200.

### Arcane

- **Wand Specialization:** Adds 5/10% wand hit chance and gives wand attacks a chance (increasing with each point) to grant mana equal to 150% of the Mage’s level.
- **Magic Absorption:** Now 3 points instead of 5; mana return reduced from 1/2/3/4/5% total mana to 1/2/3%; cooldown increased from 1 to 2 seconds; now triggers when one of the Mage’s spells is partially or fully resisted instead of when a spell cast on the Mage fully resists.
- **Arcane Concentration:** Gains an 8-second cooldown.
- **Arcane Impact:** Now affects all Arcane spells.
- **Magic Attunement:** Now 1 point instead of 2; effect increase becomes 100% instead of 25/50%; permits Amplify Magic and Dampen Magic on targets below level 63.
- **Arcane Rupture (new 3rd-row keystone talent):** 2.5-second cast, 15-second cooldown, flat mana cost, 100% Spellpower scaling. Deals Arcane damage and increases Arcane Missiles’ damage and mana cost by 25% for 8 seconds. Ranks:
- Rank 1 (level 20/talent): 80 mana, 111–125 damage.
- Rank 2 (28): 145 mana, 189–209 damage.
- Rank 3 (36): 210 mana, 334–366 damage.
- Rank 4 (44): 270 mana, 416–475 damage.
- Rank 5 (52): 320 mana, 556–605 damage.
- Rank 6 (60): 390 mana, 703–766 damage.
- **Improved Mana Shield:** Mana lost per point of damage while Mana Shield is active reduced by 13/25%, instead of 10/20%.
- **Temporal Convergence (new 4th-row, 3-point talent):** Arcane Missiles have a 5/10/15% chance to reset Arcane Rupture’s cooldown and make its next cast refund its base mana cost; can occur once per 15 seconds. The refund buff lasts 12 seconds.
- **Arcane Meditation:** Mana regeneration while casting increased from 5/10/15% to 7/14/20%; the effect is tripled below 35% total mana.
- **Arcane Instability:** Moved from row 6 to row 5 and reworked: successful damaging Arcane spells have an 8/16/25% chance to uncontrollably erupt, consuming 2% base mana to deal 25% more damage.
- **Accelerated Arcana (new 5th-row keystone):** Increases Arcane spell casting speed by 6%; casting-speed increases also accelerate Arcane spell cooldown recovery and Arcane Missiles tick speed, shortening its duration. The listed Arcane abilities include Presence of Mind, Evocation, Arcane Power, Arcane Surge, and Arcane Rupture.
- **Arcane Potency:** Moved from row 6 to row 5; now 2 points instead of 3; critical-strike damage bonus becomes 50/100% instead of 17/33/50%.
- **Resonance Cascade (new 6th-row, 5-point talent):** Successful damaging Arcane spells have a 4/8/12/16/20% chance to duplicate for 50% damage. Duplicates can trigger the effect (hard limit of four self-triggered duplications); duplicated Arcane Missiles channel alongside the original. Arcane Explosion rolls duplication once for one target, regardless of targets hit, and extra casts do not trigger on-hit spell effects.
- **Arcane Power:** Reworked: increases casting speed by 35%, drains 2% maximum mana per second, and reduces all mana gain by 75% for 20 seconds; falling below 10% maximum mana causes an instant lethal combustion. Cannot be cancelled.
- **Brilliance Aura:** Removed.

### Fire

- **Ignite:** Damage duration increased from 4 to 6 seconds. Ignite threat is split among all Mages contributing to its damage.
- **Improved Fire Blast:** Also reduces Fire Blast’s global cooldown by 0.17/0.34/0.5 seconds.
- **Hot Streak (new 5th-row, 3-point talent):** Fireball and Fire Blast criticals have a 33/66/100% chance to grant Hot Streak. Each stack reduces the next Pyroblast cast time by 0.5 seconds; the effect lasts 30 seconds and stacks to 3/6/9.

### Frost

- **Piercing Ice:** Moved to row 2.
- **Improved Blizzard:** Slow reduced from 30/50/65% to 20/30/40%.
- **Shatter:** Critical-strike chance bonus reduced from 10/20/30/40/50% to 7/14/21/28/35%.
- **Icicles (new 5th-row keystone):** Roots the Mage while launching icicles for 101 Frost damage every second for 5 seconds; damage taken has a high chance to shatter the prison, dealing 30% base health as Frost damage to the Mage. Cancelling early does not remove the root. Flat mana cost, 30-second cooldown, 5-second channel, 30-yard range; each icicle has 40% Spellpower scaling. Ranks: level 30, 200 mana/101 damage; level 40, 265/147; level 50, 330/213; level 60, 400/272. The freeze is a normal root that can be broken by Blink and similar effects, and Icicles cannot slow targets.
- **Flash Freeze (new 6th-row, 2-point talent):** When a freeze is applied to a target immune to freeze effects, has a 50/100% chance to finish Icicles’ cooldown; the next Icicles has 400% increased channel speed. Lasts 10 seconds. Can be triggered by Frostbite or Frost Nova.
- **Ice Barrier:** Increases Frost damage by 15% while active.

## 2024-11-06 — weekly fixes

Sources: Post [106599](https://forum.turtlecraft.gg/viewtopic. ... 99#p106599), posted November 6, 2024.

### Arcane and Fire

- **Arcane Focus:** Now correctly reduces resistance chance on Arcane Rupture.
- **Hot Streak:** Certain Fire spells no longer incorrectly trigger the effect.

## 2024-11-09 — weekly fixes

Sources: Post [107253](https://forum.turtlecraft.gg/viewtopic. ... 53#p107253), posted November 9, 2024.

### Arcane

- **Resonance Cascade:** The spell-damage bonus now scales down for each duplication as intended.

## 2024-11-13 — weekly fixes

Sources: Post [107724](https://forum.turtlecraft.gg/viewtopic. ... 24#p107724), posted November 13, 2024.

### Baseline

- **Amplify Magic / Dampen Magic:** Fixed an issue with Magic Attunement that allowed these spells to be used on unflagged enemy players.

## 2024-11-20 — post-1.17.2 update

Sources: Post ID [108776](https://forum.turtlecraft.gg/viewtopic. ... 76#p108776), posted November 20, 2024; Mage block labeled “UPDATES | Dated: November 20 2024.” Additional fix: post [108746](https://forum.turtlecraft.gg/viewtopic. ... 46#p108746), posted November 20, 2024.

### Fire

- **Hot Streak:** Effect duration increased from 30 seconds to 3 minutes.

### Frost

Sources: Post [108746](https://forum.turtlecraft.gg/viewtopic. ... 46#p108746), posted November 20, 2024.

- **Icicles:** Fixed issues with poisons and Icicles not stacking between players of the same class.

## 2024-11-27 — weekly fixes

Sources: Post [110047](https://forum.turtlecraft.gg/viewtopic. ... 47#p110047), posted November 27, 2024.

### Arcane

- **Arcane Power:** Fixed the spell so it reduces mana gain from all sources by 75%.

## 2024-12-04 — weekly fixes

Sources: Post [111130](https://forum.turtlecraft.gg/viewtopic. ... 30#p111130), posted December 4, 2024.

### Baseline, Fire, and Frost

- **Fire Vulnerability:** The debuff is now guaranteed to hit.
- **Teleport: Stormwind:** Players now appear facing the exit portal of the Mage’s Tower.
- **Icicles:** Elemental Precision now applies correctly.
- **Amplify Magic / Dampen Magic:** No longer affect healing from First Aid and similar effects.

## 2024-12-11 — weekly fixes

Sources: Post [112126](https://forum.turtlecraft.gg/viewtopic. ... 26#p112126), posted December 11, 2024.

### Fire

- **Improved Scorch:** Loop of Unceasing Frost’s fire-damage increase can now stack with Improved Scorch.

## 2024-12-20 — second post-release update (source revised December 22)

Source: Post ID [113460](https://forum.turtlecraft.gg/viewtopic. ... 60#p113460), posted December 20, 2024; Mage block labeled “UPDATES | Dated: December 20 2024 [Revised: December 22].”

### Arcane

- **Arcane Rupture:** Spellpower scaling reduced from 100% to 90%.

### Fire

- **Hot Streak:** Cast-time reduction per stack increased from 0.5 to 1 second; maximum stacks reduced from 9 to 5.

### Frost

- **Icicles:** Global cooldown reduced from 1.5 to 1 second.

## 2025-01-01 — weekly fixes

Sources: Post [115021](https://forum.turtlecraft.gg/viewtopic. ... 21#p115021), posted January 1, 2025.

### Arcane

- **Arcane Surge:** Fixed an issue where it could not trigger Resonance Cascade.
- **Arcane Missiles / Accelerated Arcana:** Fixed duration and amplitude calculation issues.
- **Arcane Instability:** No longer displays visuals on the Mage.

## 2025-01-28 — Mage alternative tier-set reitemization

Sources: Post [118168](https://forum.turtlecraft.gg/viewtopic. ... 68#p118168), posted January 28, 2025.

### Arcane Mage alternative sets

- **Arcanist Handwraps:** Arcane Spellpower 11→14, Stamina 8→11, and 5 Spellpower removed.
- **Arcanist Cord:** Replaced 12 Spellpower with 13 Arcane Spellpower; Stamina 6→8.
- **Arcanist Trousers:** Arcane Spellpower 16→23; 6 Spellpower removed.
- **Arcanist Slippers:** Replaced 14 Spellpower with 16 Arcane Spellpower.
- **Netherwind Circlet:** Arcane Spellpower 30→34, Stamina 12→18, Intellect 16→22; 12 Spellpower removed.
- **Netherwind Vestments:** Arcane Spellpower 26→30, Stamina 14→17; 8 Spellpower removed.
- **Netherwind Handwraps:** Arcane Spellpower 21→26; 6 Spellpower removed.
- **Netherwind Cord:** Arcane Spellpower 16→21; 6 Spellpower removed.
- **Netherwind Trousers:** Arcane Spellpower 22→26; 6 Spellpower removed.
- **Netherwind Slippers:** Arcane Spellpower 24→30; 7 Spellpower removed.
- **Enigma Crown:** Arcane Spellpower 28→36; 9 Spellpower removed.
- **Enigma Epaulets:** Arcane Spellpower 24→30; 8 Spellpower removed.
- **Enigma Vestments:** Stamina 17→20, Arcane Spellpower 30→36; 11 Spellpower removed.
- **Enigma Trousers:** Stamina 16→19, Arcane Spellpower 32→40; 12 Spellpower removed.
- **Enigma Slippers:** Arcane Spellpower 24→31; 9 Spellpower removed.
- **Frostfire Crown:** Added 12 Stamina, Arcane Spellpower 36→40; 13 Spellpower removed.
- **Frostfire Epaulets:** Arcane Spellpower 26→33; 9 Spellpower removed.
- **Frostfire Vestments:** Added 14 Stamina, Arcane Spellpower 36→41, replaced 2% Spell Hit with 2% Haste; 13 Spellpower removed.
- **Frostfire Handwraps:** Arcane Spellpower 26→33.
- **Frostfire Trousers:** Added 1% Haste, reduced Spell Crit 2%→1%, Arcane Spellpower 30→36; 11 Spellpower removed.
- **Frostfire Slippers:** Replaced 1% Spell Hit with 1% Haste, Arcane Spellpower 25→29; 9 Spellpower removed.

## 2025-02-19 — weekly fixes

Sources: Post [120347](https://forum.turtlecraft.gg/viewtopic. ... 47#p120347), posted February 19, 2025.

### Frost and Fire

- **Icicles / Master of Elements:** Icicles can trigger Master of Elements, restoring 2/4/6% of Icicles’ base mana cost per missile, up to 10/20/30% total.

## 2025-03-12 — weekly fixes

Sources: Post [122265](https://forum.turtlecraft.gg/viewtopic. ... 65#p122265), posted March 12, 2025.

### Arcane

- **Arcane Rupture / Arcane Surge:** Fixed an issue where these spells were not affected by Hazza’rah’s Charm of Magic.

## 2025-03-19 — weekly fixes

Sources: Post [122937](https://forum.turtlecraft.gg/viewtopic. ... 37#p122937), posted March 19, 2025.

### Arcane and Frost

- **Icicles / Arcane Missiles:** Casting at a target out of line of sight no longer silently triggers the global cooldown when the spell fails.

## 2025-04-01 — post-1.17.2 update and Arcane reversion

Sources: Post ID [124504](https://forum.turtlecraft.gg/viewtopic. ... 04#p124504), posted March 30, 2025; Mage block labeled “UPDATES | Dated: April 1th 2025.” Reversion source: post [124813](https://forum.turtlecraft.gg/viewtopic. ... 13#p124813), posted April 1, 2025.

### Arcane reversion

- **Arcane Mage CC2 changes:** Reverted all CC2 changes to Arcane Mage to encourage more specialization diversity.

### Arcane

- **Arcane Rupture:** Base damage reduced by 10% for ranks 1–4 and by 5% for rank 5; rank 6 unchanged.
- **Dampen Magic:** Damage-taken reduction increased from 2% to 3%; healing-taken reduction increased from 1% to 2%.
- **Amplify Magic:** Healing-taken bonus increased from 2% to 3%; spell-damage-taken penalty increased from 1% to 2%.
- **Arcane Power:** Haste reduced from 35% to 30%; mana drain reduced from 2% to 1% per second; mana-regeneration penalty reduced from 75% to 50%.
- **Arcane Mage Tier 3 (6-piece):** No longer removes Arcane Power’s mana-regeneration penalty.

### Fire

- **Pyroblast:** Global cooldown reduced from 1.5 to 1 second.
- **Fireball mana costs:** Rank 3 (level 12) 65 -> 60; rank 4 (18) 95 -> 85; rank 5 (24) 140 -> 120; rank 6 (30) 185 -> 160; rank 7 (36) 220 -> 190; rank 8 (42) 260 -> 220; rank 9 (48) 305 -> 245; rank 10 (54) 350 -> 265; rank 11 (60) 395 -> 275; rank 12 (60/book) 410 -> 295.
- **Flamestrike mana costs:** Rank 2 (level 24) 330 -> 250; rank 3 (32) 490 -> 360; rank 4 (40) 650 -> 470; rank 5 (48) 815 -> 580; rank 6 (56) 990 -> 680.

### Frost

- **Flash Freeze:** No longer activates on temporary immunities such as Free Action Potion or Blessing of Freedom.

## 2025-04-03 — Build 7207 fixes

Sources: Post [120590](https://forum.turtlecraft.gg/viewtopic. ... 90#p120590), posted February 21, 2025, for the April 3 build.

### Items

- **Wand Specialization / Unleashed Potential:** Tooltips updated.
- **Tier 2 Mage Alternative Set:** Fixed missing helmet models for Goblins and High Elves.

## 2025-04-16 — weekly fixes

Sources: Post [126946](https://forum.turtlecraft.gg/viewtopic. ... 46#p126946), posted April 16, 2025.

### Arcane

- **Resonance Cascade:** Fixed an issue where it did not always trigger correctly.

## 2025-04-23 — weekly fixes

Sources: Post [128053](https://forum.turtlecraft.gg/viewtopic. ... 53#p128053), posted April 23, 2025.

### Fire

- **Ignite Rock:** Modified the damage done by Ignite Rock in the Rupturan fight.

## 2025-04-30 — weekly fixes

Sources: Post [129028](https://forum.turtlecraft.gg/viewtopic. ... 28#p129028), posted April 30, 2025.

### Arcane and Frost

- **Dampen Magic / Amplify Magic:** Dual-use versions, when used with Magic Attunement, are now correctly considered by Grounding Totem.
- **Flash Freeze:** Ragnaros is now immune to Freeze effects, allowing Flash Freeze to properly trigger on him.

## 2025-05-14 — weekly fixes

Sources: Post [130900](https://forum.turtlecraft.gg/viewtopic. ... 00#p130900), posted May 14, 2025.

### Arcane

- **Arcane Rupture:** Its secondary effect no longer triggers other effects.

## 2025-05-21 — weekly fixes

Sources: Post [132195](https://forum.turtlecraft.gg/viewtopic. ... 95#p132195), posted May 21, 2025.

### Baseline

- **Portal: Alah’Thalas:** Players no longer learn it when faction-changing to Alliance unless they are a Mage.

## 2025-06-11 — weekly fixes

Sources: Post [135177](https://forum.turtlecraft.gg/viewtopic. ... 77#p135177), posted June 11, 2025.

### Items

- **Mage Talismans:** Added a missing option to restore them from Al’tabim.

## 2025-06-18 — weekly fixes

Sources: Post [136087](https://forum.turtlecraft.gg/viewtopic. ... 87#p136087), posted June 18, 2025.

### Items

- **Defias Mage Drape:** Now Bind on Pickup.

## 2025-07-25 — 1.18.0 preliminary update (effective date TBD)

Source: Post ID [141159](https://forum.turtlecraft.gg/viewtopic. ... 59#p141159), posted July 25, 2025; Mage block is under “UPDATES | Dated: TBD (1.18.0) 2025.”

### Baseline

- **Flamestrike:** Cast time reduced from 3 to 2.5 seconds.

### Arcane

- **Arcane Rupture:** Arcane Missiles damage and mana-cost increase reduced from 25% to 20%; this also changes the Arcane Tier 1 8-piece set bonus.
- **Arcane Focus:** Swapped talent position with Magic Absorption, allowing Fire and Frost builds to reach the Arcane tree’s second row without taking the less useful prerequisite.

### Fire

- **Flame Throwing:** Also increases Blast Wave radius by 10/20%.
- **Ignite:** Duration reduced from 6 to 4 seconds.
- **Hot Streak:** Now 2 ranks: Fireball and Fire Blast criticals have a 50/100% chance instead of 33/66/100%.
- **Master of Elements:** Mana refund increased from 10/20/30% to 15/30/45% of base mana cost.
- **Blast Wave:** Cooldown reduced from 45 to 30 seconds.

## 2025-08-14 — 1.18.0 revision

Source: Post ID [141159](https://forum.turtlecraft.gg/viewtopic. ... 59#p141159), posted July 25, 2025; Mage revision explicitly labeled “REVISION | Dated: 14 August 2025.”

### Fire

- **Improved Scorch:** Renamed **Fire Vulnerability** and is now also applied by Fire Blast with the same proc chances.

## 2025-10-03 — Patch 1.18.1 fixes

Sources: Post [154168](https://forum.turtlecraft.gg/viewtopic. ... 68#p154168), posted October 3, 2025.

### Mage Tier 3.5

- **Mirror Magic (3-piece):** Fixed the set bonus so it triggers correctly. Initial hits from Flamestrike, Cone of Cold, Frost Nova, Blast Wave, and Arcane Explosion can trigger a rewind; Arcane spells deal +10% damage and Frost/Fire spells +20% damage on rewind.

## 2025-10-22 — weekly fixes

Sources: Post [156509](https://forum.turtlecraft.gg/viewtopic. ... 09#p156509), posted October 22, 2025.

### Fire and Frost

- **Icicles:** Its root effect on the caster can no longer trigger negative effects.
- **Ignite:** No longer triggers from non-Mage spells or abilities such as grenades.

## 2025-12-10 — weekly fixes

Sources: Post [162251](https://forum.turtlecraft.gg/viewtopic. ... 51#p162251), posted December 10, 2025.

### Fire

- **Flamestrike:** Persistent aura ticks now correctly register in the combat log; previously missed/resisted ticks are shown.

## 2026-01-23 — 1.18.1 preliminary update (effective date TBD)

Source: Post ID [166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071), posted January 23, 2026; Mage block is under “UPDATES | Dated: TBD (1.18.1) 2026.”

### Frost

- **Ice Barrier:** Frost damage while the barrier is active reduced from 15% to 5%; casting Ice Barrier now separately grants 10% increased Frost damage for 1 minute. The 10% cast buff is independent of the barrier and remains after the barrier breaks.

## 2026-01-26 — 1.18.1 revision

Source: Post ID [166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071), posted January 23, 2026; Mage revision explicitly labeled “REVISION | Dated: 26 January 2026.”

### Fire

- **Improved Fire Blast:** Global-cooldown reduction increased to 0.3/0.6/1.0 seconds.

## 2026-01-28 — weekly fixes

Sources: Post [166661](https://forum.turtlecraft.gg/viewtopic. ... 61#p166661), posted January 28, 2026.

### Baseline

- **Arcane Elemental:** Companion pet no longer acts as a guardian; the guardian tab remains visually until the next client update.

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