# Hunter class changes
Scope/deduplication: This is the Hunter-only gameplay changeset from the archived Turtle WoW Team posts, including the forum-63 historical and later Team changelogs. It includes baseline Hunter abilities, pets, Beast Mastery, Marksmanship, Survival, race/class additions, item interactions, and later balance/patch updates. Discussion replies and non-Hunter global changes are excluded. The October 21 and November 1 blocks are repeated in the original class post and their standalone update posts; each is listed once below, with both source posts retained. Where a post gives an explicit update/revision date, that date is used; otherwise the clearly dated topic date is used, falling back to the archive post date. For updates labeled only “TBD” in the source, the archive post date is used and the unchanged TBD label is retained in the source note. Every H2 is therefore an ISO date without inventing an effective date.
## 2021-11-22
Sources: [post 14049](https://forum.turtlecraft.gg/viewtopic. ... 049#p14049).
### Class combinations
- Undead Hunter became an available race/class combination.
## 2022-08-08
Sources: [post 21351](https://forum.turtlecraft.gg/viewtopic. ... 351#p21351).
### Talents
- Hunter’s Entrapment talent now works.
## 2022-11-07
Sources: [post 28636](https://forum.turtlecraft.gg/viewtopic. ... 636#p28636).
### Abilities
- Fixed a bug where Hunter’s Viper Sting stacked.
## 2022-12-07
Sources: [post 30302](https://forum.turtlecraft.gg/viewtopic. ... 302#p30302).
### Pets
- Fixed Hunter pets not always being flagged for PvP when they should be.
## 2023-01-03
Sources: [post 31969](https://forum.turtlecraft.gg/viewtopic. ... 969#p31969).
### Pets
- Disallowed overspending from the previous exploit for Hunter pets with too many talent points.
- Applied another fix for Hunter pets becoming bugged after teleporting.
## 2023-01-17
Sources: [post 32681](https://forum.turtlecraft.gg/viewtopic. ... 681#p32681).
### Abilities
- Removed Hunter spells from non-Hunters affected by a bugged quest.
- Clearcasting is now allowed on Savage Bite.
## 2023-01-21
Sources: [post 32868](https://forum.turtlecraft.gg/viewtopic. ... 868#p32868).
### Class combinations and baseline systems
- Human Hunter became an available race/class combination.
- Goblin Hunters now start with a gun and the skill to use guns instead of bows.
- Hunter’s Trueshot Aura is treated as an aura/state spell with no mana cost or duration, can be toggled on and off, and can be active with other auras and Hunter Aspects.
## 2023-02-15
Sources: [post 34787](https://forum.turtlecraft.gg/viewtopic. ... 787#p34787).
### Itemization
- Spirit was removed from all Hunter T2.5 pieces and replaced by the listed Hunter compensation: Striker’s Footguards spellpower 6 → 11, Leggings 9 → 19, Diadem 12 → 21, Pauldrons 6 → 9, and Hauberk 9 → 20.
## 2023-03-01
Sources: [post 36539](https://forum.turtlecraft.gg/viewtopic. ... 539#p36539).
### Pets
- World buffs are removed from Hunter pets upon entering raids.
## 2023-06-28
Sources: [post 51551](https://forum.turtlecraft.gg/viewtopic. ... 551#p51551).
### Talents
- Intimidation and Bestial Wrath buffs are no longer saved when dismissing the pet.
## 2023-07-12
Sources: [post 53097](https://forum.turtlecraft.gg/viewtopic. ... 097#p53097).
### Pets
- Pet spell casts are interrupted on switching to Passive mode; pets no longer break off attacks against stealthed or invisible units if the target remains visible through Hunter’s Mark.
## 2023-09-25
Sources: [post 66741](https://forum.turtlecraft.gg/viewtopic. ... 741#p66741).
### Trainers
- Added Trueshot to Hunter trainers that were missing it.
## 2023-10-10
Sources: [post 70096](https://forum.turtlecraft.gg/viewtopic. ... 096#p70096).
### Pet taming
- Fixed Gnome and Goblin Hunter quests that could not tame nearby Beasts, including the Gnome Hunter Beast Taming quest item on Large Crag Boars.
## 2023-10-18
Sources: [post 71678](https://forum.turtlecraft.gg/viewtopic. ... 678#p71678).
### Set bonus
- Corrected the Arcane Vulnerability Hunter set bonus to function as intended.
## 2023-11-15
Sources: [post 77428](https://forum.turtlecraft.gg/viewtopic. ... 428#p77428).
### Starting equipment
- Goblin Hunters now start with an ammo pouch instead of a quiver.
## 2023-12-27
Sources: [post 82893](https://forum.turtlecraft.gg/viewtopic. ... 893#p82893).
### Racial corrections
- Removed the unintended arcane-resistance racial from Human Hunters.
## 2024-02-14
Sources: [post 87728](https://forum.turtlecraft.gg/viewtopic. ... 728#p87728).
### Pets
- Mechanical Dragonling pet HP changed from 3184 to 400.
## 2024-03-27
Sources: [post 91478](https://forum.turtlecraft.gg/viewtopic. ... 478#p91478).
### Pets
- Hunter pets now use Dash/Dive more intelligently.
## 2024-04-01
Sources: [post 91795](https://forum.turtlecraft.gg/viewtopic. ... 795#p91795).
### Pets
- Hunter Boar pets can now eat literally anything.
- Hunter and Warlock pets are immediately dismissed when beginning a duel.
## 2024-07-24
Sources: [post 100214](https://forum.turtlecraft.gg/viewtopic. ... 14#p100214).
### Pet taming
- Foxes in Thalassian Highlands are categorized as wolves when tamed; rare level-10 Darkhound NPC Bayne can now be tamed.
## 2024-10-12
Sources: [post 102967](https://forum.turtlecraft.gg/viewtopic. ... 67#p102967).
### Baseline
- Two additional stable slots can be unlocked, doubling the number of pets stored at a stable master.
- Aimed Shot is baseline and learned at level 20.
- Pet Avoidance area-of-effect damage reduction increased from 50% to 80%; it is no longer removed when resetting pet abilities.
- Trueshot was renamed Steady Shot.
- Steady Shot rank learning levels were adjusted because rank 1 moved into Marksmanship: rank 1 (talent) 36 → 20; rank 2 42 → 30; rank 3 48 → 40; rank 4 54 → 50; rank 5 remains 60.
- Aspect of the Wolf now has multiple ranks with the same mana costs, attack-power values, and level requirements as Aspect of the Hawk, but grants melee rather than ranged attack power. The current Aspect of the Wolf is rank 1; it no longer prevents ranged attacks/abilities. Rank 7 can be acquired in the world rather than trained.
- Scorpid Sting now has one rank, costs 10% base mana, and reads: “Stings the target, reducing their physical damage done by 2% and their attack speed by 10% for 20 sec. Only one Sting per Hunter can be active on any one target.” Its attack-speed reduction does not scale with Thunderfury, Frostguard, or Dream’s Herald.
- Viper Sting’s mana-burn amount reduced by 15% and it gains a 6-second cooldown.
- Wing Clip gains a 6-second cooldown and weapon-damage scaling instead of flat damage; slow, learning levels, and mana costs are unchanged: rank 1 (level 12) 25% weapon damage/50% slow; rank 2 (level 38) 30%/55%; rank 3 (level 60) 35%/60%.
- Mongoose Bite no longer requires a dodge, adds 60% weapon damage to its existing flat damage, and resets the auto-attack swing timer: rank 1 (level 16) 60% + 25; rank 2 (level 30) 60% + 45; rank 3 (level 44) 60% + 75; rank 4 (level 58) 60% + 115.
### Pets
- Added Serpent and Fox pet families with family-specific abilities.
- Boar Charge rank 4 and Wind Serpent Lightning Breath rank 1 can be learned in the world; Raptors can learn Dash.
- Furious Howl: focus cost 60 → 50 and range 15 → 40 yards.
- Thunderstomp: 1.5× threat modifier, cooldown 1 minute → 40 seconds, and a new rank 4 with higher damage.
- Scorpid Poison: focus cost 30 → 25, cooldown 4 → 3 seconds, base damage +20%.
- Shell Shield’s attack-speed reduction 43% → 35%.
- Bite cooldown 10 → 6 seconds.
- Damaging pet scaling was adjusted/added: Poison Spit (Serpent) 0.25 spell power per periodic tick; Lightning Breath (Wind Serpent) 0.5 spell power; Scorpid Poison 0.1 spell power per periodic tick; Thunderstomp (Gorilla) 0.21 spell power; Bite gains 1 damage per 20 pet Attack Power; Claw gains 1 damage per 42 pet Attack Power.
### Beast Mastery
- Improved Predator Aspects renamed Swift Aspects: proc chance is 10% at every rank (from 1/2/3/4/5%); attack-speed increase becomes 3/6/9/12/15% (from 30%), with the amount rather than proc chance scaling by rank.
- Endurance Training also adds 6/12/18/24/30% of the Hunter’s Stamina to pet Stamina.
- Improved Eyes of the Beast now increases duration by 30/60 seconds; while channeling, the pet deals 5/10% more damage and gains 10/20% Focus regeneration.
- Improved Aspect of the Monkey renamed Improved Primal Aspects; 3 points rather than 5, dodge 2/4/6% rather than 1/2/3/4/5%, and while Aspect of the Wolf is active it heals the Hunter for 2/4/6% of melee damage.
- Thick Hide also adds 12/24/36% of the Hunter’s Armor to pet Armor.
- New Elusiveness (row 3, 2 points): adds 20/40% of the Hunter’s resistances to pets and gives pets 2/4% dodge.
- Pathfinding removed and folded into Bestial Swiftness. Bestial Swiftness also increases Aspect of the Cheetah/Pack speed bonus by 6% and pet attack speed by 3%.
- Improved Mend Pet also increases Mend Pet healing by 20/40%.
- New Bestial Precision (row 5, 2 points): pet physical hit +4/8% and spell hit +6/12%; the spell-hit portion also applies to Intimidation and Growl threat.
- Intimidation now grants the pet 50% increased threat for 8 seconds instead of a flat threat amount; the buff applies even when the stun is resisted or the target is immune.
- Bestial Discipline’s text is clarified as increasing pet Focus regeneration by 2/5 each tick.
- Spirit Bond moved from row 5 to row 6. It grants pet melee Attack Power equal to 12/25% of the Hunter’s ranged Attack Power and pet Spell Power equal to 7/15% of ranged Attack Power; heal interval reduced from 10 to 5 seconds.
- Bestial Wrath damage increase reduced from 50% to 30%.
### Marksmanship
- Improved Hunter’s Mark moved from row 2 to row 3 and now costs 3 points rather than 5.
- Improved Serpent Sting renamed Improved Stings, moved from row 4 to row 2, and Serpent Sting damage increased from 2/4/6/8/10% to 6/12/18/24/30%; it also increases Viper Sting mana drain by 1/2/3/4/5%.
- Improved Scorpid Sting now costs 2 rather than 3 points, moved from row 5 to row 3, and gives an additional 5/10% attack-speed reduction plus 1/2% damage reduction instead of its former Stamina/Strength effects. With baseline Scorpid Sting, this makes attack-speed reduction 15/20% and physical-damage reduction 3/4%.
- New Steady Shot (row 3 capstone): ranged shot for 10 additional damage; 5% base mana, 1-second cast, 8–35-yard range. It uses the former Trueshot behavior and replaces Aimed Shot as the first Marksmanship capstone.
- Hawk Eye now costs 2 rather than 3 points and moves from row 3 to row 4.
- Improved Arcane Shot renamed Swiftshot, costs 3 rather than 5 points, and reduces Aimed Shot cooldown as well as Arcane Shot cooldown.
- New Piercing Shots (row 5, 2 points): critical Aimed, Steady, and Multi-Shots bleed for 10/20% of damage over 8 seconds; this bleed generates no threat.
- New Improved Steady Shot (row 5, 2 points): Steady Shot damage +13/25%.
- New Endless Quiver (row 6, 2 points): Auto Shot, Arcane Shot, Steady Shot, and Multi-Shot each have a 3/6% chance to fire an extra normal ranged attack that does not consume ammo or reset the auto-shot timer.
- Trueshot Aura gains scaling and reduced flat power: rank 1 50 → 30 Attack Power +3% Attack Power; rank 2 75 → 40 +4%; rank 3 100 → 55 +5%. Scaling uses the recipient’s gear/Attack Power, not the Hunter’s.
### Survival
- Superior Strikes removed and integrated into Rapid Strikes.
- New Resourcefulness (row 1, 5 points): trap and melee-ability mana costs −2/4/6/8/10%.
- Deflection renamed Swift Reflexes; 2 rather than 5 points, granting 2% melee and ranged attack speed plus 2% parry per point (rather than 5% parry total).
- Savage Strikes critical chance reduced from 10/20% to 3/6%, now affecting all melee abilities. It affects Raptor Strike, Mongoose Bite, Carve, and Wing Clip.
- Improved Wing Clip now costs 3 rather than 5 points.
- Clever Traps removed and integrated into Trap Mastery.
- New Planning Ahead (row 3, 2 points): Frost Trap duration and Fire Trap damage +13/25% when the trap is not triggered for its first 5 seconds.
- New Carve (row 3 keystone): instant 60% weapon-damage sweep against up to 5 enemies in a 10-yard cone; shares a 6-second cooldown with Multi-Shot; costs 8% base mana.
- New Stinging Nettle Lacing (row 4, 2 points): Mongoose Bite and triggered Fire Traps apply the highest-rank Serpent Sting with 80/60% reduced duration (3/6 seconds, two ticks). Explosive Trap applies the sting to all targets hit.
- Killer Instinct also increases melee critical-strike damage by 7/14/20%.
- Trap Mastery now costs 3 rather than 2 points and also increases Frost Trap duration and Fire Trap damage by 10/20/30%.
- Counterattack removed.
- New Rapid Strikes (row 5 keystone): Rapid Fire also increases melee attack speed by the same amount and reduces Raptor Strike/Mongoose Bite cooldowns by 1 second.
- New Vicious Bite (row 6, 2 points): Mongoose Bite weapon damage +15/30% (60% becomes 75/90%).
- Lightning Reflexes Agility bonus reduced from 3/6/9/12/15% to 2/4/6/8/10%, and it adds melee Attack Power equal to 20/40/60/80/100% of Agility.
- New Untamed Trapper (row 7 capstone): Fire Trap damage scales with melee Attack Power and traps can be used in combat. Scaling: Immolation Trap DoT +1 tick damage/10 AP; Explosive Trap initial +1/6.5 AP; Explosive Trap DoT +1 tick damage/30 AP.
- Wyvern Sting removed.
## 2024-10-21
Sources: [post 102967](https://forum.turtlecraft.gg/viewtopic. ... 67#p102967) (embedded update), [post 104207](https://forum.turtlecraft.gg/viewtopic. ... 07#p104207) (standalone update).
- Wing Clip cooldown reduced from 6 to 3 seconds.
- Improved Wing Clip proc chance increased from 7/14/20% to 14/28/40%.
- Piercing Shots no longer generates threat, preventing uncontrolled applications from breaking Feign Death.
## 2024-11-01
Sources: [post 102967](https://forum.turtlecraft.gg/viewtopic. ... 67#p102967) (embedded update), [post 105804](https://forum.turtlecraft.gg/viewtopic. ... 04#p105804) (standalone update).
- Hawk Eye and Improved Hunter’s Mark swapped in the talent tree: Hawk Eye moves to row 3 and Improved Hunter’s Mark to row 4.
## 2024-11-09
Sources: [post 107253](https://forum.turtlecraft.gg/viewtopic. ... 53#p107253).
### Abilities and talents
- Fixed an issue where Rapid Fire and Quick Shots were not stacking.
- Steady Shot critical strikes now correctly trigger Piercing Shots.
## 2024-11-20
Sources: [post 108776](https://forum.turtlecraft.gg/viewtopic. ... 76#p108776), [post 108746](https://forum.turtlecraft.gg/viewtopic. ... 46#p108746).
- Improved Steady Shot bonus damage reduced from 13/25% to 8/15%.
- Piercing Shots bleed increased from 10/20% to 15/30%.
- Carve cooldown increased from 6 to 10 seconds and gained ranks: rank 1 (level 20/talent) 50% weapon damage; rank 2 (level 38) 55%; rank 3 (level 56) 60%.
- Mongoose Bite lower-rank weapon damage reduced while the highest rank remains unchanged: rank 1 (level 16) 45% weapon damage +25; rank 2 (level 30) 50% +45; rank 3 (level 44) 55% +75.
- Hunter pets no longer inherit unintended immunities.
## 2024-12-20
Sources: [post 113460](https://forum.turtlecraft.gg/viewtopic. ... 60#p113460), update labeled “UPDATES | Dated: December 20 2024 [Revised: December 22]”. No separate Hunter delta is present in the December 22 revision.
- Mongoose Bite now requires a weapon.
- Vicious Bite renamed Vicious Strikes and now causes Mongoose Bite and Raptor Strike to deal 10/20% additional weapon damage.
- Carve weapon damage increased: rank 1 50% → 60%; rank 2 55% → 65%; rank 3 60% → 70%.
- Bestial Precision also increases pet weapon skill by 5/10.
- Steady Shot lower-rank damage reduced; rank 1 (level 20) 60% +10, rank 2 (level 30) 70% +20, rank 3 (level 40) 80% +30, rank 4 (level 50) 90% +40, rank 5 (level 60) remains 100% +50.
- Stinging Nettle Lacing’s tooltip now specifies that Serpent Stings applied by the talent ignore resistances and immunities.
## 2025-01-07
Sources: [post 115795](https://forum.turtlecraft.gg/viewtopic. ... 95#p115795).
### Set bonus
- Hunter T2.5 3-piece set bonus now triggers on periodic damage from Serpent Sting.
## 2025-02-12
Sources: [post 119660](https://forum.turtlecraft.gg/viewtopic. ... 60#p119660).
### Pets and abilities
- Pet Avoidance is no longer unintentionally affected by talents such as Unleashed Fury.
- Mongoose Bite no longer resets the auto-attack timer, correcting its earlier baseline behavior.
## 2025-02-22
Sources: [post 120615](https://forum.turtlecraft.gg/viewtopic. ... 15#p120615).
### Equipment
- Hunter Tier 3.5 chest now displays proper textures on male models.
## 2025-04-01
Sources: [post 124504](https://forum.turtlecraft.gg/viewtopic. ... 04#p124504), [post 124813](https://forum.turtlecraft.gg/viewtopic. ... 13#p124813), update labeled “UPDATES | Dated: April 1th 2025”.
- Mongoose Bite flat damage reduced by about 40% (primarily a leveling reduction): rank 1 25 → 15; rank 2 45 → 25; rank 3 75 → 45; rank 4 115 → 70.
- Untamed Trapper now reduces Fire Trap mana cost by 20%.
- Savage Strikes now also increases off-hand weapon damage by 13/25%, supporting dual-wield Survival.
- Removed the Hunter class weapon skill for Bow and Gun weapon types to encourage higher Aspect of the Wolf utilization.
- Hunters can now tame Druids shapeshifted into Cat or Bear form.
## 2025-04-03
Sources: [post 120590](https://forum.turtlecraft.gg/viewtopic. ... 90#p120590).
### Ability and item interactions
- Clarified the Vicious Strikes tooltip.
- Fixed the Claw damage bonus provided by Open Wounds.
- Renataki’s Charm of Beasts now also resets Carve cooldown.
## 2025-05-28
Sources: [post 133235](https://forum.turtlecraft.gg/viewtopic. ... 35#p133235).
### Traps
- Disarming an enemy Hunter’s trap now flags the Rogue for PvP.
## 2025-07-25
Sources: [post 141159](https://forum.turtlecraft.gg/viewtopic. ... 59#p141159), archive post dated July 25, 2025; its update label is “UPDATES | Dated: TBD (1.18.0) 2025”, so no effective date is invented here.
### Baseline and pets
- Hunters learn Pet Command: Take Position with Tame Pet. It sends the pet to a selected visible location and is canceled by Follow; it obeys line of sight.
- Added special abilities for all remaining pet families: Tallstrider — Strider Presence (party health generation in combat and mana regeneration while casting); Spider — Web (root then heavy slow); Hyena — Packleader (temporary non-threatening Pack Ally obeying the primary pet); Bear — Roar of Fortitude (party damage reduction and damage increase); Crocolisk — Death Roll (heavy slow and rapid damage, stronger against low-health enemies); Crab — Bubble Barrier (damage-absorbing bubble that deals nearby Frost damage when it ends); Raptor — Savage Rend (damage plus bleed, longer on a critical strike).
- Hunter Aspects now appear on the stance bar; lower ranks are replaced by the highest rank.
- Active pets cannot be swapped in combat or while Feign Death is active. Caretaker Brambleclaw swaps impose a 1-minute swap cooldown, except when stabling the active pet without selecting another.
- Mongoose Bite strikes with both weapons while dual-wielding.
- Rapid Fire increases all attack speed by default, both melee and ranged.
- Growl focus cost reduced from 15 to 10.
- Screech gains pet-AP scaling of 1 extra damage per 25 AP and a 5-second cooldown. Furious Howl gains 1 extra physical damage per 25 AP. Boar Charge grants next-attack Attack Power equal to 35% of the boar’s AP.
### Beast Mastery
- Endurance Training pet-health increase reduced from 3/6/9/12/15% to 1/2/3/4/5%; Thick Hide pet-armor increase reduced from 10/20/30% to 4/7/10%.
- Bestial Swiftness removed.
- New Coordinated Assault (row 3 keystone): hitting with Arcane Shot, Steady Shot, or Raptor Strike causes the pet’s next attack within 6 seconds to make an extra attack for 30% of pet AP; once every 3 seconds.
- Pathfinding returned (row 3, 2 points): Aspect of the Cheetah/Pack speed bonus +3/6% and pet movement speed +15/30%, without an outdoor restriction.
- Bestial Discipline moved up a row and now reduces pet special-ability cooldown by 10/20%.
- Bestial Precision spell hit increased from 6/12% to 9/18%.
- Intimidation is no longer a dependency.
- New Kill Command (row 5 keystone): removes pet crowd control and makes the pet’s next two abilities within 10 seconds guaranteed critical strikes with 50% increased critical damage where applicable; 1-second GCD, 5% base mana, 45-yard pet range, 12-second cooldown.
- Bestial Wrath removed.
- New Baited Shot capstone (row 7): instant 125% weapon-damage shot after a pet critical, making the target take 15% more pet damage and causing pet attacks to generate 5 Focus for 8 seconds (Focus trigger once per 2 seconds); 7% base mana, 8-second cooldown, 35-yard range.
### Marksmanship
- No Marksmanship changes in this update; the post states the specialization is in a good spot while Trueshot Aura and Volley remain under consideration.
### Survival
- Rapid Strikes removed; its cooldown reduction moves to Vicious Strikes.
- Improved Feign Death resistance-reduction chance increased from 2/4% to 4/8%.
- New Lacerate keystone (row 5): after a critical strike, deals damage equal to 35% melee AP and bleeds for 20% of that damage over 8 seconds; from the target’s sides, damage +10% and the bleed deals its total damage 100% faster. Costs 8% base mana, 10-second cooldown, melee range.
- Resourcefulness, Savage Strikes, and Killer Instinct also affect Lacerate.
- Vicious Strikes reduces Raptor Strike/Mongoose Bite cooldown by 0.5/1 second; its damage bonus is reduced from 10/20% weapon damage plus 10/20 flat damage to 5/10% weapon damage plus 5/10 flat damage.
## 2025-08-13
Sources: [post 145131](https://forum.turtlecraft.gg/viewtopic. ... 31#p145131).
### Volley
- Added visual feedback for Hunter Volley.
## 2025-08-14
Sources: [post 141159](https://forum.turtlecraft.gg/viewtopic. ... 59#p141159), “REVISION | Dated: 14 August 2025”.
- Vicious Strikes no longer increases Raptor Strike or Mongoose Bite damage.
## 2025-08-20
Sources: [post 147116](https://forum.turtlecraft.gg/viewtopic. ... 16#p147116).
### Damage-over-time effects
- Lacerate and Immolation Trap damage-over-time effects can now stack with each other.
## 2025-08-27
Sources: [post 148454](https://forum.turtlecraft.gg/viewtopic. ... 54#p148454).
### Talents and pet effects
- Lacerate and Serpent Poison Spit from the Hunter pet family now stack correctly.
- Baited Shot no longer shares its cooldown with Aimed Shot and Arcane Shot.
## 2025-09-19
Sources: [post 152301](https://forum.turtlecraft.gg/viewtopic. ... 01#p152301).
### Baited Shot
- Baited Shot now stacks across different Hunters.
## 2025-10-03
Sources: [post 154168](https://forum.turtlecraft.gg/viewtopic. ... 68#p154168).
### Abilities
- Hunter shots now have a cast bar.
## 2025-11-12
Sources: [post 159221](https://forum.turtlecraft.gg/viewtopic. ... 21#p159221).
### Untamed Trapper
- Hunter traps with Untamed Trapper now correctly scale with Attack Power bonuses against specific creature types.
## 2025-12-03
Sources: [post 161356](https://forum.turtlecraft.gg/viewtopic. ... 56#p161356).
### Racial corrections
- Human Hunters now use the correct stats template.
## 2025-12-10
Sources: [post 162251](https://forum.turtlecraft.gg/viewtopic. ... 51#p162251).
### Hunter’s Mark
- Hunter’s Mark now correctly applies to auto attacks, fixing the regression.
## 2026-01-21
Sources: [post 165755](https://forum.turtlecraft.gg/viewtopic. ... 55#p165755).
### Pathfinding
- Fixed an issue where Pathfinding provided more bonus than intended in some cases.
## 2026-01-23
Sources: [post 166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071), archive post dated January 23, 2026; its update label is “UPDATES | Dated: TBD (1.18.1) 2026”, so no effective date is invented here.
### General
- New Aspect of the Viper, learned at level 56: regenerates 5% of maximum mana every 5 seconds; no mana cost; only one Aspect can be active.
- Trueshot Aura is baseline, learned at level 40: party members within 45 yards gain 3% Attack Power plus 30.
- Steady Shot is baseline, learned at level 20.
- Volley is now a 3-second cast rather than a continuous channel. Mana costs: rank 1 (level 40) 350 → 210; rank 2 (level 50) 420 → 270; rank 3 (level 60) 490 → 330. It gains Attack Power scaling of 4/5/6% by rank; Spell Power scaling is unchanged.
- Arcane Shot base damage is reduced but it gains ranged-weapon scaling; rank 1 13 → 10 +10%, rank 2 21 → 17 +15%, rank 3 33 → 27 +20%, rank 4 59 → 48 +25%, rank 5 83 → 71 +30%, rank 6 115 → 101 +35%, rank 7 145 → 129 +40%, rank 8 183 → 166 +45%. Existing Spell Power scaling is unchanged.
- Rapid Fire also reduces Aimed Shot and Steady Shot cast times by 40%.
- Aimed Shot and Arcane Shot now have separate independent cooldowns.
### Marksmanship
- Aimed Shot returns as the row 3 keystone: cast time 3 → 2 seconds and cooldown 6 → 26 seconds.
- New Experimental Ammunition (row 5): Aimed Shot deals an additional 5% of its damage as Fire, Arcane, or Nature damage and cycles a 1-minute element effect. Fire: next Multi-Shot explodes for 20% ranged weapon damage in a 5-yard radius. Arcane: next Arcane Shot deals 100% more damage and increases magic damage taken by 3% for 6 seconds. Nature: next Serpent Sting deals 100% more damage and applies a corrosive poison reducing armor by 4 per level (240 at level 60) for 15 seconds. Only one ammunition type is active.
- New Lock and Load capstone: critical Steady/Aimed/Arcane Shots can reset Aimed Shot and grant a 10-second effect (or until Aimed Shot is cast); Aimed Shot cast time is reduced by 1 second and it damages enemies between Hunter and target.
- Improved Stings now increases Serpent Sting damage by 6/12/18/24/30%, Viper Sting mana drain by 1/2/3/4/5%, and Scorpid Sting attack-speed reduction by an additional 2/4/6/8/10%. Improved Scorpid Sting is removed and most of its effect is merged here.
- Swiftshot now reduces Arcane Shot cooldown by 0.5/1/1.5 seconds and Aimed Shot cooldown by 2/4/6 seconds.
- Ranged Weapon Specialization damage bonus increased from 1/2/3/4/5% to 2/4/6/8/10%.
- Barrage also reduces Volley cast time by 1/1.5/2 seconds.
- Improved Steady Shot renamed Improved Marksmanship and now increases Steady Shot and Aimed Shot damage by 5/10%.
### Beast Mastery
- Endurance Training pet-health increase buffed from 1/2/3/4/5% to 2/4/6/8/10%.
- Thick Hide pet-armor increase buffed from 4/7/10% to 7/14/20%.
- New Scent of Blood (row 5, 3 ranks): Hunter attacks have a 5/10/15% chance to enrage the pet, dealing 40% additional damage for 8 seconds.
- Bestial Wrath returns (row 5, 1 rank): gives the pet Scent of Blood for 18 seconds; 1.5-minute cooldown, 12% base mana, no GCD, and the enraged pet cannot be stopped except by death.
- Kill Command moved to the capstone and reworked: after the Hunter critically strikes the target, the pet instantly attacks for 50% of its AP; 8-second cooldown, 5% base mana, 45-yard range, no GCD.
- Baited Shot removed.
### Survival
- New Alone Against the World (row 2, 2 ranks): while no pet is under the Hunter’s control, all damage dealt increases by 3/6%.
- Surefooted grants an additional 1/2/3% hit chance while dual-wielding.
- Lacerate damage increased from 35% to 40% melee AP and side-position bonus from 10% to 15%; side attacks no longer make the bleed tick faster.
## 2026-03-19
Sources: [post 166071](https://forum.turtlecraft.gg/viewtopic. ... 71#p166071), “REVISION | Dated: 19 March 2026”.
- Coordinated Assault tooltip corrected to match the actual effect, and its extra attack damage reduced from 30% to 20% of pet Attack Power.
- Vicious Strikes again increases Raptor Strike and Mongoose Bite damage.
- Kill Command scaling increased from 50% to 80% of pet Attack Power.
- Aimed Shot, Arcane Shot, and Serpent Sting mana costs reduced by approximately 30%.
## 2026-03-25
Sources: [post 172139](https://forum.turtlecraft.gg/viewtopic. ... 39#p172139).
### Pets
- Fixed damage calculations for stackable spells, including Scorpid Poison.