PvP realm: inherent problems and classic+ solutions

Ideas for new content, features, and balance changes.
Dragoneye
Posts: 9

Re: PvP realm: inherent problems and classic+ solutions

Post#21 » Fri Jun 12, 2026 1:47 pm

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I think Bronzebeard has something similar in the sense of you activate the challenge where you enable pvp but also can lose items/gold, but thats something you can opt in or opt out, I might be wrong but something like that. The issue with implementing that into a wanted poster is when you are wanted, you would be involuntarily signed up to lose gold and items, and maybe you also don't even know you have a wanted poster up.

Concerning penalization you mentioned, keep in mind for example there are situations where there is city raid on stormwind or orgrimmar. This was a frequent scenario on Tel Abim. In that case, there is a high probability you would kill a ton of people low lvl and high level in a very short span of time, either willingly or through AoE spells unwillingly because city raids are chaotic and if you enforce the penalization you would be penalized for doing so which is why I don't think thats good.
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Concerning the first issue: it is simple, players just need to be clearly informed that some actions that are considered bad or risky will result in consequences of being on a wanted poster.

Second issue seems really easy to evade as well. For instance, just make penalization work only in open world and not in cities, or alternatively, make low levels not being able to be attacked without them attacking first in cities.

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Computer
Posts: 11

Re: PvP realm: inherent problems and classic+ solutions

Post#22 » Fri Jun 12, 2026 2:07 pm

Dragoneye wrote: Fri Jun 12, 2026 10:40 am
Computer wrote: Fri Jun 12, 2026 2:12 am I've been writing out some really cool ideas to somewhat mediate the problem of ganking and add some flavorful changes in the spirit of vanilla that make wpvp more exciting. I would love for the community to give feedback on it , it's not finished yet and not everything is planned out. But the gist is to encourage pvp and mediate some of the concerns about ganking. and that is all I can really say. I'll make a separate thread for it in the coming days and i'd love to hear everyones feedback.

- Microchip
Yeah I would love to read your suggestions. Just take note that almost all of these people are from the same guild and discord. They don't want changes and they are incapable of having a civilized discussion, so you are bound to get bad comments.
I have posted my thread with my first very rough draft of what I think would be a fun change for wpvp :)

You can view it here :
https://octowow.st/forum/viewtopic.php?t=396

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Darktifa
Posts: 283

Re: PvP realm: inherent problems and classic+ solutions

Post#23 » Fri Jun 12, 2026 4:35 pm

Dragoneye wrote: Fri Jun 12, 2026 10:40 am
Yeah I would love to read your suggestions. Just take note that almost all of these people are from the same guild and discord. They don't want changes and they are incapable of having a civilized discussion, so you are bound to get bad comments.
civilized discussion?
your first comment is literally that we are not developers and we shouldnt state our opinion
lol :lol:

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Vex
Posts: 10

Re: PvP realm: inherent problems and classic+ solutions

Post#24 » Sat Jun 13, 2026 3:03 am

I think few gold loss would be ok if the person who picked up a bounty kills you but idk. Maybe you get like a debuff: Wanted also so you know you are on a wanted poster in the first place.

You run into another problem here for penalization. Lots of these city fights start outside of city. For example: Alliance is coming to orgrimmar, people in world chat say "alliance is coming get ready", everyone gets out in front of orgrimmar. As you know, inside of orgrimmar is different zone than the front side. Front side would in this case be considered open world and if alliance killed low lvls defending (because lots of times low lvls join too to defend) then the attacking alliance would suffer penalization consequences. This is also why I think this is not implementable here.

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