DDoS Updates

Patch notes, server status, and major news.
Liliba
Posts: 1

Re: DDoS Updates

Post#91 » Fri Sep 25, 2026 7:32 pm

This is clearly a coordinated attack, with significant resources being deployed and a rather striking coincidence in the timing. It is understandably difficult for an anonymous team, likely operating with much more limited resources, to counter something of that scale.

Many thanks to the dev team for all the efforts invested so far and for the regular updates throughout the process.

As for the usual toxic ragers, you're free to stay and support the project through this very difficult period, or be gone =>Forever.

Accordxtc
Posts: 2

Re: DDoS Updates

Post#92 » Fri Sep 25, 2026 10:28 pm

RIP Octowow, I appreciated the updates but I see those are getting less between each issue faced when playing / logging in. Whitelist does even show me as listed even though I tried to add first day it was offered

No one here is asking to know your play by play on the fix but anything to know your working on it goes a long way.

Skyw
Posts: 13

Re: DDoS Updates

Post#93 » Fri Sep 25, 2026 10:31 pm

Accordxtc wrote: Fri Sep 25, 2026 10:28 pm RIP Octowow, I appreciated the updates but I see those are getting less between each issue faced when playing / logging in. Whitelist does even show me as listed even though I tried to add first day it was offered

No one here is asking to know your play by play on the fix but anything to know your working on it goes a long way.
Why are you all being so dramatic? Hahah this can't last ofrever, whoever is paying huge amount of money to ddos will not be able to do it forever...

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Sqweellex
Posts: 31

Re: DDoS Updates

Post#94 » Sat Sep 26, 2026 6:37 am

Skyshadow wrote: Fri Sep 25, 2026 5:21 pm
Sqweellex wrote: Fri Sep 25, 2026 3:36 pm You’ve had a month to solve the problem. A whole month. How much longer are we expected to wait and put up with this? In that time, countless raids have been rescheduled or have failed completely—not to mention the battlegrounds, which are unplayable. Sure, there are hardly any crashes now, but if you try to log back into your character—whether manually or after a crash—it takes about 50 attempts. Right now, I’ve entered my login and password a hundred times and still can't get onto the server.

Can you give us a specific timeframe for when this will be resolved? No fairy tales about ISPs or technical nuances. Just tell us straight: "We need a day, a week, or a month, and then everything will work fine without issues." Like, "We’ll have it all fixed by [date]."

Or is this going to be the new normal? If so, just say it: "We can't solve the DDoS issue." No empty promises about "trying" or "doing our best." Just give it to us straight—either you'll fix it by a certain time, or you won't fix it at all.

Thanks for your time.
So I'm new to private servers but definitely not new to WoW since I played from retail all the way up to the release of mists. I'm also the last person to ever defend shitty game devs or admins, but reading these forums the past week I'm gonna say something. I get the mild frustration and annoyance of having to reschedule raids or other things but holy shit it's been awhile since I've seen a forum so full of entitled whining crybabies. It's ok to be upset a bit but actually pissing and moaning this much and having gall to demand answers about having issues with a game you paid NOTHING for is absolutely ridiculous.

It's painfully obvious that a lot of players doing this either weren't around to play vanilla WOW back in the day or don't have good memories because back in the day we dealt with similar shit on a pretty regular basis too the only difference was we were PAYING Blizzard for the game time and the games.

Also today is the first day in almost a week that myself and my buddy have had any serious issues logging in and playing, while I'm not denying some people have had a plethora of issues I'm also thinking some are completely incompetent and have other issues going on.

Tldr- fucking chill. Game will be back, direct your anger to the assholes causing this.
"Didn't pay a single penny?" There are tons of paid add-ons people have bought here—everything from repair bots to auction access, bags, mail services, mounts, skins, and so on—with many ending up spending as much on this server as a full year's *WoW* subscription.

I’d also point out that there are hundreds of "free" servers—some running the same "Turtle" mod—that are completely free yet run reliably.

So explain this to me: why should we play here specifically, rather than somewhere else? Besides, even if we *could* play—I’ve been staring at the login screen for two days now, not the actual game.

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Sqweellex
Posts: 31

Re: DDoS Updates

Post#95 » Sat Sep 26, 2026 6:38 am

Skyw wrote: Fri Sep 25, 2026 10:31 pm
Accordxtc wrote: Fri Sep 25, 2026 10:28 pm RIP Octowow, I appreciated the updates but I see those are getting less between each issue faced when playing / logging in. Whitelist does even show me as listed even though I tried to add first day it was offered

No one here is asking to know your play by play on the fix but anything to know your working on it goes a long way.
Why are you all being so dramatic? Hahah this can't last ofrever, whoever is paying huge amount of money to ddos will not be able to do it forever...
A DDoS attack doesn't cost a fortune—it costs peanuts. What costs a fortune is DDoS protection.

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Sqweellex
Posts: 31

Re: DDoS Updates

Post#96 » Sat Sep 26, 2026 6:45 am

Dinyshy wrote: Fri Sep 25, 2026 6:19 pm
Twisted6 wrote: Fri Sep 25, 2026 6:14 pm
Dinyshy wrote: Fri Sep 25, 2026 6:09 pm

Even if they are making money, what's wrong with that? No, even better: Let them actually make money! Nothing in this world is done for free. I'm curious—do the authors of these comments, who scold the developers for "making a lot of money," work for free themselves? Personally, I donated about $100 at the start and will gladly donate more once I level up. All these donations are purely voluntary; no one forces you to pay, the game is free. But, I repeat, I hope the developers really do earn enough money to support the project for as long as possible, so that I can come back after work and happily spend 2–3 hours playing, taking a break from the daily routine.
I have no problem with the devs making money (as long as it's not through predatory means). But it pisses me off when people say we're not allowed to complain because something is technically free. We still invested our time, effort, and for some real money into this server.
I understand! Complaining, like expressing other emotions, is certainly allowed. It's only natural when you're hoping to just play, but you can't even log in. Hardly any player is happy about that. The frustration here is specifically about "the developers had a month to solve the problem with the DDoS attacks, and they did nothing." But the developers really are trying, trying to make things better. And it really is working. Yes, it's not perfect yet, but there is progress. And I'm sure that in the end everything will be as stable as possible. Your frustration is more than understandable and justified, but the developers can be understood too—they haven't been sitting idle all month. Moreover, it's likely that resources that could have gone into new content are now being spent on protection. So accusing them of inaction is wrong.
Why talk about new content when the old content hasn't even been fully unlocked yet? There’s easily enough content here to last another year and a half.

Kagebyou
Posts: 2

Re: DDoS Updates

Post#97 » Sat Sep 26, 2026 6:50 am

Guys chill, everyone is free to use their time as they see its fit so if u are that upset its maybe better for u to chose to play something else, i was here, i am here i will be here <3

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Sqweellex
Posts: 31

Re: DDoS Updates

Post#98 » Sat Sep 26, 2026 7:17 am

Kagebyou wrote: Sat Sep 26, 2026 6:50 am Guys chill, everyone is free to use their time as they see its fit so if u are that upset its maybe better for u to chose to play something else, i was here, i am here i will be here <3
The people here are just like you—folks who drop by after work to run around and kill some mobs. Anyone serious about achieving real results won't stay; many have already left and more will follow, and once the "Forever" realm launches, half the server population will simply drop off.

Let me break down exactly why people are leaving—and why entire groups will continue to quit.

Hardcore (HC) players: Given the server's stability issues, playing HC is impossible. People are simply tired of losing characters—not because of gameplay mechanics, but because of disconnects.

Raiders: Our previous group fell apart because raiding became impossible, partly due to the launch of the "Forever" beta. The new group we formed from the remaining players is bound to collapse too, given the current server stability. We have to reschedule our MC + Onyxia raid multiple times a week just to make it happen. And that’s just the one raid currently available. What happens when AQ comes out? How are we supposed to reschedule MC, Ony, ZG, BWL, AQ20, and AQ40?

For those who love Battleground (BG) PvP but don't play in premades, PvP is practically impossible. Solo players only have two days out of five where they can effectively farm rank and honor: Arathi Basin and Alterac Valley. In Warsong Gulch, a premade will steamroll you; not all classes participate in the arena; and the new custom BG is dead.
On a BG day, you spend minutes just logging in, then wait anywhere from 1 to 20 minutes for a match to pop. You get into the BG, fight for a few minutes, and then—disconnect. You try to log back in—taking fifty attempts—only to find yourself hit with a 15-minute penalty. Ultimately, out of an hour of PvP, you only get 5–10 minutes of actual combat; the rest is spent waiting for authorization, waiting for a penalty to expire, and waiting for a new match to pop.

Cuaited
Posts: 15

Re: DDoS Updates

Post#99 » Sat Sep 26, 2026 7:25 am

Sqweellex wrote: Sat Sep 26, 2026 7:17 am
Kagebyou wrote: Sat Sep 26, 2026 6:50 am Guys chill, everyone is free to use their time as they see its fit so if u are that upset its maybe better for u to chose to play something else, i was here, i am here i will be here <3
The people here are just like you—folks who drop by after work to run around and kill some mobs. Anyone serious about achieving real results won't stay; many have already left and more will follow, and once the "Forever" realm launches, half the server population will simply drop off.

Let me break down exactly why people are leaving—and why entire groups will continue to quit.

Hardcore (HC) players: Given the server's stability issues, playing HC is impossible. People are simply tired of losing characters—not because of gameplay mechanics, but because of disconnects.

Raiders: Our previous group fell apart because raiding became impossible, partly due to the launch of the "Forever" beta. The new group we formed from the remaining players is bound to collapse too, given the current server stability. We have to reschedule our MC + Onyxia raid multiple times a week just to make it happen. And that’s just the one raid currently available. What happens when AQ comes out? How are we supposed to reschedule MC, Ony, ZG, BWL, AQ20, and AQ40?

For those who love Battleground (BG) PvP but don't play in premades, PvP is practically impossible. Solo players only have two days out of five where they can effectively farm rank and honor: Arathi Basin and Alterac Valley. In Warsong Gulch, a premade will steamroll you; not all classes participate in the arena; and the new custom BG is dead.
On a BG day, you spend minutes just logging in, then wait anywhere from 1 to 20 minutes for a match to pop. You get into the BG, fight for a few minutes, and then—disconnect. You try to log back in—taking fifty attempts—only to find yourself hit with a 15-minute penalty. Ultimately, out of an hour of PvP, you only get 5–10 minutes of actual combat; the rest is spent waiting for authorization, waiting for a penalty to expire, and waiting for a new match to pop.
Nothing lasts. Ofc these days will pass - and what about those who are going to quit, whether its because of blizz (lol) or something else? Let em quit, new people will take their place.

Stonedjesus
Posts: 2

Re: DDoS Updates

Post#100 » Sat Sep 26, 2026 9:18 am

Not to be mean but I believe this is purely due to dev incompetence and vibecoding the server. The DDoS attacks could be just summed up to AI writing some slop networking code and then reporting it as a DDoS and the dev not knowing the difference and then server breaking under high load.

Population has also died off, barely peaks at 2k anymore. Used to peak at 3,4k. This fumble should be studied.

There's no way somebody is constantly hammering the server with requests for a month straight almost every day lol

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