Intro:
Project Epoch is the second most extensive and most flavorful version of fanmade Classic Plus, next to Turtle’s Mysteries of Azeroth.
One of my wishes is to see the custom zones of Epoch and Turtle combined into a single world of the best ideas made by the community.
From a moral standpoint, I understand that taking from other mod creators is not a good look. But Project Epoch has already been abandoned twice. Once by the original developers, second by the Ascencion team, who bought it from them.
Right now, there is a server running the version in an attempt to restore and preserve the content, called Epoch Reborn. It is also not run by any of the original developers.
And since Octowow is already running an un-ethically sourced version of the game, it might not be as big of a deal to ‘borrow’ some more from a different abandoned project.
New corners of Azeroth:
Here are the custom additions to the world of Azeroth, and how well they would fit into the Mysteries of Azeroth version.
Unfortunately, I lost all my Epoch screenshots, so any pictures of the subzones will have to come from a map editor. It is not an accurate representation of how these look ingame.
Eastern Kingdoms
Wetlands - Upper Marshes
In the hills above Menethil harbor, the Ironforge dwarves battle Dragonmaw orc encroaching onto their settlements from within the occupied Grim Batol tunnels. Features a lived in dwarven town to the west, an orc encampment at the gates of one of Grim Batol’s entrances above the Dun Algaz tunnels, and a contested area in the middle, where dwarves are fighting off the orcish invaders.
The highlight of this subzone is the view of the fortress you see from the Dun Algaz tunnels.
https://i.imgur.com/aU2I8Fg.jpeg
https://i.imgur.com/DjW1dHc.png
Would it fit into Mysteries of Azeroth? - 7/10 - Turtle has already developed this area with their own custom content. And I am gonna be brutally honest here, the Hawk’s Vigil together with the Dun Argath dwarven town are probably the worst custom content addition in Mysteries of Azeroth.
Hawk’s Vigil is inexplicably using the Elwynn Forest tileset, featuring a Stormwind or perhaps a Loarderon fortress deep in dwarven territory, with no explanation of why a human base would even be here. Not to mention there are no quests, apart from the one really awkward questline to kill the old warlock. The zone is there just for the roleplayers, I presume. The Dwarven side of this subzone is even worse. It features no quests, and all the NPCs are completely pointless, with nonsensical dialogue options.
The Epoch version takes full advantage of the unused terrain, making the area at least twice as big as MoA’s version, and it fits much better into the overall story and setting of the Wetlands.
The expansion of Dragonmaw Orcs in this area would make them fit a lot better into the overall story of the Grim Reaches and Dragonmaw Retreat.
Badlands - Springsocket
Southeast, on the canyon tops, lays an goblin town of Springsocket, offering a couple more quests to this barren zone, and a flightpath for the Alliance.
https://i.imgur.com/hYfCu4l.jpeg
Would it fit into Mysteries of Azeroth? - 1/10 - It could, but MoA has already developed Badlands in multiple creative ways. The area where Springsocket resides, has already been used for the blue dragon quest area with the oasis. Which I think is one of the coolest custom areas of MoA.
A whole goblin town probably has more longevity, and replayability than the 1 or 2 quests that MoA uses the area for, but I don't think the town is needed. There are other subzones in Badlands that already give enough content to the zone.
Arathi Highlands - The Blazing Hills
Eastern hills feature a mountainous region filled with elementals and Witherbark trolls. The zone opens all the way to the coast, connecting to the old forgotten dwarven farmhouse.
https://i.imgur.com/weDyxzt.jpeg
https://i.imgur.com/z6P743L.jpeg
Would it fit into Mysteries of Azeroth? - 3/10 - I personally do not like this addition, it doesn’t look and feel very Vanilla. But it’s not an inherently bad addition.
Burning Steppes - Ashfall Post
On the road towards Blackrock Mountain, adventurers can stop at the Thorium Brotherhood controlled Dark Iron tavern. Serving as a neutral hub for the zone.
https://i.imgur.com/MtqVveW.jpeg
Would it fit into Mysteries of Azeroth? - 4/10 - It’s a more light hearted addition to the more overall harsh zone of Burning Steppes. MoA already expanded this zone with the new horde hub. The tavern looks good enough, and the location and story of it feels natural enough. The quests here feature a few Shadowforge detractors, Dark Irons who are fighting against the Blackrock Mountain. MoA already has a small hub of similarly charged Dark Iron dwarves. They could take advantage of this guarded tavern, rather than stand outside the Redridge gates in the open.
Dun Morogh - Gnome starting zone
Nestled in the western hills of Dun Morogh, the Gnomes emerge from a Gnomeregan emergency exit.
This zone features a beautifully made custom gnome underground area, full with Fallout style vault doors. It also features an unused Alpha Vanilla troll cave as its introductory mini dungeon.
And similarly to the Coldridge Valley, the exit from this subzone is through a cave full of hostile enemies. After leaving the starting area, you find yourself connecting to the south road leading to Kharanos.
https://i.imgur.com/C7xVGzC.jpeg
https://i.imgur.com/KcafJfi.png
https://i.imgur.com/qhummP2.jpeg
https://i.imgur.com/4ju6B2n.png
Would it fit into Mysteries of Azeroth? - 10/10 - It pains me to say, but even the gnomes deserve nice things sometimes. Each race having it’s distinct starting area would be really great for the game. The setting of this zone might clash slightly with the redesigned Gnomeregan area in MoA.
Elwynn Forest - Goldshire
Epoch has a completely redesigned the town of Goldshire, ripping out the original floor plan adding new buildings, making the place bigger and completly unrecognizable.
https://i.imgur.com/WRx5nov.jpeg
https://i.imgur.com/Tge6Wt8.jpeg
Would it fit into Mysteries of Azeroth? - 0/10 - No, Classic Plus isn't about removing content, it's about adding new content. This is by far the worst Epoch content added. And it doesn’t even look that good.
Duskwood - Manor Mistmantle
The simple house Stalvan was living in, was turned into the large mansion model, making the supposed rich family’s home look more appropriate to the story.
https://i.imgur.com/rilRvqZ.jpeg
Would it fit into Mysteries of Azeroth? - 10/10 - This one is just a simple building swap, and it enhances the already wonderful Stalvan questline. Bonus points, Blizzard actually made this same change in Forever.
Westfall - Deadmines
Team Epoch has revamped 2 dungeons completely from ground up. Deadmines still has the same general layout (mines, then ogre room, then lumber yard etc), but each of the rooms and tunnels connecting them look completely different.
https://i.imgur.com/c86VkBQ.png
https://i.imgur.com/avbZ9k4.png
Would it fit into Mysteries of Azeroth? - 0/10 - Same reasoning as with Goldshire. The Deadmines revamp looks considerably worse than the original, not to mention MoA already expanded original Deadmines in a good way.
The only part that is superior to the original version is the Ship. It looks so good, and the dungeon path now leads through the ship's rooms. That’s definitely an improvement, but it’s not worth removing the original parts of the dungeon for.
Blasted Lands - Coast and Felstone Fortress
South of Nethergarde Keep, the coastline of Blasted Lands opens up to the sea. On the north coast is a small horde expedition camp, and on the south coast is a massive complex occupied by demon cultists known as the Felstone Fortress. The fortress serves as a high lvl outdoor elite area, similar to the MoA’s Tyrandas Isle on the Moonwhisper Coast, both in it's scope and difficulty.
Completing the fortress, is a dock with a docked goblin mercenary ship full of neutral goblins, trading with the antagonistic cultists.
https://i.imgur.com/VdmnA9o.jpeg
https://i.imgur.com/wIrI4S4.png
Would it fit into Mysteries of Azeroth? - 4/10 - I don't have strong feelings about the Fortress. It does give the zone a new purpose, but it's so big it hogs all the attention in this small zone. The coastline on the other hand, is a phenomenal addition, it's one of the few changes they got right back in Cataclysm.
The horde camp with a flightpath is not needed in the zone.
Copying just the coastline without the fortress involves additional map sculpting, so it might not be worth separating the two. But if it was up to me, I would add just the coastline, it makes the zone look so much better.
STV - Glittermurk mines
In the middle Stranglethorn Vale, near the crystal mines, the Venture Co goblins opened a new mining operation.
The outdoor area is just a small valley with a mine entrance, while the accompanying dungeon leads you down windings mining shafts, all the way to the underground water reservoir.
Enemies involve Venture Co in the upper part and Nagas and their Sea Giant lord in the lower section of the mines.
https://i.imgur.com/IWaoirV.png
https://i.imgur.com/V3eJhM6.png
https://i.imgur.com/ztKk90m.jpeg
Would it fit into Mysteries of Azeroth? - 5/10 - If we want another 35-45 leveling dungeon, then it's a solid choice. It's short, it doesn't stand out, and it's a solid 5/10 dungeon experience. It looks very basic, most of the ambience is just mineshafts and bare caves. But it fits the Vanilla artstyle very well.
The only part I don't believe fits MoA is the secret kraken boss.
Western Plaguelands - Andorhal
Epoch got inspired by the Alpha version of Andorhal, and erected giant half destroyed city walls around the town. It's just a small graphical update, but it makes the town feel as mighty as it deserves.
https://i.imgur.com/OjNF2Oh.jpeg
https://i.imgur.com/BCpxvLZ.jpeg
Would it fit into Mysteries of Azeroth? - 9/10 - It might be harder to implement then by simply just copying chunks, tho.
Tol Barad
The only custom zone Epoch added, an island south of Southshore. Formerly a prison of the Kul Tiras nation, it is now abandoned and overtaken by pirates.
https://i.imgur.com/O0wz7CU.png
https://i.imgur.com/OHzsbTK.png
Would it fit into Mysteries of Azeroth? - 2/10 - The whole zone is serving as an entrance to the Baradin Hold endgame dungeon. It doesn't look particularly great, but it fits the aesthetic of Vanilla. It could somehow fit MoA and its prevalence of Kul Tiras quests. Even without adding the dungeon, the zone could work as some kind of hub for more stories with this faction.
I never ran the BH dungeon, so I don't know how well it fits into MoA.
Kalimdor
Winterspring - Teles’aran
Night Elven ruins in the northeast part of Winterspring. A sizable compound occupied by neutral Highborne spirits and hostile Satyrs and their corrupted treant defenders. The last quest leads you to an underground night elven palace, that uses the Tyrande’s room model from Darnassus, which has a cozy winter cave atmosphere.
Unfortunately, the map I have is corrupted and I can’t view this location.
Would it fit into Mysteries of Azeroth? - 6/10 - Nice self-contained area that offers something new to the scarcely filled Winterspring. It also looks really good. Could be used for a few leveling quests, or as an end game Elite spot.
Winterspring - Star’s Rest
Jutting from the eastern cliffs of Winterspring, is an ancient dragon graveyard overrun with magical ogres.
https://i.imgur.com/o4AnBTK.jpeg
https://i.imgur.com/BwL09PN.jpeg
Would it fit into Mysteries of Azeroth? - 0/10 - It barely even fits into Epoch. This subzone was supposed to be used later in an unreleased legendary questline.
It looks too special, and barely fits the story and visuals of the zone.
Azshara - Blackmaw Village
On the northern coast sits an island inhabited by friendly furbolgs.
https://i.imgur.com/Dpd7t0e.jpeg
https://i.imgur.com/u0r3P7A.jpeg
Would it fit into Mysteries of Azeroth? - 1/10 - MoA has already put a custom island in this location, the Bloodfist Isle. The Blackmaw Island looks slightly better, and it has a natural beach. The village itself looks out of place, as it is using Wotlk models, which are too high fidelity to fit the Vanilla aesthetic of MoA. There are already enough friendly furbolgs in MoA’s version of Azshara.
Azshara - Valormok
The small Horde outpost of Valormok got a full scale revamp, turning it into the northern frontier of Thrall’s new horde expansion. It makes only sense that a zone so close to the capital city would feature a large scale base. Especially when there’s an equally as large base just next zone in eastern Ashenvale.
https://i.imgur.com/pQFFCMW.jpeg
https://i.imgur.com/6RQQsL5.jpeg
https://i.imgur.com/iL6fRnn.jpeg
Would it fit into Mysteries of Azeroth? - 10/10 - I believe this addition doesn’t actually change the functionality of the zone at all. It could serve just as little as an artificial aesthetic change, unless you want to fill the town with new questgivers.
And I have to be honest here - this is my favorite zone addition in Epoch, it just feels right. The Original Valormok is barely just 2 tents, it makes no sense why Horde wouldn’t have a large base in this location. And it looks so naturally good, straight up like a Warcraft 3 orc base.
Azshara - Wobble Hollow
Of the southern coast of Azshara, hugging the cliffs, is a gnomish expedition town. Acting as an alliance hub for the zone.
https://i.imgur.com/U8VvyqE.png
Would it fit into Mysteries of Azeroth? - 0/10 - I believe Epoch got inspired by MoA on this one, because there is already a gnomish town in this exact spot in MoA. The Epoch version is just a little bigger.
Mulgore - Mountain pass to Desolace
During the Epoch’s expanded Demon Seed questline, you are tasked by Magatha Grimtotem to clear the pass connecting Mulgore to Desolace from marauding Centaurs. This serves both as a nice small quest hub, but especially as a new, convenient and especially lore-friendly way to connect Desolace with the broader Kalimdor. Giving Horde players an additional, easier way to reach this zone.
https://i.imgur.com/b28NSUS.png
https://i.imgur.com/BUwtG2B.jpeg
https://i.imgur.com/CmWxOD6.png
Would it fit into Mysteries of Azeroth? - 5/10 - Mysteries of Azeroth already put one zone connecting pass in Mulgore, which is a welcomed addition, I believe this one could work just as well.
Durotar - Darkspear Isles
Darkspear Isles, located north of Echo Isles, serves as the starting zone for Darkspear Trolls. The players get briefly introduced to the plight of the Darkspears, face invading Naga and Murlocs, and discover the beginning of dark voodoo conspiracy that leads them directly to Sen’Jin Village at lvl 5, to tackle the Zalazane problem further.
https://i.imgur.com/udujD05.jpeg
https://i.imgur.com/dgBNzB3.jpeg
https://i.imgur.com/NhJEgE4.jpeg
Would it fit into Mysteries of Azeroth? - 10/10 - Trolls deserve their own separate starting zone, and this one ties nicely to the broader Durotar storyline. Similar to the gnomes, this one is a no-brainer. The island looks really great too, the only downside is the starting village is extremely barebones. The trolls here don’t even have a single building, just tents and stone ruins.
Durotar - Orgrimmar
A new district is opened up in Orgrimmar, the Valley of Wind. Accessible from the Drag, on the eastern side of the city, overlooking the sea from the red Durotar cliffs, is a new district, primarily used for housing 2 zeppelin towers, replacing the towers outside the city gates.
https://i.imgur.com/EMOCucx.png
https://i.imgur.com/v11Cefd.jpeg
https://i.imgur.com/ZiHz8UI.png
https://i.imgur.com/LoyHUjc.jpeg
Would it fit into Mysteries of Azeroth? - 9/10 - This addition to Orgrimmar fits so seamlessly, it is by far my most favorite thing the Epoch 3D artist made. Adding this subzone would put the transport routes inside the city, the same way Stormwind Harbor is. Having a separate district designed solely for transport also mirrors Stormwind Harbor.
In Epoch, this district is largely empty, except for the 2 zeppelin towers. (There was the transmog NPC, the new PvP vendors and 1 npc you are sent to talk to for a quest, and that’s it) So Octo devs would probably have to think of ways to populate this district with meaningful NPCs and facilities. It would also invalidate the 2 towers outside of the city.
This addition is a part of the Orgrimmar WMO, meaning it is quite easy to just rip from the Epoch gamefiles.
Durotar - Razor Hill
Similarly to Goldshire, Epoch also revamped the town of Razor Hill. Fortunately on this one, they somewhat kept the original floor plan, and just extended the town slightly by adding a few buildings (one of them is a beastiary from War3 (I know MoA has one as well in the Grim Reaches) ), running a small creek through the town and adding a shamanistic cave.
https://i.imgur.com/1infb3N.jpeg
https://i.imgur.com/2OoPRse.jpeg
Would it fit into Mysteries of Azeroth? - 0,5/10 - It looks better than the Goldshire redesign. It might actually look better than the original Razor Hill, but I don't think we need to revamp the original locations, they are fine as they are.
Stonetalon Mountains - Stonetalon Caverns
Epoch artists reimagined this War3 dungeon into WoW. Unfortunately, the dungeon wasn't finished, and it is missing from the server files. I am only mentioning this because I really love the idea of a Stonetalon Caverns dungeon.
https://i.imgur.com/Y5p6UXD.jpeg
Would it fit into Mysteries of Azeroth? - 0/10 - The dungeon doesn’t exist, and MoA has already expanded the zone extensively.
Desolace - Squigglecord Outpost
High in the mountains north of Maraudon, the gnomes and night elves joined forces in a new alliance quest hub.
https://i.imgur.com/KeAYG1v.jpeg
Does it fit into Mysteries of Azeroth? - 0/10 - I don’t think Alliance needs another outpost in this zone. And it looks really bad. Can you tell the Epoch devs really really liked gnomes? There are a lot of gnomish additions in this version.
Barrens - Wailing Caverns
Similar to Deadmines, WC is completely rebuilt from scratch.
https://i.imgur.com/ymsSP9r.png
https://i.imgur.com/rlFIVDB.png
https://i.imgur.com/kNouI18.png
Would it fit Mysteries of Azeroth? - 0/10 - No, even if the revamp looks good enough, it's completely unnecessary. Not to mention MoA already has a really good expansion onto WC.
Barrens - Fort Airheart
High above in the mountains of southern Barrens, bordering Dustwallow Marsh, is the Kul Tiran base of Fort Airheart. Serving only as a lvl 40 Elite hub for some Horde quests down in Brackenwall Village.
https://i.imgur.com/ZcGgJGl.jpeg
Would it fit into Mysteries of Azeroth? - 2/10 - I think it would fit, but I don’t think it’s needed. Looks good enough and fits the zone.
Tanaris - Steamwheedle port
The Steamwheedle port has been greatly expanded into a proper town, rivaling Gadgetzan in its size. Water pumps and pipes are everywhere in the town, showing off the water-wealth the goblins of this port have in this harsh desert.
https://i.imgur.com/XtGs76T.png
https://i.imgur.com/vne6pRZ.png
https://i.imgur.com/PDQIEoD.png
Would it fit into Mysteries of Azeroth? - 7/10 - I know Turtle has made some small additions to this town, but it really doesn’t live up to how good the Epoch’s version looks.
Tanaris - Anje Watha
Horde forward facing military outpost nestled in the hills of southern Tanaris. It makes for the southernmost frontier of Thrall’s expansion. Provides easier access to the Land’s End beach for Horde.
https://i.imgur.com/n6xjRBx.jpeg
https://i.imgur.com/Wr6xiYX.jpeg
Would it fit into Mysteries of Azeroth? - 1/10 - I don’t believe Horde needs another outpost in Tanaris, and having a large base this far south in this inhospitable part of Kalimdor does not make sense from a story perspective.
Tanaris - Uldum
The Epoch devs planned on adding Uldum as a new raid instance. It was never finished, and all we have in the gamefiles is this custom built gate and the first room.
https://i.imgur.com/SWweUT5.png
https://i.imgur.com/ZqLSU9b.png
Would it fit into Mysteries of Azeroth? - 0/10 - It’s not finished. The gate could be used just for a new look of it, I guess. I really like the model.
I have intentionally skipped some minor additions, like a single new cave/mine in a zone, which there are plenty of in Epoch.
Let me know if I skipped something major that would have fit into MoA well.