Client crash when traveling with boat/gryphon

Open discussion about OctoWow.
Entaros
Posts: 1

Client crash when traveling with boat/gryphon

Post#1 » Mon Aug 24, 2026 8:57 am

Hello, any 1 knows how to fix the client crash (buildWow/Wow/Source/WorldClient/MapMem.cpp).

It happens every time when screen loads while traveling with boat (or at random when flying).

I have applied a 4GB Patch (Large Address Aware) however the issue is still present.

Anton
Posts: 7

Re: Client crash when traveling with boat/gryphon

Post#2 » Fri Sep 25, 2026 8:54 am

Hey!

Got same problem and reason is game mod which you can tune in OctoWoW Launcher - vanillaHelpers v1.1.2

Run Launcher -> Mods -> disable vanillaHelpers v1.1.2 (vanillaFixes v1.5.3 works fine)

also recommend to disable unitXp v89 mod, its also leaks memory as it seems.

User avatar
Mario
Posts: 49

Re: Client crash when traveling with boat/gryphon

Post#3 » Fri Sep 25, 2026 6:17 pm

Do you have any custom mods installed? For me usually it happens with the HD patch (before, mostly on Turtle).
But now the situation is better.

Anton
Posts: 7

Re: Client crash when traveling with boat/gryphon

Post#4 » Tue Sep 29, 2026 7:01 am

update:
as I say above mods are major crash cause, besides I also recommend to low down "render distance" parameter in octo launcher (tweaks menu). By default on modern hardware it sets on 3000. No point of this at all, but it moves x86 game client closer to crush, especcialy with additional mods. I set it to 1500-2000 and game works way more stable and lags goes less when you teleports between different locations.

I also recommend OctoWoW admins to low down "render distance" parameter. Max 2000 is more than enough and makes game more stable.

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