Product cycle under DDOS

Open discussion about OctoWow.
852
Posts: 6

Product cycle under DDOS

Post#1 » Thu Oct 01, 2026 10:02 am

Hi,

As upcoming wow forever, and the DDoS attack (the cost of the Product) increases, it may not worth it to make some new content, i tmight be better just keep up release phase2-3-4 in Forever downtime (as we all know B- company always release totent bid by bid to prolong their subscription time (and they are slow i guess them just have 10% new endgame content), and big batch per 3 mouth to keep the subscription. We should utilize these downtime parttern, release phase, and may be do some cost-effective experiment.

new pvp realm,(when the internet is stable).
level cap 40 first, increase the cap slowly.
0. Most of the people just rush to Lv60 after turtle die, skipping new low level dungeon and quest. And about time when people level their alts, DDoS come
so its either fed them phase 2 ZG ...etc faster (but the game cycle will shorten) or give them a reason to run throw leveling/low level dungeon again?
....how about give them:

0. Level cap, and increason slowly...higher quest and dungeon xp but nerf resting xp.

1.PvP talent can be different in PvE...The easiliest way to do is to make a 4th talent page (it doesnt hv to be a full tree, just bond the new talent with some originally heavily PvP talent.

For example. assassins rogue talent "deadly thrown" is basically useless in raid. By bond it with the new 4th page talent, like fan of knife, so new pvp build can works, and points will be missing in my main assassins tree....its hardly for me to get the bottom talent (which is need in raid)

2.Free duel spec - one for PvP, one of PvE
The game is dying, just give us some reason for low level PVP
(Octo can let people use it for 1 year, n back to classic mind-wash machine)

3.Summon stone (once per day) just make leveling ppl's life easiler

4.Cheaper LV40 mount - the epic mount advantage is too much in world pvp

5. FXXKING fix the racial !!! why human always have high pop?
....bcoz of paladin? so give undead paladin and (if not sword, atleast mace weapon skill....or polearm cri chance)
or...boz....humany hv both sword and mace weapon skill? (while lv60 sword have 3pages in the database , lots of +weapon skill, or set bonus swords.... while lv60 axe has just 3/4 of a page and no set bonus?
Why human have a period of time +cri racial, while Orc have punishment of using boost AP ? and it only boost the base AP not the AP after armor
....look at goblin popuation in pvp server.....he ateast need some strong racial like stone form or escape artist. How remove stun with a slightly longer cool down. keep +3 dagger weapon skill but boost +5 mace or fist weapon skill so they can be a warrior with some unique features

I am not a diehard PvP friend, but this game with the uniqle features (weapon skill change, uniqle talent, uniqle items ....etc)create an unique favor of wow
especially they change the racial ...and features like how rogue's energy click or crit will not create extra..etc..

My point is
the DDoS hurt raiding, coz it takes around 1-2 hours
but 2v2, 3v3, 5v5 is doable....


extra
its personally....just hate dying on the boat while loading screen ...

Nmonster

User avatar
Mrsneed
Posts: 106

Re: Product cycle under DDOS

Post#2 » Thu Oct 01, 2026 12:41 pm

It sounds like you just want to play WoW Forever?

852
Posts: 6

Re: Product cycle under DDOS

Post#3 » Thu Oct 01, 2026 3:27 pm

Maybe u can give us better suggestions

User avatar
Mrsneed
Posts: 106

Re: Product cycle under DDOS

Post#4 » Thu Oct 01, 2026 3:50 pm

I don't actually want anything to change along the lines of what you're thinking of, rather what you want already exists in a form much closer to your ideal than what exists here. I am staunchly against implementing any of this, but you can experience this elsewhere, so no need to mix all ingredients into one pot.

852
Posts: 6

Re: Product cycle under DDOS

Post#5 » Thu Oct 01, 2026 5:39 pm

I agree with you if there is no DDoS and the several will be stable forever, so they can make new content and hold the "feel/favour" of current game.

But....why dont we brain-storm something new that do-able under DDoS and keep our unique favour, and it does matter if B-company make a better wow or whether i like forever or not.

DDoS kills hardcore server, ppl are lagging in raid even using VPN, and the imbalance raical bonus is obvious base on pvp and hardcore population data.

With the lunch of Forever is coming, i think the DDoS will last atleast 6months (first 3 months for lv1-60, 2nd 3 months for 1st raid)
We can try (experiment) this New PvP or a test-arena server

Dota and LoL is evolved from Warcraft 3 as people are lagging and couldnt contrl 100units army.

or atleast make a better database while DDoS. (like adding "drop in dungeon, +weapom skill in searching filter, reasonable data for new items, like Spirited Precision Sickle ..etc...)

User avatar
Defiant
Posts: 292

Re: Product cycle under DDOS

Post#6 » Thu Oct 01, 2026 6:29 pm

852 wrote: Thu Oct 01, 2026 10:02 am (but the game cycle will shorten)
There is no game cycle, and there's not much overlap between the fans of Blizzard slop and this server. If you think we're going to be heavily impacted by Forever, that's probably because you're going to be playing it yourself. Most of us won't be, because we don't support companies that treat us like garbage, which is why we're on a private server in the first place. You seem to have a fundamental misunderstanding of that. :roll:

All of your suggestions are retail garbage. Go away.
852 wrote: Thu Oct 01, 2026 3:27 pm Maybe u can give us better suggestions
My suggestion is go away. :lol:
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