DDoS Updates

Patch notes, server status, and major news.
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Quizok2
Posts: 6

Re: DDoS Updates

Post#11 » Sun Oct 04, 2026 8:58 am

Hataph wrote: Sun Oct 04, 2026 8:51 am Do note if the server is being DDOSed, it does not matter if your current IP is being whitelisted or not.

"A DDoS (distributed denial-of-service) attack is a malicious attempt to disrupt a targeted server, service, or network by overwhelming it with a flood of internet traffic. It works by using many compromised devices (a botnet) to send requests that can delay service or knock a website offline."

Here are explanation of how DDOS attack work.

https://www.cloudflare.com/learning/ddo ... os-attack/
I mean, you would hope that its obvious to everyone.

Rohal
Posts: 2

Re: DDoS Updates

Post#12 » Sun Oct 04, 2026 9:00 am

I am unable to login, tried for more than 1 hour.

N3
Posts: 2

Re: DDoS Updates

Post#13 » Sun Oct 04, 2026 9:12 am

It's a great pity, but...every update is just empty fluff—nothing concrete. After nearly a month and a half of battling DDoS attacks, there are no results. Players will leave before the developers get this sorted out.

Hataph
Posts: 30

Re: DDoS Updates

Post#14 » Sun Oct 04, 2026 9:23 am

Do take note every online service include Blizzard could face DDOS attack from every where.
Once your service is online and open to public, it is very hard to prevent malicious entities to attack you.

https://us.forums.blizzard.com/en/wow/t ... /2077233/4

Fany88
Posts: 23

Re: DDoS Updates

Post#15 » Sun Oct 04, 2026 9:24 am

Tark wrote: Sun Oct 04, 2026 7:34 am
Kestrel wrote: Sun Oct 04, 2026 6:51 am Our server provider Flokinet has been continuing to work with us on improving our scrubbing profile. We have also been evaluating other service providers this entire time as well in an attempt to get things stabalized as fast as possible, but as you all know we make many sacrifices to maintain anonymity and this is a big one.

We have also been continuing our work to improve our DDoS protection with what secondary mitigation providers we have while we work with Flokinet. We have seen some success with them and will continue to try to improve things best we can.

Thank you again for your loyalty and support.
This sounds good, yeah, great work. But what about periodically problems with connection while players cant enter the game and being stucked on ''authenthication'' or game crushing when they connecting to server? I'm sure you know about this but we have not any reasonable explaining about that. Spending many minutes (some cases - hours) on entering game server not relays good on online or supporting project.
they answered this in the first post of this thread.

Fany88
Posts: 23

Re: DDoS Updates

Post#16 » Sun Oct 04, 2026 9:25 am

N3 wrote: Sun Oct 04, 2026 9:12 am It's a great pity, but...every update is just empty fluff—nothing concrete. After nearly a month and a half of battling DDoS attacks, there are no results. Players will leave before the developers get this sorted out.
do you have any ideas how to improve this? they said that being anonymous is big negative effect on protecting effectively. you can reach out to them and give them some tips then. They literally explained everything in the first post of this thread, why its happening, what is happening, and what will happen.

Tark
Posts: 2

Re: DDoS Updates

Post#17 » Sun Oct 04, 2026 10:29 am

Fany88 wrote: Sun Oct 04, 2026 9:24 am
Tark wrote: Sun Oct 04, 2026 7:34 am
Kestrel wrote: Sun Oct 04, 2026 6:51 am Our server provider Flokinet has been continuing to work with us on improving our scrubbing profile. We have also been evaluating other service providers this entire time as well in an attempt to get things stabalized as fast as possible, but as you all know we make many sacrifices to maintain anonymity and this is a big one.

We have also been continuing our work to improve our DDoS protection with what secondary mitigation providers we have while we work with Flokinet. We have seen some success with them and will continue to try to improve things best we can.

Thank you again for your loyalty and support.
This sounds good, yeah, great work. But what about periodically problems with connection while players cant enter the game and being stucked on ''authenthication'' or game crushing when they connecting to server? I'm sure you know about this but we have not any reasonable explaining about that. Spending many minutes (some cases - hours) on entering game server not relays good on online or supporting project.
they answered this in the first post of this thread.
I hope that problems with connection not being captured by you, otherwise you're not definitely complain my speech about all this. According to your words about reading first post about ddos, we've get a certain time of server wipes, but now we having problem of other side - clustering (maybe sampling) decline with connection. Why one ppl could enter without any voodoo magic with vpn and other ways.

Vectorus511
Posts: 13

Re: DDoS Updates

Post#18 » Sun Oct 04, 2026 10:45 am

Rohal wrote: Sun Oct 04, 2026 9:00 am I am unable to login, tried for more than 1 hour.
Same shit. I feel like I spend more time staring at the login screen than playing the game itself. Another ruined weekend.

Cartmens
Posts: 2

Re: DDoS Updates

Post#19 » Sun Oct 04, 2026 11:01 am

Vectorus511 wrote: Sun Oct 04, 2026 10:45 am
Rohal wrote: Sun Oct 04, 2026 9:00 am I am unable to login, tried for more than 1 hour.
Same shit. I feel like I spend more time staring at the login screen than playing the game itself. Another ruined weekend.
Agreed, the whole week it's more of a game to get in to the server then actually play on the octo wow server itself.

Twisted6
Posts: 36

Re: DDoS Updates

Post#20 » Sun Oct 04, 2026 12:36 pm

Too little too late. I give up with this server. I spend more time trying to log in and find a dungeon group than actually playing and when I do find a group it's practically unplayable for most of the day.

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