About Call to Arms lasting one week

Open discussion about OctoWow.
Moonswallow
Posts: 5

About Call to Arms lasting one week

Post#1 » Tue Oct 06, 2026 5:11 am

As of October 6th, Call to Arms now lasts a full week per battleground.

Previously, each Call to Arms lasted one day, cycling through all the battlegrounds over five days. Now, instead of different battlegrounds being highlighted throughout the week, you only get one — and then you have to wait three weeks for it to come around again.

So now you have to gorge yourself for one week in one battleground, and then wait three weeks, which is also a long time. It feels like you're getting the worst of both worlds. First you get too much, and then you get too little. Why?

Wasn't the old system better? What's the reasoning behind this change?

Liberty
Posts: 2

Re: About Call to Arms lasting one week

Post#2 » Tue Oct 06, 2026 8:01 am

A full week of only WSG or AV is going to get stale fast, especially as WSG will likely end up being more about parkour than actual fighting.

Could Thorn Gorge and Arena be taken out of the rotation instead? Or, if Thorn Gorge stays its own rewards? Almost no one queues for it right now, and because the map is so spread out it needs a full bg of players to play properly.

Vectorus511
Posts: 13

Re: About Call to Arms lasting one week

Post#3 » Tue Oct 06, 2026 11:53 pm

I have a feeling that the person responsible for the PvP changes came to us from the old servers xD. Bad decisions over and over again.
1. Opening a PvP server when the main server barely had 1,000 players online. Every reasonable player knew it would be another dead Tel'abim.
2. All these endless warmod fixes. People are still asking in chat how to enable warmods. Devs said, "It's a challenge now." I completed it, where's my reward if it's a challenge?
3. BG exp nerf by 50% wtf, it's too much. I think the developers were unhappy with players leveling up too quickly with Slow and Steady challenge in PvP. If that's the case, then nerf the BG experience gain for S&S players. Or at least give players something in return to keep them playing PvP. For example, put something useful in PvP boxes, not just random junk. Add a few simple PvP sets or mounts that players will want to collect. You just killed that aspect of the game and that's it.
4. Now these calls for war... 7 days is too long, you should reduce it to 3
P.S. I know you didn't do this, but please remove "healing reduction" from items like Bandages and Furbolg Medicine Pouch in pvp because it's nonsense.

Hfm1
Posts: 32

Re: About Call to Arms lasting one week

Post#4 » Wed Oct 07, 2026 12:10 pm

Vectorus511 wrote: Tue Oct 06, 2026 11:53 pm I have a feeling that the person responsible for the PvP changes came to us from the old servers xD. Bad decisions over and over again.
1. Opening a PvP server when the main server barely had 1,000 players online. Every reasonable player knew it would be another dead Tel'abim.
2. All these endless warmod fixes. People are still asking in chat how to enable warmods. Devs said, "It's a challenge now." I completed it, where's my reward if it's a challenge?
3. BG exp nerf by 50% wtf, it's too much. I think the developers were unhappy with players leveling up too quickly with Slow and Steady challenge in PvP. If that's the case, then nerf the BG experience gain for S&S players. Or at least give players something in return to keep them playing PvP. For example, put something useful in PvP boxes, not just random junk. Add a few simple PvP sets or mounts that players will want to collect. You just killed that aspect of the game and that's it.
4. Now these calls for war... 7 days is too long, you should reduce it to 3
P.S. I know you didn't do this, but please remove "healing reduction" from items like Bandages and Furbolg Medicine Pouch in pvp because it's nonsense.
Warmode combined with PVP was a good way to get dono points and they want u to buy em not earn em. I think its on purpose how they sabotage the pvp aspect of the game.

Glad to see im not the only one that saw the next Tel Abim situation coming. How can u not see that? I think they just dont care at all, did it on purpose or just not competent for stuff like that. Yeah maybe u can setup a server copy, maybe ur even skilled to create a quest or a dungeon but all of that doesnt make u a good in making decisions.

Whacky rules weird decisions it just overall feels a bit amateurish.

User avatar
Zvyrhol
Posts: 134

Re: About Call to Arms lasting one week

Post#5 » Sun Oct 11, 2026 2:42 pm

I'm glad this change of bonus BG lasting for 1 week was reverted. It made no sense, Turtle WoW introduced literally the best daily system.
The devil is in the detail.

PvP Rank Progression Revamp

Lib
Posts: 2

Re: About Call to Arms lasting one week

Post#6 » Mon Oct 12, 2026 2:12 pm

Moonswallow wrote: Tue Oct 06, 2026 5:11 am As of October 6th, Call to Arms now lasts a full week per battleground.
ah good my character is still level 1. since i only care about pvp im not going to play here. no one who ever did the ranked grind would get the idea that 1 week long battlegrounds are good for anyone. so its a case of pve guys ruining pvp yet again. i cant imagine playing wsg or arathi for 7 days in a row i would probably prefer to jump down a cliff.
the only bg i could grind every day is AV because it offers enough fun for that.

why can devs never find some actual r14 people and just ask them for advice? why is it always pve guys who are convinced they "know best"?

the character stays lvl 1

Tyranny
Posts: 14

Re: About Call to Arms lasting one week

Post#7 » Tue Oct 13, 2026 2:05 am

Vectorus511 wrote: Tue Oct 06, 2026 11:53 pm I have a feeling that the person responsible for the PvP changes came to us from the old servers xD. Bad decisions over and over again.
1. Opening a PvP server when the main server barely had 1,000 players online. Every reasonable player knew it would be another dead Tel'abim.
2. All these endless warmod fixes. People are still asking in chat how to enable warmods. Devs said, "It's a challenge now." I completed it, where's my reward if it's a challenge?
3. BG exp nerf by 50% wtf, it's too much. I think the developers were unhappy with players leveling up too quickly with Slow and Steady challenge in PvP. If that's the case, then nerf the BG experience gain for S&S players. Or at least give players something in return to keep them playing PvP. For example, put something useful in PvP boxes, not just random junk. Add a few simple PvP sets or mounts that players will want to collect. You just killed that aspect of the game and that's it.
4. Now these calls for war... 7 days is too long, you should reduce it to 3
P.S. I know you didn't do this, but please remove "healing reduction" from items like Bandages and Furbolg Medicine Pouch in pvp because it's nonsense.

Some solid points.

Yeah what's up with warmode being a challenge? The reward is literally 0. Seems like lazy ass coding to me. It should be possible to enable/disable it like twow, like i.e. if you wanna boost an alt and get some gear, then run BGs after with warmode or world pvp etc.

The exp nerf to BGs have completely killed low level BGs on the PVE server even. Takes hours in Q to get a pop in former very popular brackets like 20-29 and 30-39 with 3k players online, so during peak EU hours. If games pop its like 3v3 or 3v2 etc, 5v5 at best. These BGs used to be full 10v10s and 15v15 in AB during peak. Now it's completely unplayable. Absolute joke of a decision and will certainly will be bad for server longevity.

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