Because they don’t care about a server with 300 online and the needs of PvP players?
it shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.Brwcht wrote: Sun Oct 11, 2026 11:07 amBecause they don’t care about a server with 300 online and the needs of PvP players?
It seems to me that 200% Claw damage for a druid is too much, and a shaman, who just needs to right‑click on a target and place 1 totem, is too strong. A warrior with two regenerations of 100 per hit, which have a critical effect, is too much. Why isn’t this fixed? It doesn’t matter what you think it should do. It should work the way it’s written.They wrote that they wouldn’t fix the classes for PvP balance, but in reality, they nerfed the warlock instead of fixing it. And I don’t see the point in playing on such a broken server with PvE talents > PvP talents. Let’s all play as shamans and druids! It will be interesting.Knifewrench wrote: Mon Oct 12, 2026 7:16 amit shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.Brwcht wrote: Sun Oct 11, 2026 11:07 amBecause they don’t care about a server with 300 online and the needs of PvP players?
because it works like its suposed to never ever in wow when it says "dmg" it wil add random dmg schools that are both effected by normal spelldmg. and if other stuff is imbalanced it needs a change in long run. but u calling it a bug is just whining and being dishonest. its like saying my +healing is bugged because it doesnt add my spelldmg ontop of my healing.Brwcht wrote: Mon Oct 12, 2026 11:06 amIt seems to me that 200% Claw damage for a druid is too much, and a shaman, who just needs to right‑click on a target and place 1 totem, is too strong. A warrior with two regenerations of 100 per hit, which have a critical effect, is too much. Why isn’t this fixed? It doesn’t matter what you think it should do. It should work the way it’s written.They wrote that they wouldn’t fix the classes for PvP balance, but in reality, they nerfed the warlock instead of fixing it. And I don’t see the point in playing on such a broken server with PvE talents > PvP talents. Let’s all play as shamans and druids! It will be interesting.Knifewrench wrote: Mon Oct 12, 2026 7:16 amit shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.Brwcht wrote: Sun Oct 11, 2026 11:07 am
Because they don’t care about a server with 300 online and the needs of PvP players?
It says “fire and shadow.”Knifewrench wrote: Mon Oct 12, 2026 11:09 ambecause it works like its suposed to never ever in wow when it says "dmg" it wil add random dmg schools that are both effected by normal spelldmg. and if other stuff is imbalanced it needs a change in long run. but u calling it a bug is just whining and being dishonest. its like saying my +healing is bugged because it doesnt add my spelldmg ontop of my healing.Brwcht wrote: Mon Oct 12, 2026 11:06 amIt seems to me that 200% Claw damage for a druid is too much, and a shaman, who just needs to right‑click on a target and place 1 totem, is too strong. A warrior with two regenerations of 100 per hit, which have a critical effect, is too much. Why isn’t this fixed? It doesn’t matter what you think it should do. It should work the way it’s written.They wrote that they wouldn’t fix the classes for PvP balance, but in reality, they nerfed the warlock instead of fixing it. And I don’t see the point in playing on such a broken server with PvE talents > PvP talents. Let’s all play as shamans and druids! It will be interesting.Knifewrench wrote: Mon Oct 12, 2026 7:16 am
it shouldnt be sum of fire+shadow it always looks are ur highest of either. this is how it always worked and should work.
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