Cross Realm Battlegrounds

Patch notes, server status, and major news.
Knifewrench
Posts: 429

Re: Cross Realm Battlegrounds

Post#11 » Sat Oct 24, 2026 8:17 am

Archer wrote: Sat Oct 24, 2026 8:10 am
Knifewrench wrote: Sat Oct 24, 2026 8:06 am so we started playing octo because no bshit Xfaction pvp. and now we get bshit xfaction pvp. ty for once again proving u want the pvp server dead. and like i said before, told you ud shove it down our troath.
We made this change to relive the issues of people not even being able to make it into a BG in the first place on the PvP server. We are planning on allowing same realm queue for BG's in the near future
you mean n'zoth failed to fill their BGs lately and we have to take the bullet and are now being used to support pve servers pvp? while we voted against any form of xfaction? or when we gonna see the polls?

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Turbi
Posts: 15

Re: Cross Realm Battlegrounds

Post#12 » Sat Oct 24, 2026 8:22 am

Great stuff! This is going to make BGs much more active, can't wait.

By the way, are we getting that new donation method soon? I'm hungering for a repair bot and a skin!

Eemo
Posts: 9

Re: Cross Realm Battlegrounds

Post#13 » Sat Oct 24, 2026 8:23 am

Knifewrench wrote: Sat Oct 24, 2026 8:17 am
Archer wrote: Sat Oct 24, 2026 8:10 am
Knifewrench wrote: Sat Oct 24, 2026 8:06 am so we started playing octo because no bshit Xfaction pvp. and now we get bshit xfaction pvp. ty for once again proving u want the pvp server dead. and like i said before, told you ud shove it down our troath.
We made this change to relive the issues of people not even being able to make it into a BG in the first place on the PvP server. We are planning on allowing same realm queue for BG's in the near future
you mean n'zoth failed to fill their BGs lately and we have to take the bullet and are now being used to support pve servers pvp? while we voted against any form of xfaction? or when we gonna see the polls?
I'm pretty sure Archer said it's about some players on the pvp realm unable to join a BG to begin with. Not pve players having issues joining a BG. Maybe reread it before lashing out.

Moai
Posts: 39

Re: Cross Realm Battlegrounds

Post#14 » Sat Oct 24, 2026 8:38 am

Archer wrote: Sat Oct 24, 2026 8:08 am
Moai wrote: Sat Oct 24, 2026 8:01 am You can't make N'zoth players to be added to appropriate factions? Horde to the Horde and Alliance to Alliance?

I play on PvP server specifically to avoid cross faction stuff. Please consider adding this correction.
The main issue with this is that many players on N'Zoth queue BG's with friends on the other faction exclusively, and removing Xfaction would ruin this for hundreds of players.
What we do plan on is having the option to queue either same realm or cross realm in the future once we have tested the cross realm BG's enough. So please look at this as a temporary feature that is subject to change.

But N'zoth players can still make teams but be split for Alliance and Horde team, right? At the same guild Alliance group can be put in Alliance team, and the Horde group can queue for Horde team?

The reason why I'm challenging this is because I chose PvP server specifically to maintain faction identity. This server is underpopulated, and I chose all the shortcomings related to that, because the cross-faction is this unappealing to me. I understand that bg pop-up is important, but I wanted to get kills and rank by killing opposite faction, not by killing "my own". It just feels wrong. To some people it might be just pixels, and stats/ kills/ titles is all what matters.

But if I had this mindset, I'd play N'zoth and play more populated realm to get all the convenience I can get.

This is why I ask to consider some work around solution, to maintain faction split and allow cross realm. And that would be in my opinion perfect.

I spoke with many players on Y'shaarj, and while it's still an anecdotal evidence, each one I spoke to said that they don't like cross faction, and picked this realm because it disables it.

Compart
Posts: 2

Re: Cross Realm Battlegrounds

Post#15 » Sat Oct 24, 2026 8:51 am

Very nice! Anything that leads to more PvP matches is great for the server. Keep it up!

Grimes
Posts: 1

Re: Cross Realm Battlegrounds

Post#16 » Sat Oct 24, 2026 8:58 am

Well done guys. Long time ago someone told me that cross-realm BGs are not possible in old 1.12 core, but you did it.

I have offtopic question. Did you think about adjusting PvP-damage dumpening?

30% dumpening looks too much, esp for phase 1. All glass cannon builds are DEAD (esp destruction warlocks in PvP, my favorite spec), while all sustain builds are in huge favor (unkillable spirit troll warriors or PvP-healers with stacked mana regen). On Turtle before 1.18 we had old dumpening (15% for physical, 20% for magic), and it felt optimal.

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Berdal
Posts: 371

Re: Cross Realm Battlegrounds

Post#17 » Sat Oct 24, 2026 9:00 am

This sounds very well-thought out and elegantly implemented.

Two suggestions regarding organic Warcraft Faction immersion (regardless of realm cross-faction state): (1) don't allow Paladin and Shaman be filled on Horde and Alliance side respectively, and (2) allow a faction disguise to be applied to "faction imposters" through settings.
Kestrel wrote: Sat Oct 24, 2026 7:37 am Please keep in mind, that our server is still intentionally in a Beta state. Systems are subject to change and these systems are not set in stone. We value community feedback heavily.
No need to preface with this disclaimer. The very fact that this is a Classic+ experience inherently signifies server is constantly and continuously evolving and growing. By such definition the server is in a forever-Beta state😇

EDIT:
I'm glad you didn't split queue into crossfaction and non-crossfaction, at least for now. This feature seems incredibly useful while population is growing. Also hope we get Random BG Finder soon.

Dannyp921
Posts: 17

Re: Cross Realm Battlegrounds

Post#18 » Sat Oct 24, 2026 10:00 am

Does this mean cross-faction BGs for players on the PvP-server as well? If so I really don't like it. Some of us play on private servers to get away from the immersion-breaking cross-faction stuff that Blizzard has become so obsessed with in recent years, and specifically play on PvP-servers to preserve that Alliance versus Horde feeling. Faction identity and flavor is important (which entails keeping Paladins and Shamans separate at all times), and cross-faction dilutes that.

Furthermore, faction-based queues are somewhat self-regulating. When one faction is much more active than the other, the less popular faction gets faster queues, which gives people an incentive to roll that faction. I picked Alliance for exactly that reason, as Horde is typically more popular on PvP-servers. With cross-faction BGs, queue times become the same for everyone, so that incentive disappears. Horde-players on the PvP-server will no longer have that reason to create Alliance characters, which removes a main mechanism keeping the delicate faction balance there in check.

I played on Turtle's Tel Abim server, which didn't have this system, and it worked out fine, in my opinion. They made it so BGs could start even with very few players, which fits a low-population server and worked out fine. 3v3 WSGs happened all the time. Even with only 200 active players, at least a handful will still be spamming BGs. If for some reason too few Alliance on the PvP-server queue up for BGs, I'd try to find incentives for them to do so, instead of implementing a system with huge ramifications which most likely can't be removed now (Pandora's Box problem).

In addition, the devs here previously mentioned separate balancing for the PvE- and PvP-servers, as they are playerbases with different priorities and needs. With this system, this won't happen, as we cannot mix players from the PvP-realm with PvP-centric balance changes, together with PvE-balanced PvE-players. The alternative would be changes that only activates outside BGs, but that would feel incredibly "gamey" and immersion-breaking in contrast to the world-focus that was Turtle WoW's vision. I fear this change will make unique PvP-centric updates on the PvP-server much less likely now...

Lastly, it's worth remembering that even when the original Vanilla WoW-devs added cross-realm battlegroups in 1.12 to fix queue times, they never made BGs cross-faction. Alliance vs Horde was treated as a core part of the game's identity, not something to trade away for convenience.

Laziegoblin
Posts: 1

Re: Cross Realm Battlegrounds

Post#19 » Sat Oct 24, 2026 10:16 am

I moved from PVP server to PVE because the PVP server has no BG's and no dungeons because there's no one playing it. This is a good thing.

Edit: and no world pvp because there's no one. I've had more world pvp on the PVE server..

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Berdal
Posts: 371

Re: Cross Realm Battlegrounds

Post#20 » Sat Oct 24, 2026 10:18 am

Dannyp921 wrote: Sat Oct 24, 2026 10:00 am [...]
Didn't read. Discouraged by wall of AI text.

But I recommend you read the entire thread again for some clarification.
Last edited by Berdal on Sat Oct 24, 2026 10:22 am, edited 1 time in total.

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