The current "reserved loot" behaviour in dungeons is severely harming the game's natural progression and fairness. It negatively impacts player motivation and disrupts the core gaming experience.
To address this issue, I would like to propose a solution: High-demand items (e.g., Hand of Justice) should be identified by the system, and the traditional rolling option for these specific items should be disabled. Instead, if there is a player in the group who does not yet own that item, it should automatically drop directly into their inventory. This approach would prevent unfair gatekeeping and encourage genuine cooperation among players.
